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Made in au
Violent Enforcer






Australia

How much chance is involved in wh40k?

I'm not looking for an exact value or even a rough estimate but rather other people's personal opinion.

How big a part do you feel luck plays in your games? Do you try to plan out your armies to avoid taking risks or do you let your dice do the talking?

Interested to know other's thoughts.

Cheers
   
Made in gb
Spawn of Chaos




Scotland

Luck plays a HUGE part of the game. It can make or break you. I try to minimise the chance things will go belly up by planning my army and working to a strategy. That is why it is a strategy game and not just a game of luck. Yeah could field the worst possible army imaginable and still win, but the Dice Gods would need to be smiling (although your opponent is probably raging at having 10 termies taken out in one round of bolt-pistol fire or something equally stupid).

What do you do when the Ruinous Powers give you Lemons? RAM THEM INTO THE ENEMIES EYEBALLS!

filbert wrote:Sometimes I get the impression from GW that if they could market via carrier pigeon, then they would..
 
   
Made in au
Lady of the Lake






I agree with the above; luck plays a major part in any game involving dice, skill comes into it by mitigating the unwanted results.

   
Made in gb
Willing Inquisitorial Excruciator





Classified

Most of the time in 4ok, you'll be rolling buckets of dice, meaning that the distribution will tend towards the median, and anybody with a rudimentary grasp of mathematics should be able to assess a unit's capabilities in any given context.

Regrettably, however, sixth edition seems to have been designed with the assumption that random=fun, so there is now, thanks to mysterious terrain and objectives, random charges, random warlord traits and psychic power decks, significantly more scope for fortune to dictate a battle's outcome than before.



Red Hunters: 2000 points Grey Knights: 2000 points Black Legion: 600 points and counting 
   
Made in gb
Stern Iron Priest with Thrall Bodyguard



UK

http://2.bp.blogspot.com/-kIESjFaRlxg/TZXbp5xMm2I/AAAAAAAABbI/1GjWEBwSkrA/s1600/m1750009a_Blog010411_2_XL.jpg
   
Made in au
Lady of the Lake






The funnier part of that joke was the people who thought it true.

I dislike the random terrain, but I guess it does sort of help you get better at adapting to situations as they appear throughout a game. Still annoying most of the time though.

   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






There are quite a few rolls which have a low chance to fail, but have catastrophic results when they do. When an expensive unit fails two ld10 tests in a row, Eldrad fries himself with perils of the warp, or a large blast scatters 12" into the middle of your own guys, this can potentially cost you the game.

Outside of that, I think you can get around chance by clever list building and tactics.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Confessor Of Sins




WA, USA

There is luck.

Success or failure comes in how you manage it.

If it was only luck, why is it the same people can consistently win tournaments?

 Ouze wrote:

Afterward, Curran killed a guy in the parking lot with a trident.
 
   
Made in ca
Implacable Black Templar Initiate




Ontario

Yep as said luck has alot to do with it. As a former bloodbowl player one of the things you gotta remember is to never give up. Just because you have rolled crap the first 3 turns and your opponent rolls godlike, the next two turns could easily be the opposite. Dice patterns in a certain game are an illusion, dice are random.

I like having the random aspect for those last couple of turns where you need to deal that last wound, make a desperate over 6" charge (so much fun with the 2d6 charge). My last tournament I won the final game by a single kill point because last turn my landspeeder fired a heavy bolter (only weapon it had left) in to the back armor of an untouched predator and rolled wreck for damage.

"In space, nobody can hear you scream unless it's a battle cry for the Emperor!"
 
   
Made in us
Been Around the Block






luck and well planning plays a major roll in this game. that is why i sacrifice a D6 every week to the Dice god, I even made an alter to it(some times i use it as an objective)
   
Made in us
Novice Knight Errant Pilot





Baltimore

Luck obviously has a role in the game - it doesn't matter how good you are, if you roll nothing but 1s an entire game, the only thing that you'll pass are leadership tests. On the other hand, a good player is going to minimize how often they're put in a position where they have to rely on luck to pull through, such as need ing to pass a dozen 5+ save or risk losing the game.

 
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

Skill is just another way to talk about how players play odds in the world of 40k. The results of almost any action are determined by die rolling, so 40k is fundamentally a game of chance.

I'll direct you to this article, and part 2.



Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
Made in au
Violent Enforcer






Australia

Ailaros wrote:Skill is just another way to talk about how players play odds in the world of 40k. The results of almost any action are determined by die rolling, so 40k is fundamentally a game of chance.

I'll direct you to this article, and part 2.



Great article! While I did mention I was not after anything specific, this answered my queries and more *Exalted*
   
 
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