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![[Post New]](/s/i/i.gif) 2015/03/13 12:06:33
Subject: Manus' Manufactorum
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Dakka Veteran
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Thanks guys
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![[Post New]](/s/i/i.gif) 2015/03/16 01:46:22
Subject: Manus' Manufactorum
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Trigger-Happy Baal Predator Pilot
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Wow! Missed a couple of posts, and what a great thing to return to! I love the way that the "dendrites" (Dr. Octopus tentacles) look like they are writhing--great poses for both models. Despite their strong solid stance, those other features give them a lot of dynamism.
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5000 pts High Elves 4000 pts, Warriors of Chaos 4000 pts, Dwarfs 3000 pts, Wood Elves and Greenskins too
Thought for the ages: What is the Riddle of Steel? |
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![[Post New]](/s/i/i.gif) 2015/03/16 07:50:21
Subject: Manus' Manufactorum
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Unhealthy Competition With Other Legions
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Can I ask, are you using guitar wire for the cables? If so what type as I have no idea what to get. The conversions are looking good
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![[Post New]](/s/i/i.gif) 2015/03/16 08:40:17
Subject: Re:Manus' Manufactorum
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Dakka Veteran
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Thanks a lot gys, much appreciated.
@pantheralegionnaire: Glad you approve, pretty happy with the dendrites myself - makes them so much better when you adds af few turns and twists, compared to my first tries, where they were much more static.
@Calibanite Lion: There is no guitar wire on these two guys, on the newest one I have been experimenting with white metal cast ones from Dragon Forge. They are really nice, but as with almost anything you have to learn how to use them correct - bendt and twist with care, as they tend to break if you want to "un-do" a sharp bend. On the old one I used wrapped wire from Zinge - great stuff too. However I have used plenty of guitarwire on other models, works fine too, If I were you I'd just get a ramdom packet with various strings in, I'm sure some of them will fit your needs.
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![[Post New]](/s/i/i.gif) 2015/03/16 09:28:14
Subject: Manus' Manufactorum
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Furious Raptor
Karlovac, Croatia / Bihac, Bosnia and Herzegovina
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If I may also provide some advice on wires, look for a bass guitar wires they are tad bigger and definitely look for a metal ones not plastic.
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![[Post New]](/s/i/i.gif) 2015/03/16 19:53:17
Subject: Manus' Manufactorum
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Unhealthy Competition With Other Legions
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Ill check ot dragon forge then, thanks for the tips
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![[Post New]](/s/i/i.gif) 2015/04/29 10:21:47
Subject: Re:Manus' Manufactorum
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Dakka Veteran
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Another hiatus is over and I actually found the motivation to get some painting done - well figured I had to finish some of the models I already have before going bananas in the new GW models. really afraid what will happen once GW brings out robots and tracked units. So I started painting up my Neutrino Irradiator - not much I know but at least it's a start. And while washes dried I evn found time to strt painting another little bugger, the inquisimunda hechman.
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![[Post New]](/s/i/i.gif) 2015/04/29 12:52:58
Subject: Manus' Manufactorum
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Decrepit Dakkanaut
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Gotta start somewhere Manus. Looks good so far.
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![[Post New]](/s/i/i.gif) 2015/08/03 07:43:24
Subject: Re:Manus' Manufactorum
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Dakka Veteran
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Cheers mate
After a long hiatus, the start of my holidays demanded a summer project, so I started thinking.
When GW released the two AdMech codices I was of cause thrilled, and I think they have outdone themselves with regards to miniatures. Übercool and with a degree of details that amazes me each time I have a close look. Of cause one can always find a mini or two which is not how you, yourself envisioned it, but overall they are beautiful either on their own or as a cool base for conversions - or both of cause.
The one thing I find the codices miss however is the massive diversity of units described in the books and other fiction about the AdMech, a diversity much better captured by the old TF codex (which can be found in my download section if you should be interested http://forgemechanicus.blogspot.dk/). I'll admit I play very rarely, but when I play it's always friendly games, and I have no problems using fandexes or a mix of GW/ FW/TF dexes - so that great. It also let me to the idea of collecting all the AdMech units from GW/ FW/TF in one codex - however once I started writing down the units, the number of units became so large that collecting them all would be an almost impossible task. Taking that into account and the possibility of just making up an army of detachments from the different codices and HH books, the primal ideas seem a little over the top - even though I like a good summer project. Instead I have decided to try and update the TF codex, exchanging some of the old units, weapons and wargear with official ones where it's appropriate, and in some cases just deleting options if that makes more sense. It will of cause not be the TF codex any more, but kind of my own rip-off to use in friendly games - to be able to use a greater variety of models.
