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Made in ca
Water-Caste Negotiator





Guelph

So in fifth edition, tank-heavy as most lists were, if a person brought wraithlords it was usually with a standard loadout of EML, bright lance, and twin-linked flamers. While there were other configurations brought depending on the points range or style of an army, I believe we can state this set the standard.

Now in this edition, foot armies seem to be favoured. Wraithlords are still useful, especially given that most Eldar armies WILL be running psykers. Eldrad is even better than last edition, and even a standard Farseer is buffed compared to their counterparts from a few weeks ago. Harlequins provide even more psyker support for the sake of dealing with wraithsight with the Shadowseer.

So again, foot armies. This means more points into infantry and elites, generally meaning more targets rather than the fewer points-heavy vehicles. Does the old EML, bright lance and flamers still stand up? I certainly won't be dropping my bright lance, and likely not the flamers, but maybe the EML. Granted, it can do an S4 AP4 small blast, but I've been eyeballing the starcannon and scatter laser. I'm thinking the extra AP2 shots on the starcannon may be worth it, considering they disallow armor and still allow for glancing. You get an extra hit in over the S8 EML, albeit at the potential loss of instant death on a successful attack.

Thoughts?

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Shas'o Commanding the Hunter Kadre





Richmond, VA

Brightlance, starcannon, dual flamers and maybe a sword. The two ranged weapons can deal with TEQ at range, the sword allows better chances in melee, and the flamers support him and allow for overwatch.

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Made in gb
Agile Revenant Titan





Scotland

juraigamer wrote:Brightlance, starcannon, dual flamers and maybe a sword. The two ranged weapons can deal with TEQ at range, the sword allows better chances in melee, and the flamers support him and allow for overwatch.


Well, that's an illegal load-out so I don't think that'll hold-up well.

Honestly, I'll just continue to use my build from 5th; EML, Wraithsword and dual flamers. The EML gives me much more variety in lists I feel.

Iranna.

 
   
Made in ca
Water-Caste Negotiator





Guelph

Yeah, the sword is an either-or. If I could run them with the sword in addition , I might. As it stands they're more valuable as firing platforms from midfield. I guess I could always magnetize them, but I feel there's going to be an increase in TEQ. I might give the extra shot with the starcannon a go after I buy some magnets.

Everyone knows if you paint your last miniature, you die. - Kaldor

 
   
Made in us
Executing Exarch





The Twilight Zone

Having lances for armor cracking is quite nice. I played my first game of 6th and my two lance+eml+flamer lords were absolutely critical in the battle. We are going to be seeing a lot of AV14 in the form of russ squads and raiders, with lots of av13 necron stuff still around. On foot, lances are the only option we have for cracking these heavy targets at range.

A scatter laser has always been viable as more S6 spam for the cost. Starcannons are slightly better due to AP2 having an effect against armor and the potential to see a lot of TEQ running around. I still dislike the sword, as it takes up a valuable spot for shooting. Oh boy, I get to re roll my whopping 2 attacks in combat. For the same price I would rather have the Shuriken cannon to shoot. I watched a game where a guy took 2 wraithlords with a sword and flamers only, and they did absolutely nothing the entire game. Wraithlords are somewhat easy to avoid, and although being S10 MC's most armor can stay away from them.

With battle brothers, we might see more darklances in our lists negating a need for the VERY overcosted brightlance. Missiles are still great, and the other guns are good. It depends on what you need your lord to do and how much you are willing to invest, pointswise.

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Made in gb
Hardened Veteran Guardsman






Necroing because I'm not sure it would be appropriate to make a new thread!

From reading I think the loudout I might stick with is:
2xFlamer
Ghostglaive
Scatter Laser (Lots of shots plus makes Brightlance twin linked if it hits)
Brightlance

What I'd do is just stick around and shoot things and protect guardians. Maybe move forward to protect things

Any thoughts?

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Made in us
Agile Revenant Titan






Austin, Texas.

 Iranna wrote:
juraigamer wrote:Brightlance, starcannon, dual flamers and maybe a sword. The two ranged weapons can deal with TEQ at range, the sword allows better chances in melee, and the flamers support him and allow for overwatch.


Well, that's an illegal load-out so I don't think that'll hold-up well.

Honestly, I'll just continue to use my build from 5th; EML, Wraithsword and dual flamers. The EML gives me much more variety in lists I feel.

Iranna.


how is that illigal.
in new dex, sword is an upgrade option.
so you could have 2 lances and a sword.

also, i really dont think this current edition foot heavy is the way to go. in fact i disagree all together.
and even if it was, emls are way to expensive point wise. scatter and star or doulbe scatter or double star.
i always give my lords x2 lances, because there are always a ton a tnaks, and will always do well.

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Made in us
Wicked Wych With a Whip




if you look at the date it is from before the new dex dropped.

my fav 2 load outs are BL Scatter laser and double flames.
or BL star cannon dual flames.

First is more general. Second is more eleite tank killer

WL still have issues getting into CC so sword is kinda wasted point IMO
   
Made in au
War Walker Pilot with Withering Fire




 foxyfennec wrote:
Necroing because I'm not sure it would be appropriate to make a new thread!
Any thoughts?


There has been a bunch of similar themed threads since the dex dropped.

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Made in us
Been Around the Block




I run my lords with flamers and glaive only...

