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Made in ca
Horrific Horror





Mock Cover:


Hi Dakka,
My youngest brother's birthday is coming up, and along with an army for him (about 500 pts) I will keep adding onto this with other units etc, I used to love star wars (and i still do). Just a short teaser for the basic troop choice

Clone Trooper... 8pts

4-12 clone troopers

Clone Trooper WS/2 BS/3 S/3 T/3 I/4 A/1 LD/8 SV/4+ W/1


Equipment:
DC Blaster Rifle:
Range/32" S/3 AP/4 assault 2, Stun mode

Stun:
The squad can decide to switch the blasters to stun mode, the squad does not have to roll to wound, but for every hit, one model in the squad is reduced to I1 and WS1 in the next assault phase.


Options:
One clone in the squad may upgrade to the following specialists:
Clone Blaze Trooper and take blaze gun ... +5pts
Clone Heavy Trooper and take heavy blaster... +15pts
Clone Medic and take bacta tanks... +40pts


Force powers so far:

Force Pull & Push
Force Pull and Push was an force power most Jedi had. With it, they could lift objects according to their concentration and move them, hovering the items in any direction.
Force pull/push may be used in the movement phase, Any unit within 10" and line of sight must take a strength test, if failed the unit is either pulled towards the jedi 6" or away 6", jedi cannot stack power.

Mind Trick - 20pts
Mind Tricks refer to a spectrum of Force powers which influenced the thoughts of sentient creatures, most commonly used to coerce into agreement by suggestion through voice manipulation, or to cause one to reveal information. It can also create powerful illusions.
Mind Trick causes any models in base contact with jedi must take a LD test, if failed, they may not make any close combat strikes that turn.

Force Lightning - 15pts
Force lightning is a powerful force ability, it is characterized by leaping bolts of electricity coming from the wielders hands. Force lightning is a Shooting Attack. Range 12” S6 AP5 Assault 2D6.

Alter Environment – 10pts
Alter Environment was a Force power that involved various techniques that allowed the user to manipulate nature, enabling the creation of phenomena such as Force whirlwinds or fog that could be used to attack or to shield the user from opponents. if a unit fires at the Jedi and his squad, the opponents squad has night fighting rules.

Tuaminis - 10pts
Tutaminis was an umbrella title used by the Jedi Order to classifyForce abilities related to energy absorption. Designated as one in a family of Control abilities, tutaminis techniques were taught to Jedi Initiates within the Jedi academy throughout the history of the Order. The Jedi counts as wielding a power fist.

Protection bubble - 25pts
A Protection Bubble was a Force Power, probably related to Force Protection. With this ability, the user could create a defensive sphere around their body. It is described as a shimmering blue globe of energy. The Protection bubble offers a 2+ save to the Jedi using it


Force Speed – 5pts
Force speed, also known as burst of speed or Force sprint, was a core Force power that allowed the user to maintain sprinting speeds for a brief time. Greater aptitude granted greater boosts to speed and/or greater duration. Used at the beginning of your assault phase. The Jedi has Initiative 8 for the duration of that assault phase.

Force Disarm
The Jedi can pull a weapon from the enemies hands with the power of the force. range 24". One non-vehicle enemy unit within line of sight must pass a Strength test or they cannot fire in their next Shooting phase (they may still run if the test is failed).

Force Cloak - 10pts
Force cloak, also known as Force camouflage and Force concealment, was a rarely seen Force talent involving the manipulation of light and sound waves to render a practitioner virtually invisible to the naked eye. The Jedi Has the Stealth Special rule

Saber Throw - 8pts
The Jedi are able to throw their lightsabers great distances, only to return to his hand before he charges into combat. Saber throw is a shooting attack with the profile R:12” S: 6 AP: 1 Assault 1

Weapons so far:

DC-15 blaster (standard gear for every clone trooper)
Range/32" S/4 AP/6 assault 2, Stun mode
Stun:
The squad can decide to switch the blasters to stun mode, the squad does not have to roll to wound, but for every hit, one model in the squad is reduced to I1 in the next assault phase.

