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Made in us
Executing Exarch






Odenton, MD

With the addition of two FOC in games of 2000 points or more I think we will begin to see a lot of tournaments scaling down the points values to avoid mega cheese armies that take forever to play.


I can see 1850 becoming the most popular point value. It will allow players with standard 1500 points lists to add 350 points of allies, fortifications, or just some more non essential toys, while still being a manageable game that wont take forever to play.


What do you think?
   
Made in au
Stalwart Veteran Guard Sergeant





South Of The South Poll

I think it will stay at 1750 or there about but games workshop will try to put it towards 2000 - 2500 to sell more models.

- ironhandstraken

This message was edited 1 time. Last update was at 2012/06/29 04:28:48


   
Made in au
[MOD]
Making Stuff






Under the couch

Most tournaments hereabouts are between 1500 and 1850. I don't see that changing.

 
   
Made in us
Executing Exarch






Odenton, MD

You don't think the temptation of adding terrain or an ally will push the points up a bit?
   
Made in au
Lady of the Lake






Probably not, unless the game becomes significantly faster. I think part of the decision of what points to run comes down to how much time they have for the event. You could raise it, but you'd likely have to raise the set time for each round otherwise you could probably see a lot more unfinished games ended due to time out.

   
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Making Stuff






Under the couch

I very much doubt that tournaments will include allies, given that they mostly never have in any of the previous editions.

Besides which, it's the higher points limit that goes the furthest towards making the Allies rules unbalanced. For smaller games, they're going to be more self-limiting due to the points constraints from compulsory units.

 
   
Made in us
Numberless Necron Warrior





I think one of the goals with 6th was to speed up some areas of the game a bit, since wound allocation changed so you can't have 10 wounds on 10 paladins so easily (at least 3~4 would die) so that is about... 30~40 shots less? (I know it is something silly like each paladin can put out 10 shots a phase)

It is a bit easier to kill things like vehicles and models, vehicles with their glancing to death, BS1 firing when being charged could kill some models along with the I10 hit from jump infantry and the change in wound allocation.

fortifications taking up around 50~200 points (so less stuff moving, shooting, and assaulting)

Unless you do something like a 360 gretchen I have a feeling there will still be a lot of vehicles moving around but not as much as it was before.

40k - Necrons
LOTR - Harad
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Made in us
Regular Dakkanaut




Saint Louis Mo

I have a feeling tourny play wont change with 6th ed. If you look at WHFB 8th ed. you'll notice the game was made to run on a 3,000 point scale however most tourny play stayed around 1750 - 2000 points. I see the same thing happening with 40k 6th ed. I expect to see the standard game set up for 2,000-2,500 vs 1,500 - 2,000 however I see tourny play staying about the same as it is now.


 
   
Made in us
Member of the Malleus



Boston, MA

Here's the thing, you should LIKE the addition of new force org charts, as this helps older codexes more. The new codexes are usually pretty balanced between different FOC slots, and have good troops, so they don't have nearly the same problems fitting what they want in. Old codexes like Tau, Tyranids and Eldar though are usually badly stressed aroudn the Elite and Heavy choices, and have hard decisions to make on what they can take.

So a second detachment really helps the old, second tier codexes. Let's face it, GK can already take 6 psyflemen if they want, or make purifiers, paladins and henchmen troops. They don't care.

Going to the Feast of Blades Invitational! Check out my blog.

http://prometheusatwar.com/

 
   
Made in us
Fixture of Dakka





Chicago

Sir_Prometheus wrote:Here's the thing, you should LIKE the addition of new force org charts, as this helps older codexes more. The new codexes are usually pretty balanced between different FOC slots, and have good troops, so they don't have nearly the same problems fitting what they want in. Old codexes like Tau, Tyranids and Eldar though are usually badly stressed aroudn the Elite and Heavy choices, and have hard decisions to make on what they can take.

So a second detachment really helps the old, second tier codexes. Let's face it, GK can already take 6 psyflemen if they want, or make purifiers, paladins and henchmen troops. They don't care.

