This weekend (May 12) I had the chance to go to Millenium games for a random team tournament. This was a format I had not played before and had some strict composition rules. Before I too much criticisms hits my, and my opponent's, lists here they are:
Army Composition:
1000 Points consisting of :::: 1
HQ, 0-2 Elites, 1-3 troops, 0-2 Fast, 0-2 Heavy.
No Special character/Named Sergeants upgrades
Choices for Elites, Fast, and Heavies are 0-1 I.e. No two long fangs.
Choices that modify army selection are allowed. I.e. Master of the Forge. Sagas
You must also have at least 4 of the 5 force org slot
With a unique opportunity to completely screw over my ally, I decided to take my Chaos Daemons with the following list:
HQ
Keeper of Secrets
Elite
6 Fiends
4x Bloodcrushers w/ Icon, Instrument, Fury
Troops
12 Daemonettes
5x Horrors w/ Bolt
Fast Attack
-None-
Heavy Support
Daemon Princess w/ Mark of Slaanesh, Iron Hide, Pavane, Aura of Acquisence
The scheme used to score the tournament was:
Scoring: Winning the mission’s is going to award 12 battle points for both winning players, 6 for a draw and 3 for a lost
Diversity of Destruction In addition to points for a Win/Loss/Draw, bonus points are awarded for eliminating enemy units (one from each opponent) from a single force organization type.
At the end of the game, starting with
HQ's, determine if an
HQ belonging to each opponent has been removed as a casualty. If so, award a bonus point. Repeat this process for Elite/Troops/Fast Attack/Heavy Support slots.
Dedicated transports count towards this bonus and are tallied with the same Force Organization type as the unit with which they are selected.
If an opponent has no units for a given type, count it as if a unit was removed as a casualty for that type.
Painting: Score is based out of 12 judged by the judge.
I make the rounds ahead of the tournament and we have only had 10 players show this week for the event (the Lilac Festival, end of semester and the fact it was 75 degrees and sunny in upstate NY may have had some thing to do with this). The overall field was composed of:
1x Chaos Daemons (That's Me!)
1x Chaos Space Marines
2x Necrons
2x Imperial Guard
1x Grey Knights
2x Dark Eldar
1x Orks
Amazingly short on power armour!
Round 1:
Mission - Kill Points
Deployment - Apocalypse style triangle halves
Allied Army - Necrons
HQ
Necron Lord w/ Mindshackle Scarabs, Warscythe
Command Barge
Elite
C'Tan w/ Writhing Worldscape, Lord of Fire
Troops
5x Gauss Immortals
5x Tesla Immortals
Fast Attack
5x Triarch Praetorians (yep that is right!)
7x Canoptek Scarabs
Heavy Support
-
Opposing Coalition - Necrons/
CSM
HQ
Chaos Lord w/ Terminator Armor
Necron Lord w/ mindshackle Scarabs, Warscythe
Command Barge
2x Crypteks w/ Tremorstaves
Elite
6x
CSM Terminators w/ 2x Combi-Melta, Heavy Flamer
C'Tan w/ Writhing Worldscape, Pyreshards
Troops
6x Chaos Space Marines w/ Plasma Gun in Rhino
6x Chaos Space Marines w/ Plasma Gun in Rhino
5x Necron Warriors
5x Necron Warriors
Fast Attack
6x Canoptek Wraiths w/ 2x Whip Coils
Heavy Support
5x Havoks w/ 3x Autocannons
3x Obliterators
Annihilation Barge
We win first turn and elect to deploy in a corner that enables us to block
LoS to their army using area terrain (and avoiding being in it w/ Writhing Worldscape).
The Wraiths and the C'tan are the biggest threats to us, we can probably roll the rest of the army if we eliminate them.
Deployment:
Turn 1:
Our opponents fail to seize.
Blue Team
I want to be in assault fast, which means we need the Fiends and Crushers. I am hoping for the Princess to come in and Pavane units out of cover off the icon and grab the Keeper as my third option. I roll a 6 for my preferred wave like a champ.
