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Made in us
Opportunist




Spokane Washington

okay so i have a friend who has looked and cant find any good black templar tactics and so he wanted me to ask people to post tactics that they use onto a forum since he dosent have a computer so if anyone can help with this that would be awesome thanks

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and finally

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Made in ca
Stubborn Dark Angels Veteran Sergeant




Vancouver, BC

I haven't played in ages, but last I heard they were still good especially with the upgrades included in the errata/faq.

Also, try to use some grammar and punctuation, that sentence is pretty run on and you couldn't even bother to capitalize properly. It might just be the internet, but honestly nicer posts tend to get better replies.
   
Made in us
Longtime Dakkanaut






Dallas Texas

yes, one of the players on the american ETC team plays them very well

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Made in gb
Longtime Dakkanaut




In general you build a gunline or an assault army.

The gunline is not too complicated to play. A general guide to how to form gunlanes and how to push enemies towards the killing zones is what you need.

In any case look up a guide to how use typhoons well, as positioning of typhoons is crucial to BTs success.
   
Made in ca
Deranged Necron Destroyer




Somewhere Ironic

Yknow, I gotta say, its funny to see a thread like this, because less than a month ago there was the EXACT SAME THREAD.

The results: About a dozen people agreed they were still viable.

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Made in us
Newbie Black Templar Neophyte



Mattoon, IL

While some things in the BT codex aren't so good anymore others have received huge power boosts thanks to FAQ's and just the general aging of the book. They are definitely still competitive, but you have to be careful about what you use and do some research. BT excel at running MSU lists (Multiple special weapons in 5 man marines/termi squads), get super cheap speeders, and can take an extremely cheap force multiplying HQ. On the other hand, their transports are very expensive compared to other marine books, their preds are overall more expensive and not quite as effective, and they have far fewer options both in terms of upgrades and unit types.
   
Made in gb
Longtime Dakkanaut




Shadelkan wrote:Yknow, I gotta say, its funny to see a thread like this, because less than a month ago there was the EXACT SAME THREAD.

The results: About a dozen people agreed they were still viable.
He explicitly asked for tactics in this thread.
   
Made in us
Decrepit Dakkanaut






New Orleans, LA

Deathclad wrote:okay so i have a friend who has looked and cant find any good black templar tactics and so he wanted me to ask people to post tactics that they use onto a forum since he dosent have a computer so if anyone can help with this that would be awesome thanks


Some decent discussion in this thread.

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Made in us
Opportunist




Spokane Washington


Automatically Appended Next Post:
Okay so I am confused on the land speeders. Do I run a assault cannon and multi melta or the cyclones?

And also what is the point of power armored sword bretheren pesides they can infiltraite and all of them can get storm shields?

This message was edited 2 times. Last update was at 2012/04/24 05:19:29


Iron and Gold, Glory and Coin

RHAKAN BAKAR!!!
YANAD DU'RE-NU

and finally

We existed before the Imperium. and we will exist long after. Our houses may have past into legend. but a knightly High King does not bow before any man. beast. spawn of dark gods. or a corpse upon a throne

Freeblades. Conclave of the Lost Kings
Onixia Crusade
The Clocktowers Finest
Custom chapter. Sarmatian Knights
Cygnar small force all painted
Rhul: Painted 14/3
 
   
Made in us
Decrepit Dakkanaut






New Orleans, LA

Deathclad wrote:Well what about power armored sword bretheren ... are they any good cause ive heard that people dont like to use them even though they can infiltrait and can all take storm sheilds


Infiltrating with a handful of power armored guys isn't that great. Also, you'll want to read that entry again. They get Combat Shields, not Storm Shields, which isn't worth the points.

The issue with PA Sword Brethren is that they compete for your elite slots with the two best Terminator squads in the game (for their points):

Black Templar Assault Terminators can take Furious Charge which is HUGE with lightning claws.

Black Templar Terminators can take 2x Heavy Weapons in a 5-man squad AND take Tank Hunters.

This message was edited 2 times. Last update was at 2012/04/23 16:51:57


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Made in us
Fireknife Shas'el





LC termies plus furious charge= win

AS i see it with templars it is all about assault they can destroy a lot of armies in close combat

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Man O' War




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Kronk they can take Combat OR SS and yes they are viable. I got a thread akin to this...

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Made in us
Shas'o Commanding the Hunter Kadre





Richmond, VA

They are still amazing. Here is a simple 2000 point list I cooked up in 5 minutes

Champ with abhor the witch (ignore psy powers on a 5+)
Master of scantity
Chaplin

3 x 5 terminators with 2 cyclone missile launchers and tank hunters (that's str 9 missiles against vehicles, 4 of them from each unit)

2 x 10 initiates and 10 scout things with power fist and melta gun (attach chaplins here)

2 x 1 vindicators with extra armor and machine spirit (can shoot all day long)

This list would strike fear in to just about anything but maybe a real GK player. Most people take the preferred enemy trick but sometimes thinking outside of the box yields results that are better.

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Made in us
Boosting Black Templar Biker




California

I don't think I've taken a BT army without Accept Any Challenge... as I can't think of anything better than army wide preferred enemy. Combined with LC armed termies with furious charge assaulting out a a LR crusader, it's just silly fun.

This message was edited 1 time. Last update was at 2012/04/23 19:26:58


 
   
Made in gb
Longtime Dakkanaut




Deathclad wrote:Okay so I am confused on the land speeders. Do I run a assault cannon and multi melta or the cyclones?
You need to read the FAQ id you haven't.
Typhoon missile launcher and heavy bolters so it can stay well out of the way and cost hardly anything.
   