Some pieces of weapons or wargear is not easy to replace though, so I hope you guys will be able to help me out once in a while, here.
First question that really arises is whether to keep the Tier system of the TF codex or change that to the basic GW system, with a force org. chart and designate all units a battlefield role instead.
the Tier system operates as follows:
PRIME TIER
Firstly, you must decide from which of the Divisios your Archmagos Prime originally ascended from. Known as your Prime Tier, units in this Divisio provide your army with its Elite choices on all of your Force Organisation charts.Furthermore any compulsory Troops choices in your army may be taken from this Divisio.
SECONDARY TIER
With the Prime Tier decided, you must establish from which of the Divisios your Archmagos Prime is most closely allied to. Known as your Secondary Tier, units in this Divisio provide your army with its Fast Attack choices on all of your Force Organisation charts. Finally a single non-compulsory Troops choice on each of your Force Organisation charts may be taken from this Divisio.
VASSAL TIER
With two of your three Tiers decided, it is finally your Vassal Tier which draws on the last of the Divisios that the Archmagos can call upon. Units of the chosen Divisio provide your army with its Heavy Support choices for all of your Force Organisation charts.
FINISHING TOUCHES
On top of these units there is a selection of general troop choices and special units.
Pros and cons.
As I was not planning on keeping all units from the TF codex in the revised version, it would make things easier in certain regards if the units instead had a battlefield role like other codices, on the other hand I could just keep all the units and work my way around it (the initial plan was only to keep the units I'm keen on using anyway). However I do feel the tier system brings a different flavour to the army, but again it makes it very different to other armies/army selection which is a slightly complicating factor.
Atm I'm leaning on ditching the tier system
Any thoughts?
Other ideas or suggestings most welcome
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![[Post New]](/s/i/i.gif) 2015/08/10 09:13:22
Subject: Re:Manus' Manufactorum
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Dakka Veteran
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Was working a bit on the updated codex last week, and I kind of like the way it looks. I have decided to cut out all the long descriptions of units and instead just leave a few lines to describe the more unknown troop choices. This will cut down size considerably which should make it more reader friendly when you need to find a specific unit or rule.
Biggest problem is to find out which weapons should be swapped for which of the new ones, as they are of cause not completely comparable. Most of the time something similar can be found though, sometimes the most similar is a little better, and sometimes a little worse - so I figure it all adds up in the end. And again this is just meant for my own friendly games. I also might in some cases have oversimplified things, but the amount of rules was just so big, that I couldn't keep track of it all, so I figured better to lose an ability or two than forgetting five in the heat of a battle.
You can download it all here if interested: https://app.box.com/s/52s65x7id9csfzn1gthyjkvmrufm5xey
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This message was edited 1 time. Last update was at 2015/08/10 09:15:44
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![[Post New]](/s/i/i.gif) 2016/02/18 08:40:42
Subject: Re:Manus' Manufactorum
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Dakka Veteran
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After quite a hiatus it is once again time for a mechanical resurrection.
A few plastic sprues accidently hit my desk a few weeks ago and since the desire to cut up people and glue them back together has slowly sneaked back in. As some of you might remember I have had several tries comming up with a design for my basic infantry - the hypaspists. Since I saw the GW vanguard I have had this idea I knew was just right, despite my previous attempts, so here goes. No robes for these guys, those are better suited for the rangers, and I would not have them looking this much alike anyway. In comes legs from Victoria Miniatures fitting the bill perfectly, look a lot more like soldiers not I think. A few minor gun modifications and we have an easy, fast and rather efficient conversion I think.
I have also opened a FB page for Forge Mechanicus if you should be interested in following miniature production in a different way. https://www.facebook.com/ForgeMechanicus/
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![[Post New]](/s/i/i.gif) 2016/02/18 14:10:44
Subject: Manus' Manufactorum
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Decrepit Dakkanaut
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Interesting idea. I'd like to see one of those painted...
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![[Post New]](/s/i/i.gif) 2016/02/18 15:44:44
Subject: Manus' Manufactorum
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Pious Palatine
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Cool. They should be quite distinctive when done.
