Well, the opponents I play against the most are Tau and Space Wolves, so against the space wolves (who are either all terminators, or thunderwolf based) I would spam shots at him as he got closer, using the warscythe unit to skill the dreadnoughts that he deep strikes and small squads he uses in the meantime.
Against the tau, I would use Anrakyr to fly around and (hopefully) pop a Hammerhead and drop some battlesuit units etc, while Obyron and the Lychguard teleport up and start tearing through the lines.
The main reasons that I wouldn't use a ghost ark are:
a) Transportability, or lack thereof.
b) Size, aka screw putting together and painted that up.
The
CC lacking in the blobs is a good point, that I didn't really think about. But as I said before, only part of the time do I even verse
CC orientated armies, and even then, theres ways for me to get around it.
I was thinking of magnetising their arms to swap them out and to be able to try both loadouts to see which are better. But the main reasons for choosing warscythes was to have the same stuff as the lord and obyron in the unit, to be able to drop vehicles in
CC, and to be able to take out tough
CC units slightly easier. And no, I was not going to use them to shield the walking warriors.
I was gonna use the Immortals as Gauss, but if you think Tesla is better then I'll use that then.
As for lacking
AT, I addressed those ussues earlier (with the warscythe lychguard,
CC barge etc) Plus I have the two crypteks which could possibly take out a vehicle a turn, and at 2k pts I have the stalker too.