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![[Post New]](/s/i/i.gif) 2012/07/06 16:07:14
Subject: Forgeworld 6th Edition Updates
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Fireknife Shas'el
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Hi all,
Couldn't see this anywhere else, but Forgeworld have posted up two interim updates to summarise how 6th edition affects their Apocalypse units and a summary of the unit statistics:
http://www.forgeworld.co.uk/Downloads/Product/PDF/v/vehicle6thupdates.pdf
http://www.forgeworld.co.uk/Downloads/Product/PDF/a/apoc6thupdate.pdf
Automatically Appended Next Post: Oh, also rules for the Spartan:
http://www.forgeworld.co.uk/Downloads/Product/PDF/s/Spartan.pdf
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This message was edited 1 time. Last update was at 2012/07/06 16:08:44
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![[Post New]](/s/i/i.gif) 2012/07/06 16:17:02
Subject: Forgeworld 6th Edition Updates
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Hacking Interventor
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Interesting, it gives the interceptor rule to the emplacement version of the hydra.
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![[Post New]](/s/i/i.gif) 2012/07/06 16:24:11
Subject: Forgeworld 6th Edition Updates
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Screaming Shining Spear
Central Coast, California USA
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Awesome, thanks for posting that.
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THE FUN HAS BEEN DOUBLED!!! |
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![[Post New]](/s/i/i.gif) 2012/07/06 16:39:13
Subject: Re:Forgeworld 6th Edition Updates
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Fixture of Dakka
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Nothing new in regards to the allies rules ie specifically apendixes for the Imperial Armour army lists? It'd be nice to get a line out of them about whether the new lists count as their parent lists regarding allies (ie do Traitor Guard count as Guard for allies rules?). =/
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![[Post New]](/s/i/i.gif) 2012/07/06 16:40:12
Subject: Forgeworld 6th Edition Updates
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Rampaging Reaver Titan Princeps
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On the spartan - sponsons may be upgraded to laser destroyers for free. Nice!
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![[Post New]](/s/i/i.gif) 2012/07/06 16:43:34
Subject: Forgeworld 6th Edition Updates
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Using Object Source Lighting
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Thanks for the ref, and nice to see, but FW's special characters and mini-codexes need it, too... Poor Huron can ignore saves up to 3+ and force re-rolls invulnerable saves, but has nothing to do about the termies he traditionally fights (for instance)
Also, a little surprised Assault Rams are Flyers instead of Skimmers-- always seemed like they were very low flyers, to me.
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![[Post New]](/s/i/i.gif) 2012/07/06 16:50:53
Subject: Re:Forgeworld 6th Edition Updates
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Fixture of Dakka
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Assault Rams are used in space combat....why wouldn't they be flyers? In Salvation's Reach one breaks through the outer skin of a space station (one of the heaviest defended in the region), and a lot of interior walls too, at a level that required the guard to make ladders to reach the holes that were made. =P
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![[Post New]](/s/i/i.gif) 2012/07/06 16:56:20
Subject: Forgeworld 6th Edition Updates
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Using Object Source Lighting
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"Salvation's Reach"? That a novel?
Either way, the fluff made them sound like their two modes were:
boarding vessels (space combat)
low flying craft, closer to a Falcon than a Vendetta in maneuverability/height (ground combat)
Not complaining, just surprised b/c it defied my (possibly misinformed) expectation.
Though I am complaining about the lack of errata on FW army lists/characters...
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![[Post New]](/s/i/i.gif) 2012/07/06 16:58:08
Subject: Forgeworld 6th Edition Updates
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Daemonic Dreadnought
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1 Strcture Point = 3 Hull Points
Super heavies roll on the normal 6th Ed damage table, with Explodes just countign as a lost Structure point. When it looses its last Structure point, it then rolls onthe Catastrophic Damage Table....
Not exactly a nerf, but it lookslike Chain reaction has gone, so no ore single shots killing a Super Heavy!
And Entropic striek has finally been FAQd!! ARGH!!! And Psyker powers that dont have a strength value dont affect Super heavies....does that mean Anrakyrs Mind in the Machine can't be used on Super Heavies? DOH!
