Back when I retired my
CSM they were a perfect 25-0 at 2500 points. Yes that means I took them to ard boyz and went undefeated until I had to leave the tournament for a wedding.

My friend Patrick aka Mizzouri has thrown down the gauntlet saying he hasnt lost to
CSM in over 2 years and stated my
CSM would be destroyed. Naturally this isnt something I could let go unchallenged. So I shall blow the dust off of the
OL' Reliable my
CSM to show him the old book still has what it takes in 5th edition. The showdown is set for this Thursday.
Mizzouri's
SW:
I dont have his list yet but he will undoubtably have 3 full units of long fangs. A lot of Las/
Plas razorbacks etc... it will most likely be a shooty heavy list with thunderwolf cav support. Patrick is a tough opponent and participates in a couple of
GT's a year with his Space Wolves and wins a good number of the local tournaments. It will be a rough match-up but not one I will shy away from. Either way lets see your all's predictions.
The mission will be one of the following:
Round 1:
Deployment-Spear Head
Primary-Melt Down (3 x Objectives placed one in the center and either in the center of the un-occupied corners)*
Secondary-Weighted Kill Points**
Tertiary-Victory Points
Bonus: +1 if you control an Objective that is causing at least a S4 hit.
Round 2:
Setup-Pitched Battle
Primary-Da Bomb Skwad (5x Objectives as in Seize Ground)*
Secondary-Victory Points
Tertiary-Trophy Rack**
Bonus Point- +1 If your opponent has no
HQs remaining
Round 3:
Setup – Dawn of War
Primary-Victory Points
Secondary- Table Quarters-Alpha*
Tertiary- Capture and Control
Bonus Point- +1 If you control all 4 Table Quarters
Sorry for delaying on this. Working full time + the wife+ plus handling setbacks with both the army and my degree verification has kept me from posting the showdown. So without further a due.
MY list:
2500 Pts - Chaos Marines Roster
Total Roster Cost: 2499
HQ:
1 Daemon Prince, 155 pts (Wings + Mark of Slaanesh + Lash of Submission)
1 Daemon Prince, 155 pts (Wings + Mark of Slaanesh + Lash of Submission)
Troops:
7 Khorne Berzerkers, Personal Icon (248 pts)
1 Skull Champion, (Power Weapon)
1 Rhino, (Combi-melta)
7 Khorne Berzerkers + Personal Icon (268 pts)
1 Skull Champion, (Power Fist)
1 Rhino, (Daemonic Possession)
7 Khorne Berzerkers, 258 pts)
1 Skull Champion, (Power Fist)
1 Rhino, (Havoc Launcher)
7 Khorne Berzerkers, 258 pts)
1 Skull Champion, (Power Fist)
1 Rhino, (Havoc Launcher)
7 Plague Marines, Plasma gun x2 (241 pts)
1 Rhino, (Havoc Launcher)
7 Plague Marines, Plasma gun x2 (241 pts)
1 Rhino, (Havoc Launcher)
Heavy Support:
3 Obliterators, 225 pts
3 Obliterators, 225 pts
3 Obliterators, 225 pts
It isnt spectacular it actually simple and to the point. People discredited my list a lot but its how you use it that makes it powerful.

This list has even destroyed an all out fatecrusher army.
Mizzouri's
SW:
Total Roster Cost: 2497
HQ: Wolf Lord in Power Armour
1 Wolf Lord in Power Armour, Power Fist + Storm Shield + Runic Armour + Thunderwolf Mount + Saga of the Bear
HQ: Wolf Lord in Power Armour
1 Wolf Lord in Power Armour, Storm Shield + Runic Armour + Thunderwolf Mount + Frost Weapon + Saga of Majesty
HQ: Wolf Guard Battle Leader in Power Armour
1 Wolf Guard Battle Leader in Power Armour, Storm Shield + Runic Armour + Thunderwolf Mount + Wolf Claw + Saga of the Wolfkin
HQ: Wolf Guard Battle Leader in Power Armour
1 Wolf Guard Battle Leader in Power Armour, Storm Shield + Runic Armour + Wolf Tail Talisman + Thunderwolf Mount + Wolf Claw
Elite: Wolf Guard Pack
1 Wolf Guard Pack,
4 Wolf Guard in Power Armour, Combi-Meltagun
4x Troops: Grey Hunters Pack
5 Grey Hunters Pack, Meltagun
Rhino
2x Troops: Grey Hunters Pack
5 Grey Hunters Pack, flamer
Razorback, Lascannon and
TL Plasmagun
Fast Attack: Fenrisian Wolf Pack
15 Fenrisian Wolf Pack
3x Heavy Support: Long Fangs Pack
5 Long Fangs Pack, (5) Missile Launcher
Razorback, Lascannon and
TL Plasmagun
We rolled for mission and got the third mission which is:
Setup – Dawn of War
Primary-Victory Points
Secondary- Table Quarters-Alpha*
Tertiary- Capture and Control
I win the roll off to go first.
Pre-game analysis: Wasnt really wanting dawn of war with my assault army now having to go 36+" to reach his side of the board and combat. Getting the first turn at least allows me to dictate the inital battlefield. I plan on deploying the combi-melta rhino up on the front with a lash prince ducking behind it. Hope he doesn't steal on me. Gonna try and lash daisy chain his wolves towards me leaving the big lords in his deployment zone to avoid fighting them. Hopefully I can get them to run off the board after beating him in combat. If i can kill them off that is over 1000 points in a victory point game. should be interesting to say the least. I choose to have no reserves and to roll everything on turn 1. He does the same and doesn't seize.
Fluff

