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![[Post New]](/s/i/i.gif) 2012/06/08 19:34:24
Subject: Stormeagle Role
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Dour Wolf Priest with Iron Wolf Amulet
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I'm planning on buying a Stormeagle, but I'm unsure what sort of role they're supposed to fit into. It seems to me like it's more of a transport than a gunship (unlike the Stormraven), but if you did want to run it as one it'd cost you around 300pts (multi-melta + lascannons). The problem with all of this though is that it's a large, expensive model but the AV12 isn't going to hold up very long. Any suggestions?
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![[Post New]](/s/i/i.gif) 2012/06/08 21:44:10
Subject: Stormeagle Role
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Crushing Black Templar Crusader Pilot
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Had the same train of thought as you did, that's why I would lean more towards the assault ram as an assault troop carrier for the armor 13 (almost) all around and the invulnerable save. I'd feel more comfortable carrying Termies in that than in the stormeagle.
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![[Post New]](/s/i/i.gif) 2012/06/08 21:50:05
Subject: Re:Stormeagle Role
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Death-Dealing Ultramarine Devastator
Chicago, IL, USA
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This was discussed briefly in this thread a few weeks ago, and the consensus so far is that the thing is essentially a fast flying Land Raider, and can be used more-or-less the same as one. AV12 is a little on the light side, but ideally you'd either be claiming the 4+ skimmer save or else tie up anything truly dangerous in CC with the contents of the Storm Eagle.
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![[Post New]](/s/i/i.gif) 2012/06/08 23:35:47
Subject: Stormeagle Role
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Dour Wolf Priest with Iron Wolf Amulet
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yeah, I'd always go Flat Out, but even then most armies shouldn't have trouble shooting it down. I think I might just run one naked (HB + Vengeance Launcher) to save on the points and then just suicide-run it straight towards the enemy lines with a squad of Termies. I don't think it's worth running as a flying arsenal.
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![[Post New]](/s/i/i.gif) 2012/06/10 01:03:44
Subject: Stormeagle Role
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Crushing Black Templar Crusader Pilot
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My main concern with any fast skimmer transports and moving flat-out is the dreaded "wrecked" result and losing your whole squad if you fail that one cover save...
Poof, there goes 600pts...
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![[Post New]](/s/i/i.gif) 2012/06/10 01:08:27
Subject: Stormeagle Role
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Fixture of Dakka
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And markerlights are suddenly more attractive.
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Six mistakes mankind keeps making century after century: Believing that personal gain is made by crushing others; Worrying about things that cannot be changed or corrected; Insisting that a thing is impossible because we cannot accomplish it; Refusing to set aside trivial preferences; Neglecting development and refinement of the mind; Attempting to compel others to believe and live as we do |
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![[Post New]](/s/i/i.gif) 2012/06/10 01:17:54
Subject: Stormeagle Role
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Devestating Grey Knight Dreadknight
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phoenix darkus wrote:My main concern with any fast skimmer transports and moving flat-out is the dreaded "wrecked" result and losing your whole squad if you fail that one cover save...
Poof, there goes 600pts...
You don't auto die if you get shot down. That only happens if you moved flat out and crashed on your turn (i.e. dangerous terrain, tremor staffs/writhing worldscape, etc). On your opponent's turn, they get to disembark as normal even if your vehicle wrecks as it is now a different turn. Check out the rules discussions we've had on this in the "you make da call" section of the forums
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+ Thought of the day + Not even in death does duty end.
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![[Post New]](/s/i/i.gif) 2012/06/10 02:23:43
Subject: Stormeagle Role
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Dour Wolf Priest with Iron Wolf Amulet
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sudojoe wrote:phoenix darkus wrote:My main concern with any fast skimmer transports and moving flat-out is the dreaded "wrecked" result and losing your whole squad if you fail that one cover save...
Poof, there goes 600pts...
You don't auto die if you get shot down. That only happens if you moved flat out and crashed on your turn (i.e. dangerous terrain, tremor staffs/writhing worldscape, etc). On your opponent's turn, they get to disembark as normal even if your vehicle wrecks as it is now a different turn. Check out the rules discussions we've had on this in the "you make da call" section of the forums
This exactly. I did see it happen in a game once though to Dark Eldar after I cast Tempest's Wrath. It wasn't pretty.
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![[Post New]](/s/i/i.gif) 2012/06/10 16:01:59
Subject: Stormeagle Role
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Crushing Black Templar Crusader Pilot
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Ah, excellent!
The reason I brought it up is this (pretty funny actually):
dude at local tourny took a Caestus Ram full of assault Termies, rammed it flat out at a rhino (pretty much full 36"), penned itself, failed the invulnerable save, and got a wrecked result... Needless to say it got a few laughs out of the people there...
But I see what you mean about being on a different turn when you get shot at, good to know indeed.
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![[Post New]](/s/i/i.gif) 2012/06/10 16:22:15
Subject: Stormeagle Role
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Longtime Dakkanaut
Indiana
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I thought about making a suicide dark eldar foot army where I took Raiders with shock prow and aether sails and torment grenades and just go to town.
Back to the storm eagle, I was thinking of picking one up for my deathguard army. Give it daemonic possession and run it without any other upgrades as a troop transport. Since I am not using it as a gun boat I dont mind losing power of the machine spirit, and daemonic possession makes it so I can still move 12, drop of my cargo and fire the vengeance missiles at some troop. No flat out and then popping a tank will be a bummer however.
I think I am going to wait and see if they make forgeworld more mainstream in 6th edition or with the new rules. Because if I can start taking them to most tournaments my wallet will be empty.
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![[Post New]](/s/i/i.gif) 2012/06/10 19:45:45
Subject: Stormeagle Role
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Warp-Screaming Noise Marine
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can chaos use the stormeagle ?
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![[Post New]](/s/i/i.gif) 2012/06/10 20:43:43
Subject: Stormeagle Role
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Hauptmann
Diligently behind a rifle...
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Crimson-King2120 wrote:can chaos use the stormeagle ?
Yes, and it's 205 points with a few less weapon options.
For 225 points, I'd run a Stormeagle over a Land Raider. Model doesn't look too bad either.
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Catachan LIX "Lords Of Destruction" - Put Away
1943-1944 Era 1250 point Großdeutchland Force - Bolt Action
"The best medicine for Wraithlords? Multilasers. The best way to kill an Avatar? Lasguns."
"Time to pour out some liquor for the pinkmisted Harlequins"
Res Ipsa Loquitor |
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