DC-155 Blaster rifle
Range/24" S/4 AP/5 assault 3

Lightsabers:
A Jedi with a lightsaber has a 3+ invulnerable save, if this save is made against a shooting attack, on the roll of a 5+ an unengaged unit within 6 inches suffers a single hit with the same strength and AP as the weapon fired


Blaze gun:
Range/template S/4 AP/6 assault 1

Heavy Blaster:
Range/24" S/4 Ap/4 heavy 4



Equipment:

Bacta tanks: the squad gains feel no pain


Stuff not too sure about:

How about arc troopers? what stats should be included for them (thinking the same Bs and WS, but slightly stronger due to augmentation, and more powerful weapons and armor, something like this:
Arc:WS/4 BS/5 S/4 T/3 I/4 W/1 (MAYBE 2) A/2 LD/10 SV/4+ (13pts per model)
Commando: WS/4 BS/5 S/3 T/3 I/4 W/1 A/1 LD/10 SV/5+(10pts per model)

(arc troopers and commandos are trained the same way, by jengo fett, but arc troopers are augumented.)

And clone commander (supposed to be a ranged HQ)

Commander: WS/5 BS/6 S/4 T/3 I/5 A/3 LD/10 SV/4+



A page from the codex for jedi can be found on page 2


Page from codex:

This message was edited 11 times. Last update was at 2012/05/10 00:43:32


 
   
Made in gb
Lord of the Fleet






London

I would make the standard trooper BS3. I'm far from a Star Wars guru but I get the impression that the regular troopers aren't as good as that. Plus, making them BS3 would leave the opportunity open for a slightly more advanced unit such as Commandos, etc.
   
Made in ca
Horrific Horror





Made some rules for DC Blacters, standard issue for clone troopers,

Range/ 20" S/4 AP/6 assault 2, Stun mode

Stun:
The squad can decide to switch the blasters to stun mode during the shooting phase it has the following profile

Range/ 20" S/- AP/- assault 2
Any model that is hit by a DC blaster on stun mode has Initiative 1 in the next round of combat.


Automatically Appended Next Post:
And a Lightsaber

Lightsaber:
A lightsaber can be used to deflect oncoming fire this is represented by the user having a 3+ invulnerable save, furthermore, the shot is then resolved at a unit 12” away. Templates cannot be moved to another unit. An lightsaber is a power weapon

This message was edited 1 time. Last update was at 2012/05/06 00:33:33


 
   
Made in us
Lone Wolf Sentinel Pilot




Perhaps for light sabers, you can just roll 2D6 for the number of shots each jedi can block. It may seem OP, but jedi would probably have a low armour save and be toughness 3, plus the only squad you might have may be some sort of padawan training squad. Perhaps just special rules for each type of jedi

Jedi Master (HQ)
WS: 5 BS: ? S: 3 T: 3 W: 3 I: 5 A: 3 Ld: 10
Can deflect 2D6 shots each time they are shot at
Independent character

Jedi Knight (Elite)
WS: 5 BS: ? S: 3 T: 3 W: 2 I: 4 A: 2 Ld: 9
Can deflect D6 shots each time they are shot at
Independent character

Padawan Training Squad (Elite) 3-10 padawans
WS: 4 BS: ? S: 3 T: 3 W: 1 I: 3 A: 2 Ld: 7
Each Padawan can deflect D3 shots each time they are shot at

So a single Jedi Master may be hard to kill if you are shooting a few weapons at him, but he will easily fall to massed fire, or blast weapons. Same with jedi knights and padawans.
   
Made in us
Nigel Stillman





Austin, TX

Valkyrie wrote:I would make the standard trooper BS3. I'm far from a Star Wars guru but I get the impression that the regular troopers aren't as good as that. Plus, making them BS3 would leave the opportunity open for a slightly more advanced unit such as Commandos, etc.


Clone Troopers are elite soldiers, BS4 makes sense.

Also, Jedi Master should be WS6.
   
