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Made in au
Guard Heavy Weapon Crewman





Australia

Hey, this is an Imperial Guard Gun-line list I have been working on. I plan to try it out in a couple of days. My main opponents are Tau, Orks and Tyranids.
I don't want to change this list from a gun line to a melta-vet list.

HQ
Company Command Squad (135)
Sniper rifle; Medi-pack; Regimental standard; Vox-caster.
Master Of Ordnance

Lord Commissar (85)
Power fist.

Elites
5 Storm Trooper Squad (110)
Meltagun; Plasma gun.

8 Rattling Squad (80)

Troops
Infantry Platoon (425)
Platoon Command Squad: Grenade launcher; Sniper rifle; Vox-caster; Autocannon.
Infantry Squad: Commissar; Grenade launcher; Autocannon; Vox-caster.
Infantry Squad: Grenade launcher; Autocannon.
Heavy Weapon Squad: 3× Lascannon.
Heavy Weapon Squad: 3× Lascannon.

Infantry Platoon (225)
Platoon Command Squad: Meltagun; Plasma gun; Vox-caster.
Infantry Squad: Commissar; Flamer; Vox-caster.
Infantry Squad: Flamer.

Heavy Support
1 Leman Russ Squadron (150)
Heavy bolter.

1 Leman Russ Squadron (165)
Demolisher siege cannon; Heavy bolter.

1 Ordnance Battery (125)
Earthshaker cannon; Heavy bolter.

1,500 points

My idea is to form a central gun nest with the HWSs and the CCS with the Lord Commissar.
The two infantry platoons will blob up. One is equipped for close(ish) quarters while the other is for ranged support.

Any constructive feed back is welcome. What do you think?
Thanks for looking
Made in au
Guard Heavy Weapon Crewman





Australia

Thanks for your response. With the loadouts, I was just going with the models I have and wysiwyg. I don't have that many meltas and plasmas yet.
Your list certainly has more killing power.

I will drop the ratlings, although I do like pinning Broadsides with them...


Isn't having lascannons and meltas in the same squad a bit odd, ones long rang anti tank and ones close range. Wouldn't you want one or the other?


Automatically Appended Next Post:
Im just working on a new list now. I will post it when I'm done.

This message was edited 1 time. Last update was at 2012/05/17 00:33:45


 
Made in au
Guard Heavy Weapon Crewman





Australia

Ok, here we go.
I don't have enough lascannons, but if I gave the HWS missile launchers, then they can still damage AV12.

HQ
Company Command Squad (100)
Plasma gun; Regimental standard; Lascannon.

Lord Commissar (70)

Elites
5 Storm Trooper Squad (105)
2× Meltagun.

Troops
Infantry Platoon (365)
Platoon Command Squad: Lascannon.
Infantry Squad: Commissar (Power weapon X2); Meltagun; Lascannon.
Infantry Squad: (Power weapon); Meltagun; Lascannon.
Heavy Weapon Squad: 3× Missile launcher.

Infantry Platoon (365)
Platoon Command Squad: Lascannon.
Infantry Squad: Commissar (Power weapon X2); Meltagun; Lascannon.
Infantry Squad: (Power weapon); Meltagun; Lascannon.
Heavy Weapon Squad: 3× Missile launcher.

Heavy Support
1 Leman Russ Squadron (150)
Heavy bolter.

1 Leman Russ Squadron (165)
Demolisher siege cannon; Heavy bolter.

1 Ordnance Battery (125)
Earthshaker cannon; Heavy bolter.

1,445 points

I will have 55pts left over. I could use that to put sponsors on my tanks maybe?


umm, I wouldn't mix meltas and plasmas in the same units. Pick one and stick with it. For example, one squad gets the plasmas, the other gets the meltas. Helps specialize them more, instead of forcing two different weapons to shoot at the same target. You wouldn't want plasma for tank hunting for example.

On the whole Lascannon/meltas in the same squad, the logic is this. A lascannon is 20pts. Sticking 2 in a blob and using "bring it down" will allow them to make their points back almost always on turn one. You also have the option of using the blob as a massive HWS with higher LD and ablative wounds.

The meltaguns give you an offensive beatstick, and roughly 20 wounds to keep them alive with. Also lets you crack transports and charge the survivors (Hence why you always throw PW's on blobs) Meltas also discourage tank shocking, since everyone will try and knock them off objectives with a cheap rhino if you don't.


Thanks for explaining, that makes sense not having plasma and melta in the same squad. Should I try and keep the vox? I personally like them, but with commissars they might not be as necessary.
Made in au
Guard Heavy Weapon Crewman





Australia

Well I could drop a power weapon from one of my infantry squads... Then get marbo. Or I guess i could get a sentinel?

I will try without the vox and just see how it goes.

Yeah we have some many fun/useful upgrades but its best to avoid them...
Made in au
Guard Heavy Weapon Crewman





Australia

Thanks for your help guys
 
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