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Made in us
Pulsating Possessed Chaos Marine





Chattanooga TN

Ok boys and girls I'm at an xroads with my orks..I bought one of the new planes...love it LOVE IT. so I'm wondering...should I get another plane? Should I get stormboys? If so what's the happy place for them like how many in one unit is a good idea? 20-30? I dunno I've never used em....or should I spend some cash getting trukk wheels to convert my koptas into buggies? all of which are viable options I'm just at a loss here...I don't like koptas =P so I could stand losing the nine I have...

This message was edited 1 time. Last update was at 2012/06/02 09:12:22




15 successful trades !! 
   
Made in us
Steady Space Marine Vet Sergeant




Hanging out on the Great Plains

Use Deffkoptas with twin-linked rockets. Best fast attack choice for the points IMHO.


Eastern Frontier Exploratores
224th Astra Legion (main army)
628th Praetorian Guard Cohort (wife's army)
827th Auxilia Cohort (ad mech fun)
825th Foderati Cohort (in the beginning army)
1212th Foederati Cohort - Jokaero (cause I like apes with guns) 
   
Made in us
Smokin' Skorcha Driver




3 Dakkajets.
   
Made in us
Dakka Veteran





Chesapeake Beach, Maryland



Gharron wrote:Ok boys and girls I'm at an xroads with my orks..I bought one of the new planes...love it LOVE IT. so I'm wondering...should I get another plane? Should I get stormboys? If so what's the happy place for them like how many in one unit is a good idea? 20-30? I dunno I've never used em....or should I spend some cash getting trukk wheels to convert my koptas into buggies? all of which are viable options I'm just at a loss here...I don't like koptas =P so I could stand losing the nine I have...


thesilverback wrote:Use Deffkoptas with twin-linked rockets. Best fast attack choice for the points IMHO.



Silverback, I think you missed the portion in his post that I bolded for ease of finding.


to the OP. I hear buggies are pretty horrible so I would avoid using those. Have you looked into taking bikers? The new bommers are awesome and I look to get 1 or 2, but at the end of the day they are just armor 10, so it wont take much to drop them pretty early on.

This message was edited 2 times. Last update was at 2012/06/02 16:15:33


   
Made in us
Decrepit Dakkanaut






Springfield, VA

terranarc wrote:3 Dakkajets.


This.

The model is amazing IMHO. Better than the Stormtalon disaster.
   
Made in us
Pulsating Possessed Chaos Marine





Chattanooga TN

I need to find a way to magnetize them. I'm supposed to have my first one...whenever they said customers who ordered to their homes get them...I'm getting my 5 deff rollas and 2 more bommers I guess XD I guess I need some scatter dice as well O.o..hmm 3 dakka jets...27 shots 54 on the waaagh turn...



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Made in gb
Stealthy Grot Snipa




3 Dakkajets with extra supa-shoota and RPJ.

4+ SV 13" movement and 18 Str 6 Ap 4 shots on a Waaagh.
If you have a weirdboy that waaghs every turn and they survive for every turn that's 324 Shots. Some serious dakka!

The more realistic output is the 54 Shots on a Waagh turn and with a Weirdboy make that 108 Shots + the other 108 shots for the other turns and your getting 216 Shots assuming they survive and shoot every turn.

They have some serious dakka, and if you keep them out the way then dart in and kill things that are nasty or can get your points back then they're a great investment.

The models are also the best looking in the game, the sculptor is a god in my eyes.

Anyway, against Necrons they're the best investment for orks. A Necron warrior is 13P basic so killing 10 gets you all your points back and 5P more, not to mention that squad is crippled if they even survive.
Mathhammer states that 10 would die to the above Dakkajet in a waagh phase. Assuming it's a squad of 10 you've gained all your points back and they don't get to sit back up unless another squad is close.

With 3 dakkajets on a waagh you could kill 30 Warriors. That's nasty as heck.

Best unit ever, IMO of course
   
Made in us
Pulsating Possessed Chaos Marine





Chattanooga TN

InquisitorVaron wrote:3 Dakkajets with extra supa-shoota and RPJ.

4+ SV 13" movement and 18 Str 6 Ap 4 shots on a Waaagh.
If you have a weirdboy that waaghs every turn and they survive for every turn that's 324 Shots. Some serious dakka!