Made in us
Opportunist




Spokane Washington

kronk wrote:
Deathclad wrote:Well what about power armored sword bretheren ... are they any good cause ive heard that people dont like to use them even though they can infiltrait and can all take storm sheilds


Infiltrating with a handful of power armored guys isn't that great. Also, you'll want to read that entry again. They get Combat Shields, not Storm Shields, which isn't worth the points.

The issue with PA Sword Brethren is that they compete for your elite slots with the two best Terminator squads in the game (for their points):

Black Templar Assault Terminators can take Furious Charge which is HUGE with lightning claws.

Black Templar Terminators can take 2x Heavy Weapons in a 5-man squad AND take Tank Hunters.


Actually if you take terminator honors they can take storm sheilds


Automatically Appended Next Post:
MFletch wrote:
Deathclad wrote:Okay so I am confused on the land speeders. Do I run a assault cannon and multi melta or the cyclones?
You need to read the FAQ id you haven't.
Typhoon missile launcher and heavy bolters so it can stay well out of the way and cost hardly anything.


I have read the FAQ and thanks for the correction. I have heard of a triple squad of tornados with multis. They would just fly around for the cover saves while taking out heavily armored targets

This message was edited 1 time. Last update was at 2012/04/24 05:27:49


Iron and Gold, Glory and Coin

RHAKAN BAKAR!!!
YANAD DU'RE-NU

and finally

We existed before the Imperium. and we will exist long after. Our houses may have past into legend. but a knightly High King does not bow before any man. beast. spawn of dark gods. or a corpse upon a throne

Freeblades. Conclave of the Lost Kings
Onixia Crusade
The Clocktowers Finest
Custom chapter. Sarmatian Knights
Cygnar small force all painted
Rhul: Painted 14/3
 
   
Made in ca
Warp-Screaming Noise Marine




Canada!

You also have access to 2 interesting weapons per 5 man squad, and you can do some minor wound allocation shenanigans with a neophyte and the boringly equipped guys.
101 points for a lascannon and a plasma gun isn`t too bad.
You end up paying silly prices for transports, but those rhino bunkers will serve you well.

The fact is, you have a pretty ludicrous access to strength nine shooting this way, as well as forty eight range shooting. You can easily make a gunline with weird layers and mobile elements involving your speeders and terminators, but you`ll often want to have some units stepping forward. It is super easy to invest all your money into shooting with this army. Having something mobile there to engage is very helpful, but you might just want to lean on terminator blocks.

Oh also, don`t write off predators yet. In really high point games, you are getting a pretty solid discount when it comes to all lascannons on a pedator too.

Oh, if you are going to be playing more standard mariney and moving up, you`ve got a good arguement in that, even with a lot of missiles and lasers, nothing beats a good old heatray. You may want at least one melta squad lunging forward or sitting scary somewhere. You might also want to beef it up and throw in the champion, you really want to be spending mostly on shooting, but there are bits you will be taking anyway, and any unit fighting a solid templar unit with a power weapon can expect to be sitting there for a while.

The leadership stuff is a pain from all I`ve seen. Transports help a little bit, but it`s a good reason not to rely on static shooting. less easily manipulated.

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Made in us
Opportunist




Spokane Washington

Lucre wrote:You also have access to 2 interesting weapons per 5 man squad, and you can do some minor wound allocation shenanigans with a neophyte and the boringly equipped guys.
101 points for a lascannon and a plasma gun isn`t too bad.
You end up paying silly prices for transports, but those rhino bunkers will serve you well.

The fact is, you have a pretty ludicrous access to strength nine shooting this way, as well as forty eight range shooting. You can easily make a gunline with weird layers and mobile elements involving your speeders and terminators, but you`ll often want to have some units stepping forward. It is super easy to invest all your money into shooting with this army. Having something mobile there to engage is very helpful, but you might just want to lean on terminator blocks.

Oh also, don`t write off predators yet. In really high point games, you are getting a pretty solid discount when it comes to all lascannons on a pedator too.

Oh, if you are going to be playing more standard mariney and moving up, you`ve got a good arguement in that, even with a lot of missiles and lasers, nothing beats a good old heatray. You may want at least one melta squad lunging forward or sitting scary somewhere. You might also want to beef it up and throw in the champion, you really want to be spending mostly on shooting, but there are bits you will be taking anyway, and any unit fighting a solid templar unit with a power weapon can expect to be sitting there for a while.

The leadership stuff is a pain from all I`ve seen. Transports help a little bit, but it`s a good reason not to rely on static shooting. less easily manipulated.


Interesting. But i was hoping of doing an equal parts gun line and cc army. Hence the infiltrator i stick them in a place where it should be had to shoot at them but when its my turn i run them into cc. And if that doesn't work i can always outflank with them

Iron and Gold, Glory and Coin

RHAKAN BAKAR!!!
YANAD DU'RE-NU

and finally

We existed before the Imperium. and we will exist long after. Our houses may have past into legend. but a knightly High King does not bow before any man. beast. spawn of dark gods. or a corpse upon a throne

Freeblades. Conclave of the Lost Kings
Onixia Crusade
The Clocktowers Finest
Custom chapter. Sarmatian Knights
Cygnar small force all painted
Rhul: Painted 14/3
 
   
Made in ca
Warp-Screaming Noise Marine




Canada!

I haven't put any thought into that myself! Doesn't seem very black templarsy, but neither does a gunline does it?

Remember that those rules don't just extend to the squads they join, a unit has to carry them in whole for the most part.

If that's your angle you may be better off making an army around some chaos chosen.

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