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![[Post New]](/s/i/i.gif) 2014/06/18 06:15:35
Subject: Star Trek Attack Wing: Tactics and Battle Reports
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Decrepit Dakkanaut
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Had my first proper game last night; I took a couple of pics:  So me in the corner with a Jem'hadar battleship under Dukat and Gor Portas (Breen Warship) uprated to Flagship status and full of Breen. Up against a tricked out Voyager and Equinox, 2 lots of Klingons, and a Romulan stealth swarm. Mostly, the Klingons went after the Feds and I tried not to get outmaneuvered by Roms (one of our local TOs, metropolis). Learned a lot, really enjoyed it, as did the other newb purple_snap (wearing the reverse flash T) playing Klingons. We ended up piling into the Romulans, and a good time was had by all. The fact that in casual play locally folk stick to single faction adds to the enjoyment: it's clear there are some preposterous combos. Funnily, it reminds me of Warmahordes in some ways - it's almost a card game with models. However, the maneuver side of the game is really interesting, highly tactical, and very very entertaining. More will follow, I suspect.
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This message was edited 1 time. Last update was at 2014/06/18 06:16:16
Theophony"... and there's strippers in terminator armor and lovecraftian shenanigans afoot."
Solar_Lion: "Man this sums up your blog nicely."
Anpu-adom: "being Geek is about Love. Some love broadly. Some love deeply. And then there are people like Graven. |
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![[Post New]](/s/i/i.gif) 2014/06/18 06:29:17
Subject: Re:Star Trek Attack Wing: Tactics and Battle Reports
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Stubborn Prosecutor
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 Very nice looking. Big games are a blast. Thanks for sharing.
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It's time to go full Skeletor |
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![[Post New]](/s/i/i.gif) 2014/06/18 19:47:50
Subject: Star Trek Attack Wing: Tactics and Battle Reports
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Lieutenant Colonel
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well, I have now run through 3 web OP's and one arena OP, wont them all.
few things I am noticing:
1 borg cube: not as OP as some would think, I actually fear the spheres far more, as I am finding the cube is a huge pts sink, but gains no extra attacks over the spheres. Also, keeping that huge base in arc is actually quite easy. I think a simple +3 pts is enough to balance out the 360 arc borg get.
2: the player downturn has reversed again, so maybe it was just due to the lack luster OP rewards, but I have been seeing 6-10 people at the web/arena OP's.
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![[Post New]](/s/i/i.gif) 2014/06/19 15:59:01
Subject: Re:Star Trek Attack Wing: Tactics and Battle Reports
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Regular Dakkanaut
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A few thoughts...
1) Have my Tholian Web OP tonight; going with my Ferengi Krayton w/ Tribbles (and IKS Maht-H'A) I previously posted. The store owner usually runs this but is out of town so I will be handling the details. The OP kits have not arrived due to distributor issues and the owner's credit card not being accepted due to merger issues. So I cut up a lot of colored folders for the web tokens.
2) I was looking at my Arena build and realized it took one too many actions. So now I have a new preliminary list:
IRW Gal Gath'thong
Plasma Torp (4 attack)
Picard
RIS Vo
Donatra
Romulan Science Vessel
Kirk
IKS Ch'Tang
LE Martok
Elite Attack Dice
100 points and nothing fancy here.
3) I was thinking about a new method to award the 2nd Prize at OP events. We have been awarding that to the 2nd place finisher. It has been suggested we award this randomly. As an alternative (to promote less uber competitive builds) I was thinking of awarding players points for various things and the player with the most points (that didn't get 1stplace) would receive the prize. Here's what I was thinking
1 point if every ship is built without paying cross-faction penalties (wording covers combos like Independent upgrades on Independent Flagships, the standard Kira Nerys, and Khan)
1 point if every ship is from the same faction
1 point for every loss
1 point if this is your first OP event at the store
And each player awards one point to one of three opponents they played. This allows someone to get a max of 3 points for this category.
I'm not sure if promoting builds that are skewed to this sort of system is good or bad. Someone could try to lose all their games with a pure Tholian ship build. But that could be fun.
I am curious to hear other ways that the second prize is awarded.
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![[Post New]](/s/i/i.gif) 2014/06/19 16:20:41
Subject: Star Trek Attack Wing: Tactics and Battle Reports
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Decrepit Dakkanaut
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Off the top of me head:
Sportsmanship, as voted by other players?
Rule of cool - unique/fluffy/unusual build or tactics
Re-Painting...
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Theophony"... and there's strippers in terminator armor and lovecraftian shenanigans afoot."
Solar_Lion: "Man this sums up your blog nicely."
