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Mr. Imotekkh, tear down that wall! or: Dealing with forts  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in de
Decrepit Dakkanaut





The new foritifications might prove to be quite annoying. While the biggest one comes at a high price, its offensive power is ridiculous: a pie plate that ignores cover is serious threat to face, especially when hidden behind AV 14 and being a huge fortress with troops inside.

I am therefore looking for the best means to tear buildings down as unfortunately, glancing does not do anything to buildings - especially from a 'cron perspective.

As of now, these are the options I thought of:

- Heavy Destroyers: S9 and AP 2 yet come at a steep price for a 1W model.
- Scarabs: Will easily kill the fort, but are most likely to be completely destroyed before reaching it. Pie plate, etc. Might serve as a good distraction though.
- LG with Warscythes: Will easily tear the building down, yet are extremely expensive and do not serve much other purpose. Need a Nightscythe to get in place.
- Doomscythes: Quad-Cannons easily take those out yet their beam would destroy any fort with ease.

If only glances did something :(

Open for any suggestions on how to deal with those things!

This message was edited 1 time. Last update was at 2012/07/08 17:57:42


   
Made in us
Stone Bonkers Fabricator General





Beijing, China

lance teks? av14 becomes av12 pen it to death?

Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++  
   
Made in de
Decrepit Dakkanaut





Unfortunately, lanceteks don't have the Lance special rule

This message was edited 1 time. Last update was at 2012/07/08 18:32:54


   
Made in ca
Depraved Slaanesh Chaos Lord





Doomsday Ark sounds like the right tool for the job.
   
Made in gb
Lord of the Fleet






London

azazel the cat wrote:Doomsday Ark sounds like the right tool for the job.


Not really, one S9 attack vs AV14 compared with, for example, multiple S7 2D6 Pen attacks with Warscythes. Not saying Warscythes are undoubtebly better than Arks, but Arks are far from "the right tool for the job".
   
Made in us
Stone Bonkers Fabricator General





Beijing, China

Sigvatr wrote:Unfortunately, lanceteks don't have the Lance special rule


false advertising. I want my money back

Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++  
   
Made in us
Pyro Pilot of a Triach Stalker





LaPorte, IN

Exergy wrote:
Sigvatr wrote:Unfortunately, lanceteks don't have the Lance special rule


false advertising. I want my money back

I'd really like to know why they included Eldrich Lance weapons on Necrons, then didn't give them any special rules.
   
Made in us
Irked Necron Immortal





Washington, USA

The glancing hits do wound the unit inside the building. Get it unoccupied and the weapons can't fire. A few pens along the way can only help.


 
   
Made in ca
Depraved Slaanesh Chaos Lord





Valkyrie wrote:
azazel the cat wrote:Doomsday Ark sounds like the right tool for the job.


Not really, one S9 attack vs AV14 compared with, for example, multiple S7 2D6 Pen attacks with Warscythes. Not saying Warscythes are undoubtebly better than Arks, but Arks are far from "the right tool for the job".

My suggestion works on Turn 1.
   
Made in de
Decrepit Dakkanaut





Fafnir13 wrote:The glancing hits do wound the unit inside the building. Get it unoccupied and the weapons can't fire. A few pens along the way can only help.


Each glancing hit deals 1 wound that ignores cover to the squad inside...that can still take armor saves...so overall, glancing hits are a waste. Just a clear sign of "Hey, we need to sell that terrain, let's not give it hull points!". Laaaaaaaaaaaaame. We are currently debating whether we should ban forts or not and as of now, it's like 11 - 4 in favor of banning it.

Forgot about our own pie plates...but yeah, those are still S9. Which results in a 1/6 chance for a pen...on an extremely pricey unit. Ho-hum. Actually, 3 Heavy Destroyers are just about as expensive and likely to be more effective.

/e: All 4 of those currently in favor of forts are IG players -__________________-

This message was edited 3 times. Last update was at 2012/07/08 22:48:21


   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

Then your groups full of whiners. Everyone can take them and Crons in particular have all the tools to kill them.