The more realistic output is the 54 Shots on a Waagh turn and with a Weirdboy make that 108 Shots + the other 108 shots for the other turns and your getting 216 Shots assuming they survive and shoot every turn.

They have some serious dakka, and if you keep them out the way then dart in and kill things that are nasty or can get your points back then they're a great investment.

The models are also the best looking in the game, the sculptor is a god in my eyes.

Anyway, against Necrons they're the best investment for orks. A Necron warrior is 13P basic so killing 10 gets you all your points back and 5P more, not to mention that squad is crippled if they even survive.
Mathhammer states that 10 would die to the above Dakkajet in a waagh phase. Assuming it's a squad of 10 you've gained all your points back and they don't get to sit back up unless another squad is close.

With 3 dakkajets on a waagh you could kill 30 Warriors. That's nasty as heck.

Best unit ever, IMO of course

lol well I'm running a wagon list with 2 KFF so they'll have some protection there and I like them as a FAST gunline so I don't have to worry about leaving lootas in the back and I can put the hurt on anything that outflanks XD
and the model is BRIILLIANT I agree!

This message was edited 1 time. Last update was at 2012/06/02 18:32:12




15 successful trades !! 
   
Made in us
Thunderhawk Pilot Dropping From Orbit





Dayton, TN

If you really like irks and plan to play them for a long time then get whatever models you like the best, paint them up, and if you like how they play add them in your list. My sm army I had almost every model in the range and I could make any list I wanted...wish I still had the models.

Click the images to see my armies!


 
   
Made in us
Pulsating Possessed Chaos Marine





Chattanooga TN

Kal-El wrote:If you really like irks and plan to play them for a long time then get whatever models you like the best, paint them up, and if you like how they play add them in your list. My sm army I had almost every model in the range and I could make any list I wanted...wish I still had the models.

Oh I love them both it's just functionality over looks for me atm XD



15 successful trades !! 
   
Made in us
Smokin' Skorcha Driver




Gharron wrote:
InquisitorVaron wrote:3 Dakkajets with extra supa-shoota and RPJ.

4+ SV 13" movement and 18 Str 6 Ap 4 shots on a Waaagh.
If you have a weirdboy that waaghs every turn and they survive for every turn that's 324 Shots. Some serious dakka!

The more realistic output is the 54 Shots on a Waagh turn and with a Weirdboy make that 108 Shots + the other 108 shots for the other turns and your getting 216 Shots assuming they survive and shoot every turn.

They have some serious dakka, and if you keep them out the way then dart in and kill things that are nasty or can get your points back then they're a great investment.

The models are also the best looking in the game, the sculptor is a god in my eyes.

Anyway, against Necrons they're the best investment for orks. A Necron warrior is 13P basic so killing 10 gets you all your points back and 5P more, not to mention that squad is crippled if they even survive.
Mathhammer states that 10 would die to the above Dakkajet in a waagh phase. Assuming it's a squad of 10 you've gained all your points back and they don't get to sit back up unless another squad is close.

With 3 dakkajets on a waagh you could kill 30 Warriors. That's nasty as heck.

Best unit ever, IMO of course

lol well I'm running a wagon list with 2 KFF so they'll have some protection there and I like them as a FAST gunline so I don't have to worry about leaving lootas in the back and I can put the hurt on anything that outflanks XD
and the model is BRIILLIANT I agree!


Omg I never even thought about that. Wow that is soooo cheesy. Have 3 dakkajets just follow a KFF wagon around and shoot every turn. Sooo cheesy.
   
Made in us
Decrepit Dakkanaut






Burtucky, Michigan

NuclearMessiah wrote:

Gharron wrote:Ok boys and girls I'm at an xroads with my orks..I bought one of the new planes...love it LOVE IT. so I'm wondering...should I get another plane? Should I get stormboys? If so what's the happy place for them like how many in one unit is a good idea? 20-30? I dunno I've never used em....or should I spend some cash getting trukk wheels to convert my koptas into buggies? all of which are viable options I'm just at a loss here...I don't like koptas =P so I could stand losing the nine I have...


thesilverback wrote:Use Deffkoptas with twin-linked rockets. Best fast attack choice for the points IMHO.



