Switch Theme:

Fun with psychic powers! (combos you've discovered thus far....)  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Rotting Sorcerer of Nurgle






Jacksonville, NC

Howdy all,

So by now everyones had the book/cards for close to a day. What kind of fun psychic combos (rolls pending, of course) have you come up with? So far I only have a couple:

Mephiston - Life Leech, endurance, Precognition - Ok, so we have a guy who regens wounds on a 5+... has FnP.... relentless (doesn't matter much for him), rerolls hits/wounds/saves, and can regen up to 2 wounds in the shooting phase (possibly rerolling his hits/wounds!). Not to mention a psychic hood, 2+ save, and T6/5 wounds.... he'll be stupidly hard to put down by anything other than the Swarmlord himself!

Mephiston - Iron Arm, forewarning, misfortune - EW mephiston: check. Possibly Str 9/T9, check. Opponents reroll successful invuns, check. Oh, did I mention he has a 4++?

Broodlord - Invisibility, Endurance - Possible FnP Stealers, or make them beat stuff up by having opponents at WS1.... ouch!

Any psyker - Objuration Mechanicum - AWESOME power if your running a flier heavy army... can take the fear out of Longfang packs and things; Oh, you hit my flier? REROLL! I can see this being a staple ally power for things like Necron Scythespammers

Tervigon - Iron Arm, Telekine Dome - The ability to give anything a 5+ cover save that deflects shots is great for those gaunt screens. And if you think you MAY encounter something that can assault you; iron arm will keep your tervi happy and alive!

What combos have you discovered?


Check out my P&M Blog!
Check out my YouTube channel, Heretic Wargaming USA: https://www.youtube.com/channel/UCLiPUI3zwSxPiHzWjFQKcNA
Latest Tourney results:
1st Place Special Mission tourney 12/15/18 (Battlereps)
2nd Place ITC tourney 08/20/18 ( Battlerep)
3rd Place ITC Tourney 06/08/18(Battlereps
   
Made in us
Rotting Sorcerer of Nurgle






Jacksonville, NC

Common, I can't be the only one tinkering with the new powers

Check out my P&M Blog!
Check out my YouTube channel, Heretic Wargaming USA: https://www.youtube.com/channel/UCLiPUI3zwSxPiHzWjFQKcNA
Latest Tourney results:
1st Place Special Mission tourney 12/15/18 (Battlereps)
2nd Place ITC tourney 08/20/18 ( Battlerep)
3rd Place ITC Tourney 06/08/18(Battlereps
   
Made in is
Dakka Veteran






You won't be able to pick them though? You pick a char as far as I remember and then get them randomly assigned?


 
   
Made in us
Veteran Inquisitorial Tyranid Xenokiller





Perfect Timing w/ GK Psykers. S10 AP1 Large Blast no covers save. Cast by a Inquisitor with a Psyocculum for BS10 vs Psykers. This is my psyker hunting unit.

Inquisitor Jex wrote:
Yeah, telling people how this and that is 'garbage' and they should just throw their minis into the trash as they're not as efficient as XYZ.

 Peregrine wrote:
So the solution is to lie and pretend that certain options are effective so people will feel better?
 
   
Made in us
Rotting Sorcerer of Nurgle






Jacksonville, NC

Stoffer wrote:You won't be able to pick them though? You pick a char as far as I remember and then get them randomly assigned?


Even if they are random, there are still "good" combos to look out for. If you've rwad through the powers, some are better for certain units over others


Automatically Appended Next Post:
Coyote81 wrote:Perfect Timing w/ GK Psykers. S10 AP1 Large Blast no covers save. Cast by a Inquisitor with a Psyocculum for BS10 vs Psykers. This is my psyker hunting unit.


Vortex of doom.

And that's a nasty combo, especially with the new blast rules

This message was edited 1 time. Last update was at 2012/07/02 12:13:57


Check out my P&M Blog!
Check out my YouTube channel, Heretic Wargaming USA: https://www.youtube.com/channel/UCLiPUI3zwSxPiHzWjFQKcNA
Latest Tourney results:
1st Place Special Mission tourney 12/15/18 (Battlereps)
2nd Place ITC tourney 08/20/18 ( Battlerep)
3rd Place ITC Tourney 06/08/18(Battlereps
   
Made in fr
Graham McNeil




pep lec'h ha neplec'h

Imperial Guard: Weaken Resolve with the Psyker Battle Squad and then Shriek with the Primaris Psyker. Goodbye scary deathstar unit!
   
