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Made in au
Guard Heavy Weapon Crewman





Australia

Hey, this is an Imperial Guard Gun-line list I have been working on. I plan to try it out in a couple of days. My main opponents are Tau, Orks and Tyranids.
I don't want to change this list from a gun line to a melta-vet list.

HQ
Company Command Squad (135)
Sniper rifle; Medi-pack; Regimental standard; Vox-caster.
Master Of Ordnance

Lord Commissar (85)
Power fist.

Elites
5 Storm Trooper Squad (110)
Meltagun; Plasma gun.

8 Rattling Squad (80)

Troops
Infantry Platoon (425)
Platoon Command Squad: Grenade launcher; Sniper rifle; Vox-caster; Autocannon.
Infantry Squad: Commissar; Grenade launcher; Autocannon; Vox-caster.
Infantry Squad: Grenade launcher; Autocannon.
Heavy Weapon Squad: 3× Lascannon.
Heavy Weapon Squad: 3× Lascannon.

Infantry Platoon (225)
Platoon Command Squad: Meltagun; Plasma gun; Vox-caster.
Infantry Squad: Commissar; Flamer; Vox-caster.
Infantry Squad: Flamer.

Heavy Support
1 Leman Russ Squadron (150)
Heavy bolter.

1 Leman Russ Squadron (165)
Demolisher siege cannon; Heavy bolter.

1 Ordnance Battery (125)
Earthshaker cannon; Heavy bolter.

1,500 points

My idea is to form a central gun nest with the HWSs and the CCS with the Lord Commissar.
The two infantry platoons will blob up. One is equipped for close(ish) quarters while the other is for ranged support.

Any constructive feed back is welcome. What do you think?
Thanks for looking

 
   
Made in ca
Witch Hunter in the Shadows





Earth

Its not bad. Alot of your loadouts are suspect though . Without going into too much detail, and keeping with your general theme, this is what I'd do:

CCS, standard, 3 plasma/2 plasma, las/standard, 1 plasma, las
Commissar Lord

Stormies, 2 plasma/2 melta

PCS, las
PIS, pw, melta, las, commissar, pw
PIS, pw, melta, las
HWS, 3 las

PCS, las
PIS, pw, melta, las, commissar, pw
PIS, pw, melta, las
HWS, 3 las

LRBT
LRD
Basilisk


Automatically Appended Next Post:
There may be points leftover.

This message was edited 1 time. Last update was at 2012/05/17 00:21:26


   
Made in au
Guard Heavy Weapon Crewman





Australia

Thanks for your response. With the loadouts, I was just going with the models I have and wysiwyg. I don't have that many meltas and plasmas yet.
Your list certainly has more killing power.

I will drop the ratlings, although I do like pinning Broadsides with them...


Isn't having lascannons and meltas in the same squad a bit odd, ones long rang anti tank and ones close range. Wouldn't you want one or the other?


Automatically Appended Next Post:
Im just working on a new list now. I will post it when I'm done.

This message was edited 1 time. Last update was at 2012/05/17 00:33:45


 
   
Made in us
Heroic Senior Officer





Western Kentucky

umm, I wouldn't mix meltas and plasmas in the same units. Pick one and stick with it. For example, one squad gets the plasmas, the other gets the meltas. Helps specialize them more, instead of forcing two different weapons to shoot at the same target. You wouldn't want plasma for tank hunting for example.

On the whole Lascannon/meltas in the same squad, the logic is this. A lascannon is 20pts. Sticking 2 in a blob and using "bring it down" will allow them to make their points back almost always on turn one. You also have the option of using the blob as a massive HWS with higher LD and ablative wounds.

After the first turn, you have two options.

1. Sit still, and just keep pounding away at the enemy (gunline)

2. Charge!

The meltaguns give you an offensive beatstick, and roughly 20 wounds to keep them alive with. Also lets you crack transports and charge the survivors (Hence why you always throw PW's on blobs) Meltas also discourage tank shocking, since everyone will try and knock them off objectives with a cheap rhino if you don't.

'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader

"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell  
   
Made in au
Guard Heavy Weapon Crewman





Australia

Ok, here we go.
I don't have enough lascannons, but if I gave the HWS missile launchers, then they can still damage AV12.

HQ
Company Command Squad (100)
Plasma gun; Regimental standard; Lascannon.

Lord Commissar (70)

Elites
5 Storm Trooper Squad (105)
2× Meltagun.

Troops
Infantry Platoon (365)
Platoon Command Squad: Lascannon.
Infantry Squad: Commissar (Power weapon X2); Meltagun; Lascannon.
Infantry Squad: (Power weapon); Meltagun; Lascannon.
Heavy Weapon Squad: 3× Missile launcher.

Infantry Platoon (365)
Platoon Command Squad: Lascannon.
Infantry Squad: Commissar (Power weapon X2); Meltagun; Lascannon.
Infantry Squad: (Power weapon); Meltagun; Lascannon.
Heavy Weapon Squad: 3× Missile launcher.

Heavy Support
1 Leman Russ Squadron (150)
Heavy bolter.