Made in ca
Horrific Horror





I thought of lightsabers more like dispersion shields, Updated with your advice

Lightsaber:
A Lightsaber gives the bearer the ability to deflect oncoming shots, roll 2D6 for every round of shooting made. These shots are deflected and do not hit the target, furthermore, the bearer has a 4+ invulnerable save (just so they won't die easily)
   
Made in ca
Focused Fire Warrior






Vladsimpaler wrote:
Valkyrie wrote:I would make the standard trooper BS3. I'm far from a Star Wars guru but I get the impression that the regular troopers aren't as good as that. Plus, making them BS3 would leave the opportunity open for a slightly more advanced unit such as Commandos, etc.


Clone Troopers are elite soldiers, BS4 makes sense.

Also, Jedi Master should be WS6.


Guardsmen are the best soldiers of the PDF, making them the best soldiers from any given world, and they are BS3. Fire warriors are trained from birth, and are BS3. Scout snipers, amazing crack shots, BS3.

Orks are S3, the same as guardmen, despite weighing several hundred pounds each and being 6'6

BS4 is a veteran crisis suit pilot, who's been waging war for more than a decade, and training since infancy, and has a targetting array built into his armour.

They are not BS4.

Nor should jedi knights be WS5, or have two wounds.
   
Made in ca
Horrific Horror





Je suis2 au hazard wrote:
Vladsimpaler wrote:
Valkyrie wrote:I would make the standard trooper BS3. I'm far from a Star Wars guru but I get the impression that the regular troopers aren't as good as that. Plus, making them BS3 would leave the opportunity open for a slightly more advanced unit such as Commandos, etc.


Clone Troopers are elite soldiers, BS4 makes sense.

Also, Jedi Master should be WS6.


Guardsmen are the best soldiers of the PDF, making them the best soldiers from any given world, and they are BS3. Fire warriors are trained from birth, and are BS3. Scout snipers, amazing crack shots, BS3.

Orks are S3, the same as guardmen, despite weighing several hundred pounds each and being 6'6

BS4 is a veteran crisis suit pilot, who's been waging war for more than a decade, and training since infancy, and has a targetting array built into his armour.

They are not BS4.

Nor should jedi knights be WS5, or have two wounds.


Clone troopers are trained from birth, their lives are dedicated to combat, they are clones of one of the most skilled warriors of the galaxy. They have built in targets on their blasters that relay into helmets. I'm probably going to keep them at BS4, but might pull it down to BS3.
   
Made in us
Powerful Phoenix Lord





Buffalo, NY

Contrary to what people seem to believe about Clone Troopers (and Storm Troopers), they actually are really good shots. It's only when they are shooting at the main characters they tend to miss horribly.

In regards to Lightsabers: Power Weapon (obviously) that confers a 4+ Invulnerable save. This represents their ability to deflect blaster bolts, as well as parrying in close combat.

I'll add more, as I figure some things out.

Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia 
   
Made in us
Lone Wolf Sentinel Pilot




Vladsimpaler wrote:
Also, Jedi Master should be WS6.

Perhaps, but most humans that don't undergo immense modification like marines are stuck at WS 5 at the maximum like a Lord Commissar.
DAWARBOSS wrote:
Je suis2 au hazard wrote:
Vladsimpaler wrote:
Valkyrie wrote:I would make the standard trooper BS3. I'm far from a Star Wars guru but I get the impression that the regular troopers aren't as good as that. Plus, making them BS3 would leave the opportunity open for a slightly more advanced unit such as Commandos, etc.


Clone Troopers are elite soldiers, BS4 makes sense.

Also, Jedi Master should be WS6.


Guardsmen are the best soldiers of the PDF, making them the best soldiers from any given world, and they are BS3. Fire warriors are trained from birth, and are BS3. Scout snipers, amazing crack shots, BS3.

Orks are S3, the same as guardmen, despite weighing several hundred pounds each and being 6'6

BS4 is a veteran crisis suit pilot, who's been waging war for more than a decade, and training since infancy, and has a targetting array built into his armour.

They are not BS4.

Nor should jedi knights be WS5, or have two wounds.


Clone troopers are trained from birth, their lives are dedicated to combat

So are Cadians, and they just get BS 3. Besides, universal BS4 only goes to "elite" armies like space marines or Eldar Aspect Warriors, Fire Warriors are born and bred for war literally and yet they are only BS 3 because they aren't a "elite" army. Hell IMO vets should be purely an elite choice, partially because it goes against fluff, and partially because it allows one to fire 3 special weapons at BS 4 out of a transport, and I play guard (hell a vet army (although the vet part is only so I can take carapace)).