Made in us
Rotting Sorcerer of Nurgle






Jacksonville, NC

tuebor wrote:Imperial Guard: Weaken Resolve with the Psyker Battle Squad and then Shriek with the Primaris Psyker. Goodbye scary deathstar unit!


Makes many people cry

Check out my P&M Blog!
Check out my YouTube channel, Heretic Wargaming USA: https://www.youtube.com/channel/UCLiPUI3zwSxPiHzWjFQKcNA
Latest Tourney results:
1st Place Special Mission tourney 12/15/18 (Battlereps)
2nd Place ITC tourney 08/20/18 ( Battlerep)
3rd Place ITC Tourney 06/08/18(Battlereps
   
Made in gb
Regular Dakkanaut





Could someone please help me find the table that says which of the new Psychic Disciplines is available to which armies? The rulebook suggests this is to be found in each codex, but of course there are no codices written after the new rulebook. Is there a table in the rulebook (I can't find it)?
   
Made in us
Rotting Sorcerer of Nurgle






Jacksonville, NC

I don't have my rulebook on me, but there's an insert in the psychic card deck. I'm pretty sure the charts in the book as well...

Check out my P&M Blog!
Check out my YouTube channel, Heretic Wargaming USA: https://www.youtube.com/channel/UCLiPUI3zwSxPiHzWjFQKcNA
Latest Tourney results:
1st Place Special Mission tourney 12/15/18 (Battlereps)
2nd Place ITC tourney 08/20/18 ( Battlerep)
3rd Place ITC Tourney 06/08/18(Battlereps
   
Made in gb
Longtime Dakkanaut





IIRC PBS can no longer use soulstorm from inside a Chimera so those T3 5+ guys are going to have to be standing in the open to use Weaken Resolve. Don't expect them to get more than one spell off

Unnessesarily extravegant word of the week award goes to jcress410 for this:

jcress wrote:Seem super off topic to complain about epistemology on a thread about tactics.
 
   
Made in us
Regular Dakkanaut




Testify wrote:IIRC PBS can no longer use soulstorm from inside a Chimera so those T3 5+ guys are going to have to be standing in the open to use Weaken Resolve. Don't expect them to get more than one spell off


On the flip side, only one Sanctioned Psyker needs LoS to use Weaken Resolve, so you can hide the rest of the unit out of LoS, ensuring that only one dude dies to return fire.

I'm liking pretty much everything Telepathy + PBS related, as there really isn't a bum power in that discipline when things are potentially LD 2.
   
Made in us
Stone Bonkers Fabricator General





Beijing, China

KestrelM1 wrote:
Testify wrote:IIRC PBS can no longer use soulstorm from inside a Chimera so those T3 5+ guys are going to have to be standing in the open to use Weaken Resolve. Don't expect them to get more than one spell off


On the flip side, only one Sanctioned Psyker needs LoS to use Weaken Resolve, so you can hide the rest of the unit out of LoS, ensuring that only one dude dies to return fire.

I'm liking pretty much everything Telepathy + PBS related, as there really isn't a bum power in that discipline when things are potentially LD 2.


awesome

Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++  
   
Made in us
Rotting Sorcerer of Nurgle






Jacksonville, NC

KestrelM1 wrote:
Testify wrote:IIRC PBS can no longer use soulstorm from inside a Chimera so those T3 5+ guys are going to have to be standing in the open to use Weaken Resolve. Don't expect them to get more than one spell off


On the flip side, only one Sanctioned Psyker needs LoS to use Weaken Resolve, so you can hide the rest of the unit out of LoS, ensuring that only one dude dies to return fire.

I'm liking pretty much everything Telepathy + PBS related, as there really isn't a bum power in that discipline when things are potentially LD 2.


