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Made in us
Fixture of Dakka





So it seems that moving through difficult terrain is all that matters for setting you to I1 during assault. Whether or not your units ignore difficult terrain is moot now.

Is that how everyone else sees it?

"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


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Missionary On A Mission




Richmond Va

No. B/c you ignore difficult means, for all intents and purposes, you arent moving through it. However, many of the models that "Ignore Difficult terrain" only ignore it for movement puroposes and thus, are reduced to I 1 (as annoying as it is)

My Overprotective Father wrote:Tyrants shooting emplaced weapons? A Hive Tyrant may be smarter than your average bug, but that still isint saying much

Pretre: Are repressors assault vehicles? If they are, I'm gonna need emergency pants.
n0t_u: No, but six can shoot out of it. Other than that it's a Rhino with a Heavy Flamer thrown on if I remember correctly.
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Richmond, VA

Sadly that's incorrect.

Page 21 of the rulebook states assault moves are the same as normal movement. If you ignore terrain for your normal moves, you ignore it for assault moves.

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Richmond Va

for movement purposes only however. Not for purposes of deciding if you are reduced to I1 for assaulting into terrain. They are two completely different beasts. Yes you dont take the penalty t your movement for assaulting to terrain but you are still reduced to I1 (otherwise my wraiths could strike at normal I)

This message was edited 1 time. Last update was at 2012/07/08 22:08:13


My Overprotective Father wrote:Tyrants shooting emplaced weapons? A Hive Tyrant may be smarter than your average bug, but that still isint saying much

Pretre: Are repressors assault vehicles? If they are, I'm gonna need emergency pants.
n0t_u: No, but six can shoot out of it. Other than that it's a Rhino with a Heavy Flamer thrown on if I remember correctly.
Pretre: Thanks! I guess my pants are safe and clean after all.
 
   
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[DCM]
Tilter at Windmills






Manchester, NH

Rolling to move through difficult has been separated from striking at I1 if you move through difficult. They're in two separate paragraphs on page 22. If you move through Difficult to assault you're fighting at I1, whether you had to roll the 3d6 or not.

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What about harlequin's flip belts? The rule says Harlequin's ignore difficult terrain. It doesn't state that they ignore only the movement effects/tests. So they would ignore all aspects of difficult terrain, including being forced to strike I1.
   
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Loyal Necron Lychguard





St. Louis, MO

Ignore difficult terrain means you ignore it. If you take an initiative penalty for moving through it, you aren't ignoring it.

EDIT: I should add that if it says ignore for movement purposes, then you may have to still take the penalty, although I'd say it'd be debateable at that point.

This message was edited 1 time. Last update was at 2012/07/12 15:32:19


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Richmond Va

You shouldnt take the penalty to Initiative if you ignore for movement purposes but RAW you do b/c you dont ignore it for purposes of cover and assault.

This message was edited 1 time. Last update was at 2012/07/12 15:42:38


My Overprotective Father wrote:Tyrants shooting emplaced weapons? A Hive Tyrant may be smarter than your average bug, but that still isint saying much

Pretre: Are repressors assault vehicles? If they are, I'm gonna need emergency pants.
n0t_u: No, but six can shoot out of it. Other than that it's a Rhino with a Heavy Flamer thrown on if I remember correctly.
Pretre: Thanks! I guess my pants are safe and clean after all.
 
   
Made in ca
Stealthy Space Wolves Scout






So Wraiths can suck on my Power Fist now, is what iam getting from this then?

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they only have a 1/3 chance of sucking it if you deal a wound, but yeah. What did they change the wraith rule to, because I remember it being they treat all terrain as open, except they can't end in impassible terrain
   
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St. Louis, MO

Meh, it still comes down to the previous debate of does having your initiative reduced = "being slowed".

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of cold hard reason: your irrationality, your human disease has no place in the necrontyr. Flesh is weak.
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Quote from Necron codex" BLarg super tall spider walker thingys are never slowed by Difficult Terrain, and automatically pass Dangerous Terrain test"-huzzah they be reduced by one I,,,, why is only the sergeant happy?

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St. Louis, MO

SCvodimier wrote:they only have a 1/3 chance of sucking it if you deal a wound, but yeah. What did they change the wraith rule to, because I remember it being they treat all terrain as open, except they can't end in impassible terrain


They are never slowed by difficult terrain, and auto-pass dangerous terrain tests.