Anpu-adom: "being Geek is about Love. Some love broadly. Some love deeply. And then there are people like Graven. |
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![[Post New]](/s/i/i.gif) 2014/06/19 19:36:00
Subject: Star Trek Attack Wing: Tactics and Battle Reports
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Regular Dakkanaut
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Hmm, maybe a raffle where each point (like I posted above) gives you one entry. So you don't have to go uber competitive or faction-pure to game the 'system' to get the top prize
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![[Post New]](/s/i/i.gif) 2014/06/19 20:13:14
Subject: Re:Star Trek Attack Wing: Tactics and Battle Reports
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Crazed Troll Slayer
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I was thinking you might actually want to do the reverse, where you get points for being a regular at the store. I can see why you would give them a point for their first OP event but at the same time, I figure stores want regular customers to be playing these events at their store and would thus reward them. Rather than some guy who is there solely to win the prize and then take off, never to be seen again.
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![[Post New]](/s/i/i.gif) 2014/06/20 14:51:23
Subject: Re:Star Trek Attack Wing: Tactics and Battle Reports
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Regular Dakkanaut
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Had the Tholian Web last night; here's a session report...
Had four players total so everyone played each other.
My Fleet:
Krayton
Independent Evade Flagship
Jean Luc Picard
Conditional Surrender
Shroud
Boheeka
Cyrano Jones
Dorsal Weapons Array
Cloaked Mines
IKS Maht-H'A
Generic Ferengi Captain
Projected Stasis Field
Klingon Boarding Party
McCoy
Round One:
This opponent is generally very good and builds competitively. He was trying something different aiming for an anti-Borg fleet. Here's what I can remember from his fleet:
IRW Valdore
Jean Luc Picard
Energy Dissipator
(something else)
IRW Khazara
Romulan Flagship
Donatra
Tac Officer
This was a slow game; this guy suffers from analysis paralysis. I think the other game was over with the web mostly complete by our third turn. He was using his Sensor Echos to move around the web and the Cloaked Mines. His defenses were difficult and I was plinking away at his ships. After the turn his Khazara fired I was able to move my Maht-H'A in and take down its shields with PSF and disabled his Tac Officer with the KBP. This made him unable to cloak or fire that turn. It also allowed me to distribute my tribbles between my ships to eek out a little more effectiveness out of them.
My Maht-H'A was able to roll enough evades to escape the Energy Dissipator. He was counting on the free re-roll from the Flagship plus Battlestations from JLP; but my -1 Attack Die at Range 1 ability (and cloaking) saved me. It came down to the last round (time) and my last shot with the Krayton which was able to get the final hit on the Valdore for the win.
Round Two:
This opponent has been getting better and usually plays Feds faction pure. We've been practicing on non- OP nights and he was becoming more Borg inclined; here's what I remember from his fleet:
Tactical Cube 138 (holy crud that base is huge!)
Jean Luc Picard
Ablative Armor
Ablative Armor
Sulu
Feint
Flagship (scan)
Attack Pattern Omega
Transwarp
He started going 6 Forward and I went 2 Forward with mine. I set my mines in front of me. There was some miscommunication regarding the mines; he was under the impression that he only had to worry about the token's area, not Range 1 from the token. He got up right next to me and made it difficult for my Maht-H'A to shoot. The Dorsal WA came in handy as did the 2nd Action Bar action for the Maht-H'A; usually a Target Lock on the Borg Cube. I was able to use the PSF/KBP/McCoy combo to disable his shields and all his upgrades. He didn't fully realize that disabling his upgrades meant he had to use an action to re-enable them; his initial though was they were re-enabled the next turn. During this combat round he gave my Maht-H'A a Warp Core Breach.
The turn after the PSF/KBP combo he did not re-enable anything. This turn I was able to destroy most of his shields. The rest of the game he would re-enable an Ablative Armor and I would destroy it. He eneded up with the other Warp Core Breach. That made it a little intense as we both had ships rolling to see if they blew up; but neither did from that. In the end the Tholian Web took him out when he had 5 hull remaining. He made the mistake of not moving far enough over my ships (which only moved Forward 1 towards him). He ended up basing my Maht-H'A and was uanable to take me out (rolled a very well defense roll). It was a bit anti-climatic.
Round Three:
This guy is new to our venue, has played some casual games, and is a quick study. He had:
Borg Sphere 4270
Jean Luc Picard (popular guy)
Borg Ablative Armor
Borg Ablative Armor
Polarized Hull Plating
Scotty
Some Elite Talent I think
Federation Fighters
Both of us started out going to the middle. I placed my mines and he kept coming. Those mines (and his flying) saved me from those Fighters. I think they were plinked three times from the mines. I was able to use the PSF/KBP/McCoy combo on turn two and started plinking away. Luckily when I couldn't fire at the Sphere with my Maht-H'A he was in arc of the fighters. The Fighters did a little damage to the Krayton's shields, but that free Evade helped and I even stopped one of their attacks with Conditional Surrender. This time I was able to take down the Borg Sphere; he kept re-enabling Ablative Armors just so I could destroy them. He was able to take down the Maht-H'A but the Krayton carried the day.
