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2K BA Dreadnought Drop Pod Army for 6th Ed - How to spend the last 445 points?  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
[DCM]
Dankhold Troggoth






Shadeglass Maze

The only army that can do null deployment without auto-losing in 6th ed is a drop pod army, due to the "drop pod assault" rule that causes half the pods to come in turn 1. Any army with no models on the board at the end of a game turn will auto-lose! So luckily, due to drop pod assault bringing them in turn 1, I can still forge ahead with finishing the army I have assembled/painted half of, posted here 6 months ago.

I have a baseline of 1555 points that I cannot drop below (because this is what's required to field 8 dreadnoughts):

Librarian - 100

10 Death Company in Drop Pod - 235
Death Company Dreadnought in Drop Pod - 160
Death Company Dreadnought in Drop Pod - 160

Furioso Dreadnought in Drop Pod - 160
Furioso Dreadnought in Drop Pod - 160
Furioso Dreadnought in Drop Pod - 160

Dreadnought w/ MM & Fist in Drop Pod - 140
Dreadnought w/ MM & Fist in Drop Pod - 140
Dreadnought w/ MM & Fist in Drop Pod - 140

Total so far - 1555

However, with only infantry models being allowed to control or even to CONTEST objectives in most scenarios in 6th ed, I will need to spend the remaining points on infantry as much as possible, preferably troops. I've considered allies (tau/IG/SOB) but think the best thing to do would just be to take more BA troops. So for the last 445 points, I would add:

Reclusiarch instead of Librarian (+30) - Cannot deploy with death company but would try to link up with them later, fits the theme
10 x Assault Marines w/ 2 Flamers in Drop Pod (+200)
8 x Assault Marines w/ 1 Flamer in Drop Pod (+159)
2 Power Weapons and 1 Power Fist to Death Company (+55)
Total (+444)

A small consideration would be to take 3 assault squads instead of 2, by making them smaller. A larger consideration is whether I should go in a different direction for spending those points (such as allies?).

How can I get the most effective troops to mesh with my dreadnought drop pod list? More efficient configurations of assault squads to spend the remaining points (including upgrades, as I should probably fit in a locator beacon or two) or alternate ally suggestions, are both very welcome. However, please only suggest how to spend the last 445 points, as I need to keep the first 1555 intact to keep the dreadnought theme!
   
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FAQ owned me

This message was edited 1 time. Last update was at 2012/07/02 01:16:32


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Made in dk
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I might correct you AgeOfEgos - Vulkan will only benefit his allied contigent, ie units from C:SM, not C:BA. ANY cross benefits has been fixed in the FAQ/Errata. Even rites of battle.

Edit. Note how the OP army list has no scoring unit at all. Death Company does not score, and vehicles do not score either? Might be essential to pull some 'real' troops in there

This message was edited 1 time. Last update was at 2012/07/01 16:53:21


 
   
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lycia wrote:I might correct you AgeOfEgos - Vulkan will only benefit his allied contigent, ie units from C:SM, not C:BA. ANY cross benefits has been fixed in the FAQ/Errata. Even rites of battle.

Edit. Note how the OP army list has no scoring unit at all. Death Company does not score, and vehicles do not score either? Might be essential to pull some 'real' troops in there



Doh, you are quite right! Nice catch!
Will need to edit my original.

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Made in us
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Dankhold Troggoth






Shadeglass Maze

AoE- Wow, that would've been crazy

My dilemma with adding allies, is as soon as I put in a second HQ, one of them is going to have to start on the board, since it's not mandatory that they start in reserves (and thus count against the limit of half the non-mandatory-reserve units, rounding down, must start on the board... even characters).

Been considering just stashing that second HQ and taking some outflanking troops- penal guard or kroot (but then a fire warrior squad would be required, as well as a crisis suit HQ, which is hard to hide).

---------------------------

lycia- I really appreciate this being your first post thanks for the feedback! And you're right, most of my remaining points, or really as many as I can fit, will need to go into troops.

I'm considering this if I just stick with BA:

-7 Assault Marines w/ 1 flamer in Drop Pod - 141
-7 Assault Marines w/ 1 flamer in Drop Pod - 141
-6 Assault Marines w/ 1 flamer in Drop Pod - 123 (Librarian goes here)
-Add 2 power weapons to Death Company - 30
-Add 1 locator Beacon - 10
Total - 445

This message was edited 1 time. Last update was at 2012/07/01 21:51:00


 
   
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I only think you should think about getting space marine allies, so they too can start in drop pods. Can't tell you which ones, as BA assult marines are already fairly okey?

