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Made in us
Fresh-Faced New User




Planning on starting a DE army to play against my buddies DoA list along. Currently have the Wyches and Warriors along with 3 Raiders. Plan on converting an Archon I have into the Duke. Will this list be sufficient or any drastic changes needed to make it more competitive.
HQ
1 Duke Sliscus, 150 pts
Troops
5 Kabalite Warriors /w Blaster x1 and 1 Raider Shock Prow 125pts
5 Kabalite Warriors /w Blaster x1 and 1 Raider Shock Prow 125pts
5 Kabalite Warriors /w Blaster x1 and 1 Raider Shock Prow 125pts
9 Wyches /w Razorflails x2; Haywire Grenades and 1 Hekatrix /w Haywire Grenades, Phantasm Grenade Launcher, Agoniser and 1 Raider Shock Prow 245pts
9 Wyches /w Razorflails x2; Haywire Grenades and 1 Hekatrix /w Haywire Grenades, Phantasm Grenade Launcher, Agoniser and 1 Raider Shock Prow 245pts

Elite
4 Kabalite Trueborn /w Blaster x4 and 1 Venom Splinter Cannons (x2); Flickerfield 173pts
4 Kabalite Trueborn /w Blaster x4 and 1 Venom Splinter Cannons (x2); Flickerfield 173pts
4 Kabalite Trueborn /w Blaster x4 and 1 Venom Splinter Cannons (x2); Flickerfield 173pts

Heavy Support
1 Razorwing Jetfighter /w Flickerfield, 155 pts
1 Razorwing Jetfighter /w Flickerfield, 155 pts
1 Razorwing Jetfighter /w Flickerfield, 155 pts
Total Roster Cost: 1999

This message was edited 1 time. Last update was at 2012/05/10 00:10:06


 
   
Made in us
Nurgle Veteran Marine with the Flu





Incinerating your hopes

Looks like something I ran for a while. My only recommendation is to drop the pgl's and swap the Duke for two hammy's to give the wyches garaunteed fnp. But that's me. I've had the conversation about Duke vs. Hammy many a time. It may work well for you, I dunno.

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Cannock

The Wyches do not need the phantasm grenade launcher as it only gives them defensive grenades, they have plasma grenades which are assault grenades anyway.

The Razorwings aren't that good. They have single shot anti troop weapons and then dark lances. Ravagers would be better as cheaper and you can take distintegrators for anti troop. I just don't see the point in paying extra for one shot anti troop weapons and then using dark lances after that.

This message was edited 1 time. Last update was at 2012/05/10 14:35:15


warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in us
Nurgle Veteran Marine with the Flu





Incinerating your hopes

At least they're not open topped.

W/L/D
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Made in gb
Tower of Power






Cannock

True, it's not, though that doesn't warrant the extra 40 points for single shot weapons amongst other things.

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in us
Stone Bonkers Fabricator General





Beijing, China

I would only run 1-2 razorwings and then only if you really like them.

If you are going to have the duke, you should have 3+ units of wyches to take advantage of his drugs.

He is also a combat character so you want to leave some room in your a wych raider to add him after he leaves the Kabalite warriros.

Your raiders should have flickerfields. a 5++ is too good not to take.

Razorflails are better than hydra gauntlets if you dont get reroll to wound,but with the duke, you have 2 shots to get it. Take hyrads. or better yet, dont take any wyche weapons as they are a waste of points.





If you are going up against DoA, take night shields on EVERYTHING. First turn splatter his devastators if he has them and then watch as he jumps in and is ALWAYS out of range to shoot you.

Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++  
   
Made in gb
Jealous that Horus is Warmaster







I find the Razorwing very effective actually, the missiles alone can cause massive damage to any enemy unit, even MEQ due to the amounts of saves forced. My HS slots are nearly always 2 Ravagers and a Razorwing all with FFields, once its unleashed its missiles it still carries 2 Dark lances to help out with armour.

I'm not that keen on the shock prows, you will probably always be shooting your lance and it is usually just as liable to be wrecked/explode than lose its weapon to damage. Just seems a bit points heavy for the use you will get out of them.

As mentioned there are differing opinions with the Duke and Haemy as HQ, if you land a good roll for your drugs then your laughing. Whenever I run the Duke (not all that often) I take him in a Raider with 9 Trueborn with Shardcarbines. They will murder anything not in a transport. Not all that points efficient but I don't really play competitively so no big issue for me.

I like your list overall, good luck with it.

Revilers 6,000pts
Dark Eldar 4,000pts
Cadian 229 regiment 3,000pts 
   
Made in us
Stone Bonkers Fabricator General





Beijing, China

mercer wrote:True, it's not, though that doesn't warrant the extra 40 points for single shot weapons amongst other things.


against some armies, 4 pie plates are worth 40 points.

Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++  
   
Made in us
Nurgle Veteran Marine with the Flu





Incinerating your hopes

Though, against DOA armies, I may invest in a large Incubi counter drop kill team to maul angels that get to close the turn they drop. It would act as a huge deterant.

W/L/D
2/0/0
W/L/D
2/0/0 
   
Made in nl
Blood Angel Neophyte Undergoing Surgeries




Enurta wrote:Planning on starting a DE army to play against my buddies DoA list along. Currently have the Wyches and Warriors along with 3 Raiders. Plan on converting an Archon I have into the Duke. Will this list be sufficient or any drastic changes needed to make it more competitive.
HQ
1 Duke Sliscus, 150 pts
Troops
5 Kabalite Warriors /w Blaster x1 and 1 Raider Shock Prow 125pts
5 Kabalite Warriors /w Blaster x1 and 1 Raider Shock Prow 125pts
5 Kabalite Warriors /w Blaster x1 and 1 Raider Shock Prow 125pts
9 Wyches /w Razorflails x2; Haywire Grenades and 1 Hekatrix /w Haywire Grenades, Phantasm Grenade Launcher, Agoniser and 1 Raider Shock Prow 245pts
9 Wyches /w Razorflails x2; Haywire Grenades and 1 Hekatrix /w Haywire Grenades, Phantasm Grenade Launcher, Agoniser and 1 Raider Shock Prow 245pts

Elite
4 Kabalite Trueborn /w Blaster x4 and 1 Venom Splinter Cannons (x2); Flickerfield 173pts
4 Kabalite Trueborn /w Blaster x4 and 1 Venom Splinter Cannons (x2); Flickerfield 173pts
4 Kabalite Trueborn /w Blaster x4 and 1 Venom Splinter Cannons (x2); Flickerfield 173pts

Heavy Support
1 Razorwing Jetfighter /w Flickerfield, 155 pts
1 Razorwing Jetfighter /w Flickerfield, 155 pts
1 Razorwing Jetfighter /w Flickerfield, 155 pts
Total Roster Cost: 1999


Taking it from the top:

The Duke is pretty decent in cc but he'll come into his own much better when fielded with Dakkaborn (3+ ToWound Splinter Cannons? Yes please).

I like the Raider Kabalites but their Shock Prows are kind of a waste, as you want those 2 DL shots most every time. By all means keep the Prows on the Wych Raiders though.

The Wyches themselves could be a lot cheaper. Razorflails don't really add much against target units you'd really need a buff for, and PGLs are half to no value since these lasses come with Plasmas standard.

I don't have anything against Trueborn but you might wanna swap some out for Dakkaborn (see Duke comment).

Redundancy in the HS section is great but 12 pie plates is just friggin' overkill. Might wanna swap one out for a basic Rav.
   
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Beijing, China

Grim Smasha wrote:Though, against DOA armies, I may invest in a large Incubi counter drop kill team to maul angels that get to close the turn they drop. It would act as a huge deterant.


goesnt need to be large. Just remember that once they are out of their transport they can be gunned down.

nothing wrong with 5 in a venom though.


Automatically Appended Next Post:
Ran wrote:
The Duke is pretty decent in cc but he'll come into his own much better when fielded with Dakkaborn (3+ ToWound Splinter Cannons? Yes please).
.

He doesnt need to stay with them to give them the benefit. He MUST start the game with a unit of warriros or trueborn but after that he should hop in a combat squad ASAP.

This message was edited 1 time. Last update was at 2012/05/10 18:12:14


Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++  
   
Made in nl
Blood Angel Neophyte Undergoing Surgeries




Yeah I worded that wrong. But fact remains, as it stands now there are really no eligible units.
   
 
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