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This message was edited 1 time. Last update was at 2012/07/06 17:00:29
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![[Post New]](/s/i/i.gif) 2012/07/06 17:00:51
Subject: Forgeworld 6th Edition Updates
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Pestilent Plague Marine with Blight Grenade
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Chaos got a bit of a boost. Lots of DaemonIC vehicles now gain the Daemon SR, giving them a 5+ invulnerable and letting them cause fear. shame the Decimator's only got 3 hull points, given the size I was hoping for 4
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This message was edited 1 time. Last update was at 2012/07/06 17:10:02
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![[Post New]](/s/i/i.gif) 2012/07/06 17:04:33
Subject: Forgeworld 6th Edition Updates
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Using Object Source Lighting
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Charax wrote:only 4 hull points, given the size I was hoping for 4
....
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![[Post New]](/s/i/i.gif) 2012/07/06 17:05:04
Subject: Re:Forgeworld 6th Edition Updates
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Fixture of Dakka
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^^ Gaunt's Ghost's latest novel by Dan Abnett. The Caestus Assault Ram was the Adeptus Astartes main assault ram for most of the period after the Horus Heresy, but has since dwindled in numbers to the point that other assault boats are used. They came in after Dread Claws were banned, and were once used in their hundreds, but now even the oldest chapters only have a half dozen at the most. They can be used in land battles, but they really aren't made for them (ie just a reason for GW to get people to buy them, they're made for ship to ship battle rules). I wouldn't say that they're as manouverable as conventional aircraft (they have enough force to just smash through things, but can move out of the way of incoming fire, ie missiles that are too strong for their shields to ignore). ...Though the one in Salvation's Reach was ruined by the end of its run, its melta cannon thing spent of shots, missing a wing and with significant hull damage. I'd say it wouldn't typically fly at the height of a Vendetta (ie low altitude in land battles, as when they actually appear on the board they're probably going in for attack runs (where its main weapon, which is meant to fire at things directly in front of it, can be used), and deploy troops (which are meant to just walk out, not drop from the thing like a Valkyrie). ^^
....Yup.
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![[Post New]](/s/i/i.gif) 2012/07/06 17:14:46
Subject: Re:Forgeworld 6th Edition Updates
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Using Object Source Lighting
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Cool, thanks for the info
Also, my concerns already assuaged:
Forgeworld newsletter wrote:Forge World 6th Edition Rules Updates
The Imperial Armour team have been hard at work over the past week, compiling a set of PDF updates that allow our full range of models to be used in games of 6th edition Warhammer 40,000.
The first of these updates, which cover Warhammer 40,000 vehicles, and Apocalypse units are available to download now from our website.
(bold my emphasis.) Glad to see they're workin' on it.
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![[Post New]](/s/i/i.gif) 2012/07/06 17:18:09
Subject: Forgeworld 6th Edition Updates
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Lead-Footed Trukkboy Driver
Los Angeles
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Spartan has 5 Hull points!
Nice!
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![[Post New]](/s/i/i.gif) 2012/07/06 17:20:42
Subject: Forgeworld 6th Edition Updates
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Daemonic Dreadnought
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Cripes! At least at £95 each i dont plan on seeing many of them.
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![[Post New]](/s/i/i.gif) 2012/07/06 17:22:17
Subject: Forgeworld 6th Edition Updates
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Calculating Commissar
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Oh, they were prompt indeed. I'm liking this.
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The supply does not get to make the demands. |
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![[Post New]](/s/i/i.gif) 2012/07/06 17:22:46
Subject: Forgeworld 6th Edition Updates
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Nurgle Chosen Marine on a Palanquin
Dumbarton, Scotland
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Hell Talon has 4HP and supersonic?
Nice.
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Karyorhexxus' Sons of the Locust: 1000pts |
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![[Post New]](/s/i/i.gif) 2012/07/06 17:51:14
Subject: Forgeworld 6th Edition Updates
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The Hive Mind
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Praxiss wrote: And Psyker powers that dont have a strength value dont affect Super heavies....does that mean Anrakyrs Mind in the Machine can't be used on Super Heavies? DOH!
MitM is not a Psyker power.