Anyway, clones should be BS 3 even if they are literally cloned for warfare, the basic guardsman is probably just as skilled as a clone trooper and is only BS 3 (Cadians are raised to be soldiers from birth, Catachans are born in a hellish jungle), and Vets are those guys after serving for years of combat.

Also initiative 4 makes zero sense, I4 only goes to marines, eldar, and for some reason some SoB leaders and elites.
   
Made in ca
Focused Fire Warrior






DAWARBOSS wrote:
Je suis2 au hazard wrote:
Vladsimpaler wrote:
Valkyrie wrote:I would make the standard trooper BS3. I'm far from a Star Wars guru but I get the impression that the regular troopers aren't as good as that. Plus, making them BS3 would leave the opportunity open for a slightly more advanced unit such as Commandos, etc.


Clone Troopers are elite soldiers, BS4 makes sense.

Also, Jedi Master should be WS6.


Guardsmen are the best soldiers of the PDF, making them the best soldiers from any given world, and they are BS3. Fire warriors are trained from birth, and are BS3. Scout snipers, amazing crack shots, BS3.

Orks are S3, the same as guardmen, despite weighing several hundred pounds each and being 6'6

BS4 is a veteran crisis suit pilot, who's been waging war for more than a decade, and training since infancy, and has a targetting array built into his armour.

They are not BS4.

Nor should jedi knights be WS5, or have two wounds.


Clone troopers are trained from birth, their lives are dedicated to combat, they are clones of one of the most skilled warriors of the galaxy. They have built in targets on their blasters that relay into helmets. I'm probably going to keep them at BS4, but might pull it down to BS3.


They age several times as fast, which means that training form birth means less for them than for others, and it means that they do not gain as much experience because they would grow old faster.

And so do firewarriors...the scope that links to their helmet, I mean.

Also, they shouldn't be 4+. 4+ is firewarriors armour. Fire warrior armour is HUGELY strong, not like PA, but quite durable.



And see page 80 of Imperial Armour III: The Taros Campaign. it gives a detailed description of Fire Warrior armour.
   
Made in us
Powerful Phoenix Lord





Buffalo, NY

Well I'l post what I have for a Jedi Master. Remember, as HQ choices they generally have slightly better stats. This obviously is not done yet.

Jedi Master (HQ, no idea for points value)
WS 6 BS 3 S3 T3 W3 I5 A3 Ld10 Sv-

Deflect – Confers a 4+ Invulnerable save
Fleet
Independent Character
Lightsaber Forms – In the Assaut phase, after assault moves have been made, but before any blows are struck, you may choose one of the following lightsaber forms for he Jedi Master to use:
. Makashi – Models in base contact lose 1 Attack (to a minimum of 1) in close combat.
. Ataru – Grants +1 Strength and +1 Inititaive
. Djem So – Invulnerable save improved to 3+
Psyker (Mastery 2)

Lightsaber - 1-handed power weapon
Blaster Pistol
. Range 12" S4 AP5 Pistol

May have a Short Lightsaber (Confers +2A) for +X points
or may replace Lightsaber with a Double-bladed Lightsaber (2-handed power weapon that confers +1A) for +X points
May take Jedi Armour (Confers a 5+ Armour save) for +X

Psychic Powers (must choose between 1-4)
. Force Speed - Used at the beginning of your assault phase. The Jedi has Initiative 10 for the duration of that assault phase.
. Force Disarm - Psychic Shooting Attack, range 24". Automatically hits, One non-vehicle enemy unit within line of sight must pass a Strength test or they cannot fire in their next Shooting phase (they may still run if the test is failed).
. Force Slam - Pychic Shooting Attack. All enemy units within 12" msut take a pinning test.
. Mind Trick – Used at the start of the Jedi's Movement phase. Any unit wishing to fire at the Jedi (and any unit he has joined) must test to see them as if using the night fighting rules.
. Surge – Used at the start of the Jedi's Movement phase. The Jedi can move as Jump Infantry, until the end of the turn.
. Force Lightning – Psychic Shooting Attack. Range 24” S6 AP5 Assault 2D6

This message was edited 1 time. Last update was at 2012/05/06 02:42:01


Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia 
   
Made in ca
Focused Fire Warrior






Why is Force lightning that strong? It is similar to smite in terms of what actually happens in the fiction, so why not give it the same profile?
   
