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2012/06/22 05:19:02
Subject: 1000 point necrons for a weird tournament
Missions for June 23 tourney. Round 1 Bump It Up. Deployment Spear Head Duration 2 1/2 hours Description: Objectives There will be five objectives placed on the board, one in each corner and one in the center. Teams will deploy in the same corner. Each objective will have a “bump” written on the underside. A bump will be a special ability that the player may assign to a unit in THEIR army. Bumps may be assigned to units in reserve but if unit fails to come out of reserves next turn then bump is lost. Bumps will be: +1 B.S. +1 W.S. Fleet. Counter Charge, Furious Charge. The ability will be assigned to ONE unit in owner’s army (not to his partners). It will be good for the entire next turn and for one turn only. All bumps are a one shot deal and it will be first come first serve. NO SHARING. Scoring: 5 pts for each objective held. 2 pts for ea obj contested For holding 4 objectives team will get 10 bonus pts. For holding 5 objectives team will get 15 bonus pts. Round 2 A HERO SHALL RISE Deployment: Pitched Battle Duration: 2 1/2 hours. Description: Annihilation Teams will choose a HQ from one army to name as their hero. This model will keep its stat line except it will be allowed to re roll any missed armor/invulnerable saves once per game, re rolling armor saves does not stack with any other abilities. Any unit killed by a Hero or a Unit containing a Hero count as 2 kill points, all other units killed by another normal unit count as 1 point. Killing the enemy Hero is worth 3 kill points, Killing unit Hero is with is worth 2 kill points. Scoring: 1-4 Kill pts: 10 pts 5-7 Kill pts: 15pts 8+ Kill pts: 20pts Bonus: If winning team wins by more than 3 kill points then add 10 points. Round 3 Hot LZ Deployment: Special Duration: 2 1/2 hours. Description: During the night forces have become scattered and separated. Re-unite your forces clear your L.Z. (Landing zone). The board will be divided into 6 separate 2’x2’ squares the team that goes first will deploy in any 2 of these squares they chose then the other team will pick 2 squares to deploy in. The team that wins the initiative will be allowed to place 1 army then the opposing team will place 1 army until all four armies are deployed. Players may deploy in any square that is not occupied by hostile units. Both allied armies may deploy in same squares. Reserves may come in from the long edge of any square that is controlled by their team. Outflanking, Infiltrating, Deep Striking, and Drop Pods will work as normal. Take and occupy as many squares as you can. Any unit may claim/occupy a square. Teams must have a functioning unit and no hostile units in a square to count it as controlled and clear. A fleeing or wrecked unit cannot occupy or contest a square. Units may hold and or contest more than one square but cannot do both. (i.e. a land raider could hold 2 squares or contest 2 square but it cannot hold one and contest the other.) No Unit may hold or contest more than 2 squares. Night fighting rules as outlined in the rule book will be in effect for first turn. Scoring: 5 pts for each square occupied, 2 pts for each square constested. Bonus: 15 pts for holding more than 4 squares, 20 pts for holding entire board.
this is the list
Spoiler:
Necron Overlord-, scythe, weave-195 Catacomb Command Barge Court Cryptek-, Harbinger of despair, veil of darkness 60 Cryptek-, Harbinger of destruction, solar pulse- 55 Troops Necron Warriors-9-117 Ghost ark-115 Necron Immortals-10,tesla carbines, -170 necron warriors 10-130 Fast attack Canoptek Scarabs-5-75 Canoptek Scarabs-5-75 Total=992
Comments, criticisms and help would be appreciated.
This message was edited 3 times. Last update was at 2012/06/22 17:23:08
Death is for quitters and Jaws of the World Wolf is for pansies
2012/06/22 07:03:16
Subject: 1000 point necrons for a weird tournament
Looks solid. I assume the despairtek is rolling with the immortals?
I think you mean 9 warriors in the ark, pointswise.
I second a weave on the overlord, mainly because you get 1 re roll on his save in the 2nd mission. A phase shifter would be better, but I understand points are tight. Maybe swap the scarabs for a weave. Scarabs are stupid good, but at the same time your lord should not be looking to get into CC. As the sig of the previous poster says, never get out of the CC barge.
Maybe combine the 2 5 man squads into 1 ten man squad? Prevents the squad from being wiped by shooting so you can reanimate.
The most important rule of 40K-Page XVII of the 6th edition rulebook, the figure at the top right of the page. "Shake hands with your opponent and thank them for a good battle and fun experience." Then go out for a beer.
Shine bright like Iyanden
2012/06/22 17:22:49
Subject: 1000 point necrons for a weird tournament
You were right. I did mean it to be 9 warriors. In the second mission it is not guaranteed that my HQ will be the hero. Ork HQ's and some others are stronger than him. But I will do it just in case. I have fixed the list.
This message was edited 1 time. Last update was at 2012/06/22 19:28:40
Death is for quitters and Jaws of the World Wolf is for pansies