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![[Post New]](/s/i/i.gif) 2012/07/16 01:45:01
Subject: Empyrean Brain Mines and Challenges
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Hard-Wired Sentinel Pilot
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When would Empyrean Brain Mines go off, before or after challenges?
Brain Mines are after assault moves but before blows are struck. Challenges are also done after assault moves before blows are stuck at the start of any Fight Sub-phase.
So which would go first?
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![[Post New]](/s/i/i.gif) 2012/07/16 01:46:58
Subject: Empyrean Brain Mines and Challenges
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Powerful Phoenix Lord
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Without looking at the appropriate rules whose ever turn it is gets to decide. Or random selection. Can't remember off hand.
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Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia |
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![[Post New]](/s/i/i.gif) 2012/07/16 01:47:01
Subject: Empyrean Brain Mines and Challenges
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PanOceaniac Hacking Specialist Sergeant
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same time? Are you asking because you want to know if empyrean Brain Mines go off on the challenger/ed?
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When your wife suggests roleplay as a result of your table top gaming... life just seems right
I took my wife thru the BRB for fantasy and 40k, the first thing she said was "AWESOME"... codex: Chaos Daemons Nurgle..... to all those who says God aint real.... |
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![[Post New]](/s/i/i.gif) 2012/07/16 01:56:58
Subject: Empyrean Brain Mines and Challenges
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Hard-Wired Sentinel Pilot
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thakabalpuphorsefishguy wrote:same time? Are you asking because you want to know if empyrean Brain Mines go off on the challenger/ed?
Exactly  especially if the challenger/ed might not be in base contact with the Librarian.
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![[Post New]](/s/i/i.gif) 2012/07/16 01:59:11
Subject: Re: Empyrean Brain Mines and Challenges
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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I would say they happen simultaniously, and since there is no conflicting rules I would say you don't roll off to see what happens first. So the person in the challange can get hit with Brain Mines. It makes sense within the rules and fluff so I see no problems here.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2012/07/16 06:17:28
Subject: Empyrean Brain Mines and Challenges
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Nurgle Predator Driver with an Infestation
USA - MS
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I would say you move the challengers first....since after issuing a challenge you might be required to move models into base to base.
Then after challenge moves are finished, all movement is finished that happens before blows are struck, and the mines can be thrown.
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Father Nurgle Wash Over Us |
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![[Post New]](/s/i/i.gif) 2012/07/16 08:12:18
Subject: Empyrean Brain Mines and Challenges
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Dakka Veteran
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Problem arises from the fact that GW forgot to errata Brain Mine timing. If you're willing to use other FAQ entries as precedent (every other rule with the "after assault moves are made but before blows are struck" got errata'd to "Start of Fight Sub-phase".
So yes, Brain Mines and Challenges have simultaneous triggers. Good thing that in this edition GW made a rule how to resolve simultaneous events (page 9): Current player chooses what order to do them.
So if it is your turn, it will be Challenge -> Brain mines. Your opponent will most likely want to do it other way around.
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![[Post New]](/s/i/i.gif) 2012/07/16 09:34:37
Subject: Re: Empyrean Brain Mines and Challenges
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Devestating Grey Knight Dreadknight
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I'm gonna just wait to see how MSS gets fixed into in the end. I'll just base brain mines off that.
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+ Thought of the day + Not even in death does duty end.
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![[Post New]](/s/i/i.gif) 2012/07/16 09:44:57
Subject: Re: Empyrean Brain Mines and Challenges
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Dakka Veteran
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sudojoe wrote:I'm gonna just wait to see how MSS gets fixed into in the end. I'll just base brain mines off that.
What do you mean by fixed? They're already errata'd to have the new timing in place. And in 6e, GW finally gave us rule how to resolve simultaneously activated wargear/special rules/events.
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![[Post New]](/s/i/i.gif) 2012/07/16 10:19:31
Subject: Re: Empyrean Brain Mines and Challenges
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Devestating Grey Knight Dreadknight
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What do you mean by fixed? They're already errata'd to have the new timing in place. And in 6e, GW finally gave us rule how to resolve simultaneously activated wargear/special rules/events.
hrm.. I just read the necron FAQ and it doesn't say how to do it just the effects during a challenge. Where do we get the how to resolve simul rules section? I'm not seeing it in there.
Probably in the book somewhere but I'm at work atm, I'll try reading it again later.
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+ Thought of the day + Not even in death does duty end.
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![[Post New]](/s/i/i.gif) 2012/07/16 12:24:37
Subject: Re: Empyrean Brain Mines and Challenges
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Dakka Veteran
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Brb, Page 9: "At other times, you'll find that both players will have to do something at the same time. When these things happen, the player whose turn it is decides the order in which the events occur."