I don't think that's true for Eldar.

Our biggest weakness is our complete lack of any decent troop choice. And, a troop choice isn't cheap for Eldar.

So, by forcing us to take a second FOC, you're forcing us to take extra troop choices (I don't usually have 4 at 2000 points), which really hurts.

Yeah, allowing a 3rd Farseer is kinda nice, but it's not worth having to take another overpriced troop choice.

6000pts

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What do Humans know of our pain? We have sung songs of lament since before your ancestors crawled on their bellies from the sea.

Join the fight against the zombie horde! 
   
Made in us
Battlefield Professional





St.Joseph MO

2k pts will be a huge turn off.

6x Long fang squads ? No thanks.

6 squads of 2x Vendetta's..

Nob bikers and Eldar seer council running side by side.

18x Broadsides that shoot different targets...

List goes on

This message was edited 1 time. Last update was at 2012/06/29 19:09:49


-Warmahordes-
Mercenaries


Menoth 
   
Made in us
Insect-Infested Nurgle Chaos Lord





Oregon, USA

Grakmar wrote:
Sir_Prometheus wrote:Here's the thing, you should LIKE the addition of new force org charts, as this helps older codexes more. The new codexes are usually pretty balanced between different FOC slots, and have good troops, so they don't have nearly the same problems fitting what they want in. Old codexes like Tau, Tyranids and Eldar though are usually badly stressed aroudn the Elite and Heavy choices, and have hard decisions to make on what they can take.

So a second detachment really helps the old, second tier codexes. Let's face it, GK can already take 6 psyflemen if they want, or make purifiers, paladins and henchmen troops. They don't care.

I don't think that's true for Eldar.

Our biggest weakness is our complete lack of any decent troop choice. And, a troop choice isn't cheap for Eldar.

So, by forcing us to take a second FOC, you're forcing us to take extra troop choices (I don't usually have 4 at 2000 points), which really hurts.

Yeah, allowing a 3rd Farseer is kinda nice, but it's not worth having to take another overpriced troop choice.



Pathfinders aren't all that costly, and can be bought in small units. Their sniping ability just got a boost too

The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

I think the rules are going to favor larger games because of speed of play(and the ease in which units can get killed)

Competitivly, tournaments under 2k will probably just add games to the tournament. a 3 game tournament is now a 5 game tournament and so on.

Over 2k, tournaments might make the games bigger. So instead of 2500 it becomes 3000.



I think its going to be a very positive change for the game for established gamers. You can finally get your entire collection out on the field.

Self-proclaimed evil Cat-person. Dues Ex Felines

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Made in us
Fixture of Dakka





Chicago

Spyder68 wrote:Eldar seer council running side by side.

You can do that now.

No one does, because that unit costs ~400 points.

6000pts

DS:80S++G++M-B-I+Pw40k98-D++A++/areWD-R+T(D)DM+

What do Humans know of our pain? We have sung songs of lament since before your ancestors crawled on their bellies from the sea.

Join the fight against the zombie horde! 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

4 Seer Councils = win

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
Battlefield Professional





St.Joseph MO

Grakmar wrote:
Spyder68 wrote:Eldar seer council running side by side.

You can do that now.

No one does, because that unit costs ~400 points.



It would help if you quoted the entire line, and not just what you wanted to make it look different.

From the chart thats listed... Eldar can allie with orks unless there is something i missed.

This message was edited 1 time. Last update was at 2012/06/29 19:45:37


-Warmahordes-
Mercenaries


Menoth 
   
Made in us
Executing Exarch






Odenton, MD

Grey Templar wrote:4 Seer Councils = win



Ummmm...... no... Have you looked at the new rules for witchblades?.... Terrible.
   
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2250

Fluff for the Fluff God!
 
   
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NOVA

Clthomps wrote:
Grey Templar wrote:4 Seer Councils = win



Ummmm...... no... Have you looked at the new rules for witchblades?.... Terrible.


Oh, no. What did they do to witchblades?

