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'Random Teams' Tournament - 1000 Points of Daemons - Game 1/2/3 Posted and Results  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Painlord Titan Princeps of Slaanesh





Syracuse, NY

This weekend (May 12) I had the chance to go to Millenium games for a random team tournament. This was a format I had not played before and had some strict composition rules. Before I too much criticisms hits my, and my opponent's, lists here they are:


Army Composition:
1000 Points consisting of :::: 1 HQ, 0-2 Elites, 1-3 troops, 0-2 Fast, 0-2 Heavy.
No Special character/Named Sergeants upgrades
Choices for Elites, Fast, and Heavies are 0-1 I.e. No two long fangs.
Choices that modify army selection are allowed. I.e. Master of the Forge. Sagas
You must also have at least 4 of the 5 force org slot

With a unique opportunity to completely screw over my ally, I decided to take my Chaos Daemons with the following list:



HQ
Keeper of Secrets

Elite
6 Fiends
4x Bloodcrushers w/ Icon, Instrument, Fury

Troops
12 Daemonettes
5x Horrors w/ Bolt

Fast Attack
-None-

Heavy Support
Daemon Princess w/ Mark of Slaanesh, Iron Hide, Pavane, Aura of Acquisence

The scheme used to score the tournament was:

Scoring: Winning the mission’s is going to award 12 battle points for both winning players, 6 for a draw and 3 for a lost

Diversity of Destruction In addition to points for a Win/Loss/Draw, bonus points are awarded for eliminating enemy units (one from each opponent) from a single force organization type.

At the end of the game, starting with HQ's, determine if an HQ belonging to each opponent has been removed as a casualty. If so, award a bonus point. Repeat this process for Elite/Troops/Fast Attack/Heavy Support slots.

Dedicated transports count towards this bonus and are tallied with the same Force Organization type as the unit with which they are selected.

If an opponent has no units for a given type, count it as if a unit was removed as a casualty for that type.


Painting: Score is based out of 12 judged by the judge.

I make the rounds ahead of the tournament and we have only had 10 players show this week for the event (the Lilac Festival, end of semester and the fact it was 75 degrees and sunny in upstate NY may have had some thing to do with this). The overall field was composed of:

1x Chaos Daemons (That's Me!)
1x Chaos Space Marines
2x Necrons
2x Imperial Guard
1x Grey Knights
2x Dark Eldar
1x Orks

Amazingly short on power armour!

Round 1:
Mission - Kill Points
Deployment - Apocalypse style triangle halves
Allied Army - Necrons

HQ
Necron Lord w/ Mindshackle Scarabs, Warscythe
Command Barge

Elite
C'Tan w/ Writhing Worldscape, Lord of Fire

Troops
5x Gauss Immortals
5x Tesla Immortals

Fast Attack
5x Triarch Praetorians (yep that is right!)
7x Canoptek Scarabs

Heavy Support
-

Opposing Coalition - Necrons/CSM

HQ
Chaos Lord w/ Terminator Armor
Necron Lord w/ mindshackle Scarabs, Warscythe
Command Barge
2x Crypteks w/ Tremorstaves

Elite
6x CSM Terminators w/ 2x Combi-Melta, Heavy Flamer
C'Tan w/ Writhing Worldscape, Pyreshards

Troops
6x Chaos Space Marines w/ Plasma Gun in Rhino
6x Chaos Space Marines w/ Plasma Gun in Rhino
5x Necron Warriors
5x Necron Warriors

Fast Attack
6x Canoptek Wraiths w/ 2x Whip Coils

Heavy Support
5x Havoks w/ 3x Autocannons
3x Obliterators
Annihilation Barge

We win first turn and elect to deploy in a corner that enables us to block LoS to their army using area terrain (and avoiding being in it w/ Writhing Worldscape).

The Wraiths and the C'tan are the biggest threats to us, we can probably roll the rest of the army if we eliminate them.

Deployment:





Turn 1:
Our opponents fail to seize.

Blue Team
I want to be in assault fast, which means we need the Fiends and Crushers. I am hoping for the Princess to come in and Pavane units out of cover off the icon and grab the Keeper as my third option. I roll a 6 for my preferred wave like a champ.

Since our opponents deployed over a broad front, I concentrate my Daemons on their open left flank and try to roll them up. This also lets me avoid the wraiths for a few turns and there is a nice clear landing field.

The crushers go first and move back 10" which means no assaults for them without a good run roll. I put the Fiends back by the crushers to get cover and the Keeper drops conservatively by as well. We shuffle everything over to the right side to continue overloading the flank except for the Gauss Immortals who stay put in terrain.



Shooting is negligible and I get some lousy run rolls that will keep the Crushers walking.

Blue - 0
Red - 0

Red Team
In response the Wraiths move forward, the Command Barge goes Flat Out and their Rhinos shuffle around, but are out of range. The Annihilation Barge and the Havoks open up on our C'Tan and blow him away. Tremor Staves put Fiends, Crushers and Praetorians into Difficult Terrain.