Silverback, I think you missed the portion in his post that I bolded for ease of finding.


to the OP. I hear buggies are pretty horrible so I would avoid using those. Have you looked into taking bikers? The new bommers are awesome and I look to get 1 or 2, but at the end of the day they are just armor 10, so it wont take much to drop them pretty early on.






Whoever told you that, is not smart, not smart at all. Buggies are hands down more effective then koptas.
   
Made in us
Pulsating Possessed Chaos Marine





Chattanooga TN

terranarc wrote:
Gharron wrote:
InquisitorVaron wrote:3 Dakkajets with extra supa-shoota and RPJ.

4+ SV 13" movement and 18 Str 6 Ap 4 shots on a Waaagh.
If you have a weirdboy that waaghs every turn and they survive for every turn that's 324 Shots. Some serious dakka!

The more realistic output is the 54 Shots on a Waagh turn and with a Weirdboy make that 108 Shots + the other 108 shots for the other turns and your getting 216 Shots assuming they survive and shoot every turn.

They have some serious dakka, and if you keep them out the way then dart in and kill things that are nasty or can get your points back then they're a great investment.

The models are also the best looking in the game, the sculptor is a god in my eyes.

Anyway, against Necrons they're the best investment for orks. A Necron warrior is 13P basic so killing 10 gets you all your points back and 5P more, not to mention that squad is crippled if they even survive.
Mathhammer states that 10 would die to the above Dakkajet in a waagh phase. Assuming it's a squad of 10 you've gained all your points back and they don't get to sit back up unless another squad is close.

With 3 dakkajets on a waagh you could kill 30 Warriors. That's nasty as heck.

Best unit ever, IMO of course

lol well I'm running a wagon list with 2 KFF so they'll have some protection there and I like them as a FAST gunline so I don't have to worry about leaving lootas in the back and I can put the hurt on anything that outflanks XD
and the model is BRIILLIANT I agree!


Omg I never even thought about that. Wow that is soooo cheesy. Have 3 dakkajets just follow a KFF wagon around and shoot every turn. Sooo cheesy.

I was going to do that a wagon of nobs the normal 3 boys and 2 big meks and a burna squad. Hit hard fast and pick up their teef later. I bought three jets so I'm excited XD



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Made in us
[DCM]
Tilter at Windmills






Manchester, NH

Buggies are excellent. Good shooting for the points, and outstanding for movement blocking/interdiction.

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Maelstrom's Edge! 
   
Made in us
Pulsating Possessed Chaos Marine





Chattanooga TN

Mannahnin wrote:Buggies are excellent. Good shooting for the points, and outstanding for movement blocking/interdiction.

I want some buggies and I will have some, I wanna put wheels on my koptas after I cut the top blade off =D



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Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






KingCracker wrote:
NuclearMessiah wrote:to the OP. I hear buggies are pretty horrible so I would avoid using those. Have you looked into taking bikers? The new bommers are awesome and I look to get 1 or 2, but at the end of the day they are just armor 10, so it wont take much to drop them pretty early on.

Whoever told you that, is not smart, not smart at all. Buggies are hands down more effective then koptas.


Hah, when reading that, I was thinking about how you would probably stick his head on your boss pole for that

No really, buggies are one of the best units in our codex. The rare usage pretty much comes from the expensive and fugly model GW is selling. Seriously, who would pay the equivalent of a battlewagon for three of those go karts ridden by Knark da tiny Une. Oh, and they don't even come with the rokkit option.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Lead-Footed Trukkboy Driver



Oklahoma

im sorry but i feel koptas are much better than buggies in a lot of respects.

same thing as a buggy basically. except it has turbo boosting and when you equip the buzzsaw blade, it can assult a vehicle with devastating results.

case in point my last round game in tournament today: first turn scouts move 24" followed by regular move and after missing with the rockets assulted a necron transport. did this with two coptas that turn. both exploded and the result was almost half their units from the resulting blast.

never done that with a buggy. 'specially when you need 6's to pen the vehicle from a rockit, but only 4's with a buzzsaw.
my problem with buggies is that they are forced to deal with our weakness (shooting) and we get...area denial? light armor cracking? they are fast but get no cover saves so you need to hide them around terrain...and that light armor (you can shut them down with bolter fire)... and squadron rules....

so yeah ill keep my koptas that have an amazing cover save, can outflank or assult first turn as i see fit. being multi wound models they play on every strength but only use our weakness as what I see as a secondary.