 
   
Made in us
Resolute Ultramarine Honor Guard






Peoria IL

1999 (avoid the broken FoC chart)

DO:70S++G++M+B++I+Pw40k93/f#++D++++A++++/eWD-R++++T(D)DM+
Note: Records since 2010, lists kept current (W-D-L) Blue DP Crusade 126-11-6 Biel-Tan Aspect Waves 2-0-2 Looted Green Horde smash your face in 32-7-8 Broadside/Shield Drone/Kroot blitz goodness 23-3-4 Grey Hunters galore 17-5-5 Khan Bikes Win 63-1-1 Tanith with Pardus Armor 11-0-0 Crimson Tide 59-4-0 Green/Raven/Deathwing 18-0-0 Jumping GK force with Inq. 4-0-0 BTemplars w LRs 7-1-2 IH Legion with Automata 8-0-0 RG Legion w Adepticon medal 6-0-0 Primaris and Little Buddies 7-0-0

QM Templates here, HH army builder app for both v1 and v2
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Made in gb
Snord






Ascalam wrote:
Grakmar wrote:
Sir_Prometheus wrote:Here's the thing, you should LIKE the addition of new force org charts, as this helps older codexes more. The new codexes are usually pretty balanced between different FOC slots, and have good troops, so they don't have nearly the same problems fitting what they want in. Old codexes like Tau, Tyranids and Eldar though are usually badly stressed aroudn the Elite and Heavy choices, and have hard decisions to make on what they can take.

So a second detachment really helps the old, second tier codexes. Let's face it, GK can already take 6 psyflemen if they want, or make purifiers, paladins and henchmen troops. They don't care.

I don't think that's true for Eldar.

Our biggest weakness is our complete lack of any decent troop choice. And, a troop choice isn't cheap for Eldar.

So, by forcing us to take a second FOC, you're forcing us to take extra troop choices (I don't usually have 4 at 2000 points), which really hurts.

Yeah, allowing a 3rd Farseer is kinda nice, but it's not worth having to take another overpriced troop choice.



Pathfinders aren't all that costly, and can be bought in small units. Their sniping ability just got a boost too


You think 20+ points for a model that fires 1 shot, has paltry armour, and the 1 shot isn't even THAT good? No, pathfinders are not worth their points.

spyguyyoda wrote:
Clthomps wrote:
Grey Templar wrote:4 Seer Councils = win



Ummmm...... no... Have you looked at the new rules for witchblades?.... Terrible.


Oh, no. What did they do to witchblades?


They didn't mess with the witchblades?! O.o

What did they do

Von Chogg

LunaHound wrote:Eldrad was responsible for 911 *disclaimer, because Eldrad is known to be a dick, making dick moves that takes eons to fruit.

tremere47 wrote:
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Insect-Infested Nurgle Chaos Lord





Oregon, USA

Von Chogg wrote:
Ascalam wrote:
Grakmar wrote:
Sir_Prometheus wrote:Here's the thing, you should LIKE the addition of new force org charts, as this helps older codexes more. The new codexes are usually pretty balanced between different FOC slots, and have good troops, so they don't have nearly the same problems fitting what they want in. Old codexes like Tau, Tyranids and Eldar though are usually badly stressed aroudn the Elite and Heavy choices, and have hard decisions to make on what they can take.

So a second detachment really helps the old, second tier codexes. Let's face it, GK can already take 6 psyflemen if they want, or make purifiers, paladins and henchmen troops. They don't care.

I don't think that's true for Eldar.

Our biggest weakness is our complete lack of any decent troop choice. And, a troop choice isn't cheap for Eldar.

So, by forcing us to take a second FOC, you're forcing us to take extra troop choices (I don't usually have 4 at 2000 points), which really hurts.

Yeah, allowing a 3rd Farseer is kinda nice, but it's not worth having to take another overpriced troop choice.