Made in ca
Horrific Horror





Okay, force powers

(From HappyJew)
. Force Speed - Used at the beginning of your assault phase. The Jedi has Initiative 10 for the duration of that assault phase.
. Force Disarm - Psychic Shooting Attack, range 24". Automatically hits, One non-vehicle enemy unit within line of sight must pass a Strength test or they cannot fire in their next Shooting phase (they may still run if the test is failed).
. Force Slam - Pychic Shooting Attack. All enemy units within 12" msut take a pinning test.
. Mind Trick – Used at the start of the Jedi's Movement phase. Any unit wishing to fire at the Jedi (and any unit he has joined) must test to see them as if using the night fighting rules.
. Surge – Used at the start of the Jedi's Movement phase. The Jedi can move as Jump Infantry, until the end of the turn.
. Force Lightning – Psychic Shooting Attack. Range 24” S6 AP5 Assault 2D6

(Me)
Force Cloak - has stealth special rule
Mind Trick - Any models in base contact with jedi must take a LD test, if failed, they may not make any CC strikes that turn
Force Push/Pull - Any unit within 6" is either pulled towards the jedi 6" or away 6"


Thinking that jedi knights (that can take padaawans are elite choices and may be taken in units of 1-3, and jedi master (with a reutine of clone captains) as HQ, also thinking that jedi can be upgraded to specialists (Jedi Wepeon specialists and Jedi healers)


Automatically Appended Next Post:
Now just got to get point costs for force powers

This message was edited 2 times. Last update was at 2012/05/06 04:07:04


 
   
Made in za
Fixture of Dakka




Temple Prime

I would say that the republic in general should be crappy in assault (like guardsman level crappy if not worse since unlike guardsmen most clonetroopers are not trained to expect something on the level of a snarling genestealer about to tear his face off, though to be fair, even those guardsmen trained for it don't do much better) as unlike warhammer, army scale fights don't devolve into close quarters combat very often, so a bunch of bezerkers that do make it to a Clone trooper gunline should by all rights rip them a new one. That doesn't mean that they can't have some units good in assault like Jedi, but in general they should try to focus on dakka and avoid choppa. Also, the republic does have jump infantry in the form of those Jumpjet/Jetpack troopers, first prominently featured in the battlegrounds series.

 Midnightdeathblade wrote:
Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.



 
   
Made in us
Lone Wolf Sentinel Pilot




DAWARBOSS wrote:
Force Lightning – Psychic Shooting Attack. Range 24” S6 AP5 Assault 2D6

Isn't that only used by Sith or something. Also clone troopers should be weak in hand to hand, they are already good at shooting and they are rarely portrayed as charging slow droids, let alone something threatening.
   
Made in za
Fixture of Dakka




Temple Prime

I'd say that clone troopers should have WS2, melee in star wars is nowhere near as common as in warhammer 40k and thus Clone Troopers are only given small amounts of training for it. Less than a guardsman would in any case. So yeah, the clones should crumble in assault like fire warriors.

 Midnightdeathblade wrote:
Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.



 
   
Made in ca
Horrific Horror





Buttons wrote:
DAWARBOSS wrote:
Force Lightning – Psychic Shooting Attack. Range 24” S6 AP5 Assault 2D6

Isn't that only used by Sith or something. Also clone troopers should be weak in hand to hand, they are already good at shooting and they are rarely portrayed as charging slow droids, let alone something threatening.


The jedi version is called electric judgement

Kain wrote:I'd say that clone troopers should have WS2, melee in star wars is nowhere near as common as in warhammer 40k and thus Clone Troopers are only given small amounts of training for it. Less than a guardsman would in any case. So yeah, the clones should crumble in assault like fire warriors.