I have found they usually catch and crack vehicles more reliably if they spend a turn or two running and assault rather than walk/shooting.

Maybe just my dice, but I have found a turn two or three 4+ hammer str 9 attacks vs rear armor (or vs land raiders smash 3+ hammer str 10 attacks with rerollable damage) with master crafted works better than shooting bright lances.

Every time I sent him out with BL he winds up either missing, not rolling high enough for pens, or they jink/cover save the shots. Much better to get the lord up the field and in their face where he's a threat to everything around him (infiltrated sniper/hvy weapon teams i'm looking at you!). With glaive and flamers only, he stomps out to midfield and controls the area pretty well. Especially if he can get a second lord to tag along.

It's also a VERY cheap way to get a mc on the table, so bring two or three. It's very fun to run 3 t8 s9 mc up the table. Remarkably effective. Dark eldar make me cry though- stupid poison, stupid lances.

   
Made in fi
Homicidal Veteran Blood Angel Assault Marine





Always take flamers.
Always take Glaive.
Always take single Big Gun.
Almost always take a second one.

I had a 140p cheap-ish Lord with Flamers, Glaive and a single Shuriken Cannon. Starcannon would be my second choice.

4000p
1500p

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Made in us
Agile Revenant Titan






Austin, Texas.

Belly wrote:
 foxyfennec wrote:
Necroing because I'm not sure it would be appropriate to make a new thread!
Any thoughts?


There has been a bunch of similar themed threads since the dex dropped.


isnt this agaisnt forum rules though?

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Made in us
Sneaky Striking Scorpion



Oregon

I find a 2x BL + glaive and flamer lord works great.

Multipurpose, threatens many targets, and is still durable as all get out.

Loss of wraithsight means they can solo across the table with no support, and do just fine.

I win many games by wraithlords clearing objectives in turn 4 or 5.
   
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WI

I think it is fine, as it shows she took the time to search or go back to find one. This one might be a little old, but if the subject fits, why not?

As for the subject... it depends what you want to do Foxy. If you want long range AT, Lord is not the only option, since the rest of your army is BS 4 now. That was a huge kicker in 5th and why Bright Lance was mandatory then. I honestly don't think it is anymore unless you need the AT.

But now with Laser Lock on a Scatter Laser and the option to have 2 weapons, you almost have to run at least 1 Scatter. Heck, with a Scatter Laser, the Shurikin catapults are also twin linked to make them a option as well. If you want light AT and anti-infantry, it would be hard pressed to not go Shurikin Catapults, Glaive, 2x Scatter Lasers for 8 Str 6 shots and 4 Str 4 Rending shots (12 total) with 8-4 of them TLed.

Really, I think there are two basic trains of thought. You make a specialist or a generalist load-out. If you do specialist, keep the weapons around same strength, range, or AP. Generalist means you want to handle any situation or any foe. I think flamers, glaive, Bright Lance plus anything else kind of handles this.

But what I think is killing Wraithlords is that the heavy slots got a lot better and that it is just plain easier to kill them now. It really needed an 5++ upgrade because cover saves are /a lot/ easier to get around now days. Big Toughness things are going the way of the Dodo because of Poison and Sniper Rifles are in every codex. Maybe if they had 5-6 Wounds like a lot of the big Nid nasties it would last a little longer. But being able to slap down a bunch of MCs against a list that wasn't built to deal with can be huge. It is a risk/reward type of situation.

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Made in us
Fireknife Shas'el





United States

 BlkTom wrote:
I think it is fine, as it shows she took the time to search or go back to find one. This one might be a little old, but if the subject fits, why not?

As for the subject... it depends what you want to do Foxy. If you want long range AT, Lord is not the only option, since the rest of your army is BS 4 now. That was a huge kicker in 5th and why Bright Lance was mandatory then. I honestly don't think it is anymore unless you need the AT.

But now with Laser Lock on a Scatter Laser and the option to have 2 weapons, you almost have to run at least 1 Scatter. Heck, with a Scatter Laser, the Shurikin catapults are also twin linked to make them a option as well. If you want light AT and anti-infantry, it would be hard pressed to not go Shurikin Catapults, Glaive, 2x Scatter Lasers for 8 Str 6 shots and 4 Str 4 Rending shots (12 total) with 8-4 of them TLed.

Really, I think there are two basic trains of thought. You make a specialist or a generalist load-out. If you do specialist, keep the weapons around same strength, range, or AP. Generalist means you want to handle any situation or any foe. I think flamers, glaive, Bright Lance plus anything else kind of handles this.

But what I think is killing Wraithlords is that the heavy slots got a lot better and that it is just plain easier to kill them now. It really needed an 5++ upgrade because cover saves are /a lot/ easier to get around now days. Big Toughness things are going the way of the Dodo because of Poison and Sniper Rifles are in every codex. Maybe if they had 5-6 Wounds like a lot of the big Nid nasties it would last a little longer. But being able to slap down a bunch of MCs against a list that wasn't built to deal with can be huge. It is a risk/reward type of situation.
Or just put a farseer or two in your list.
   
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Screaming Shining Spear





Central Pennsylvania

I run mine with Scatterlaser/Starcannon, Brightlance/Missile or Brightlance/Brightlance

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[DCM]
Et In Arcadia Ego





Canterbury


Thread is being locked due to thread necromancy.

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