Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2012/06/13 03:22:38
Subject: Tossin grenades
|
 |
Blood Angel Terminator with Lightning Claws
|
Does anyone else miss the ability to use grenades in the shooting phase? I do t recall when it was phased out, but in 2nd edition you used to be able to throw frag grenades ( small blast / anti infantry) and lob krak grenades. It made tactical squads more tactical and it gave them the ability to try to deal with any situation.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/06/13 05:09:20
Subject: Tossin grenades
|
 |
Ultramarine Master with Gauntlets of Macragge
|
It was phased out in 3rd. I came in too late for it, but I think it's probably best it gets turned to a somewhat more abstract role. I can't imagine the headache of 10 small blasts from one squad in a turn! Then again, I've got 9 mortars in my Valhallan list so what are you gonna do.
|
Check out my Youtube channel!
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/06/13 05:50:13
Subject: Re:Tossin grenades
|
 |
Battlewagon Driver with Charged Engine
Between Alpha and Omega, and a little to the left
|
How did grenades make a squad more tactical? It was just another shooting attack. The way grenades works now are way better in terms of interaction with other rules.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/06/13 06:12:06
Subject: Tossin grenades
|
 |
Fixture of Dakka
|
Remember strategy cards? Yeah I don't miss them either.
|
Avatar 720 wrote:You see, to Auston, everyone is a Death Star; there's only one way you can take it and that's through a small gap at the back.
Come check out my Blood Angels,Crimson Fists, and coming soon Eldar
http://www.dakkadakka.com/dakkaforum/posts/list/391013.page
I have conceded that the Eldar page I started in P&M is their legitimate home. Free Candy! Updated 10/19.
http://www.dakkadakka.com/dakkaforum/posts/list/391553.page
Powder Burns wrote:what they need to make is a fullsize leatherman, like 14" long folded, with a bone saw, notches for bowstring, signaling flare, electrical hand crank generator, bolt cutters.. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/06/13 06:31:26
Subject: Tossin grenades
|
 |
Insect-Infested Nurgle Chaos Lord
|
My orks sure don't miss Virus Outbreak
Talk about a 'if you're a SM you're fine, if not you're totally fethed' card
|
The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/06/14 01:27:23
Subject: Tossin grenades
|
 |
Hurr! Ogryn Bone 'Ead!
A Place
|
I wasn't playing at the time grenades were throwable, but if I was ,being a Necron player, I'm sure I wouldn't like it.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/06/14 01:34:06
Subject: Re:Tossin grenades
|
 |
Hardened Veteran Guardsman
|
How far could grenades even be thrown? it seems like something you would use before an assault within 6 inches or something
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/06/14 01:39:01
Subject: Tossin grenades
|
 |
Pyromaniac Hellhound Pilot
Australia
|
I think you could throw them a bit further, but my memories of those olden days are a bit foggy, like those accursed sustained fire dice! Shudder!
|
4th company
The Screaming Beagles of Helicia V
Hive Fleet Jumanji
I'll die before I surrender Tim! |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/06/14 03:00:55
Subject: Re:Tossin grenades
|
 |
Blood Angel Terminator with Lightning Claws
|
12 inches was the throw distance if I recall correctly.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/06/14 03:05:22
Subject: Re:Tossin grenades
|
 |
The Conquerer
Waiting for my shill money from Spiral Arm Studios
|
I wouldn't mind something like that getting added.
Maybe make Frag grenades a 6" Str4 AP6 assault 1 weapon. Wouldn't be the stupidness of having 10 blast templates from one squad. Then it would be Grenadehammer. Not even Terminators could survive that many blast weapons.
|
Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/06/14 03:13:14
Subject: Tossin grenades
|
 |
Willing Inquisitorial Excruciator
|
Yeah, this is why I'm fine with the way it is now, nice and abstract. A round of combat is not supposed to represent every little thing a solder does.
As Grey Templar notes the game would quickly become Grenadehammer, that isn't a good thing. While grenades can situationally be very useful, as a rule they are used tactically, and pale in effectiveness to a solders main weapon.