Observations:
The Borg were the new shiny last night. Both Borg players came in 2nd and 3rd. I'm hoping the Ferengi/Tribble ship shamed them out relying on the Borg for future events
The Krayton's ability is underrated. The loadout it had last night was very powerful. It was hard to kill as I could cancel two attacks, had a 2 defense (for the first 3 tribbles) and a free evade. The attacks from the Krayton had a very high hit/crit efficiency. I think there were only a couple of shots (when not bumped) that I had missed with one attack die. Very potent combo (including using the Dorsal Weapons Array with 5 attack dice). I may need to get another Shroud card for this ship
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![[Post New]](/s/i/i.gif) 2014/06/23 14:17:04
Subject: Re:Star Trek Attack Wing: Tactics and Battle Reports
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Stubborn Prosecutor
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Hello dakka trekkies,
Thought I would share my painful experience from the weekend. You guys ever gomto an OP and feel like you brought a knife toma gun fight, and then you make it worse by forgetting how to hold the knife, well that was this weekend  So yesterday I went to my 2nd Arena OP. I won my first which was a mixed faction even with some sphere/science vessel shenanigans. Yesterday's event was a faction pure and most of the same guys as last lime. At our first even 3/4 were running fed swarms so I thought ok this is faction pure, so a Klingon swarm will be great  who needs stasis fields or boarding parties, these little fed ships are cream puffs  . I was thinking play to win the captains battle and mop up after. So I went with:
22 K'Tinga
06 Change
20 B'Rel
06 Martok
20 B'Rel
04 Koloth
20 B'Rel
04 Gowron
I had flown this fleet before, I was familiar with it and had practiced with it for a few weeks. So you would think I was set... ah then the monkey wrench was thrown in. The day before was my 5 year olds birthday party, it was a good time but a house full of small children is draining. To top that off my boss lost my leave request and I had to work the night before the OP, bummer of being emergency personnel  I was able to come home and have a nice 2 hour nap before the OP  , so 2 hours sleep in the past 20 this is going to go so well.
We had a lower turn out this time but enough players to hold the event. So I had my nice little swarm ready to win the captains battle... and everyone else had 1-3 ships loaded for bear
Game 1 was against a single loaded cube. I stuck to the plan this game, play avoidance win the captains battle. My 4 captains easily beat down the queen on the planet. I was able to reset the board and surround the cube. Went in shields up, and after 3 rounds of target lock shooting the cube went down and I only lost Chang. He had a STUNNED HELMSMAN, in there otherwise I would have lost another. I think Gowron was down to 1 hull. A good start non the less. Automatically Appended Next Post: Game 2 was a loaded Voyager with Janeway and loaded flagship Enterprise D with Picard. I think at this point fatigue was setting in. I made some bad moves in turn 1, cost me Chang on turn 2, and did some damage to Gowron. My 3 captains were enough to win the captains battle. I messed up and tried to focus on Voyager but her Ablitive Generator held her in the game until Enterprise arrived to help. Gowron was injured before and lost right away. Even with no captains Voyager and the D were more than a match for 2 B'Rels, especially with scotty bumping up the D to 5-7 attacks. I got Voyager down to 1 hull and I d think I scratched the D, the only points I got was from the captains battle. My opponent played well and I made a lot of mistakes. Automatically Appended Next Post: Game 3 was against s friend who completely surprised me with s 3 Keldon fleet. I should have played avoidance and used the planet to mask me... but no  I lost sight of things a tried to be aggressive. This time it cost me 2 ships, tthankfully one of them had already set its captain off to the planet. I also forgot to use Chang's captain text which could have crippled my friend in the captains battle. As it turned out the Captains battle was close, but I pulled it out. However I only had 2 ships left for 3 captains. I went with Martok and Koloth. I took down one Keldon and lost Koloth as the other 2 closed in. Martok gave a good chase but eventually went down himself.
So to anyone out there that doesn't think you can win the captain's battle and lose the game, I am living proof that it can happen  ... twice. We all had a good time, some how all of my captains battle points snagged me 2nd. We vote to see who gets the 2nd ship, we usually vote for the 2nd place winner. I didn't feel like I played well enough to win so I voted for my friend who came in 3rd and he got the ship. Automatically Appended Next Post: I have one each so far of the Tholian and Gorn ships and a few more chances to play for more, so this OP can be a learning experience. Remember to get plenty of sleep before hand and little 3 hull ships do not like open spaces
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This message was edited 3 times. Last update was at 2014/06/23 15:07:31
It's time to go full Skeletor |
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![[Post New]](/s/i/i.gif) 2014/06/23 19:35:59
Subject: Re:Star Trek Attack Wing: Tactics and Battle Reports
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Regular Dakkanaut
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Sounds like a rough go of it. Sucks to play when you're exhausted.
I've been hearing more people encounter the uber Tactical Cube in the Arena. It's making me rethink my strategy. I was thinking of something similar to yours, but I only have one B'Rel class.