: Sirus looked out over the field examining it intently when he was approached by the emissary. The emissary not seeing the daemon turn around decided to speak of his own accord. Lord Abbadon grows impatient he wants you stop playing fetch with the space puppies and engage them immediately. With frightening speed the emissary found himself face to face with Prince Sirus as the daemons eyes flared wildely for a brief moment the emissary feared the daemon prince would kill him. Sirus sensing the emissaries discomfort smiled wickedly and spoke in a raspy voice which sounded close to two voices, "Me and my brother will engage them in the valley next to the temple." Go and inform Abbadon the space puppies will be dead within the week. The emissary turned to leave more then ready to put as much as distance between him and the Prince. As he strode away he heard a parting remark, "If you ever speak to me again I will skin you alive." The emissary quickened his pace. Sirus looked out over the field again, "The stage is set!"
Deployment:
As stated I deployed sideways at the 24" line and place my daemon prince flanking the rhino. He elects to deploy nothing.
CSM Turn 1:
I move 2 oblit squads in on the left flank to get in the area terrain and use it as a fire base. The third oblit unit takes up a firing lane in the ruins on the right flank. My 2nd prince advances up behind the pyramid and I put a plague marine squad on each flank and have the berzerkers advance in the middle. My rhino in the middle moves up 6 1/4" up and my daemon prince moves in behind it. Let see if we can lure those dogs out ahead of the main force.
Space Wolves turn 1:
All of his units advance. His wolves come on in front as expected.
The wolves charge in and the powerfist manages to get 2 6's and then wrecks the rhino. The berzerkers pile out next to my prince.
CSM Turn 2:
Time to enact my plan. I move the berzerkers back towards my side of the board. I withdraw the prince back 12" to stay out of harms way. I move my other prince over to get line of site just in case I need a second lash attempt. I advance two berzerk units up the right flank and smoke one. Now for the moment of truth. I roll to lash his wolves and it goes off and hits, he uses the wolf talisman and rolls a 6

, well thats why I had two princes to make sure I got it, I roll the second prince and get an 11 on the psychic test

. I am completely exposed and that was pretty much the game in 2 rolls.
I quickly recover though and run the berzerkers now in an attempt to block off his wolves, then I fire everything at them.
The result is I kill all of the Fenrisian Wolves and he passes his leadership.
SW turn 2:
He shoots at my exposed prince and i manage to make some decent saves but take 2 wounds. He shoots at my berzerkers and I kill off the ones that he needed to multi-charge. He assaults my berzerkers and slaughters them outright and consolidates 6" but is still exposed. He shoots las cannons at my far right oblits and kills one and then fires missiles at them. I fail 2 2+ missile saves and lose all 3 oblits without making a single save for them

.
Mid-game analysis: That turn hurt but it could of hurt a lot more. I have 6 oblits and 1 plague marine squad on the left flank with 2 daemon princes as support. That is 12 twin linked plasma gun shots and 4 non twin linked 16 plasma shots at 4 guys I think I can hurt them enough and come in behind with one or two daemon princes to mop it up.
CSM Turn 3:
I fire all 16 plasma shots in his wolves and do only 2 wounds but luckily one of the 2 wound ones dies from it.

I moved both of my prices up but placed one near the pyramid to assault his squad that was left in the open on the far side. After seeing the failure to cause wounds I decided to lash them to get both princes in. The first attempt passes and hits but he rolls a 6 and cancels it with his wolf tail. I decide if I am gonna take them on I will need both princes. I lash him with the other prince and again he rolls a 6 and ignores it with his wolf tail(3 for 3 now). I am forced to charge one prince makes it in the other needs 5" to get in and he fails to make it rolling a 1, 1, 3.

