Have been giving some thought to updating the Armorcast bugs...
Locomotion
No easy way to go from cillia to 6 legs
The original cillia for legs are pretty silly. One could cut out the cillia out and take a bunch of 'gaunt legs and/or Hormagaunt arms and stuff them into each of the cillia cavities.
Malefactor
Front Claws
Make heavier, really beefy versions of Mawlock claws.
Was also thinking of perhaps a very spiky three bladed claw.
The new Tyrannofex Fleshborer Hive arm style provides another possible starting point
Texture on the Carnifex claws on the current codex cover is very cool.
Make the "shoulder pads" look more like other 'Nid shoulder pads\ armor.
Body
Texture the front of the main body to look more like a Carnifex exo-skeleton with more interesting armor plate detail.
Extend the fat part of the body back to the first segment of the rear body to enlarge the passenger compartment
Change the Tower/sensor to a tall version of the standard 'Nid back vent and add a couple more vents on the other rear segments.
Doors
There are "vents" behind the front shell that were the original doors, but they are only a weak solution. Was thinking that some sort of clamshell front doors would work better, probably after removing the front segmented section. This was originally written before the T'fex/T'gon release so we need to add the Tervigon 'gaunt exit port as an exit option .
Exocrine
Redo the gun shield to look more like current "Nid armor- overlapping plates, perhaps more curved.
Redetail the gun to current 'Nid style
Add Tyranid vents on the back
Haruspex
Rework the front claws and the arms to closer to current Tyranid styles.
Ah yes, heads...
This might be a solution. Just stick 'fex or T'fex heads in an appropriate place; above the clamshell doors on the Malefactor, below the gun on the Exocrine and above the mouth claws on the Haruspex...
st.germaine wrote:
I long for the old days of WD or CJ where we might possibly see updated stats for these puppies. (last stats available were in the article with the Tyranid Monstrosity Creation Rules).
There are rules for the big bugs in the Apocalypse Datasheets download on the Fly Lords of Terra website:
http://www.flylords.net/2009/09/40k-mini-dex-logo-sheet-archive.html
You also need to consider that the Tyrannofex has replaced the Exocrine as the Tyranid big gun and the Tervigon has replaced the Malefactor, so the rules for the Tyrannofex and and Tervigon are perfectly usable.
Tim