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![[Post New]](/s/i/i.gif) 2012/07/16 13:22:27
Subject: Empyrean Brain Mines and Challenges
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PanOceaniac Hacking Specialist Sergeant
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^ what GT said
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When your wife suggests roleplay as a result of your table top gaming... life just seems right
I took my wife thru the BRB for fantasy and 40k, the first thing she said was "AWESOME"... codex: Chaos Daemons Nurgle..... to all those who says God aint real.... |
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![[Post New]](/s/i/i.gif) 2012/07/16 14:42:31
Subject: Re: Empyrean Brain Mines and Challenges
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Sneaky Lictor
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Luide wrote:Brb, Page 9: "At other times, you'll find that both players will have to do something at the same time. When these things happen, the player whose turn it is decides the order in which the events occur."
Like the poster a few spots above mentioned.... as you don't know whether or not your opponent will accept hte challange and thus be required to move his model, it's best ( IMO) to resolve MSS and/or the brain mines until after the challange is made (and subsequently accepted or rejected). It's the easiest path that doesn't leave you in rules limbo. The primary reason I think this is because I would consider the movement of a model as a result of an accepted challenge to be part of the 'after all assault moves, but before blows are struck' (paraphrasing) bit in both rules.
-Yad
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This message was edited 1 time. Last update was at 2012/07/16 15:32:45
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![[Post New]](/s/i/i.gif) 2012/07/16 15:37:01
Subject: Empyrean Brain Mines and Challenges
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Decrepit Dakkanaut
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There is no rules limbo. You decide the order, based on whose turn it is getting the choice
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![[Post New]](/s/i/i.gif) 2012/07/16 15:54:19
Subject: Empyrean Brain Mines and Challenges
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Sneaky Lictor
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nosferatu1001 wrote:There is no rules limbo. You decide the order, based on whose turn it is getting the choice
I think you're misunderstanding what I'm saying. Yes, when two rules are supposed to be executed 'at the same time', the controlling player decides the order of execution. I'm fully aware of that mechanic. My reference to 'rules limbo' comes about if a player decides to resolve the MSS before a Challenge. As I stated in my post, I consider the movement of a model that comes about because of an accepted challenge to be movement within the Assault phase. Thus the player would be choosing to use MSS before all moves have been made. Since you won't know whether the player will choose to accept or reject a Challenge, you should resolve the Challenge first and then resolve MSS.
-Yad
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![[Post New]](/s/i/i.gif) 2012/07/16 19:54:26
Subject: Empyrean Brain Mines and Challenges
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Hard-Wired Sentinel Pilot
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nosferatu1001 wrote:There is no rules limbo. You decide the order, based on whose turn it is getting the choice
Works for me  Thanks Dakka!
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![[Post New]](/s/i/i.gif) 2012/07/16 20:08:01
Subject: Empyrean Brain Mines and Challenges
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Loyal Necron Lychguard
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Yad wrote:nosferatu1001 wrote:There is no rules limbo. You decide the order, based on whose turn it is getting the choice
I think you're misunderstanding what I'm saying. Yes, when two rules are supposed to be executed 'at the same time', the controlling player decides the order of execution. I'm fully aware of that mechanic. My reference to 'rules limbo' comes about if a player decides to resolve the MSS before a Challenge. As I stated in my post, I consider the movement of a model that comes about because of an accepted challenge to be movement within the Assault phase. Thus the player would be choosing to use MSS before all moves have been made. Since you won't know whether the player will choose to accept or reject a Challenge, you should resolve the Challenge first and then resolve MSS.
-Yad
If they decide the MSS will go off first, check to see if any models are in base contact with the model with MSS. If not, MSS does nothing that turn. If so, resolve MSS as normal against those models. Then resolve your challenge. The model that was affected by MSS will attack himself or his unit as normal on his initiative. Since MSS is not an attack, there is nothing stating that the model affected by MSS has to be the model you are challenging, unless you resolve the challenge first. If MSS goes off first, it's perfectly okay for one model to be affected by MSS and another to be in a challenge with the model that had the MSS.
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11,100 pts, 7,000 pts
++ Heed my words for I am the Herald and we are the footsteps of doom. Interlopers, do we name you. Defilers of our
sacred earth. We have awoken to your primative species and will not tolerate your presence. Ours is the way of logic,
of cold hard reason: your irrationality, your human disease has no place in the necrontyr. Flesh is weak.
