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Made in au
Longtime Dakkanaut





Perth, Australia

Hi Dakka,

The family is beginning to get into 40k and currently we have 4 different armies getting started (Nids, Necrons, BA, SM, Tau). The armies were primarily selected based on how cool the models were and unfortunately the 6 year old picked the Tau. Obviously, that isn't working very well as he doesn't have the tactic skill to react properly yet. Equally obviously, none of the other brothers will swap with him .

He has now decided Grey Knights is the army for him .

So, having not played Grey Knights I have 2 questions:

a) Does GK have the strength to compensate for bad tactical decisions?
b) At the 1000-1500 point level, can anyone suggest a suitable list and have suggestions on a cost effective way to build that list. We are in Oz, so prices are a bit higher than other countries.

The preferred play style atm is stay concentrated in a corner and blast stuff.

Thanks

   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

GKs, as with any other Marine army, are very forgiving for inexperienced players.

If you really want a cheap army you can do a Draigowing army. 2-3 boxes of Terminators, Draigo, and either some Rifleman Dreadnoughts or Dreadknights will complete the army.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in au
Longtime Dakkanaut





Perth, Australia

Excellent. I will do some research on a Draigowing army. From your experience will it cope reasonably well with a "hold back and shoot" strategy?


   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

GKs arn't a hang back and shoot army.

They are an army that advances and holds in the 12-24" range with their shooting while also assaulting whats been weakened by their shooting.


The only weapons they have over the 24" mark are really Psyfleman dreadnoughts(2 TL-autocannons and Psybolts) everything else is a 24" range weapon.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
Hardened Veteran Guardsman




Greensboro, NC

Yeah, Grey Knights are an army that a 6 year old can win with
   
Made in au
Devestating Grey Knight Dreadknight





Australia

To be fair, Draigowing isn't a very forgiving list.

If your opponent lacks enough anti-paladin weaponry, you've got a pretty good chance but will struggle in objective games. If your opponent is packing enough melta, plasma and other AP2 weapons, you've got a real uphill battle on your hands.

The strength of GK lies in Dreadnoughts with two twin-linked autocannons and psy-bolts, and cheap strike squads with razorbacks. The other things are nice (Paladins, Purifiers, etc) but they are reasonably balanced. It's the Psyfle dreads and razorback spam that really breaks the list.

"Did you ever notice how in the Bible, when ever God needed to punish someone, or make an example, or whenever God needed a killing, he sent an angel? Did you ever wonder what a creature like that must be like? A whole existence spent praising your God, but always with one wing dipped in blood. Would you ever really want to see an angel?" 
   
Made in au
Longtime Dakkanaut





Perth, Australia

Hmmm, thanks for that...Interweb was actually leading me in that direction, maybe GK aren't the army I'm looking for - particularly as there is no battle force.

Hmmm..back to the drawing board - maybe Space Wolves instead?

   
 
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