1 Leman Russ Squadron (165)
Demolisher siege cannon; Heavy bolter.

1 Ordnance Battery (125)
Earthshaker cannon; Heavy bolter.

1,445 points

I will have 55pts left over. I could use that to put sponsors on my tanks maybe?


umm, I wouldn't mix meltas and plasmas in the same units. Pick one and stick with it. For example, one squad gets the plasmas, the other gets the meltas. Helps specialize them more, instead of forcing two different weapons to shoot at the same target. You wouldn't want plasma for tank hunting for example.

On the whole Lascannon/meltas in the same squad, the logic is this. A lascannon is 20pts. Sticking 2 in a blob and using "bring it down" will allow them to make their points back almost always on turn one. You also have the option of using the blob as a massive HWS with higher LD and ablative wounds.

The meltaguns give you an offensive beatstick, and roughly 20 wounds to keep them alive with. Also lets you crack transports and charge the survivors (Hence why you always throw PW's on blobs) Meltas also discourage tank shocking, since everyone will try and knock them off objectives with a cheap rhino if you don't.


Thanks for explaining, that makes sense not having plasma and melta in the same squad. Should I try and keep the vox? I personally like them, but with commissars they might not be as necessary.

 
   
Made in us
Heroic Senior Officer





Western Kentucky

Step 1. Find 10pts to drop
Step 2. Add Marbo
Step 3. ???????
Step 4. PROFIT

Wouldn't really bother with sponsons, there's a lot more awesome stuff you can buy in a guard army for 20 pts (a pair of bolter sponsons)

As for voxes, it's personal preference. With a commissar it's not a huge deal, but failing an order can happen (and it really sucks when it happens) I don't bring them because you always need one in the command unit and another in the receiving unit, so they're a bare minimum of 10pts. That can get me 2 meltabombs for sarges, another PW, another Autocannon, another meltagun, get me almost enough for a lascannon on a russ, etc. Now if they could be put on HWS's, I'd have like 20 in ever list

That's the big thing with IG upgrades. We have some seriously awesome stuff, but there's not much point in buying tons of upgrades when you could just spend another 30 to 40 points and have a whole extra unit instead. Hence why you usually see people keep vehicles pretty barebones.

'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader

"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell  
   
Made in au
Guard Heavy Weapon Crewman





Australia

Well I could drop a power weapon from one of my infantry squads... Then get marbo. Or I guess i could get a sentinel?

I will try without the vox and just see how it goes.

Yeah we have some many fun/useful upgrades but its best to avoid them...

 
   
Made in ca
Witch Hunter in the Shadows





Earth

jwhitehead333 wrote:Ok, here we go.
I don't have enough lascannons, but if I gave the HWS missile launchers, then they can still damage AV12.

HQ
Company Command Squad (100)
Plasma gun; Regimental standard; Lascannon.

Lord Commissar (70)

Elites
5 Storm Trooper Squad (105)
2× Meltagun.

Troops
Infantry Platoon (365)
Platoon Command Squad: Lascannon.
Infantry Squad: Commissar (Power weapon X2); Meltagun; Lascannon.
Infantry Squad: (Power weapon); Meltagun; Lascannon.
Heavy Weapon Squad: 3× Missile launcher.

Infantry Platoon (365)
Platoon Command Squad: Lascannon.
Infantry Squad: Commissar (Power weapon X2); Meltagun; Lascannon.
Infantry Squad: (Power weapon); Meltagun; Lascannon.
Heavy Weapon Squad: 3× Missile launcher.

Heavy Support
1 Leman Russ Squadron (150)
Heavy bolter.

1 Leman Russ Squadron (165)
Demolisher siege cannon; Heavy bolter.

1 Ordnance Battery (125)
Earthshaker cannon; Heavy bolter.

1,445 points

I will have 55pts left over. I could use that to put sponsors on my tanks maybe?


Looks good. If you downgrade that plasma in the CCS to a flamer you can grab marbo. Although, I'd also be tempted to give a hull lascannon to your LRBT.

   
Made in au
Guard Heavy Weapon Crewman





Australia

Thanks for your help guys

 
   
Made in ca
Longtime Dakkanaut





Yep, second list looks good. There are alot of options to fill out those 55 points. A chimera for the company command squad would be tempting, to help protect it and extend its order/influence range. You've already got a chimera hull out there, another wouldn't hurt. Although I agree with the las on the russ. If you do that, I'd go with another on the demo, and either an enclosed crew on the bassy + another 10 point upgrade (plasma pistol for CCS or stormies/dozer for demo/camo cloak for Lord), or meltabombs on your blobs and stormies, or a MoO + another upgrade. Although you could get the las for the russ and a sent i guess. It's a solid list, you can afford a few upgrades.


Fun and Fluff for the Win! 
   
Made in us
Fresh-Faced New User




I made a list like this with 9 lass cannons, Leman Russ and over 110 IG including Command squads and such, I don't know if it is any good though


Automatically Appended Next Post:
I figured you do not need to much close combat stuff seeing 5+ wont save you

This message was edited 2 times. Last update was at 2012/06/17 05:52:39


 
   
 
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