. I try to kill his powerfist lord as it only has one wound left but manage to only cause 1 wound with 5 attacks and he saves it. Somehow he rolls poorly and we lock combat, so at least I get another try.
On the left flank I move up and throw my plague marines out in an attempt to pop his vehicle as I send berzerkers charging into his lines. Unfortunately only 1 plasma is in range and it fails to do any real damage. The berzerkers charge in and the vehicle explodes under their assault. However, this leads the berzerkers exposed.
SW turn 3:
He systematically fires all of his units whiping out the berzerkers to the man.
He shoots one las cannon at my oblits and I fail the save it dies. Combined fire from his two long fang squads on the left flank kills my prince that's in the open. My prince rolls four more attacks against the same wolf again only causing one wound and he saves it. He destroys my prince and consolidates.
CSM turn 4:
I repeat last turns process and I move the oblits up to charge if I need them to as they are gonna be charged anyways. This time it is 10
TL Plasma + 4 Plasma but he makes every save that is needed combo of my bad dice and him rolling some good saves. I have little choice I have to charge with my oblits. The 2 man unit makes it but the 3 man unit fails its charge. The 2 man unit manages to get one wound but its saved and they are wiped out.
I get the berzerkers out on the right flank and run up to kill his long fangs they succeed in this but are too good and kill them all off and wreck the vehicle next to them. I am now exposed again but at least I have cover. The berzerkers in the middle charge the marines in the open and attempt to kill the rhino but only shake it. They consolidate back into cover and prepare to be annihilated.
SW Turn 4:
He shoots everything at me and wipes out my berzerk squad in the top right corner that took out his long fangs, the cover didnt hold up. The squad in the middle takes some casualties but is able to stay alive. He shoots into my plague marine rhino and wrecks it. I disembark in the area terrain away from the dogs. His hounds assault my last 3 oblits and wipe the floor with them. I do no damage in return and they consolidate 5" back towards his side.
What next: Not much I can do at this point but its still victory points. If I can take out his dogs I should be able to level the field some.
CSM Turn 5:
My plague marines roll
DT and get 2" so I head towards a long fang unit that is in range as I cant reach his hounds. The plague marines on the far right flank load back up in the transport and shoot around the pyramid ready to make a run for the hounds. The berzerkers in the center charge his other long fangs and the vehicle there. The plague marines fail to do anything and lock combat, the berzerkers destroy the vehicle and win combat by only 2 as I rolled horrible and combat is locked with snake eyes

.
SW Turn 5:
He starts to move around some and brings the cavalry to come aid his long fangs and he brings in a squad of wolf guard into the fray against my plague marines. He slaughters all the plague marines except one who survives combat and is surrounded by marines so his dogs get pushed out of combat. His other wolf lord charges my zerkers which fail to kill the long fangs again and fail to wound the wolf lord and combat is locked. He consolidates his other 2 lord towards the berzerkers.
CSM Turn 6:
Here is my chance to take the last 2 lords out I go to move my rhino over the pyramid and roll

.

I offer to call it here as nothing can happen. we play out two rounds of combat on his objective that the lone plague marine contest and he survives contesting that objective.

Guess who just made SGT?
Game Conclusion:
Primary: Space Wolves
Secondary: Draw
Tertiary: Draw
Results: Minor Victory Space Wolves
Post game analysis: This game was brutal only cast lash on 3 of 4 attempts and all 3 of those were canceled out on a 5+
lol. To make matters worse 30 plasma shots did only 2 wounds to his lords. Had a chance in this one but it seemed like everything that needed to go my way didn't. Either way patrick is a solid opponent and handed me an a$$ woopin courtesy of the space wolves. I will avenge the fallen. Might have to go nurgle.
Sorry it took so long to post guys. Been working my A$$ of lately paying bills. Sure you all know how it goes. Hope you all enjoy.
BTW as stated below I redeemed these guys at the local ard boyz sized tournament.
On a side note I took them to a 2500 point tournament this weekend where Patrick issued a challenge in the first round.
Game one against patrick saw me decimate his lines but making some late game mistakes saw him take the primary which was 1 objective to 0 while I won both victory points and kill points. Game ends him 10 me 9.
Game two against Grey knights with a 10 man paladin squad that was differentiated and death cult group + a couple of dreadnoughts, the chaos space marines obliterated the grey knights for max points. 20 me
Game three against Necrons he had a tremorstave list with 2 kitted out lords on command barge's. When the smoke cleared chaos space marines took the primary and secondary but failing the roll to hit on the final turn to push him off the tertiary objective cost me those 3 points. 17 to me
Patrick wins the tournament with 48 points
I take 2nd with 46 points. (dam that
faq for the roll to hit on lash, I swear someone up top hates
csm 
)
In addition, I took daemons to a tournament at the beginning of the month and took second only losing to venom spam Dark Eldar, which it seems is an auto lose in a khorne heavy army.