Blue - 0
Red - 1


Remainder of the report can be found at:
http://purple-40k-reign.blogspot.com/2012/05/random-team-tournament-round-1-1000.html


Automatically Appended Next Post:
Round 2:
Mission - Capture and Control (3 Objectives)
Deployment - Table Quarters

Allied Army - CSM

HQ

Chaos Lord w/ Terminator Armor

Elite
6x CSM Terminators w/ 2x Combi-Melta, Heavy Flamer

Troops
6x Chaos Space Marines w/ Plasma Gun in Rhino
6x Chaos Space Marines w/ Plasma Gun in Rhino

Fast Attack
-

Heavy Support
5x Havoks w/ 3x Autocannons
3x Obliterators

Opposing Coalition - Necrons/Necrons
HQ

Necron Lord w/ Mindshackle Scarabs, Warscythe
Command Barge

Necron Lord w/ mindshackle Scarabs, Warscythe
Command Barge
2x Crypteks w/ Tremorstaves

Elite
C'Tan w/ Writhing Worldscape, Lord of Fire
C'Tan w/ Writhing Worldscape, Pyreshards

Troops
5x Gauss Immortals
5x Tesla Immortals
5x Necron Warriors
5x Necron Warriors

Fast Attack
5x Triarch Praetorians (yep that is right!)
7x Canoptek Scarabs
6x Canoptek Wraiths w/ 2x Whip Coils

Heavy Support
Annihilation Barge

It is a random team tournament so I am pitted against my partner from the previous games with the CSM opponent from my previous and vice versa. We win the roll to go first and hand over the first turn to our opponents since it is an objectives game. I am not sure this was a great decision overall. It really restricted my deep striking and engaging the enemy further back may have been more beneficial.

We also play all the terrain pieces as area terrain (I wanted to play them as open terrain, difficult to move up and down but alas) and the 2 level pieces as impassible. This is just about the worst possible scenario we could run into.

Deployment
We drop our objective in the far corner of our deployment zone, as do our opponents. We then reserve the Terminators and Lord along with my entire army. Nothing in reserve for our opponents.





Turn 1
Red Team

Our opponents advance up the field to threaten the center of the board, with the wraiths leading the charge. There is no shooting with the large terrain piece and limited Necron range.

Blue Team
I choose heavy hitting preferred wave again, this time with Daemon Princess, Fiends and Crushers. I get my non-preferred wave and I have no real good place to go with them.



The Daemonettes come down in front of our fire base and I make a huge mistake not running them backward (rather I just spread them out in range of the Wraiths by about 1"). The Horrors drop in the corner to get a Rear armor shot at one Command Barge while the Keeper decides to drop right on their objective. I know that a single lucky turn of saves here could almost win us the game as the Keeper rips through all their troops. I land in terrain, fail my test on a 2 and then fail my save on a 1.

In Shooting we stun a barge with Obliterators and put three wounds on the Wraiths with autocannons and kill one regular Wraith. My bolt misses the barge, but the CSM Plasmagun gets a Weapon Destroyed on a Glance - he takes a wound on the Lord to keep the Gauss blaster (?) The Keeper runs back a little bit to try to get out of range of the Rapid Fire weapons.

The remainder of the report can be found here: http://purple-40k-reign.blogspot.com/2012/05/random-team-tournament-round-2-1000.html

This message was edited 5 times. Last update was at 2012/05/16 20:45:32


Daemons Blog - The Mandulian Chapel 
   
Made in us
Painlord Titan Princeps of Slaanesh





Syracuse, NY

My army and the tournament rules can be found .http://purple-40k-reign.blogspot.com/2012/05/1000-point-random-partners.html

Round 3:
Mission - Seize Ground (5 Objectives)
Deployment - Pitched Battle
Allied Army - Imperial Guard

HQ
Primaris Psyker w/ "Lighting" (2d6 shots?)

Elite
6x Ratling Snipers

Troops
10x Veterans w/ Demolitions, 3x Melta (in Valk)

Fast Attack
Valkyrie w/ Multiple Missile Pods

Heavy Support
2x Basilisk
2x Leman Russ Demolisher w/ 1 Lascannon

Opposing Coalition - Necrons/Necrons

HQ
Necron Lord w/ Mindshackle Scarabs, Warscythe, Tachyon Arrow
Command Barge
Court- Necron Lord w/ Warscythe and MSS

Primaris Psyker w/ "Lightning" (2d6 shots?)

Elite
C'Tan w/ Writhing Worldscape, Lord of Fire

Troops
5x Gauss Immortals
5x Tesla Immortals
10x Guardsmen w/ 3x Grenade Launcher, in Chimera
10x Veterans w/ 3x Flamers, Demolitions (in Valk)

Fast Attack
5x Triarch Praetorians (yep that is right!)
Valkyrie
Hellhound

Heavy Support
2x Leman Russ Punisher w/ 2x Lascannon

Pre-Game Thoughts

This is a 5 objective game, which means we need to preserve our relatively fragile troop choices - all T3 units with no better than a 4+ save. The Punishers should be, in my opinion, our number 1 target with the huge number of shots they can put out in a single turn. Most of the objectives are bunched up on the right hand side of the board, which I did deliberately to shrink the board size so my Daemons could bounce around in assault more easily. With that in mind...

We win the shot at first turn and my partner takes it without asking my opinion...this might be a tough one...

Deployment


We drop the Basilisks in the far right corner since any unit going after them is going to be far away from the objectives to do so. The Leman Russes are deployed at 12" dead center and the Valk has the Primaris Psyker and Vets embarked.

Our opponents elect to reserve most of their army and deploy both Punishers, the Overlord's command barge and their C'tan to the table. The Praetorians are Depp Striking, the Valk is outflanking with the Melta Vets and the Scarabs and Immortals will walk onto the board. Their deployment can be seen in our turn 1 picture.

We infiltrate the Ratlings into the center terrain to take shots at the C'tan and my ally Scout moves his Valk within 12" of the Hell hound for a first turn Demolitions hit on the Hellhound - I am a little hesitant about dropping one of our three scoring units into harms way...

Turn 1

Blue Team

I want my troops in Reserve, so I bring in the Keeper of Secrets, the Fiends and the Crushers - getting my preferred wave with authority on a 6! The Crushers scatter back several inches to be stuck in no man's land - a magical place where the Punishers can be 23.5" away and wreck them while they pray for good run rolls. The Fiends drop on the far side of the board ready to exploit their speed and I put the Keeper on the right flank - in range of the Punishers, but I need to overload that area if I can with threats.



What you do not see in this picture is the Scouted Valk, who is shown below moving up to assault the Hellhound before moving away with the Primaris Psyker in tow. The squad wrecks it with Melta Bombs, takes 8 wounds, fails 8 saves, fails morale and is running off the board. We now have 2 scoring units left - at least they are tucked safely in reserve.



In other news my runs are mediocre and we mange to pull 2 wounds off the C'tan with Ratlings. The Demolishers are out of range and the Basilisk scatters into oblivion.

Red Team

This picture is from the top of Turn 2, but shows the enemy movement. The Punishers move up and put a ton of wounds on the Crushers - taking down the Icon which I really wanted to have - and putting 1 wound on each remaining crusher. The C'Tan moves up and then moves up even further with a good run roll. The Command Barge goes 12" and the Lord hops out to hit the Valk with his Tachyon Arrow - it is Stunned.

The remainder of the Battle Report and tournament wrap can be found here: http://purple-40k-reign.blogspot.com/2012/05/random-team-tournament-round-3-1000.html#more

This message was edited 1 time. Last update was at 2012/05/15 15:28:14


Daemons Blog - The Mandulian Chapel 
   
Made in us
Rotting Sorcerer of Nurgle






Jacksonville, NC

Great reps I read all 3 on your blog.

Check out my P&M Blog!
Check out my YouTube channel, Heretic Wargaming USA: https://www.youtube.com/channel/UCLiPUI3zwSxPiHzWjFQKcNA
Latest Tourney results:
1st Place Special Mission tourney 12/15/18 (Battlereps)
2nd Place ITC tourney 08/20/18 ( Battlerep)
3rd Place ITC Tourney 06/08/18(Battlereps
   
Made in us
Fixture of Dakka





San Jose, CA

Great writeups. Talk about necrons galore....there was so many necrons there that they seem to dominate the grey knights. Lol. There's some interesting combos like 2 WW C'tans. Lol. Sounds like some fun games indeed.

Last time I brought daemons to a tourney (which was actually pretty recent), I got clobbered by DE. First of all, I got my wrong half in. Secondly, my reserves trickled in, and they didn't really come until Turns 3 and 4. Talk about frustrating.

Congrats on your finish. Not bad, considering you tied 2 of your games?



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Painlord Titan Princeps of Slaanesh





Syracuse, NY

@Zid
Thanks, there is a lock in next month that features a 4 player FFA tournament that I plan to write up as well. I have very much enjoyed reading your reports (especially the Daemon ones).


@jy2
I finished 2-0-1 (won the first two and drew the last one) which makes me technically undefeated? I will have to be more clear in the reports next time

Given the random teams there were some interesting replications. I am glad they banned Special Characters - what do you do with 2 Imoteks?!

I was actually hoping to get paired in one of the rounds with a Necron wielding Solar Pulse, would have been great protection following my deep strikes.

Dark Eldar do horrible horrible things to Daemons and I was glad not to face them. I played against DE in an 'Ard Boyz redux tournament and managed to just barely pull a draw by killing most of his troops. When we totaled it up at the end of the game I had 3 Daemonettes left (a unit of 1 claiming an area terrain piece and a unit of 2 claiming area terrain piece). In return he had around 1800 points left on the table.

Naturally the same applies to your reports - they make my lunch break fly by.

This message was edited 2 times. Last update was at 2012/05/16 17:05:54


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