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![[Post New]](/s/i/i.gif) 2012/07/12 16:15:14
Subject: Forgeworld 6th Edition Updates
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[MOD]
Solahma
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![[Post New]](/s/i/i.gif) 2012/07/12 16:19:59
Subject: Forgeworld 6th Edition Updates
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Frenzied Berserker Terminator
Hatfield, PA
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kenshin620 wrote:I can see quite a few people using Hydra Platforms now.
I assume on the orks that Attak Fighta=Fighta and Half Trukk=Gun Trukk?
The attak-fighta is its own entity from the Imperial armour books and is not exactly the same as the newly released fighta in plastic. The Half trukk is the ork version of a half track.
Skriker
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CSM 6k points CSM 4k points
CSM 4.5k points CSM 3.5k points
 and Daemons 4k points each
Renegades 4k points
SM 4k points
SM 2.5k Points
3K 2.3k
EW, MW and LW British in Flames of War |
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![[Post New]](/s/i/i.gif) 2012/07/12 16:25:52
Subject: Re:Forgeworld 6th Edition Updates
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[MOD]
Decrepit Dakkanaut
Cozy cockpit of an Archer ARC-5S
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Elysian Drop Troops Armies
When using the Allies Matrix (page 113, Warhammer 40,000 rulebook), Elysian Drop Troops armies are treated as Imperial Guard armies when both selecting allies to fight alongside them and when using them as allies for another force. The exception to this rule is that they may ally with
Imperial Guard armies as Battle Brothers.
This made my day, oh yes!
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Fatum Iustum Stultorum
Fiat justitia ruat caelum
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![[Post New]](/s/i/i.gif) 2012/07/12 16:28:12
Subject: Forgeworld 6th Edition Updates
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Lord of the Fleet
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Skriker wrote:kenshin620 wrote:I can see quite a few people using Hydra Platforms now.
I assume on the orks that Attak Fighta=Fighta and Half Trukk=Gun Trukk?
The attak-fighta is its own entity from the Imperial armour books and is not exactly the same as the newly released fighta in plastic. The Half trukk is the ork version of a half track.
Skriker
What I meant was there is no such thing as the Attak Fighta currently, only the ork "Fighta" from IA of old. Though I now see the Attak Fighta is in the new plane book so I'm assuming its going to be an updated Fighta. The Half Trukk is confusing me because like the Attak Fighta, there is no unit currently called "Half Trukk". Or at least from what I can tell by looking in IA8
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![[Post New]](/s/i/i.gif) 2012/07/12 16:49:00
Subject: Forgeworld 6th Edition Updates
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Foxy Wildborne
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The nice part about this is that it can more or less be used to ally and army with itself, since the variant lists use many of the same units. Orks + Dread Mob = basically extra FOC slots for more Orks. You could be doing this without actually using any FW models at all.
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The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. |
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![[Post New]](/s/i/i.gif) 2012/07/12 16:51:46
Subject: Forgeworld 6th Edition Updates
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Using Object Source Lighting
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Most of that is pretty expected.
The one exception is that Tyrant's Legion can't work with Blood Angels (i.e. Lamenters, traditional ally) :/. Maybe it represents that they don't march as Tyrant's Legion with any allies (and the allies only represent more extensive Astral Claws and PDF forces)?
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![[Post New]](/s/i/i.gif) 2012/07/12 17:06:04
Subject: Forgeworld 6th Edition Updates
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The New Miss Macross!
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I did email them also about the missing units (like turrets and such) and they said they're planning on releasing more updates in the days to come including for them.
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![[Post New]](/s/i/i.gif) 2012/07/12 17:20:45
Subject: Forgeworld 6th Edition Updates
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Using Object Source Lighting
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Oh, just realized, they might be separating them as the scenery category, now...
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![[Post New]](/s/i/i.gif) 2012/07/12 18:30:21
Subject: Forgeworld 6th Edition Updates
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Growlin' Guntrukk Driver with Killacannon
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Great thanks for posting, this apoc update is needed from forgeworld. Good job they got around to it.
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![[Post New]](/s/i/i.gif) 2012/07/12 19:34:32
Subject: Forgeworld 6th Edition Updates
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The New Miss Macross!
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spiralingcadaver wrote:Oh, just realized, they might be separating them as the scenery category, now...
Hmm, good catch. I hadn't thought of that either.
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![[Post New]](/s/i/i.gif) 2012/07/12 20:27:56
Subject: Forgeworld 6th Edition Updates
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Anointed Dark Priest of Chaos
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lord_blackfang wrote:The nice part about this is that it can more or less be used to ally and army with itself, since the variant lists use many of the same units. Orks + Dread Mob = basically extra FOC slots for more Orks. You could be doing this without actually using any FW models at all.
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![[Post New]](/s/i/i.gif) 2012/07/15 02:42:28
Subject: Forgeworld 6th Edition Updates
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Regular Dakkanaut
Northwest Central Florida
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So do these pdfs indicate a turn towards FW units being tournament "legal" in standard 40k games?