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My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
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![[Post New]](/s/i/i.gif) 2012/07/06 18:24:04
Subject: Forgeworld 6th Edition Updates
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The New Miss Macross!
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Mortis Pattern Contempter gains skyfire when standing still but not interceptor. IIRC, you need both to fire normally at ground targets. In reality, it doesn't matter except when you're immobilized as dreads can move and fire without any real penalty but it's still a wierd little oversight likely. Technically, every one of those dreads gets immobilized looking up at the sky, lol. Also, if you forget to move your dread, by RAW, shooting ground targets will be difficult.
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![[Post New]](/s/i/i.gif) 2012/07/06 18:27:54
Subject: Forgeworld 6th Edition Updates
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Lord of the Fleet
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I can see quite a few people using Hydra Platforms now.
I assume on the orks that Attak Fighta=Fighta and Half Trukk=Gun Trukk?
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![[Post New]](/s/i/i.gif) 2012/07/06 19:18:19
Subject: Re:Forgeworld 6th Edition Updates
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Battlefield Professional
Norwich, UK
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Hm, will have to see what changes made to the Death Korps.
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![[Post New]](/s/i/i.gif) 2012/07/06 20:23:56
Subject: Forgeworld 6th Edition Updates
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Calculating Commissar
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They sure made the Spartan as beefy as they possibly could without giving it structure points. The combined Hull Point / Structure Point system for superheavies is a bit clunky, but might work fine in practice. Since rolling a Boom! on a penetrating hit also forces you to roll another result, you still can get a chain reaction going.
I also like that they addressed things like Entropic Strike and Haywire weaponry. So a Baneblade is still killable, but it's going to take slightly more work than that :-)
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This message was edited 1 time. Last update was at 2012/07/06 20:29:44
The supply does not get to make the demands. |
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![[Post New]](/s/i/i.gif) 2012/07/06 20:29:06
Subject: Forgeworld 6th Edition Updates
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Foxy Wildborne
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My Storm Eagle has 4 hull points, woohoo!
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The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. |
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![[Post New]](/s/i/i.gif) 2012/07/06 20:31:10
Subject: Re:Forgeworld 6th Edition Updates
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Terrifying Wraith
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I was surprised that the Space Marine Rapier Laser Destroyer was not on the list...
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![[Post New]](/s/i/i.gif) 2012/07/06 20:39:32
Subject: Forgeworld 6th Edition Updates
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Calculating Commissar
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Isn't the Rapier an Artillery unit, though?
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The supply does not get to make the demands. |
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![[Post New]](/s/i/i.gif) 2012/07/06 20:46:12
Subject: Re:Forgeworld 6th Edition Updates
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Terrifying Wraith
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In the rule it had 11 -10 - 10 for armour value, now I realy don't know....
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![[Post New]](/s/i/i.gif) 2012/07/06 21:14:16
Subject: Forgeworld 6th Edition Updates
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Lord of the Fleet
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Wait, I just noticed the Hydra Support Platform is a vehicle, but in IA it is Artillery
Confusing! Then again aside from the DKoK guns, all the IG emplacements are crewless. Bah!
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![[Post New]](/s/i/i.gif) 2012/07/06 21:46:40
Subject: Re:Forgeworld 6th Edition Updates
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Fixture of Dakka
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Repressors aren't listed as transports.
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"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."
This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.
Freelance Ontologist
When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. |
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![[Post New]](/s/i/i.gif) 2012/07/11 14:17:09
Subject: Forgeworld 6th Edition Updates
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The New Miss Macross!
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I was just looking through the FAQ updates as well as the various units on their website, trying to find something that could upgrade my Imperial armies' anti-aircraft capabilities beyond just the quadgun fortification. I saw the gun turrets like the tarrantula and (more importantly) the Hyperios launcher and noticed that they're not in the list of updated vehicles. They're also not in the list of units in the table of contents for Aeronautica either. What gives, Forgeworld!?
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![[Post New]](/s/i/i.gif) 2012/07/12 16:04:09
Subject: Re:Forgeworld 6th Edition Updates
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Regular Dakkanaut
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removed
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This message was edited 1 time. Last update was at 2012/07/12 16:06:02
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