Dr. Temujin wrote:Welcome to Dakka! Must have been interesting to simply dive in like that. Hope you don't find the prices too appalling, and that this forum helps you out in whatever way possible.
Actually I'm half an hour away from J&J Superstore, which almost always has Warhammer stuff on for sale.
Wouldn't find the prices that bad if it were easier to get what you needed without having to buy a zillion boxes. Please, tell me
GW, how am I to gather Inferno Pistols when the only model I've seen to even have one is a Grey Knight Inquisitor? What if I want all of my Veteran Characters to have Inferno Pistols? Cripes...
Only other thing I can think of off the top of my head is the Battle Sisters. 20 for three? Yes, that makes sense if you go for minimal (1 Vet and 9 Sisters) but if you want one big squad you have one extra. From a shallow point of view I'd say boxes of six or even nine, giving an easy 18, room for a Veteran and a Heavy/Special weapon without going overboard. From a more mathematical point of view, I could go with 21. That would give me two smaller squads, or even one squad of some size and extras to make a Retributor Squad or something. (Good on the Storm Troopers so long as generic Cadians suffice for now.)
Actually, one more thing, though not price-related. I noticed a few of the models come with 'randomized' models, and some of them don't even show all the allegedly available models. One of the Marines says it has 4, but only shows one! (I think it was in the Dark Angels, but I'm not sure.)
And I heard of a price increase, which ought to be fun... Still, one I find myself a bloody job I can afford a Baneblade every nine hours

(Oh the joy of Ontario. High minimum wage, first roughly 10k tax-free, doubly so if you're a student. Makes my conservative staring 1500pt Marine army's $600+ cost a heck of a lot easier to get. Now just to open one of these fancy high interest savings accounts, waits five years to stack up the allowed deposits and than max it out. Even if these interest rates stay low and I get stuck with 2%, 10k's interest nets me like two free Baneblades a year from J&Js. That counts for something.)
drunkorc wrote:I.G. are a really good army if used right.
Especially if your usual ally picks Death Korps and loads up on Thudd Guns. When you play with local people, one guy going Death Korps with almost purely artillery seems to virtually guarantee victory, and equally, it practically guarantees your opponent will use tactics to minimize that artillery's abilities, giving you a good chance at learning how to counter the counter!
Sure, it may seem a little unfair to almost always be fighting an artillery-spamming Korps and another
IG player who mostly plays interference, but that combo does actually benefit others who are ready and willing to keep the fight going and learn from it. (The only bad thing is when you're up against someone who lost twice to you and instantly resigns themselves to defeat, as they usually play poorly either as a result of this, or just to spite you. Worse still is when they quite the moment they feel they're routed, not for one moment considering that there may be a way out of it. And finally, worse is redefined when the same person refuses to listen to advice on how to remedy the situation
from their opponent who knows exactly what they are fearing the most yet still spills the beans in order to keep the game going, and thus, fun. It just irks me when people bug out when they've still got the ability to put up one hell of a fight- if you've got like three units left on the table and nothing in Reserves, sure, I can accept someone resigning with that so long as it's quite evident that they stand no chance, or they're new. I did that myself once, but that was because it was nearly 2AM and I had no more Troops left on the board- it was technically a draw at any rate, as it's somewhat tough to capture a point when all of your own Troops have been sitting on their thumbs in the corner the entire game, and your Deathwing/Ravenwing assault has turned on its head. I trapped two squads of Terminators and a Chaplain in close combat with a suicidal
CCS squad and an Ogryn unit. And that Chaplain-Ogryn fight was hilarious. I got almost a 60% hit/wound rate and the Chaplain failed just one Armour Save in four turns. On the other hand, the Chaplain was too busy laughing his helmet off to actually land a hit on these brutes, until he finally had to stop for breath- that was when he took nine Ogryn fists in the face and finally died. The Terminators fared little better, my Guardsmen of course failing to do anything with butter knives and the Terminators too busy just standing there, staring at these idiots who are doing more harm to themselves. Same deal with Termie Squad #1 as the Chaplain; Termies were too busy chatting to do anything and finally my Lord Commissar got his slow butt over there and opened up a can of Power Fist. The second Squad wiped the floor with my utterly useless Carapace armour and assorted Guardsmen organs, and blew through two squads of infantry before they realised that I was just sending these hapless sods in so my other Ogryn units could close in. It was quite hilarious with 20 Ogryns hosing down a Terminator Squad caught flat-footed. The two that managed to survive were given the honour of being squashed to death by hulking, sweaty fists. Then the bikes came, churned up my remaining two
PCS and IS units and flew smack into a Hydra. The game before my friend outflanked his Bikes and multi-assaulted my pair of Hydras, but this time the Hydras got their revenge for a change. Two turns, plenty of bullets and another Terminator rush later, no more bikes, no more Hydras, no more troops. I had nothing but three Ogryn squads and a Lord Commissar with one Wound left. Against about eight Terminators and four shining squads of idle Marines. I probably could have tried for a table-clearing victory, but the odds of surviving 40 odd Bolter rounds was low.)
On that note, my first game was interesting. I love tanks, my friends all agreed to do away with the mandatory
HQ and 2 Troops to lighten the load for time considerations and lo and behold I end up with 9 Leman Russ Battle Tanks, a Hellhound and two Infantry Squads. First turn, first
shot actually, and I blow a Land Raider to smithereens. Next shot nicks a Valkyrie, and the ensuing barrage of Lascannons blow that to pieces. We never did finish that, but 3 turns in my friend (this was 2v2
btw) and his friend were having a massive Hero Orgy featuring a pair of Abaddons (we tend to eschew the no copy heroes from time to time) and a pair of Lord of Macraggs, complete with a brilliant cast of extras in the form of forty Marines on both sides and who knows what else.
Anywho, rantrantrant I'll sheaddup now