So no, I wouldn't like to see grenade blasts brought back. It makes grenades far more useful than they actually are. The extra kills they may cause are represented just fine by the bonuses they give to CC.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/06/14 03:17:06
Subject: Re:Tossin grenades
|
 |
The Conquerer
Waiting for my shill money from Spiral Arm Studios
|
Maybe if it was a single small blast from the squad(or maybe 1 per every 5 dudes or something) it could be viable.
I made some rules for Incendiary grenades that was basically this,
Range 12", Str4, Ap5, Assault 1 Large Blast Ignore Cover scatter 1D6. And it was done in lieu of the whole squad shooting.
|
Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/06/14 12:18:36
Subject: Re:Tossin grenades
|
 |
Wraith
|
Yes, because the only thing I want more is to have Grey Knights have their grenade caddies throwing those ugly things left and right...
|
Shine on, Kaldor Dayglow!
Not Ken Lobb
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/06/14 15:07:22
Subject: Tossin grenades
|
 |
Novice Knight Errant Pilot
|
TheLionOfTheForest wrote:Does anyone else miss the ability to use grenades in the shooting phase?
No.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/06/14 15:08:11
Subject: Tossin grenades
|
 |
Fixture of Dakka
|
Oh god, not another one of these threads.
Same time next week, guys?
|
BlapBlapBlap: bringing idiocy and mischief where it should never set foot since 2011.
BlapBlapBlap wrote:What sort of idiot quotes themselves in their sigs? Who could possibly be that arrogant? |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/06/14 15:21:05
Subject: Tossin grenades
|
 |
Dakka Veteran
|
The distance for throwing grenades in 2nd edition was double the strength of the thrower plus 2". So if your model was strength 3 it could throw a grenade 8". 12" was the maximum range, and grenades could still scatter quite a bit. Pretty wacky.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/06/14 15:25:01
Subject: Tossin grenades
|
 |
Jovial Junkatrukk Driver
|
cool idea, they should bring something in like that to the 6th edition.
|
motyak wrote:[...] Yes, the mods are illuminati, and yakface, lego and dakka dakka itself are the 3 points of the triangle. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/06/14 15:47:59
Subject: Re:Tossin grenades
|
 |
Loyal Necron Lychguard
|
If they took away the ability to ignore the penaties for assaulting into cover, I could get onboard with something of this sort.
|
11,100 pts, 7,000 pts
++ Heed my words for I am the Herald and we are the footsteps of doom. Interlopers, do we name you. Defilers of our
sacred earth. We have awoken to your primative species and will not tolerate your presence. Ours is the way of logic,
of cold hard reason: your irrationality, your human disease has no place in the necrontyr. Flesh is weak.
Surrender to the machine incarnate. Surrender and die. ++
Tuagh wrote: If you won't use a wrench, it isn't the bolt's fault that your hammer is useless. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/06/14 21:14:08
Subject: Re:Tossin grenades
|
 |
Blood Angel Terminator with Lightning Claws
|
That was how it was originally. Grenades were just another weapon type in the aresenal.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/06/14 21:24:15
Subject: Tossin grenades
|
 |
Joined the Military for Authentic Experience
On an Express Elevator to Hell!!
|
Brother SRM wrote:It was phased out in 3rd. I came in too late for it, but I think it's probably best it gets turned to a somewhat more abstract role. I can't imagine the headache of 10 small blasts from one squad in a turn! Then again, I've got 9 mortars in my Valhallan list so what are you gonna do.
Funnily enough they added grenade rules in one of the 40k supplements that came out later, I think at least in part due to the amount of complaints about it being removed.
But, I think it's a fair comment to say that as the model count when up (significantly) in 3rd edition, it became ever more impractical to implement them well. Especially without a larger level of abstraction, which the game already has too much of.
Really now I think you have an uneasy balance between models (28mm) which are usually used for more skirmish-orientated systems, and rules which are necessary abstract (because of the model count).
|
|
|
 |
 |
|