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![[Post New]](/s/i/i.gif) 2012/07/15 02:49:51
Subject: Forgeworld 6th Edition Updates
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[DCM]
Dankhold Troggoth
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From what I've seen (and we seem to discuss that quite often here) the answer is no...
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![[Post New]](/s/i/i.gif) 2012/07/20 15:22:10
Subject: Re:Forgeworld 6th Edition Updates
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The New Miss Macross!
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It appears many more updates have hit over at forgeworld as well as reworkings (or at least redating as I haven't opened them yet) the previous pdf updates... http://www.forgeworld.co.uk/News/Downloads.html edit: Yup, they definitely added stuff to existing files. The Hyperios turrets I asked about last week are now part of the vehicle update.
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This message was edited 1 time. Last update was at 2012/07/20 15:24:25
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![[Post New]](/s/i/i.gif) 2012/07/20 15:57:08
Subject: Forgeworld 6th Edition Updates
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Daemonic Dreadnought
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Still waiting for an updated renegades list.....
And maybe some new rules for the Tomb Stalker that work with 6th ed.
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![[Post New]](/s/i/i.gif) 2012/07/20 16:27:01
Subject: Re:Forgeworld 6th Edition Updates
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Rampaging Carnifex
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Unbelievable. Hydra emplacements get interceptor, but not actual Hydras... I suppose it would be foolish of me to hope GW to add Interceptor to the regular Hydras in a future update?
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![[Post New]](/s/i/i.gif) 2012/07/20 17:02:43
Subject: Re:Forgeworld 6th Edition Updates
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The New Miss Macross!
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creeping-deth87 wrote:Unbelievable. Hydra emplacements get interceptor, but not actual Hydras... I suppose it would be foolish of me to hope GW to add Interceptor to the regular Hydras in a future update?
I think eventually they'll get on the same page about very similar stuff like that. Its just that FW is smaller so more likely to change/adapt to questions and problems the community brings up. Earlier in the thread, I joked about how the Mortis dreads only get immoblized while stargazing as they lose the ability to fire with BS at ground targets when stationary... someone at FW noticed the same issue or heard about it and now they have both skyfire AND interceptor. I'd expect the next codex FAQ update to hit right around the same time the main rulebook one does in another month or so.
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![[Post New]](/s/i/i.gif) 2012/07/20 17:22:06
Subject: Forgeworld 6th Edition Updates
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Regular Dakkanaut
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Spartan is just...omg. loading it up with 25 Khnore guys and have a ball, now I just have to convice my friends to lump all their infantry in one spot so I can charge then all at the same time
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This message was edited 1 time. Last update was at 2012/07/20 17:22:19
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![[Post New]](/s/i/i.gif) 2012/07/20 17:30:55
Subject: Forgeworld 6th Edition Updates
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Pyro Pilot of a Triach Stalker
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Praxiss wrote:
And maybe some new rules for the Tomb Stalker that work with 6th ed.
And how does in not work with 6th? It may not be the best choice for a Necron Army list but there are no dysfunctional rules for the Tomb Stalker.
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![[Post New]](/s/i/i.gif) 2012/07/21 02:51:24
Subject: Forgeworld 6th Edition Updates
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Fireknife Shas'el
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NecronLord3 wrote:Praxiss wrote:
And maybe some new rules for the Tomb Stalker that work with 6th ed.
And how does in not work with 6th? It may not be the best choice for a Necron Army list but there are no dysfunctional rules for the Tomb Stalker.
Unless it's been updated, the Tomb Stalker rules still refer to We'll Be Back - a rule that no longer exists in the Necron codex. Aside from the fact that it has two gauss flayers as weapons... fantastic weaponry for something that is supposed to guard stasis tombs. Basic infantry weapons. It's like giving highly-trained elite bodyguards pistols. Sure, they work, but anyone with half a brain would equip them with something better.
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![[Post New]](/s/i/i.gif) 2012/07/22 21:23:39
Subject: Forgeworld 6th Edition Updates
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Dakka Veteran
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McNinja wrote:NecronLord3 wrote:Praxiss wrote:
And maybe some new rules for the Tomb Stalker that work with 6th ed.
And how does in not work with 6th? It may not be the best choice for a Necron Army list but there are no dysfunctional rules for the Tomb Stalker.
Unless it's been updated, the Tomb Stalker rules still refer to We'll Be Back - a rule that no longer exists in the Necron codex. Aside from the fact that it has two gauss flayers as weapons... fantastic weaponry for something that is supposed to guard stasis tombs. Basic infantry weapons. It's like giving highly-trained elite bodyguards pistols. Sure, they work, but anyone with half a brain would equip them with something better.