I could see the standard clone WS/2, Watch this video, at about 1:40, the clones do charge at the battle droids, and they do suck at CC, but commander cody (the one in yellow) is not that bad. I don't like animated series, but my little brother loves it, so i'm modeling the characters to look like the ones in the series. So, i guess the clones will be WS/2, but arc troopers and commanders will be WS/4

This message was edited 1 time. Last update was at 2012/05/06 18:15:47


 
   
Made in us
Lone Wolf Sentinel Pilot




DAWARBOSS wrote:
Buttons wrote:
DAWARBOSS wrote:
Force Lightning – Psychic Shooting Attack. Range 24” S6 AP5 Assault 2D6

Isn't that only used by Sith or something. Also clone troopers should be weak in hand to hand, they are already good at shooting and they are rarely portrayed as charging slow droids, let alone something threatening.


The jedi version is called electric judgement

Kain wrote:I'd say that clone troopers should have WS2, melee in star wars is nowhere near as common as in warhammer 40k and thus Clone Troopers are only given small amounts of training for it. Less than a guardsman would in any case. So yeah, the clones should crumble in assault like fire warriors.


I could see the standard clone WS/2, Watch this video, at about 1:40, the clones do charge at the battle droids, and they do suck at CC, but commander cody (the one in yellow) is not that bad. I don't like animated series, but my little brother loves it, so i'm modeling the characters to look like the ones in the series. So, i guess the clones will be WS/2, but arc troopers and commanders will be WS/4

Here is my suggestion for the stats

Basic Trooper
WS:2 BS:3 S:3 T:3 W:1 I:3 A:1 Ld:7 Sv:4+

Commando
WS:2 BS:4 S:3 T:3 W:1 I:3 A:1 Ld:8 Sv:4+

ARC Trooper
WS:4 BS:4 S:3 T:3 W:1 I:3 A:1 Ld:8 Sv:4+

So your entire army list could be vaguely like

HQ:
Jedi Master (IC)
Clone Commander (IC)

Elites:
Jedi Knight (IC)
Padawan Squad
Clone Commandos
Arc Troopers

Troops:
Scout Troopers
Clone Troopers
Some kind of dedicated transport

Fast Attack
Biker Troopers
Some kind of flyer
Jedi Biker (like a space marine biker only softer and with a high BS and a power weapon) (IC)
Those Chicken Walkers
Jump Troopers

Heavy Support
Some sort of tank
ATTEs
Some sort of artillery

Overall the heavy support should be relatively light with a focus on large numbers of clones being supported by jedi (who should be killing machines).
???
   
Made in fi
Sure Space Wolves Land Raider Pilot






I think Jedi Knights and Masters should be able to TAKE a Padawan with him. Instead of those squads. Unit composition should then be 1 Jedi Knight, 0-1 Padawan.

Ave Dominus Nox
*A feral howl* ~2900pts

 
   
Made in us
Lone Wolf Sentinel Pilot




LlamaAgility wrote:I think Jedi Knights and Masters should be able to TAKE a Padawan with him. Instead of those squads. Unit composition should then be 1 Jedi Knight, 0-1 Padawan.

Perhaps, but putting them in squads would probably make them much more useful.
   
Made in ca
Focused Fire Warrior






LlamaAgility wrote:I think Jedi Knights and Masters should be able to TAKE a Padawan with him. Instead of those squads. Unit composition should then be 1 Jedi Knight, 0-1 Padawan.


I like that idea, make it work sort of like BT.

I think standard jedi knights should be:

WS4 BS3 S3 T3 W1 I4 A1 Ld8 Sv 4++

Equipment: Lightsaber, blaster pistol.

Blaster pistol:

R: 12" S3 AP6 Pistol

Lightsaber: Power weapon, confers 4++. May be thrown 12" in the shooting phase instead of firing the blaster pistol, with the following profile:

R 12" S5 AP2 assault 1. Note: a psychic test must be taken to use this ability, as the user must use the force to bring it back to their hand. If the psychic test is failed, the attack proceeds as normal, but 2D3 models lose their lightsabers for the remainder of the turn. Perils happens as normal.

Special rules: Psykers, Furious Charge, Fleet.

The jedi unit may choose to use one of the following two powers per turn, declared at the top of the turn, whether it be the controlling player's or the opponent's.