K'Tinga Class
LE Martok
K'TInga Class
Worf
IKS Ch'Tang
Gowron
RSV
Donatra
Elite Attack Dice
I figure if I won the Captain's Battle I could switch Donatra and Gowron (if they live). Basically trying the all-our-powers-combined approach to scare off the Uber 1-2 ship builds. Not sure if would work. I figure against a single Tac Cube, if I am able to have all my Captains survive the CB, I will have 60 points. That means I just need one ship to make it to the end of the time limit.
Then I thought about the worst Tac Cube build I could to mentally play the above fleet off of it...
Tactical Cube 138
Independent Scan Flagship
GenKhan
Once More Unto the Breach
Transwarp
Feedback Pulse
Borg Ablative Armor
Borg Ablative Armor
Full Assault
Romulan Pilot
GenKhan would allow you to move after most Fed or Klingon builds to help maximize the Romulan Pilot on the first turn.
I think I will playtest the two against each other. I can see a couple of people using something like this.
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This message was edited 2 times. Last update was at 2014/06/23 19:46:39
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![[Post New]](/s/i/i.gif) 2014/06/25 15:05:09
Subject: Re:Star Trek Attack Wing: Tactics and Battle Reports
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Regular Dakkanaut
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There's been a lot of comments on the Borg OP2 lately on BGG. Here's what I'm initially thinking. This assumes I can get a Vulcan and Fed Blind Booster by my event (which shouldn't be hard as we're about a month behind schedule-wise). Also assumes Weyoun combos are valid and Elizabeth Shelby works against the BCT.
IKS Koraga
Jean Luc Picard
Klingon Flagship
Elizabeth Shelby
Boheeka
Koss
Interphase Generator
Counter Attack
Jem'Hadar Attack Ship
Benjamin Maxwell (CS=7 version)
Toman'Torax
Total: 90 points
The Jem'Hadar ship gets to placed after my opponent's Weyoun (if they take him) so I can get very close to it. I can use Benjamin Maxwell to change my manuever to make sure I get close enough to use Toman'Torax to get rid of Weyoun's Crew Upgrade combo. The Jem'Hadar ship and my blind booster ship then do a kamikaze run on the BCT. I want those two ships to go down fast becuase the Koraga can statisically survive against the BCT...
When I get doen to two ships the Koraga's action will be evade, JLP will use battlestations, and the flagship allows it to cloak for free each turn. This gives it 7.875 Evades per turn with an Interphase Generator as backup. Prior to this the ship will use Counter Attack each turn to hopefully rack up more damage on the BCT. Boheeka can use his ability once a turn and perhaps twice pending my defense roll.
Current weaknesses:
Projected Stasis Field: If done on first turn, Koraga's statistical defense will be 3.57 Evades (3 dice, re-oll blanks, battlestations). This should be enough as long as four ships remain.
Assimilation Tubules: They have to assimilate Koss first then they have to re-enable the tubules. This may give me enough time to get away and have the BCT pare down the ships making assimilation of my ship less a priority (fingers crossed)
Chang: Koraga gets to place after Chang; should help initially
Toman'Torax: If they have this and Weyoun, then they could gank my Toman'Torax. That would not be good. Koss helps me on the Koraga; but if they have this and Li Nalas then it could hurt
Mines: Hopefully these will not be allowed
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![[Post New]](/s/i/i.gif) 2014/06/25 16:18:52
Subject: Re:Star Trek Attack Wing: Tactics and Battle Reports
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Stubborn Prosecutor
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Sounds good, but keep in mind that the fleet captain resource comes out for OP2 so weyoun could have a higher captain skill than you think.
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It's time to go full Skeletor |
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![[Post New]](/s/i/i.gif) 2014/06/25 16:21:16
Subject: Star Trek Attack Wing: Tactics and Battle Reports
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Regular Dakkanaut
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Good point. I had not thought of that. I wonder how popular that will be IF you can't take any other resource with it (opportunity cost may be too high?)
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![[Post New]](/s/i/i.gif) 2014/06/25 17:13:05
Subject: Re:Star Trek Attack Wing: Tactics and Battle Reports
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Stubborn Prosecutor
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Well from what we can see they may become very popular. 5 points to increase captain skill, add 2 slots to a ship, and an extra captains text. These could easily rival the flagship depending on what the text do. Of course depending on your ship increasing your captain skill by 2 could be worth 5 points alone.
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It's time to go full Skeletor |
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![[Post New]](/s/i/i.gif) 2014/06/25 17:28:58
Subject: Star Trek Attack Wing: Tactics and Battle Reports
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Regular Dakkanaut
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Now I am very interested to see that card  In the meantime I could put Martok on the Attack Ship and take off the Interphase Generator.
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![[Post New]](/s/i/i.gif) 2014/06/25 17:58:30
Subject: Re:Star Trek Attack Wing: Tactics and Battle Reports
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Stubborn Prosecutor
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That's not a bad idea, Martok can boost your blind ship's attack. Though I would think about dumping counter attack over the IG.