I don't know how you will deal with flyers. your only ranged weapons seemed to be short multimeltas. Now, I didn't read the new rules, but are there still range-penality when shooting up? Even if there aren't, then only hitting on a 6' and already short range, will probably make flyers roam the battlefield completely unharmed and sink dreadnoughts each turn.

I think a full dreadnought army would have been more viable in 5th, I think you will need to take an allied contigent of another codex and fix yourself a contemptor blood angel with lucious drop pod to assult when it lands, and a mortis contemptor (allied contigent as BA can't have it) as heavy support. It has AA sockets with 2x TL lascannons and a cyclone missile launcher 4x AA shots with 2 of them being twinlinked. On top of this, it has a long range.

- Actually, another marine army with 2-3 mortis as heavy support, 3 elite contemptor, chaplain, ironclad, normal, venerable dread,.. pick one.. and with a BA librarian dreadnought (allied to the other SM army), some standard troops (could be terminators from space wolves, dark angels, ... to fit a 1st company theme) ...I think it would stand a better chance, dealing with flyers, heavy infantry, elite infantry, soft tanks and hard tanks.
   
Made in us
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Dankhold Troggoth






Shadeglass Maze

Flyers may be a problem- I may need to add AA from fortifications to deal with it. Could also give my heavy support dreads TL-autocannons instead of the base multimeltas, to have a better chance to hit (more shots and rerollable due to twin-linked).

Allies only give 1 extra slot for most things, and 2 troops, along with a mandatory HQ (so one HQ would be forced to deploy on the board). Will think over what SM could be the best fit, if any can top BA's own troops, as you say.

Thanks for the thoughts
   
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Jacksonville, NC

RiTides wrote:Flyers may be a problem- I may need to add AA from fortifications to deal with it. Could also give my heavy support dreads TL-autocannons instead of the base multimeltas, to have a better chance to hit (more shots and rerollable due to twin-linked).

Allies only give 1 extra slot for most things, and 2 troops, along with a mandatory HQ (so one HQ would be forced to deploy on the board). Will think over what SM could be the best fit, if any can top BA's own troops, as you say.

Thanks for the thoughts


Get a couple stormravens to deal with fliers and drop some dread doom!

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Dankhold Troggoth






Shadeglass Maze

Zid wrote:Get a couple stormravens to deal with fliers and drop some dread doom!

That wouldn't fit the "what do I do with the last 445 points" stipulation, though (i.e. I really want to work with the 8 dreadnoughts)
   
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Master of the Forge

Scout Snipers

Dread (count as elite)
--drop pod

Dread (count as heavy)
--drop pod

455


That gives you 10 Dreads...hahaha

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Made in us
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Dankhold Troggoth






Shadeglass Maze

Whoa, I didn't realize Master of the Forge lets you take dreadnoughts as heavy choices! Thank you, so much to play around with now .

Unfortunately, this would put me 10 points over, so I need to consider what to drop if I do it (probably the drop pods from all the heavy support dreadnoughts, that way I can squeeze in another troop squad, too).

Thanks
   
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Unless memory fails you can only have a Death Company Dreadnaught for every 10 Death Company in your army?

4000
WIP  
   
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Dankhold Troggoth






Shadeglass Maze

It is 1 DC dread for every 5 DC

AoE- Master of the Forge, Scouts, and 2 Ironclad Dreads (no pods) makes it 445 even! Going to pick up the SM codex today to look at possibilities. Would probably drop the heavy support pods to add in another troop, as well.
   
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Having some anti air, and giving the scouts a 3+ cover save while shooting the AA gun while controliing an objective in your home court is not a bad idea.

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Made in us
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Dankhold Troggoth






Shadeglass Maze

Here's my best shot at a 9 dreadnought drop pod list! 6 coming down first turn, 5 of which are front armor 13 and the 6th would be the DC dread.

