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![[Post New]](/s/i/i.gif) 2012/05/16 03:29:47
Subject: 1850 Grey knight henchman army
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Regular Dakkanaut
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Alright so i wanna run some henchmen they look fun and be a change of pace from my draigo wing i play.
Hq
Cotez
100pts
Ordo Xenos Inq
-rad gernades
-Pysch gernades
-Force weapon, pysker lvl 1
-power armour
-digital weapons
98pts
Troops
7 Deathcult assassins
4 Crusadors
-Chimera
-multi laser
-flamer
220pts
x3
Now here is where im not sure on wheter to give them plasmas or meltas
2 Jokera weaponsmith
10 Warrior Aco
-plasma
-plasma
-plasma
-7 Storm bolters
-Chimera
-multi laser
-heavybolter
217pts
x2
12 Warrior Aco
-melta
-melta
-melta
-9 Storm bolters
-Chimera
-Multi laser
-Heavybolter
155pts
Elite
Techmarine
- rad gernades
-psy gernades
-blind gernades
-nemis sword
-melta bombs
130pts
Heavy support
Dreadnought
Tl Autcannonx2
Psybolt ammo
135pts
x2
1850pts
So ive never ran henchman picked out units i felt were gonna be good deathcult assassins look like beast in close combat and warrior accolyetes are super cheap, im not sure which is better the meltas or plasmas the problem with the metlas is the range and the monkeys are heavy so if you move you cant shoot so im not sure. Each Hq and a Tech marine will go in with each unit of DeathCults.
Thanks in advance for advise
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![[Post New]](/s/i/i.gif) 2012/05/16 03:37:12
Subject: 1850 Grey knight henchman army
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Death-Dealing Devastator
California
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I praise your decision. I sometimes play with or against my friend, who runs Henchman, mostly Death Cult Assassins in Land raiders. There is quite a bit of Warrior Acolytes in here, and I would suggest that you take some out, and replace some with Arco-Flaggelants. They are actually pretty good at CC, and function as a good suicide unit, that normally make up their points. Are you going for competitive, really competitive, or just a friendly army?
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![[Post New]](/s/i/i.gif) 2012/05/16 03:40:29
Subject: Re:1850 Grey knight henchman army
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Regular Dakkanaut
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Im looking for a competitve list but i dont wanna break the bank the chimeras are gonna be super expensive , im using IG for Warrior Aco, And i have and idea for the deathcults and crusadors, the Warrior Accolyetes seem that they would take the best advantage of the chimeras since they have 5 shooting ports there super cheap i mean 4 points is awsome 7pts with stormbolters is still great.
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![[Post New]](/s/i/i.gif) 2012/05/16 03:45:10
Subject: 1850 Grey knight henchman army
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Death-Dealing Devastator
California
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Ok, then. Warrior Acolytes are pretty useful, and I still would suggest to take out a few and put in some Arco Flaggelants. I also think you should switch the Crusaders around with some other Henchmen.
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![[Post New]](/s/i/i.gif) 2012/05/16 03:47:07
Subject: Re:1850 Grey knight henchman army
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Regular Dakkanaut
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Put crusadors so that they have a 3++ too fall back on? and as far as the plasma vr melta what do you think? Maybe mix in some arco or have them as a seperate unit? I can see removing the last unti without the monkeys
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This message was edited 1 time. Last update was at 2012/05/16 03:48:50
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![[Post New]](/s/i/i.gif) 2012/05/16 04:16:51
Subject: 1850 Grey knight henchman army
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Death-Dealing Devastator
California
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Yes. The Crusaders will be there to take a lot of saves for your more valued units. Plasma and Melta spam is great, and mix in some Arco.  Other than that, pretty nice list.
-Wolf Guard 252
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![[Post New]](/s/i/i.gif) 2012/05/16 07:26:40
Subject: 1850 Grey knight henchman army
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Regular Dakkanaut
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It doesn't look strong to me because you are relying on the DCA to kill stuff, and they are I1 assaulting into cover, only have a 14" assault range from a stationary chimera, and their rides do not have fortitude so can be stunned/shaked/immobilised easily leaving them out of range: DCA are normally either listed in storm ravens when played for the take-it-to-the-enemy-assault or in small groups in a razorback/rhino for counterassault. Furthermore, imho 3 BS3 meltagun acolytes are not reliable at all - two units would be better: you are short on anti-high-AV. Finally, given how squishy the henchmen are, everything except for the jokaero operates at short-mid range so you (i) have to get dangerously close to be effective (ii) probably can't be effective for the first few turns.
Having said that it looks fun, and take what I say with a pinch of salt because although I play henchmen I'm not a tournament player with a tonne of experience. Proxy a few games if I were you.
PS. DCA are better than Arcos in most circumstances due to their high I and power attacks. (Arcos might be good with a Hammerhand IC joined to them as then they have the fair option of assaulting vehicles.)
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This message was edited 1 time. Last update was at 2012/05/16 07:28:42
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![[Post New]](/s/i/i.gif) 2012/05/16 15:46:12
Subject: Re:1850 Grey knight henchman army
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Regular Dakkanaut
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well the problem with the jokera weapon smith is that they are heavy weapons so if i put meltas with them there gonna be out of range of whatever i planned on shooting at i would have to drop the monkeys on the second squad. Automatically Appended Next Post: also its not just the dca killing stuff Wa are pretty good considering the cost of the unit if within range where talking about 46 storm bolter shots 6 plasma 3 melta and not to mention the monkeys who are las and meltas, so they can actually throw out alot of shots. I am leaning towards Removing 2 monkeys and making another melta group.
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This message was edited 1 time. Last update was at 2012/05/16 15:50:41
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![[Post New]](/s/i/i.gif) 2012/05/16 17:02:49
Subject: Re:1850 Grey knight henchman army
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Regular Dakkanaut
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Mrstealthrttt wrote:46 storm bolter shots
Only if they expose themselves by getting out of their ride.
This is the trouble with stormbolter acolytes - they're excellent in cost but difficult to use in numbers. I wonder whether multiple chimeras each with 5 stormbolter acolytes inside might be good, for 90 pts each, kiting their targets with 1.5 multilaser hits and 5 stormbolter hits per turn, but that just isn't very exciting, especially when you think of the lack of fortitude and the possibility of plasma guns. If only henchmen squads could be decently large numbers to allow foot slogging!
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![[Post New]](/s/i/i.gif) 2012/05/17 02:11:07
Subject: 1850 Grey knight henchman army
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Newbie Black Templar Neophyte
Mattoon, IL
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On a somewhat related note what is your guys' opinion on carapace armor on Acolytes? The save being improved by 1 doesn't seem great at first but considering I play in an almost entirely marine meta the ability to ignore AP 5 might be useful to me.
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![[Post New]](/s/i/i.gif) 2012/05/17 15:39:31
Subject: Re:1850 Grey knight henchman army
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Regular Dakkanaut
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Well from my prospective you wanna keep them as cheap as possible and as effective as possible for the cheapest points.
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![[Post New]](/s/i/i.gif) 2012/05/17 18:58:03
Subject: 1850 Grey knight henchman army
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Shunting Grey Knight Interceptor
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I would strongly suggest this variant to ur massed storm bolters:
5 acolytes w / storm bolters
Chimera
This costs 90 pts base before upgrading the chimera, and with the concept of saving pts, could effectively put more units out, with chimera spam, you need as many av 12 fronts out there as you can afford. You have 5 firing points, to put more than 5 shooters in a squad is a waste of firing opportunity you have from the chimera's imho.
To tweak ur list... it would be easy to find an additional 90 pts to afford another chimera with 5 henchmen at the bare minimum by cutting each group down to 5 men squads. Take out the storm bolters that bring ur cap over 5 shooters, if you want survivability put in bare acolytes... they aren't horrible in melee (standard guard sargeants essentially for 4 points a pop) and easy dispensable points.
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1500 pt grey knight termie army W: 1 L: 1 T: 1
2000 pt DraigoStrike Pally army W: 3 L: 1 T: 1
750 point Black Templar smashmouth army
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![[Post New]](/s/i/i.gif) 2012/05/18 02:35:33
Subject: Re:1850 Grey knight henchman army
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Regular Dakkanaut
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wait so you can have more then 6 henchmen groups thought could only get 6
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![[Post New]](/s/i/i.gif) 2012/05/18 18:04:14
Subject: Re:1850 Grey knight henchman army
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Regular Dakkanaut
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The chimera isn't my favourite transport considering isn't doesn't have fortitude. This makes it unable to remove stun and shaken results which could quite easily ruin your day.
You also need to think about leaving some more space in your henchmen squads for your independant characters to join the units.