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It's time to go full Skeletor |
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![[Post New]](/s/i/i.gif) 2014/06/25 18:50:41
Subject: Star Trek Attack Wing: Tactics and Battle Reports
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Regular Dakkanaut
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I was envisioning using Counter Attack a lot to get 2 shots on the BCT per turn from the Koraga. If I took that out then the Koraga would use Evade as an action each turn; negates the need for the IG.
But its way too early to get into those trade studies. We still need a lot to be clarified regarding Weyoun, PSF, and mines, etc.
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![[Post New]](/s/i/i.gif) 2014/06/26 02:00:13
Subject: Star Trek Attack Wing: Tactics and Battle Reports
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Crazed Troll Slayer
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I had a casual game on Monday and I'm starting to get how to play the Romulan Way.
This is what I had:
I.R.W. Valdore (30)
Romulan Commander (5)
Romulan Pilot (2)
Ship SP: 37
I.R.W. Khazara (30)
Toreth (4)
Massacre (3)
Ship SP: 37
IRW Gal Gath'Thong (18)
Valdore (3)
Plasma Torpedoes (5)
Ship SP: 26
Total Build SP: 100
I don't remember exactly what my opponent had but he was just messing around and had something like this:
USS Voyager (30)
Maxwell Burke (1)
Pavel Chekov (3)
Ship SP: 34
Defiant Class (22)
Clark Terrell (1)
Antimatter Mines (5)
Photon Torpedoes (5)
Ship SP: 33
Defiant Class (22)
Federation Captain (0)
Antimatter Mines (5)
Photon Torpedoes (5)
Ship SP: 32
Total Build SP: 99
For deployment, I put the Gal Gath'Thong in one corner and the other two in the other corner. He had his ships in the middle of his side.
He immediately had his three ships gunning towards my Warbird and Valdore. Mainly because he didn't noticed that I had my BoP sitting all by itself in the corner.
I had the Warbird and Valdore split up and came at him in a pincer attack. I thought I'd be sneaky and I used the Romulan Pilot to send the Valdore forward and got right up behind his three ships. However I had initially used a 2 hard turn and I didn't realize that even though the Romulan Pilot gave me an extra green move, I didn't get the extra attack die due to the Valdore's ability (actually, looking at the FAQ, I think the ability does kick in... ah well).
Still, I stripped off the shields of Terrell's ship. Unfortunately, I wasn't very familiar with the Anti-Matter Mines and forgot that they could be used with an attack. He then proceeded to dump both mines on my Valdore and blew it up.
Oops.
My BoP at this point was rounding the planet in the middle of the board and decided to take a long range shot at Terrell, doing one hull damage. I figured that I'd be able to re-cloak it by the time it got into close action.
Nope.
I misjudged and accidentally banked into the planet. Then it bumped into one of his ships. I managed to destroy Terrell (I targeted him to get rid of the defence bonus) with my Warbird but the remaining two ships took out my uncloaked BoP.
So at this point, I had one untouched Warbird vs one untouched generic Defiant-class and one untouched Voyager.
Normally when I play, I tend to joust. But I figured with the Romulans, I needed to play in character; play stealthy, try to out maneuver him, and hit him only when it is advantageous for you.
I re-cloaked my Warbird and veered off away from him. He came about and chased me. I flew around his minefield in hopes that he would go through them. The Voyager went around but the Defiant crashed right through them, stripping all of his shields. Through liberal usage of sensor echoing, I managed to stay at least range 2 or 3 from him. However, I accidentally banked right in front of him when he popped Burke. Fortunately I was able to sensor echo away so that it was a range 2 shot and I only lost a couple of hull. I had deliberately placed myself so that I was right in front of the planet and made it look like that I was going to use a 4 straight to bypass it.
Fortunately my opponent fell for it and I instead reversed while he turned away from me, in hopes of chasing after me. as I shot past the planet. I instead flew after him and took down the last Defiant. I maintained pursuit of the Voyager and by constantly firing and then re-cloaking, I benefited by gaining +1 attack from my ability and having 4 dice for defence. It seemed kind of odd that I would be benefiting both offensively and defensively by constantly cloaking as my action and then attacking but I guess the downside was that I could be target locked and I had no shields.
In the end, I was shortly able to take down the Voyager with my only slightly damaged Warbird. I basically took down his entire fleet with the Khazara!
I find the Romulans quite interesting to play as I definitely have to play more tactically and not be afraid to slow things down. I find that I usually tend to rush things and come in guns ablazing.
Not sure if I would want to play them in a timed game though as I'm afraid I would be playing too cautiously and drag out the game. Maybe after some more practice I will get a better idea of how to play them.