Surrender to the machine incarnate. Surrender and die. ++
Tuagh wrote: If you won't use a wrench, it isn't the bolt's fault that your hammer is useless. |
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![[Post New]](/s/i/i.gif) 2012/07/16 20:30:38
Subject: Empyrean Brain Mines and Challenges
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Decrepit Dakkanaut
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Yad wrote:nosferatu1001 wrote:There is no rules limbo. You decide the order, based on whose turn it is getting the choice
I think you're misunderstanding what I'm saying. Yes, when two rules are supposed to be executed 'at the same time', the controlling player decides the order of execution. I'm fully aware of that mechanic. My reference to 'rules limbo' comes about if a player decides to resolve the MSS before a Challenge. As I stated in my post, I consider the movement of a model that comes about because of an accepted challenge to be movement within the Assault phase. Thus the player would be choosing to use MSS before all moves have been made. Since you won't know whether the player will choose to accept or reject a Challenge, you should resolve the Challenge first and then resolve MSS.
-Yad
Irrelevant. All that matters is who is in b2b when MSS is resolved. Movement after that isnt under the purview of MSS, and so there is no rules issue.
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![[Post New]](/s/i/i.gif) 2012/07/18 03:10:31
Subject: Empyrean Brain Mines and Challenges
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Sneaky Lictor
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Maelstrom808 wrote:Yad wrote:nosferatu1001 wrote:There is no rules limbo. You decide the order, based on whose turn it is getting the choice
I think you're misunderstanding what I'm saying. Yes, when two rules are supposed to be executed 'at the same time', the controlling player decides the order of execution. I'm fully aware of that mechanic. My reference to 'rules limbo' comes about if a player decides to resolve the MSS before a Challenge. As I stated in my post, I consider the movement of a model that comes about because of an accepted challenge to be movement within the Assault phase. Thus the player would be choosing to use MSS before all moves have been made. Since you won't know whether the player will choose to accept or reject a Challenge, you should resolve the Challenge first and then resolve MSS.
-Yad
If they decide the MSS will go off first, check to see if any models are in base contact with the model with MSS. If not, MSS does nothing that turn. If so, resolve MSS as normal against those models. Then resolve your challenge. The model that was affected by MSS will attack himself or his unit as normal on his initiative. Since MSS is not an attack, there is nothing stating that the model affected by MSS has to be the model you are challenging, unless you resolve the challenge first. If MSS goes off first, it's perfectly okay for one model to be affected by MSS and another to be in a challenge with the model that had the MSS.
I get what you're saying, but it's not about which model MSS will end up potentially affecting, it's the requirement that MSS can only be used after all assault moves have been made (and before blows are struck). Because you don't necessarily know if a Challenge will be accepted, it's possible that a model will still need to be moved in the assault phase before blows are struck. I only think that scenario would only come into play if the models involved in a Challenge were not B2B though. If the models were already in B2B then there would be no further requirement for movement prior to blows being struck, thus the controlling player would then be free to determine the order of resolution.
-Yad Automatically Appended Next Post: nosferatu1001 wrote:Yad wrote:nosferatu1001 wrote:There is no rules limbo. You decide the order, based on whose turn it is getting the choice
I think you're misunderstanding what I'm saying. Yes, when two rules are supposed to be executed 'at the same time', the controlling player decides the order of execution. I'm fully aware of that mechanic. My reference to 'rules limbo' comes about if a player decides to resolve the MSS before a Challenge. As I stated in my post, I consider the movement of a model that comes about because of an accepted challenge to be movement within the Assault phase. Thus the player would be choosing to use MSS before all moves have been made. Since you won't know whether the player will choose to accept or reject a Challenge, you should resolve the Challenge first and then resolve MSS.
-Yad
Irrelevant. All that matters is who is in b2b when MSS is resolved. Movement after that isnt under the purview of MSS, and so there is no rules issue.
MSS absolutely cares about movement, says so right in the rule. The MSS rule mechanic specifically calls for you to resolve it after all movement has been completed but before blows are struck. If you're trying to argue that a model that moves due to an accepted Challenge does not constitute movement...well, I simply disagree. All means all. I think you would be more correct in saying that MSS doesn't care about movement that occurs after blows are struck. It's a pretty specific scenario that I'm addressing, though one I think that would come up somewhat frequently.
-Yad
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This message was edited 1 time. Last update was at 2012/07/18 03:20:03
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![[Post New]](/s/i/i.gif) 2012/07/18 07:28:10
Subject: Empyrean Brain Mines and Challenges
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Dakka Veteran
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MSS timing has been errata'd to be "at the start of the Fight sub-phase". Exactly same time as challenges are done.
If you look at FAQs you'll see that same applies to almost all Psychic powers/wargear/special rules. GW didn't do it for few items (ex. Brain mines), but that's probably an oversight.
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![[Post New]](/s/i/i.gif) 2012/07/18 13:02:41
Subject: Empyrean Brain Mines and Challenges
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Decrepit Dakkanaut
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Yad - after all *assault moves*, which are Charges. Otherewise Pile Ins, which are moves in the assault phase, would count
They dont. There is absolutely no rules conflict here
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