Some of your units could potentially run away at LD 8 and not be able to regroup after suffering a few casualties considering the squishiness the henchmen are.
Your unit of assassins and crusaders would be the main target so i'd suggest using a Land Raider variant, stormraven or you could potentially walk them to provide a counter attack that way but that may prove difficult.
If you wanna be more competitive I would use rhino's instead of chimeras, smaller units for those without an attached independant character.
IMO henchmen/grey knight hybrid lists are stronger.
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![[Post New]](/s/i/i.gif) 2012/05/18 22:27:14
Subject: Re:1850 Grey knight henchman army
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Regular Dakkanaut
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Ive decided too just incorparate some henchmen into my draigo win i ussaly play the list will be
HQ
Draigo
Cotez
375pts
Troops
10 Pallidans
-4 pyscannons
-4 swords
-4 halberds
-2 hammer
-5 MC
-Pysbolt ammo
-Apothocary
All different gear
750pts
3 Warrior Accolytet
-melta
-melta
-melta
-Rhino
-Hunter missile
-searchlight
93pts
3 Warrior Accolytet
-melta
-melta
-melta
-Rhino
-Hunter missile
-searchlight
93pts
3 Warrior Accolytet
-melta
-melta
-melta
-Rhino
-Hunter missile
-searchlight
93pts
3 Warrior Accolytet
-melta
-melta
-melta
-Rhino
-Hunter missile
-searchlight
93pts
3 Warrior Accolytet
-melta
-melta
-melta
-Rhino
82pts
Heavy Support
Dreadnoguht
autocannon Tlx2
psybolt
-searchlight
136pts
Dreadnoguht
autocannon Tlx2
psybolt
-searchlight
136pts
This leave me 63 pts left over i can either do a few this give all WA carpace armour, or lose a hunter missle and give the paladians Feel no pain.
Automatically Appended Next Post:
Dam i didnt Realzie that RazorBacks Have 0 Fire poitns
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This message was edited 3 times. Last update was at 2012/05/18 22:54:53
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![[Post New]](/s/i/i.gif) 2012/05/19 08:18:50
Subject: 1850 Grey knight henchman army
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Regular Dakkanaut
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How often would your opponents let you get your rhinos within 12" (6" combat speed, 6" melta range) of their beloved armour? You probably won't be using those rhino firepoints much.
Meltagun acolytes work well with the cruise/disembark/shoot method, so their effective melta range is 12"+2"+6" = 20". As they probably have to use this method to be effective, they are suicide units, but can be placed into psybacks. So swop rhinos for psybacks and you now have an additional 15 TL-BS4 S6 shots out to 6"+36" = 42". This is why people hate GK
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This message was edited 2 times. Last update was at 2012/05/19 08:20:34
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![[Post New]](/s/i/i.gif) 2012/05/19 08:41:18
Subject: 1850 Grey knight henchman army
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Pauper with Promise
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it's a great idea! you should upload some pics
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![[Post New]](/s/i/i.gif) 2012/05/20 01:41:58
Subject: Re:1850 Grey knight henchman army
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Regular Dakkanaut
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OK so i can only afford 3 razorbacks and 1 rhino if i give the unit of palaidns feel no pain
HQ
Draigo
Cotez
375pts
Troops
10 Pallidans
-4 pyscannons
-4 swords
-4 halberds
-2 hammer
-5 MC
-Pysbolt ammo
-Apothocary
All different gear
750pts
3 Warrior Accolytet
-melta
-melta
-melta
-Razor back
-assault cannon
-pysbolt ammo
127pts
3 Warrior Accolytet
-melta
-melta
-melta
-Razor back
-assault cannon
-pysbolt ammo
127pts
3 Warrior Accolytet
-melta
-melta
-melta
-Razor back
-assault cannon
-pysbolt ammo
127pts
3 Warrior Accolytet
-melta
-melta
-Rhino
72pts
Heavy Support
Dreadnoguht
autocannon Tlx2
psybolt
-searchlight
136pts
Dreadnoguht
autocannon Tlx2
psybolt
-searchlight
136pts
That is 1850 That gives me 16 strength 7 psybolt, 12- tL strength 7 assault cannon shots, 8- TL strength 8 auto cannon shots,11 Strength 8 melta shots. Seems like a decent ammout of high strength guys, The Paladins with smash the faces of anything in Cc.
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