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++ Heed my words for I am the Herald and we are the footsteps of doom. Interlopers, do we name you. Defilers of our
sacred earth. We have awoken to your primative species and will not tolerate your presence. Ours is the way of logic,
of cold hard reason: your irrationality, your human disease has no place in the necrontyr. Flesh is weak.
Surrender to the machine incarnate. Surrender and die.
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Chicago, IL

Maelstrom808 wrote:Meh, it still comes down to the previous debate of does having your initiative reduced = "being slowed".

And within the context of moving through terrain, initiative has nothing to do with it.

"being slowed", in the context of moving through terrain, means the distance you are able to cover is not affected.

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St. Louis, MO

I'm not applying a definition, I am simply pointing out that there was a debate involving this awhile back.

Personally I think the initiative gets reduced, otherwise every beast and swarm would never be affected by moving through difficult terrain. Also, if you say never being slowed by difficult terrain = not taking the initiative hit, you run into the next issue of dangerous terrain. It's not difficult terrain, it just follows the same rules so you would take the ini hit going through it, even if difficult terrain never slows you.

I'd rather avoid all the headache and just say reduce the initiative, let's move on.

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sacred earth. We have awoken to your primative species and will not tolerate your presence. Ours is the way of logic,
of cold hard reason: your irrationality, your human disease has no place in the necrontyr. Flesh is weak.
Surrender to the machine incarnate. Surrender and die.
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Beasts/Cavalry do not say they ignore difficult terrain. Beasts are not slowed by difficult terrain and have Move Through Cover special rules. Cavalry are not slowed by difficult terrain, but treat it as dangerous.

"not slowed by" is different from "ignores".

 
   
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St. Louis, MO

That was my point...and I never mentioned cavalry, they are an entirely different unit type now. I mentioned Beasts and Swarms.

EDIT: I was refering to the effects if you took that "never slowed" included in initiative, which entailed a fairly large debate not too long ago. This is what I was talking about for the last couple posts.

This message was edited 1 time. Last update was at 2012/07/12 16:41:03


11,100 pts, 7,000 pts
++ Heed my words for I am the Herald and we are the footsteps of doom. Interlopers, do we name you. Defilers of our
sacred earth. We have awoken to your primative species and will not tolerate your presence. Ours is the way of logic,
of cold hard reason: your irrationality, your human disease has no place in the necrontyr. Flesh is weak.
Surrender to the machine incarnate. Surrender and die.
++

Tuagh wrote: If you won't use a wrench, it isn't the bolt's fault that your hammer is useless.
 
   
Made in us
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Sorry, conflating two threads and getting confused.

 
   
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Perfect Shot Dark Angels Predator Pilot






Yeah. I'm not talking about "not slowed" beasts and the like. I'm talking things that say they "ignore" difficult terrain.
Sounds like we have come to a census that indeed if you ignore difficult terrain, you don't attack at I1 when charging through it.
   
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Loyal Necron Lychguard





St. Louis, MO

racta wrote:Yeah. I'm not talking about "not slowed" beasts and the like. I'm talking things that say they "ignore" difficult terrain.
Sounds like we have come to a census that indeed if you ignore difficult terrain, you don't attack at I1 when charging through it.


Correct, but with flip belts, if you assault through dangerous terrain, you'll take the ini penalty since you only ignore difficult, not dangerous. Dangerous follows the same rules as difficult but is it's own seperate type of terrain now.

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++ Heed my words for I am the Herald and we are the footsteps of doom. Interlopers, do we name you. Defilers of our
sacred earth. We have awoken to your primative species and will not tolerate your presence. Ours is the way of logic,
of cold hard reason: your irrationality, your human disease has no place in the necrontyr. Flesh is weak.
Surrender to the machine incarnate. Surrender and die.
++

Tuagh wrote: If you won't use a wrench, it isn't the bolt's fault that your hammer is useless.
 
   
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Beijing, China

Maelstrom808 wrote:
racta wrote:Yeah. I'm not talking about "not slowed" beasts and the like. I'm talking things that say they "ignore" difficult terrain.
Sounds like we have come to a census that indeed if you ignore difficult terrain, you don't attack at I1 when charging through it.


Correct, but with flip belts, if you assault through dangerous terrain, you'll take the ini penalty since you only ignore difficult, not dangerous. Dangerous follows the same rules as difficult but is it's own seperate type of terrain now.


That kind of makes sense

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