The current rules are actually very competitive. They do not mention 'We'll Be Back' as it does't have anything like that or reanimation protocols. It does have two gauss flayers but all in all its a solid light arms for the model given their auto glance capability and rapid fire output. It also can do something spot on spiffy in 6ed... it can charge models out of line of sight with its 'sense cluster' rule. With the current IA rules in my hands it seems to be a rather solid choice for certain Necron builds.
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![[Post New]](/s/i/i.gif) 2012/07/22 21:43:00
Subject: Forgeworld 6th Edition Updates
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Decrepit Dakkanaut
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Tempest still not being a Flyer is a bit disappointing.
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This message was edited 1 time. Last update was at 2012/07/22 21:43:38
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![[Post New]](/s/i/i.gif) 2012/07/23 02:34:17
Subject: Forgeworld 6th Edition Updates
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Inspiring Icon Bearer
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McNinja wrote:NecronLord3 wrote:Praxiss wrote: And maybe some new rules for the Tomb Stalker that work with 6th ed. And how does in not work with 6th? It may not be the best choice for a Necron Army list but there are no dysfunctional rules for the Tomb Stalker.
Unless it's been updated, the Tomb Stalker rules still refer to We'll Be Back - a rule that no longer exists in the Necron codex. Aside from the fact that it has two gauss flayers as weapons... fantastic weaponry for something that is supposed to guard stasis tombs. Basic infantry weapons. It's like giving highly-trained elite bodyguards pistols. Sure, they work, but anyone with half a brain would equip them with something better. So are you wanting them to give it reanimation protocals or just give it a bunch of tesla weapons weapons and oodles of Str 10 AP2 point to point shots? Seems more like you want it improved rather than brought in line with the new edition... because changing WBB to RP isn't that hard of a leap for players in a game using the model.
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This message was edited 1 time. Last update was at 2012/07/23 02:34:42
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![[Post New]](/s/i/i.gif) 2012/07/23 05:19:59
Subject: Forgeworld 6th Edition Updates
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Pyro Pilot of a Triach Stalker
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There is no mention of WBB, as the Tomb Stalker is a war construct, not a Necron unit. Its can't resurrect and makes no mention of any rules other than the charging out of LOS, that do not work perfectly well in 6th edition games. The Tomb Stalker even got faster in 6th as you can potentially pull off a good Charge, since it has fleet.
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![[Post New]](/s/i/i.gif) 2012/07/23 11:08:41
Subject: Forgeworld 6th Edition Updates
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Daemonic Dreadnought
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Valid points on the Tomb Stalker.
So the only thing that needs "fixing" with it is the mention of Acute Senses. The Tomb Stalker cant Outflank so havign thsi rule makes no sense.
Note: all the FW and GW Apoc units do still mention WBB (The Pylon and all the apoc datasheets). I'm assumign your are just supposed to substitute RP for the workign - it still mostly makes sense anyway.
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This message was edited 1 time. Last update was at 2012/07/23 11:09:41
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![[Post New]](/s/i/i.gif) 2012/07/23 11:41:17
Subject: Forgeworld 6th Edition Updates
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The Hive Mind
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Praxiss wrote:Valid points on the Tomb Stalker.
So the only thing that needs "fixing" with it is the mention of Acute Senses. The Tomb Stalker cant Outflank so havign thsi rule makes no sense.
Raveners(Tyranid Codex) also have Acute Senses and cannot outflank. So the Stalker wouldnt be the only unit with a useless ability.
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My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
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![[Post New]](/s/i/i.gif) 2012/07/23 11:55:28
Subject: Forgeworld 6th Edition Updates
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Foxy Wildborne
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Not to mention the entire SW army.
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The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. |
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![[Post New]](/s/i/i.gif) 2012/07/23 16:04:55
Subject: Forgeworld 6th Edition Updates
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Daemonic Dreadnought
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lord_blackfang wrote:Not to mention the entire SW army.
it still works ok for Wolf Scouts doesn't it?
Doesn't the DE army all have acute senses as well?
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![[Post New]](/s/i/i.gif) 2012/07/23 19:32:41
Subject: Forgeworld 6th Edition Updates
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Fresh-Faced New User
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Nah, Dark Eldar have honest to god night vision across their whole army. Crisis suits, however, are on the list of acute senses but can't outflank.
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![[Post New]](/s/i/i.gif) 2012/07/24 04:23:00
Subject: Forgeworld 6th Edition Updates
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Dakka Veteran
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Praxiss wrote:Valid points on the Tomb Stalker.
So the only thing that needs "fixing" with it is the mention of Acute Senses. The Tomb Stalker cant Outflank so havign thsi rule makes no sense.
Note: all the FW and GW Apoc units do still mention WBB (The Pylon and all the apoc datasheets). I'm assumign your are just supposed to substitute RP for the workign - it still mostly makes sense anyway.
Well until the new IA book there are only two necron FW models, the Pylon and the Stalker so its not as big of a deal really. They hopefully will be getting some love soon.
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