Egads... this is genius! Kinda want a detachment for my Blood Angels now... Psyker + PBS, a vet squad in vendetta... mmmm

Check out my P&M Blog!
Check out my YouTube channel, Heretic Wargaming USA: https://www.youtube.com/channel/UCLiPUI3zwSxPiHzWjFQKcNA
Latest Tourney results:
1st Place Special Mission tourney 12/15/18 (Battlereps)
2nd Place ITC tourney 08/20/18 ( Battlerep)
3rd Place ITC Tourney 06/08/18(Battlereps
   
Made in us
Furious Fire Dragon






Take 2 Farseers. One with the normal codex powers (doom, guide, fortune) and then another farseer with divination pool. Try to roll for for misfortune. Guide a shooty unit, doom and misfortune the target. Re-roll to hit, re-roll to wound, and target is forced to re-roll successful armour saves. Absolutely deadly. Use with any mass fire strength 6 unit (war walkers or warp spiders) or bladestorming Dire avengers.

6th edition Eldar/Dark Eldar stats total- W:14 L:3 T:2
V.S. -5/1/1 -1/0/0 -0/1/0 - 0/1/0 -1/0/0 -2/0/1 4/0/0 1/0/0
PLEASE click my Dragons to feed them :-)
 
   
Made in us
Haemonculi Flesh Apprentice






KestrelM1 wrote:
Testify wrote:IIRC PBS can no longer use soulstorm from inside a Chimera so those T3 5+ guys are going to have to be standing in the open to use Weaken Resolve. Don't expect them to get more than one spell off


On the flip side, only one Sanctioned Psyker needs LoS to use Weaken Resolve, so you can hide the rest of the unit out of LoS, ensuring that only one dude dies to return fire.

I'm liking pretty much everything Telepathy + PBS related, as there really isn't a bum power in that discipline when things are potentially LD 2.


That only works if they focus fire, your squad will have a nasty cover save though.

   
Made in gb
Regular Dakkanaut




I definitely think Mephiston might be one of the best units to give up his standard powers. Divination seems awesome for him almost every power is useful.

Foreboding and Perfect timing you can always hand in for Precience which is like a better version of unleash rage since it works for all attacks so at the start of the game he can just cast it on a heavy weapons unit and later hand it out to himself or a nearby squad in combat.

Forewarning is godlike for mephy, +4 invul on a T6 char.
Misfortune is also great, its borderline instant win vs fateweaver armies as long as you have even reasonable ranged firepower to bring to bear once you strip his reroll.
Precognition is the best of all, rerolls on everything - with 3 powers its slightly better than a 50% chance youll get this every game.
Scriers gaze is good for BA as will to get DoA squads on the table turn 2 99% of the time.

Yeah you lose the jump pack but the powers might make up for it overall.

This message was edited 1 time. Last update was at 2012/07/03 00:33:20


 
   
Made in us
Rotting Sorcerer of Nurgle






Jacksonville, NC

azala wrote:I definitely think Mephiston might be one of the best units to give up his standard powers. Divination seems awesome for him almost every power is useful.

Foreboding and Perfect timing you can always hand in for Precience which is like a better version of unleash rage since it works for all attacks so at the start of the game he can just cast it on a heavy weapons unit and later hand it out to himself or a nearby squad in combat.

Forewarning is godlike for mephy, +4 invul on a T6 char.
Misfortune is also great, its borderline instant win vs fateweaver armies as long as you have even reasonable ranged firepower to bring to bear once you strip his reroll.
Precognition is the best of all, rerolls on everything - with 3 powers its slightly better than a 50% chance youll get this every game.
Scriers gaze is good for BA as will to get DoA squads on the table turn 2 99% of the time.

Yeah you lose the jump pack but the powers might make up for it overall.


My thoughts exactly. Mephy lost a lot of his beatyness going to AP3. He can still beat MEQ's in the face super well just being himself, so whats the point of str 10 then? Unless your facing down lots of TWC or Grotesques, not much. Even then, you can ID things using his force weapon.