Look up the Building damage chart. Its just brutal to anyone inside.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in ca
Lethal Lhamean





somewhere in the webway

so you want to ban forts, like the fortress of redemption, but aegis lines and skyshields are ok?

stuff that. its either all or none, and im massivly against disallowing certain force org selections just because it "seems broken" thats like denying use of heavy support cause land raiders are broke, or no transports cause venoms are OP. sorry.... just my opinion there.

on topic, the fortress is not ridiculus in firepower. it has a single missile (str 4) unless you upgrade it, (wich is 30 pts i believe) it has a single shot twin linked lazcannon, and up to 4 heavy bolters for additonal cost. when all is said and done, its 300 pts almost.

as for dealing with it:
- it counts as a multiple part building, so you can target the bunker annex with the cannon or the missile. shoot at and damage it seperatly. get a decent pen on the section and you can knock the emplaced gun off. so 2 good pens takes out the missile silo and lazcannon. ignore the tower and walkway. focus on the bunkers

anything with str 9, or 2d6 pen will work,, so CCB drive bys, heavy destroyers, doomsday, doom scythes, warscythes, or anything with entropic strike will work i guess.

but my advice: focus on the bunkers, and hope for a good pen roll to take down the building or at least the gun, and all is well.

Melevolence wrote:

On a side note: Your profile pic both makes me smile and terrified

 Savageconvoy wrote:
.. Crap your profile picture is disturbing....




 
   
Made in us
Daemonic Dreadnought






3/4 sections don't have a fire point. Squads hiding inside have no dakka to contribute, and MEQ squads on the ramparts gain no additional protection against crap ap necron firepower. Squads on top of the ramparts are also still vulnerable to scarabs wrecking the building they are standing on.

Chaos isn’t a pit. Chaos is a ladder. Many who try to climb it fail, and never get to try again. The fall breaks them. And some are given a chance to climb, but refuse. They cling to the realm, or love, or the gods…illusions. Only the ladder is real. The climb is all there is, but they’ll never know this. Not until it’s too late.


 
   
Made in de
Decrepit Dakkanaut





Grey Templar wrote:Then your groups full of whiners. Everyone can take them and Crons in particular have all the tools to kill them.

Look up the Building damage chart. Its just brutal to anyone inside.


Unlike you, we prefer to debate the issue instead of quickly jumping to conclusions.

We're debating banning forts at all, I second the point of going all-or-nothing. The biggest discussion right now is whether armies will be handle to properly handle flyers w/o Skyfire but since we usually don't go WAAC, flyer spam is unlikely to happen.

As of now, forts haven't done us well. Most of the time, they led to more static games instead of dynamic battles...and honestly, gunline is a viable tactic, but it's dull and boring both to play with and against. It's not about not having the tools to tackle forts, it's about what they do to the game and I, personally, do not see how they would benefit the gameplay. They certainly make the board look better, yet gameplay-wise, I don't see them improving the game. That's why I am in favor of banning them.

And jfyi: we also got 2 IG players in favor of banning them. And, of course, our Tyranid player

   
Made in ca
Lethal Lhamean





somewhere in the webway

while your at it, better ban poisoned ranged weapons...cause tyranids HATE those... oh, and tesla weapons, cause IG dont like them... and maybe while your at it, ban overwatch, cause it nerfs CC armies...

Melevolence wrote:

On a side note: Your profile pic both makes me smile and terrified

 Savageconvoy wrote:
.. Crap your profile picture is disturbing....




 
   
Made in us
Sneaky Striking Scorpion





Remember the CCB can essentially sweep vehicles/buildings twice now (normal sweep + charge). In the case of buildings you auto hit when you charge so thats 4 str 7 ap 1 armorbane penetration rolls. That's 1 2/3 pens with +2 on the chart on the charge alone. 2.3 to 2.5 pens depending on your speed if you manage to sweep.
   
 
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