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Made in pt
Sinewy Scourge





Porto

Kabalite Warriors - 10, Splinter Cannon
100 points

Kabalite Warriors - 10, Splinter Cannon
100 points

Wyches - 10, Shardnet and Impaler x 2, Hekatrix, Agoniser
150 points

Wyches - 10, Hydra Gauntlets x 2, Hekatrix, Agoniser
150 points

Wyches - 10, Razor Flails x 2, 120 points, Hekatrix, Agoniser
150 points

Scourges - 5, Haywire Blaster, Heat Lance
132

Reaver Jetbikes - 6, Heat Lance x2, Cluster caltrops x2
196

Reaver Jetbikes - 6, Heat Lance x2, Cluster caltrops x2
196

Raider x 2, Dark Lances
120

Venom, Splinter Cannon x 2
65

Ravager, Disintegrators x 3
105

It totals around 1470, more or less. I'd probably drop one of the Troops or something in order to get a HQ in.
My possible next acquisitions; Another Ravager and a Razorwing Jetfigther.


This is about everything I have, I intend using every unit; however I still don't have an Archon or some Incubi to go with the Venom.

Let's break this into parts, and try to explain some of the choices.

The Warrior Squads - The humble footsloggers, they'd probably fare better as anti-horde if they had a Raider of their own to get Splinter Racks. As they are, they'll advance with guns blazing. I'm not really sure they're cut out for this, but since I don't plan on ordering bits, etc., I thought I'd save Blaster and/or Dark Lances for Trueborn. Though I'm also inclined to equip them with Dark Lances and create more danger zones for vehicles; though 6th seems to have taken better care of that than any weapon in the arsenal.

The Wyches - Thanks to having three kits I can have the squads equipped properly. I'm wondering if I should equip them with Haywire or not. There's only two Raiders because I still haven't bought a third one!

Scourges - I'll probaby get another box for the extra weapons and to make two squads, one with Heat Lances x2, the other with Haywire x 2. I don't know if they're any good, but since I have a unit I might as well make the most out of it.

Reaver Jetbikes - They'll be strafing squads or busting vehicles. The Caltrops should provide some laughs and the Lances are for any vehicles that grabs their attention.

Now what's probably the oddest choice in the bag; The Disintegrator Ravager.
There was a time, and an edition, where you wouldn't catch a DE player without Three of these (and only because that maxed out HS), and anyone using Disintegrators instead of Dark Lances got punched in the face, and laughed at afterwards.

But this happened when I realized I had a lot of anti-tank possibilities, what with the Haywires, and the other Haywires, and the Heat Lances, and some spare Dark Lances (three, I think), and given the Wyches' difficulties when dealing with 2+ saves, I thought the best way of thinning any and all kinds of troops was with hot, deadly, non-overheating (but slightly weaker) plasma. 9 S5 AP2 shots is quite respectable and any TEQ forced to walk will regret it.

So what are your opinions, your ideas, your thoughts and experience? Thanks!

anonymous @ best Warhammer Miniature wrote:i vote the choas dwarf lord as they are the greatest dwarfs n should get there own codex


 
   
Made in ca
Deadly Dark Eldar Warrior




Ontario

Always equip wyches with haywire grenades. Consider running them in groups of 5 in venoms for some fantastic anti-vehicle stuff. vehicles are incredibly vulnerable to assault now. Statistically, 5 wyches with haywire grenades should kill a vehicle outright in one assault. If you don't want to get out and assault you can still throw one haywire grenade at an 8 inch range.

Scourges are awesome.

The reavers are kitted out perfectly.

I agree very much with your opinions on the disintegrator ravager. I've been contemplating using three in my army now that you can glance vehicles to death and now that ap2 is +1 on the damage chart. not to mention the terminator problem.




1850pts
W-L-D: 9-3-1 
   
Made in ca
Lethal Lhamean





somewhere in the webway

termies are a pain to deal with.... but fortunitly they come in small numbers, and massed splinter fire can drop them reliably enough. scourges with splinter cannons and carbines might be a nice additon to the list. you also need an HQ. with the nerf to CC and lack of "speedy" assaults, i would suggest going cheap simple and disposable, like a cheap haemy. i would also take as many fliers as you can - they are awsome piles of win. and if the other side is not anti air prepared, your fliers can own the game. ravagers are kind of meh now i think, just because open topped and hull points make them easier to go down...

Melevolence wrote:

On a side note: Your profile pic both makes me smile and terrified

 Savageconvoy wrote:
.. Crap your profile picture is disturbing....




 
   
Made in pt
Sinewy Scourge





Porto

Oddly enough the flyers went from 26 euros from where I got them, to 34...

Still, thanks for the advice thunderpanda, I had seen your previous thread and your two army lists after I posted mine. Though MSU units of wyches are good anti-tank, they're a mixed bag; Haywires are very good, but the assault cap DE have now is a bit of a let-down.

The DisRavagers seem very good because of the possibility of dealing with hordes and TEQs for a very low price. The anti-tank could come from Raider riding Warriors with Dark Lances, though I rather like them with Splinter Cannons. If they could be fielded in 5-men squads with Heavy Weapons...

Scourges with the carabines and cannons have a very high damage output but they're better suited vs Hordes.

But dealing with flyers without flyers is probably hard, but it's only what? Five years until the next edition, so they'll get hit with the nerf stick?

anonymous @ best Warhammer Miniature wrote:i vote the choas dwarf lord as they are the greatest dwarfs n should get there own codex


 
   
Made in au
Pulsating Possessed Chaos Marine





In Firenze kicking Templar arse.

If ur a nitwit, don't play DE, just some advice


Automatically Appended Next Post:
Sorry useless post

This message was edited 1 time. Last update was at 2012/07/09 12:06:16


A Wise Ork once said a profound word: WAAAAAAAGH! Then he got trampled in the incoming stampede!
Current Army: Orks (2000+)
Fido198674 wrote:You know, O great dreadlord......who was that first ork to yell WAAGGHH? According to you sig, his name would now be Squishy, or Smooshed, but I wonder.....
 
   
Made in ca
Deadly Dark Eldar Warrior




Ontario

@Destrado - what do you mean about the "assault cap that DE have"? Wyches can still assault from venoms and raiders with a 13-24" range, most commonly about 18-20" which is still good. It's all relative. Everyone else's assaults got worse too. The wych assault capabilities should still be one of the most feared.

1850pts
W-L-D: 9-3-1 
   
Made in pt
Sinewy Scourge





Porto

Uh, ok, thanks for the contribute. How old are you, if you don't mind me asking?

@thunderpanda

Lack of AP2 weapons, Overwatch, and a somewhat less (or a lot less) secure assault means that if Wyches aren't at least 13"-15" away, going for the charge will leave them facing a lot of punishment and looking rather silly.

This message was edited 1 time. Last update was at 2012/07/09 20:08:31


anonymous @ best Warhammer Miniature wrote:i vote the choas dwarf lord as they are the greatest dwarfs n should get there own codex


 
   
Made in au
Pulsating Possessed Chaos Marine





In Firenze kicking Templar arse.

Y should I say my age. But seriously, list looks fine

A Wise Ork once said a profound word: WAAAAAAAGH! Then he got trampled in the incoming stampede!
Current Army: Orks (2000+)
Fido198674 wrote:You know, O great dreadlord......who was that first ork to yell WAAGGHH? According to you sig, his name would now be Squishy, or Smooshed, but I wonder.....
 
   
 
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