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![[Post New]](/s/i/i.gif) 2014/06/26 08:05:25
Subject: Re:Star Trek Attack Wing: Tactics and Battle Reports
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Stubborn Prosecutor
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-Redeemer31
Nice report
You were right, any time the Valdor does a green maneuver it gets the extra die. It doesn't matter if it is from your dial or the pilot. Just remember that you only get it once, even if your dial is a green maneuver and you use the pilot, you still only get +1.
Romulans are a little trickier than Klingons & Dominion that just tend to joust. They also don't have the crew and captains that the feds have. However they do have some very maneuverable ships and some sneaky tech which can pay off in the end. Well timed IG and cloaked mines can wreck an opponent. Keep up the good work.
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It's time to go full Skeletor |
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![[Post New]](/s/i/i.gif) 2014/06/27 02:04:24
Subject: Star Trek Attack Wing: Tactics and Battle Reports
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Crazed Troll Slayer
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Thanks!
Definitely getting more and more excited about this game.
We are going to be starting up a campaign and one of the guys printed up a star map with various sectors to capture and hold. We'll have income to use to purchase more ships, marines to capture planets, orbital platforms to defend sectors and more.
We'll be starting up next week and it should be fun!
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![[Post New]](/s/i/i.gif) 2014/06/27 05:31:30
Subject: Re:Star Trek Attack Wing: Tactics and Battle Reports
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Stubborn Prosecutor
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When you can please take photos and show us you progress. I love reading campaign updates
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It's time to go full Skeletor |
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![[Post New]](/s/i/i.gif) 2014/06/27 23:43:57
Subject: Re:Star Trek Attack Wing: Tactics and Battle Reports
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Regular Dakkanaut
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We played our Tholian Web OP last night and I came second with my Romulans, bagging myself a Tholian ship
My fleet was
IRW Aj'Rmr (Romulan Flagship)
Mirok
Counter Attack
Interphase Generator
Nuclear Warhead
IRW Khazara
Donatra
Counter Attack
Cloaked Mines
Selok
Centurion
I got a by in the first round, narrowly lost to Klingons in the second round (the web was about to take out one ship and the other run over the warhead) and defeated Klingons in the third round.
However I'm not liking my fleet, Selok was unused. Counter attack hard to pull off. I definitely need a three ship build and to abandon Donatra based formation flying. Pincer attacks seem the way to go for Romulans
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![[Post New]](/s/i/i.gif) 2014/06/30 03:42:19
Subject: Re:Star Trek Attack Wing: Tactics and Battle Reports
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Bounding Black Templar Assault Marine
Winnipeg, Canada
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![[Post New]](/s/i/i.gif) 2014/06/30 05:36:16
Subject: Re:Star Trek Attack Wing: Tactics and Battle Reports
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Stubborn Prosecutor
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Nice video as always, but how did it end? Which round did you have a bye and did you win?
Well I had my 3rd Arena OP over the weekend. This was a mixed faction event and I was expecting some competition so I went for the kill. I flew:
40 Sphere 40whatever
07 Picard
06 In'Cha
04 Romulan tac Officer
04 Transwarp Drive
12 Romulan Science Vessel
07 Martok
01 Bochra
12 Romulan Science Vessel
07 Kirk
100 Total
The idea was to use transwarp & incha to get the sphere into hit someone on turn 1 with Picard target locking w/ tac officer rerolls. After that keep hitting them so I take out 1-2 ships before the captains battle. Martok & Kirk are there to use nimble science vessels to hide behind the planet and gather resources. Bochra was a little insurance for Sulu & Paris.
Game 1 was against a cube/sphere combo with the Queen & Tac Drone. The borg stayed together. I faked them out by moving my sphere sideways on turn 1and hid the science vessels behind the planet. The Borg tried to move sideways on turn 2 leaving them stuck behind the planet. My science ships stayed hidden gathering resources and my sphere inched up. Turn 3 the borg cube partially came out from behind the planet and the sphere bumped the cube behind the planet. Science ships did their thing. My sphere used transwar and In'Cha got into range 1 of the cube with target lock and stripped 7 shields off.