Force Push: The jedi count as being equipped with defensive grenades, as their attackers are pushed back and arrive into the melee in twos and threes, losing their momentum.

For Pull: The jedi can assault 12" in their assault phase, as their enemies are drawn towards them.

Oh, right. A squad leader:

Senior Jedi:

WS4 BS3 S3 T3 W1 I5 A2 Ld9 Sv 4++

Equipment: Lightsaber, charged blaster pistol.

Charged blaster pistol: S4 AP5

Unit size: 1 Senior Jedi, 4-9 Jedi Knights

Cost:

Senior Jedi: 22 points

Jedi Knight: 15 points.

Each jedi knights can take a padawan for +10 points.

Padawan: WS3 BS3 S3 T3 W1 I3 A1 Ld 7 Sv 5++

Equipment: Lightsaber, Blaster pistol.

Lightsaber: power weapons, confers a 5++ (for padawans), cannot be thrown (by padawans)

Special Rules: fleet. Note: Padawans do not benefit from furious charge.

This message was edited 1 time. Last update was at 2012/05/06 20:04:57


 
   
Made in us
Powerful Phoenix Lord





Buffalo, NY

I would make the following suggestions:
BARC speeder (jetbike)
TX-130S fighter tank (Tank)
AT-RT (Walker)

Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia 
   
Made in ca
Focused Fire Warrior






Happyjew wrote:I would make the following suggestions:
BARC speeder (jetbike)
TX-130S fighter tank (Tank)
AT-RT (Walker)


ATRT can probably be represented by the existing rules for sentinels.

   
Made in us
Powerful Phoenix Lord





Buffalo, NY

That's what I figured, use the IG Scout Sentinel for the AT-RT. Probably Wave Serpent (however not, fast, no energy field special rule) for the TX-130S

Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia 
   
Made in ca
Focused Fire Warrior






Happyjew wrote:That's what I figured, use the IG Scout Sentinel for the AT-RT. Probably Wave Serpent (however not, fast, no energy field special rule) for the TX-130S


TX 130 I would probably give this profile

BS3 F12 S11 R10

Vehicle (tank, skimmer)

Weapons: Turret mounted laser weapon, Hull mounted TL rockets.

Laser Weapon:

R 36" S7 AP3 Heavy 3

Rockets:

R48" S8 AP4 Heavy 2

Points: 80 (? more? Less? maybe 110 points?)
   
Made in us
Powerful Phoenix Lord





Buffalo, NY

Here is what I have. No idea about point costs. My main problem however, is I'm much more familiar with the original trilogy (star wars, empire, jedi) and have seen very little of the actual clone wars cartoon. Also I'm still working on equipment, special rules, etc.
WS BS S T W I A Ld Sv
HQ
Jedi Master 5 3 3 3 3 6 3 10 -
Clone Commander 4 5 3 3 3 4 2 10 3+
ELITES
ARC Trooper 2 4 3 3 2 3 1 7 2+
Clone Engineer 2 4 3 3 1 3 1 7 4+
Jedi Knight 4 3 3 3 2 5 2 9 -
Jedi Padawan 3 3 3 3 1 4 1 8 -
TROOPS
Clone Sharpshooter 2 4 3 3 1 3 1 7 5+
Clone Trooper 2 4 3 3 1 3 1 7 5+
Jetbike Trooper 2 4 3 3(4) 1 3 1 7 3+
FAST ATTACK
Jetpack Trooper 2 4 3 3 1 3 1 7 4+
Veteran Jetbiker 3 4 3 3(4) 1 3 1 7 3+
HEAVY SUPPORT
Clone Heavy Trooper 2 4 3 3 1 3 1 7 4+

WS BS S FA SA RA I A
FAST ATTACK
AT-RT 3 4 5 10 10 10 3 1 Walker, Open-topped
Gunship - 4 - 12 12 10 - - Fast, Skimmer
HEAVY SUPPORT
AT-XT 3 4 5 10 10 10 3 1 Walker
TX-130S - 4 - 12 12 10 - - Tank, Skimmer

Edited to add, this looked much better as I typed it up...

This message was edited 1 time. Last update was at 2012/05/06 21:58:35


Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia 
   
Made in gb
Junior Officer with Laspistol





Desperado Corp.