This message was edited 1 time. Last update was at 2012/06/04 09:52:07


 
   
Made in us
Pulsating Possessed Chaos Marine





Chattanooga TN

Jidmah wrote:
KingCracker wrote:
NuclearMessiah wrote:to the OP. I hear buggies are pretty horrible so I would avoid using those. Have you looked into taking bikers? The new bommers are awesome and I look to get 1 or 2, but at the end of the day they are just armor 10, so it wont take much to drop them pretty early on.

Whoever told you that, is not smart, not smart at all. Buggies are hands down more effective then koptas.


Hah, when reading that, I was thinking about how you would probably stick his head on your boss pole for that

No really, buggies are one of the best units in our codex. The rare usage pretty much comes from the expensive and fugly model GW is selling. Seriously, who would pay the equivalent of a battlewagon for three of those go karts ridden by Knark da tiny Une. Oh, and they don't even come with the rokkit option.

Do you guys know if the wheels from a trukk would be to big? I have 9 koptas but I'm worried about just throwing away 30 dollars and it not working XD



15 successful trades !! 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Trukk wheels would work perfectly, if you are willing to loot the entire kit. If you want to a cheaper variant, either try pulling apart cheap toy cars, or have a look at ramshackle games, they sell orky-looking wheels as sets for little money.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Pulsating Possessed Chaos Marine





Chattanooga TN

Jidmah wrote:Trukk wheels would work perfectly, if you are willing to loot the entire kit. If you want to a cheaper variant, either try pulling apart cheap toy cars, or have a look at ramshackle games, they sell orky-looking wheels as sets for little money.

Hmm I may try them. Ebay also helps a lot especially after GW's B.S. price increase -.- definitely gotta go to other places after that D=
I was just worried the wheels would be to big and I don't really have an axel to place them on...



15 successful trades !! 
   
Made in gb
Towering Hierophant Bio-Titan





Fareham

Trukk wheels will fit fine onto koptas.
Also, ill agree with rokkit buggies over koptas.

1 Alpha strike kopta does little.
Any more than that and they run off as soon as one of them dies.

Buggies are just plain and simple, and the best for the job.

   
Made in us
Pulsating Possessed Chaos Marine





Chattanooga TN

Jackal wrote:Trukk wheels will fit fine onto koptas.
Also, ill agree with rokkit buggies over koptas.

1 Alpha strike kopta does little.
Any more than that and they run off as soon as one of them dies.

Buggies are just plain and simple, and the best for the job.

Hmm, then I'll work on that next =D I'll have 9 buggies and when you do it that way you actually get to see the rokkits



15 successful trades !! 
   
Made in us
Lead-Footed Trukkboy Driver



Oklahoma

With orks I dont think there is such a thing as wheels that are too big if you do it right.

you may want to try putting some axles under the kopta skids as well....well maybe more like close to the front and back and let the skids be a convincing undercarrige inbetween.

Its an interesting thought to try out some SM bike wheels may work too.
   
Made in us
Decrepit Dakkanaut






Burtucky, Michigan

Jidmah wrote:
KingCracker wrote:
NuclearMessiah wrote:to the OP. I hear buggies are pretty horrible so I would avoid using those. Have you looked into taking bikers? The new bommers are awesome and I look to get 1 or 2, but at the end of the day they are just armor 10, so it wont take much to drop them pretty early on.

Whoever told you that, is not smart, not smart at all. Buggies are hands down more effective then koptas.


Hah, when reading that, I was thinking about how you would probably stick his head on your boss pole for that

No really, buggies are one of the best units in our codex. The rare usage pretty much comes from the expensive and fugly model GW is selling. Seriously, who would pay the equivalent of a battlewagon for three of those go karts ridden by Knark da tiny Une. Oh, and they don't even come with the rokkit option.



Ive just sharpened a nice pointy stick for his ead



Yea, sure Koptas have a role all their own, but I think its the poor thinking player that ALWAYS turns to koptas and their 1 trick. Yes, they do that trick very well, but thats it, its only 1 trick. Buggies are cheaper, in many situations, more survivable, and you can just do FAR MORE then koptas. Some would call that being more versatile, and last I checked, versatility was more important
   
 
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