In the captains battle my 3 9s made quick work of the borg. I placed the undamaged sphere in the far corner behind the planet and the cube just off the opposite table edge to face my sphere. My science ships were far corner opposite his sphere. My sphere made quick work of the cube only losing some shields. His sphere went after my science ships. He kept missing because he was trying to split the attacks between the two. My sphere caught up and did some damage over 2 turns. I let martok on the science ship have the killing shot with a range 1 hit & Crit. So I got 145 points for that round. Automatically Appended Next Post:
Game 2 was against a friend who was flying a 3 Cardassian ship build, 2 keldons, flagship galor w/picard, dukat, & Khan. He lined up behind the planet. I lined up my science ships behind and the sphere farther out. Turn 1 he did 4&3 banks. I did a 6 with my sphere & science ships stayed hidden. He was out of my range that turn. Turn 2 he tried to do 5 straights but I did a 6 to clear the planet and In'Cha to go sideways and was just in range of khan but out of range of the others. I took Khan down to 1 hull, but I was now behind him  Turn 3 the Cardassian ships couldn't escape me. I could have destroyed Khan's ship but I wanted to take out Dukat before the captains battle. I only managed to get him down to 2 hull. So he got all 3 down to the captains battle. My 9s again did their job because I got some great resource rolls and my opponent only get to rollmfor them once because he was trying to avoid my sphere. After winning the captains battle it didn't take long for the sphere to mop up. I one shoted to full Keldon, then next turn took out the galor and Kirk took out the last Keldon. I did lose Martok because he bumped and couldn't cloak  but I did net another 145 points Automatically Appended Next Post: Game 3 was against a good Voyager/Defiant combo w/Janeway & Kirk. He set up off of the planet a little. I hide the science ships and and decided to be adventurous and set my sphere directly opposite him. He did a 4 straight on the defiant and 6 on Voyager activating that armour. The science ships did their thing, I revealed a 4 straight on the sphere so I decided to do 6 with the transwarp drive to get the action started. He wasn't expecting to go right in but he shot with Kirk on the Defiant and got 3 shields off me. I hit Voyager for 6 knocking out the armour and doing 1 to the hull. I think Voyager took a shields off of me. Turn 2, I went forward a few to focus on Voyager. Both Voyager and the Defiant locked me. I ended up being out of Defiant's arc. I hit Voyager again stripping the shields and doing another hull point. Voyager returned with transphasic torpedoes taking to big bad sphere down to 2 hull  Turn 3 I tried to do a 6 but did get out of Defiant's rear arc and it had QUANTUM TORPEDOES locked on me. So inwas contemplating doing an evade with Picard and a regen with the sphere but that wasn't going to leave me with much if he got a good roll. Then I looked at my cards and it hit me  I still had In'Cha. So I used it for a spin move that took me out of Defiant's arc, much to my opponent's disappointment  Turn 3 ended with no more action. My 9s won the captains battle again. This game my sphere was hurting. I put Voyager in a corner facing the planet and the Defiant on the opposite side of the planet. I put my sphere in the opposite diagonal corner and the science ships nearby. My opponent wasn't sure what I was doing. I did some 1 straights regnerating damage until he within striking distance. Then I did a 6 to throw him off and he was left facing my science ships, while the sphere healed up. He decided to take on the science ships which did put up a good defense. They kept Voyager and the Defiant busy for 3 turns before they were destroyed, however they did manage to take out Defiant's shields. By that time the sphere was back to full hullnand ready to take on a damaged Voyager and naked Defiant. It was over quickly and I netted another 145 points.
I won with 3 victories and 435 fleet points. I feel a little dirty for using a Borg ship but I wasn't the only one and it was nice to get a second Gorn Ship for TOS only night. Automatically Appended Next Post: I much prefer the time when I play that we all come to the gentleman's agreement of "No Borg", but thatnis a different venue. Now I guess it is time to focus on the Collective, which I have avoided thinking about. I am considering renaming OP "Christopher Guild's meat grinder of the month" because that is what things are shaping to be.
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This message was edited 3 times. Last update was at 2014/06/30 07:01:35
It's time to go full Skeletor |
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![[Post New]](/s/i/i.gif) 2014/06/30 12:48:03
Subject: Re:Star Trek Attack Wing: Tactics and Battle Reports
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Bounding Black Templar Assault Marine
Winnipeg, Canada
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Mr. S Baldrick wrote:
Nice video as always, but how did it end? Which round did you have a bye and did you win?
I won with 3 victories and 435 fleet points. I feel a little dirty for using a Borg ship but I wasn't the only one and it was nice to get a second Gorn Ship for TOS only night.
I much prefer the time when I play that we all come to the gentleman's agreement of "No Borg", but thatnis a different venue. Now I guess it is time to focus on the Collective, which I have avoided thinking about. I am considering renaming OP "Christopher Guild's meat grinder of the month" because that is what things are shaping to be.
The tourniment only went two rounds due to time. There were 8 or 10 players and we all got Gorn ships because the store had extra kits but the buy-in was $30.00, though for that we got the Gorn ship and another Attack Wing ship off the shelf. I was happy with that.
Congrats on the win, but only feel dirty using the Borg if you are using the Borg just to win. If you're a Borg fan, don't feel dirty. I'm a Klingon fan so I've decided to play Klingon-pure win or lose. Yesterday, I won.
I'm looking forward to the Collective, but am dreading it at the same time. It seems too easy to avoid damage from the Cube while screwing your opponent. I've also decided not to screw my opponent in parts 2&3 and just kill the Cube. If my opponent/ally wants to stab me in the back, fine, but my Klingons, win or lose, will fight with honor.