Surely the TX-130 would be 130 points? Actually, 110 sounds about right.

Pretre: OOOOHHHHH snap. That's like driving away from hitting a pedestrian.
Pacific:First person to Photoshop a GW store into the streets of Kabul wins the thread.
Selym: "Be true to thyself, play Chaos" - Jesus, Daemon Prince of Cegorach.
H.B.M.C: You can't lobotomise someone twice. 
   
Made in ca
Focused Fire Warrior






Happyjew wrote:Here is what I have. No idea about point costs. My main problem however, is I'm much more familiar with the original trilogy (star wars, empire, jedi) and have seen very little of the actual clone wars cartoon. Also I'm still working on equipment, special rules, etc.
WS BS S T W I A Ld Sv
HQ
Jedi Master 5 3 3 3 3 6 3 10 -
Clone Commander 4 5 3 3 3 4 2 10 3+
ELITES
ARC Trooper 2 4 3 3 2 3 1 7 2+
Clone Engineer 2 4 3 3 1 3 1 7 4+
Jedi Knight 4 3 3 3 2 5 2 9 -
Jedi Padawan 3 3 3 3 1 4 1 8 -
TROOPS
Clone Sharpshooter 2 4 3 3 1 3 1 7 5+
Clone Trooper 2 4 3 3 1 3 1 7 5+
Jetbike Trooper 2 4 3 3(4) 1 3 1 7 3+
FAST ATTACK
Jetpack Trooper 2 4 3 3 1 3 1 7 4+
Veteran Jetbiker 3 4 3 3(4) 1 3 1 7 3+
HEAVY SUPPORT
Clone Heavy Trooper 2 4 3 3 1 3 1 7 4+

WS BS S FA SA RA I A
FAST ATTACK
AT-RT 3 4 5 10 10 10 3 1 Walker, Open-topped
Gunship - 4 - 12 12 10 - - Fast, Skimmer
HEAVY SUPPORT
AT-XT 3 4 5 10 10 10 3 1 Walker
TX-130S - 4 - 12 12 10 - - Tank, Skimmer

Edited to add, this looked much better as I typed it up...


Lot's of things in there I find hard to justify.

BS4? Absolutely pants-on-head insanity. Don't even consider that if you're trying to make if anything even vaguely similar to the fluff or relative to other armies.

Jedi master at I6? Maybe with a psychic power, but him just as base having reflexes like an avatar of khaine, a fraction of a GOD? I4 is reasonable, I5 is...acceptable.

Arc trooper having two wounds is also ridiculous. Having more wounds for being elite? By that logic, everything in the space marine army should be 2W and termies should be 3W.

Jedi knights having two wounds is also ridiculous. Being a master swordsman prevents a pulse rifle round through the eye being lethal? I think not!

Why are jetbikes under troops?

when I get home, I'll try and make a more reasonable list.

   
Made in ca
Heroic Senior Officer





Krieg! What a hole...

Was playing Republic Commando the other day, so here goes.

Clone Commando

4 man squad, can be bumped to 8 men.

WS BS S T W I A Ld Sv

4 4 3 3 1 3 2 7 4+ 5++ (Shields)

Wargear: DC 17 Interchangeable Blaster, Dc 15 pistol, wrist mounted punch blade, Katarn class armor, bacta, low light visor

DC 17 Blaster Str 5 4 24'' Rapid Fire 2

Once per game can use the AT grenade launcher, with the following profile:

Str 8 AP 1 range 6''

Twice per game can use the sniper mode of their blaster, using the following profile:

Str 6 AP 3 range 72''

Rules: Feel no pain, granted by the bacta.

Ignore view obscuring rules thanks to their low light visors.



Whaddya think?

Member of 40k Montreal There is only war in Montreal
Primarchs are a mistake
DKoK Blog:http://www.dakkadakka.com/dakkaforum/posts/list/419263.page Have a look, I guarantee you will not see greyer armies, EVER! Now with at least 4 shades of grey

Savageconvoy wrote:
Snookie gives birth to Heavy Gun drone squad. Someone says they are overpowered. World ends.

 
   
 
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