Pathfinders aren't all that costly, and can be bought in small units. Their sniping ability just got a boost too


You think 20+ points for a model that fires 1 shot, has paltry armour, and the 1 shot isn't even THAT good? No, pathfinders are not worth their points.

spyguyyoda wrote:
Clthomps wrote:
Grey Templar wrote:4 Seer Councils = win



Ummmm...... no... Have you looked at the new rules for witchblades?.... Terrible.


Oh, no. What did they do to witchblades?


They didn't mess with the witchblades?! O.o

What did they do

Von Chogg




When that model can pick its target in a unit on a roll of 6 and is AP 1 on a roll of 6, yes i consider that points well spent, especially if you plonk them in a nice bastion or similar and snipe squad sarges and so forth from miles away.

If you don't like them, fine, but they are anything but useless.

As to the witchblade thing- there you have a totally legitimate right to complain.

The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
 
   
Made in us
Longtime Dakkanaut





1975 will be the new point cost system


6+ = 6/36 | Reroll 1s = 7/36 | Reroll Misses = 11/36 ||||||| 5+ = 12/36 | Reroll 1s 14/36 | Reroll Misses = 20/36 ||||||| 4+ = 18/36 | Reroll 1s 21/36 | Reroll Misses = 27/36
3+ = 24/36 | Reroll 1s 28/36 | Reroll Misses = 32/36 ||||||| 2+ = 30/36 | Reroll 1s 35/36 ||||||| Highest of 2d6 = 4.47
 
   
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Resolute Ultramarine Honor Guard






Peoria IL

Talamare wrote:1975 will be the new point cost system


Excellent year too!

DO:70S++G++M+B++I+Pw40k93/f#++D++++A++++/eWD-R++++T(D)DM+
Note: Records since 2010, lists kept current (W-D-L) Blue DP Crusade 126-11-6 Biel-Tan Aspect Waves 2-0-2 Looted Green Horde smash your face in 32-7-8 Broadside/Shield Drone/Kroot blitz goodness 23-3-4 Grey Hunters galore 17-5-5 Khan Bikes Win 63-1-1 Tanith with Pardus Armor 11-0-0 Crimson Tide 59-4-0 Green/Raven/Deathwing 18-0-0 Jumping GK force with Inq. 4-0-0 BTemplars w LRs 7-1-2 IH Legion with Automata 8-0-0 RG Legion w Adepticon medal 6-0-0 Primaris and Little Buddies 7-0-0

QM Templates here, HH army builder app for both v1 and v2
One Page 40k Ruleset for Game Beginners 
   
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Richmond, VA

1850 seems to remain constant.

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The Warp

2K-2500. The new foc slot and allies will bring a points shift so gw can sell more models. It goes along with their "make whats good last edition suck so people will have to fix their now subpar armies to buy new product (flyers)" strategy.
   
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Blood-Drenched Death Company Marine






2k will be good for nids - 2 hq, 4 troops and SIX elites!
   
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6 Elite Tau

Because I want 6 Battlesuit Teams...

Time to buy more Battlesuits

This message was edited 1 time. Last update was at 2012/06/29 23:51:31



6+ = 6/36 | Reroll 1s = 7/36 | Reroll Misses = 11/36 ||||||| 5+ = 12/36 | Reroll 1s 14/36 | Reroll Misses = 20/36 ||||||| 4+ = 18/36 | Reroll 1s 21/36 | Reroll Misses = 27/36
3+ = 24/36 | Reroll 1s 28/36 | Reroll Misses = 32/36 ||||||| 2+ = 30/36 | Reroll 1s 35/36 ||||||| Highest of 2d6 = 4.47
 
   
Made in us
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The Warp

6 elite? Fast attack get an extra 3 slots too? If so I'd totally run 6- 12 vendettas. That would please me now that chimeras are a point sink with the hull points rules.
   
Made in au
[MOD]
Making Stuff






Under the couch

michaelcycle wrote:2K-2500. The new foc slot and allies will bring a points shift so gw can sell more models. It goes along with their "make whats good last edition suck so people will have to fix their now subpar armies to buy new product (flyers)" strategy.

Given that GW don't run their own events any more, why would their sales goals have any effect on tournament points limits?

 
   
 
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