Librarian - 100

9 Assault Marines in Drop Pod - 172
5 Death Company in Drop Pod - 135
Death Company Dreadnought w/ Talons in Drop Pod - 160

Furioso Dreadnought w/ Talons in Drop Pod - 160
Furioso Dreadnought w/ Talons in Drop Pod - 160
Furioso Dreadnought w/ Talons in Drop Pod - 160

Dreadnought w/ MM & Fist, Searchlight in Drop Pod - 141
Dreadnought w/ MM & Fist, Searchlight in Drop Pod - 141
Dreadnought w/ MM & Fist, Searchlight in Drop Pod - 141

Allies:

Master of the Forge - 100
5 Scouts w/ Sniper Rifles and Camo Cloaks - 90
Ironclad Dreadnought w/ Hammer & Fist in Drop Pod - 170
Ironclad Dreadnought w/ Hammer & Fist in Drop Pod - 170

Total - 2000

I was torn between maxing out the scouts or the assault marines (to combat squad) end ended up doing neither! Dropping a marine let me give the scouts camo cloaks, and fit the librarian in with the marines.

Obviously, it's stretched to the bone, but facing 2 Ironclads, 3 Furiosos, and a DC dread on the first turn would be pretty scary . Lots of AV 13 to glance...

Given that the Ironclads come with fists, I thought all the Furiosos would have talons... especially since there will likely be so much infantry in this edition.

Master of the Forge will bolster a terrain piece for the scouts to hide in and hopefully get a 2+ save. They changed the wording in the BA FAQ to make this ambiguous to any terrain (instead of just ruins), and seemed to try to do the same to the SM one, although not as clearly unfortunately! And it's the exact same wording in both originals.

Thoughts welcome

This message was edited 3 times. Last update was at 2012/07/03 14:40:51


 
   
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I was trying to adapt the same sort of list from 5th. Looks like it could be fun. Hope you don't play scarbs though. :0
   
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GW Public Relations Manager (Privateer Press Mole)







Looks like fun! Just a couple of quick things to remember;

If your Dreads get immobilized they hit rear armor
You get your Wrath hit when you go in combat
You get cover if 25% of your model is blocked---easy to do with a Dread---so if running in groups, alternate smoke or hug a pod for an easy cover save
Grenades hit you easier
People can fall back out of combat if they can't hurt you


That's a lot of armor coming at them

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Made in us
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Dankhold Troggoth






Shadeglass Maze

Thanks for the tips

I might also drop a marine and the searchlights to add in a power weapon and flamer.

By "wrath hit" do you mean hammer of wrath? I'd heard dreadnoughts might get it, but didn't see it written anywhere... or are you referring to something else?
   
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RiTides wrote:Thanks for the tips

I might also drop a marine and the searchlights to add in a power weapon and flamer.

By "wrath hit" do you mean hammer of wrath? I'd heard dreadnoughts might get it, but didn't see it written anywhere... or are you referring to something else?


Doh, yeah I was thinking of Monstrous Creatures--no wrath!

Searchlights are super worth it now--you shoot with a rhino/whatever, completely rid the unit of the Night Fight rule.

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Made in us
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Dankhold Troggoth






Shadeglass Maze

Got it, wasn't sure if I just kept missing it . Thanks for all the help! I'll post pics of this once it's done (will be running it in the Nova Open this year).

And just for kicks (and to store for me to find later ) here's the list at 2500, fitting in the 10th dreadnought (I have 10 of the models I'm using for it):

Spoiler:
Librarian - 100

5 Assault Marines w/ 1 Flamer in Drop Pod - 105
10 Assault Marines w/ 2 Flamers in Drop Pod - 200
10 Death Company w/ 2 PWs in Drop Pod - 265
Death Company Dreadnought w/ Talons in Drop Pod - 160
Death Company Dreadnought w/ Talons in Drop Pod - 160

Furioso Dreadnought w/ Talons in Drop Pod - 160
Furioso Dreadnought w/ Talons in Drop Pod - 160
Furioso Dreadnought w/ Talons in Drop Pod - 160

Dreadnought w/ MM & Fist in Drop Pod - 140
Dreadnought w/ MM & Fist in Drop Pod - 140
Dreadnought w/ MM & Fist in Drop Pod - 140

Allies:

Master of the Forge - 100
10 Scouts w/ Sniper Rifles and Camo Cloaks - 170
Ironclad Dreadnought w/ Hammer & Fist in Drop Pod - 170
Ironclad Dreadnought w/ Hammer & Fist in Drop Pod - 170

Total - 2500

I'd consider dropping a marine to put the librarian in the larger pod, and add a power weapon and the searchlights back in. That'd also force me to drop 1 of the flamers, so would upgrade the small squad to a meltagun.

Alternatively, I could keep the sniper scouts at 5-strong instead of 10, and use those points to make both assault squads 9-man with PW and flamer.


This message was edited 3 times. Last update was at 2012/07/04 16:40:38


 
   
 
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