Since our opponents deployed over a broad front, I concentrate my Daemons on their open left flank and try to roll them up. This also lets me avoid the wraiths for a few turns and there is a nice clear landing field.
The crushers go first and move back 10" which means no assaults for them without a good run roll. I put the Fiends back by the crushers to get cover and the Keeper drops conservatively by as well. We shuffle everything over to the right side to continue overloading the flank except for the Gauss Immortals who stay put in terrain.
Shooting is negligible and I get some lousy run rolls that will keep the Crushers walking.
Blue - 0
Red - 0
Red Team
In response the Wraiths move forward, the Command Barge goes Flat Out and their Rhinos shuffle around, but are out of range. The Annihilation Barge and the Havoks open up on our C'Tan and blow him away. Tremor Staves put Fiends, Crushers and Praetorians into Difficult Terrain.
Blue - 0
Red - 1
Remainder of the report can be found at:
http://purple-40k-reign.blogspot.com/2012/05/random-team-tournament-round-1-1000.html
Automatically Appended Next Post:
Round 2:
Mission - Capture and Control (3 Objectives)
Deployment - Table Quarters
Allied Army - CSM
HQ
Chaos Lord w/ Terminator Armor
Elite
6x
CSM Terminators w/ 2x Combi-Melta, Heavy Flamer
Troops
6x Chaos Space Marines w/ Plasma Gun in Rhino
6x Chaos Space Marines w/ Plasma Gun in Rhino
Fast Attack
-
Heavy Support
5x Havoks w/ 3x Autocannons
3x Obliterators
Opposing Coalition - Necrons/Necrons
HQ
Necron Lord w/ Mindshackle Scarabs, Warscythe
Command Barge
Necron Lord w/ mindshackle Scarabs, Warscythe
Command Barge
2x Crypteks w/ Tremorstaves
Elite
C'Tan w/ Writhing Worldscape, Lord of Fire
C'Tan w/ Writhing Worldscape, Pyreshards
Troops
5x Gauss Immortals
5x Tesla Immortals
5x Necron Warriors
5x Necron Warriors
Fast Attack
5x Triarch Praetorians (yep that is right!)
7x Canoptek Scarabs
6x Canoptek Wraiths w/ 2x Whip Coils
Heavy Support
Annihilation Barge
It is a random team tournament so I am pitted against my partner from the previous games with the
CSM opponent from my previous and vice versa. We win the roll to go first and hand over the first turn to our opponents since it is an objectives game. I am not sure this was a great decision overall. It really restricted my deep striking and engaging the enemy further back may have been more beneficial.
We also play all the terrain pieces as area terrain (I wanted to play them as open terrain, difficult to move up and down but alas) and the 2 level pieces as impassible. This is just about the worst possible scenario we could run into.
Deployment
We drop our objective in the far corner of our deployment zone, as do our opponents. We then reserve the Terminators and Lord along with my entire army. Nothing in reserve for our opponents.
Turn 1
Red Team
Our opponents advance up the field to threaten the center of the board, with the wraiths leading the charge. There is no shooting with the large terrain piece and limited Necron range.
Blue Team
I choose heavy hitting preferred wave again, this time with Daemon Princess, Fiends and Crushers. I get my non-preferred wave and I have no real good place to go with them.
The Daemonettes come down in front of our fire base and I make a huge mistake not running them backward (rather I just spread them out in range of the Wraiths by about 1"). The Horrors drop in the corner to get a Rear armor shot at one Command Barge while the Keeper decides to drop right on their objective. I know that a single lucky turn of saves here could almost win us the game as the Keeper rips through all their troops. I land in terrain, fail my test on a 2 and then fail my save on a 1.
In Shooting we stun a barge with Obliterators and put three wounds on the Wraiths with autocannons and kill one regular Wraith. My bolt misses the barge, but the
CSM Plasmagun gets a Weapon Destroyed on a Glance - he takes a wound on the Lord to keep the Gauss blaster (?) The Keeper runs back a little bit to try to get out of range of the Rapid Fire weapons.
The remainder of the report can be found here:
http://purple-40k-reign.blogspot.com/2012/05/random-team-tournament-round-2-1000.html