EDC
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![[Post New]](/s/i/i.gif) 2016/02/18 19:58:00
Subject: Manus' Manufactorum
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Dakka Veteran
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Cheers guys, I'll see what I can do about some paint
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![[Post New]](/s/i/i.gif) 2016/02/20 10:55:08
Subject: Re:Manus' Manufactorum
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Dakka Veteran
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Two more troopers reported for duty today.
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![[Post New]](/s/i/i.gif) 2016/02/22 08:43:32
Subject: Re:Manus' Manufactorum
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Dakka Veteran
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![[Post New]](/s/i/i.gif) 2016/02/22 14:15:31
Subject: Manus' Manufactorum
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Decrepit Dakkanaut
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Those really look fantastic. That alpha is brilliant. Simple but really exceptional in it's execution.
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![[Post New]](/s/i/i.gif) 2016/02/23 16:49:00
Subject: Manus' Manufactorum
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Dakka Veteran
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Cheers, glad you like
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![[Post New]](/s/i/i.gif) 2016/02/24 12:38:47
Subject: Re:Manus' Manufactorum
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Dakka Veteran
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Started colortesting last night. Pretty happy with the direction it is taking. I'm having a little trouble figuring our where to incorporate the red (greatcoat will be black), initially the plan was one or both shoulderpads - I am however not sure that's quite enough. Instead I have been considering the round part/top of the helmet, which I initially figured would be a steely metal. I kind of like the idea, as I think it will quite interesting and very different from the "standard" two metal setup.
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![[Post New]](/s/i/i.gif) 2016/02/25 19:03:59
Subject: Re:Manus' Manufactorum
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Dakka Veteran
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I tried adding the red to the helmet as speculated, really like - more exploring is under way.
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![[Post New]](/s/i/i.gif) 2016/02/25 19:09:14
Subject: Manus' Manufactorum
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Ragin' Ork Dreadnought
Deep in the Outer Boroughs of NYC
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Love these conversions and I really like how the color scheme is developing.
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![[Post New]](/s/i/i.gif) 2016/02/26 10:30:42
Subject: Re:Manus' Manufactorum
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Dakka Veteran
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Thanks a lot - hope it continues
Been working a bit more on the metals and red, quite happy with the result.
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![[Post New]](/s/i/i.gif) 2016/02/26 16:06:14
Subject: Manus' Manufactorum
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Decrepit Dakkanaut
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Oh yeah, that red is really coming out nicely now. Excellent decision.
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![[Post New]](/s/i/i.gif) 2016/02/27 06:06:34
Subject: Manus' Manufactorum
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Dakka Veteran
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Cheers, really happy with it my self. I have gotten a little further and with even more colors, it seems even more right.
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![[Post New]](/s/i/i.gif) 2016/02/28 06:16:47
Subject: Re:Manus' Manufactorum
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Dakka Veteran
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The first of the skitarii rangers ready for action, or at least the paintshop. As you might see the conversion on this fellow is so minor it is almost none existing. For once I am all right with that, as I really think GW has done an amazing job on these minis. So I guess I'll be using minis straight out of the box!!!!
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This message was edited 2 times. Last update was at 2016/02/28 06:19:59
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![[Post New]](/s/i/i.gif) 2016/02/28 08:37:15
Subject: Manus' Manufactorum
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Been Around the Block
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Your models are absolutely awesome  You really capture the dark, twisted parody of humanity that is the Mechanicus.
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Wargaming Webcomic:
http://theemperorsbeard.tumblr.com/ |
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![[Post New]](/s/i/i.gif) 2016/02/29 19:32:48
Subject: Re:Manus' Manufactorum
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Dakka Veteran
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Thanks a lot, glad you appreciate the effort.
Almost there now!
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![[Post New]](/s/i/i.gif) 2016/02/29 19:44:13
Subject: Manus' Manufactorum
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Decrepit Dakkanaut
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I really like the dark grey on the backpack and guy. Works beautifully with the steel color.
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![[Post New]](/s/i/i.gif) 2016/03/01 13:36:31
Subject: Re:Manus' Manufactorum
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Dakka Veteran
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Thanks mate - hopefully he'll be finished soon.
In the mean time a couple more Skitarii Rangers - a comms-man and the old swashbukling Alpha - flintlock and peg-leg!
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![[Post New]](/s/i/i.gif) 2016/03/04 09:46:01
Subject: Re:Manus' Manufactorum
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Dakka Veteran
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The rest of the Vanguard squad is slowly taking shape.
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