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![[Post New]](/s/i/i.gif) 2014/06/30 14:12:37
Subject: Re:Star Trek Attack Wing: Tactics and Battle Reports
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Stubborn Prosecutor
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I would play in a tournament like that any day. $30 for a guarantee of 2 ships is nice
As for the Collective, I am not really looking forward to the scenarios. Except for the Stargazer none of the prizes are that exciting. The scenarios are not well thought out. Month 1 is a more complicated version of Destroy the Scimitar, month 2&3 are basically the same. Month one at least requires a little thought, however months 2&3 only have 1 strategy, avoid hits while causing more damage. Maneuverability isn't very big in either. I am more excited over the brick ships than anything else. I could use a few of both the Romulan & Klingon ships and 1 each of the others.
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It's time to go full Skeletor |
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![[Post New]](/s/i/i.gif) 2014/06/30 14:51:46
Subject: Re:Star Trek Attack Wing: Tactics and Battle Reports
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Regular Dakkanaut
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We're having a special tournament for a Deep Space Nine model next month. Format will be faction pure ships, 75 min rounds, 1 resource allowed, and each player can bring either one planet or two other obstacles.
I'm still in the initial stages of generating a few lists to see what's possible; here's what I have so far:
IKS Maht-H'A
Worf
Projected Stasis Field
IKS Negh'Var
Martok (8)
Klingon Boarding Party
Advanced Weapon System
Defense Condition One
IKS Ch'Tang
Klingon Flagship
Gowron
Bu'Kah
Praetus
Donatra
Cloaked Mines
Cloaked Mines
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USS Voyager
Jean Luc Picard
Hikaru Sulu (1st version)
Pavel Chekov (1st version)
Transphasic Torps
Koranak
Gul Dukat
Boheeka
Praetus
Donatra
Cloaked Mines
Cloaked Mines
Generic Borg Sphere
Tac Drone
Currently the meta at my venue is half borg. But since this is for DS9 I exepect a higher turnout and a general cheese-fest (tempered by faction pure ships).
Anyone have thoughts on my two fleets? Any ideas for other fleets?
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![[Post New]](/s/i/i.gif) 2014/07/01 06:03:55
Subject: Star Trek Attack Wing: Tactics and Battle Reports
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Jovial Plaguebearer of Nurgle
Brighton, MO
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Well, I played the Arena OP today, and I won FIRST PLACE!!!
YEEEEEAAAH!!!!!!
Here's what I flew. (we do 110 points, everyone wants to run at least three ships, lol)
IKS Negh'Var
Koloth
Klag
B'rel Class
Martok (CS9)
Raptor Class
Worf
Projected Stasis Field
Raptor Class
Gowron
Projected Stasis Field
110
First round, guess what I get paired up against? BORG...
I thought my night was gonna suck.
Actually Stasis Fielded the Cube on the 2nd Turn, and then proceeded to take it down to 4 hull points (he had two ablative armors.) I ultimately failed to do the job and his shields raised back up, He had a sphere flying around too, but it didn't do anything.
I won the captain's battle.
Ended up winning anyways because I managed to survive to time and get fleet points.
Game two against our local Dominion guy, tough battle, he had Dorsal on the Battleship, so top-gunning it wouldn't work.
ended up destroying the Jem Hadar attack ship in the first round of firing. and his Rav Laerst and Battleship lasted until the last turn, after I won the captains battle. BTW, I focused fire on the battleship with three vessels at the end, took it out in the last turn.
Federation player was last for me. I took the game in the last 4 minutes, he was running GenKahn with Picard and Kirk on a Reliant, a Miranda, and Voyager with Picard. Kahn was on Reliant. Kirk on Miranda.
I ended up taking out the Mirandas pretty early before the captain's battle, he had picard and Kahn on the planet, killed Kirk in space.
I managed to win the Captain's battle without Gowron. and all three captains survived.
I positioned his Voyager in front of all three of my remaining ships, then he zoomed forward 6 out of my reach, Voyager is one squirrely ship. lol. I ended up doing a complete wipeout, sealing my Prize ship in my possession..
I love the S'Gorn!!!!
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![[Post New]](/s/i/i.gif) 2014/07/02 02:11:51
Subject: Re:Star Trek Attack Wing: Tactics and Battle Reports
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Bounding Black Templar Assault Marine
Winnipeg, Canada
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Here are three video batreps, including two new Wave 6 missions:
The V'GER mission from the Wave 6 Enterprise expansion:
https://www.youtube.com/watch?v=zHklFMsCodo
The ESCAPE THE STATION mission from the Wave 6 Dominion Battle Cruiser expansion:
https://www.youtube.com/watch?v=vjtJFL9DP8w
The DESTROY THE OUTPOSTS mission from the Gal'Gathong expansion:
https://www.youtube.com/watch?v=ZSvYB4V44mY&feature=youtu.be
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![[Post New]](/s/i/i.gif) 2014/07/02 03:30:16
Subject: Re:Star Trek Attack Wing: Tactics and Battle Reports
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Jovial Plaguebearer of Nurgle
Brighton, MO
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Wait, how do you have the new releases?
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