Check out my P&M Blog!
Check out my YouTube channel, Heretic Wargaming USA: https://www.youtube.com/channel/UCLiPUI3zwSxPiHzWjFQKcNA
Latest Tourney results:
1st Place Special Mission tourney 12/15/18 (Battlereps)
2nd Place ITC tourney 08/20/18 ( Battlerep)
3rd Place ITC Tourney 06/08/18(Battlereps
   
Made in us
Tunneling Trygon





The House that Peterbilt

I dunno about combo but it was fun to use puppet master on enemy vehicles and have them shoot their buddies in rear armor. Might be even more fun vs vendetta and hydra spam armies or necron flyers of doom armies.

Also Mephiston is kinda gimped by the FAQ isn't he? It says he only gets to generate two powers not three. I see your combos have him with 3 powers so curious if that was stated in the psychic deck?

snoogums: "Just because something is not relavant doesn't mean it goes away completely."

Iorek: "Snoogums, you're right. Your arguments are irrelevant, and they sure as heck aren't going away." 
   
Made in us
Stone Bonkers Fabricator General





Beijing, China

winterman wrote:I dunno about combo but it was fun to use puppet master on enemy vehicles and have them shoot their buddies in rear armor. Might be even more fun vs vendetta and hydra spam armies or necron flyers of doom armies.


Puppet Master is awesome. I used it on a doom scythe the other day and killed half a necron army.

Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++  
   
Made in us
Khorne Rhino Driver with Destroyer





Red Corsair wrote:
KestrelM1 wrote:
Testify wrote:IIRC PBS can no longer use soulstorm from inside a Chimera so those T3 5+ guys are going to have to be standing in the open to use Weaken Resolve. Don't expect them to get more than one spell off


On the flip side, only one Sanctioned Psyker needs LoS to use Weaken Resolve, so you can hide the rest of the unit out of LoS, ensuring that only one dude dies to return fire.

I'm liking pretty much everything Telepathy + PBS related, as there really isn't a bum power in that discipline when things are potentially LD 2.


That only works if they focus fire, your squad will have a nasty cover save though.


Nope, new casualty rules make it so only the Sanctioned Psyker that the enemy can see can be removed. The focus fire applies mainly to when different parts of the squad would have different cover saves.

"If a man dedicates his life to good deeds and the welfare of others, he will die unthanked and unremembered. If he exercises his genius bringing misery and death to billions, his name will echo through the millenia for a hundered lifetimes. Infamy is always more preferable to ignominy."

-Fabius Bile at the Desecration of Kanzuz IX
 
   
Made in us
Regular Dakkanaut




Zid wrote:
Broodlord - Invisibility, Endurance - Possible FnP Stealers, or make them beat stuff up by having opponents at WS1.... ouch!

Any psyker - Objuration Mechanicum - AWESOME power if your running a flier heavy army... can take the fear out of Longfang packs and things; Oh, you hit my flier? REROLL! I can see this being a staple ally power for things like Necron Scythespammers



Just want to point out that Broodlords can't take Invisibility as it's a Warp Charge 2 power and the only ML2 Psyker in the Tyranid codex is the Swarmlord. Your best bet with a Broodlord are OM, TK Dome, and the various Bio buffs.
   
Made in us
Rotting Sorcerer of Nurgle






Jacksonville, NC

RogueRegault wrote:
Zid wrote:
Broodlord - Invisibility, Endurance - Possible FnP Stealers, or make them beat stuff up by having opponents at WS1.... ouch!

Any psyker - Objuration Mechanicum - AWESOME power if your running a flier heavy army... can take the fear out of Longfang packs and things; Oh, you hit my flier? REROLL! I can see this being a staple ally power for things like Necron Scythespammers



Just want to point out that Broodlords can't take Invisibility as it's a Warp Charge 2 power and the only ML2 Psyker in the Tyranid codex is the Swarmlord. Your best bet with a Broodlord are OM, TK Dome, and the various Bio buffs.


That really stinks, but makes sense I suppose. Would be pretty damn brutal....

Check out my P&M Blog!
Check out my YouTube channel, Heretic Wargaming USA: https://www.youtube.com/channel/UCLiPUI3zwSxPiHzWjFQKcNA
Latest Tourney results:
1st Place Special Mission tourney 12/15/18 (Battlereps)
2nd Place ITC tourney 08/20/18 ( Battlerep)
3rd Place ITC Tourney 06/08/18(Battlereps
   
 
Forum Index » 40K General Discussion
Go to: