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Made in us
Hardened Veteran Guardsman




Greensboro, NC

If the army you play got a new codex, and it went in a direction you didnt like, or was bad for your playstyle, or just bad in general, would you switch armies? With the new CSM codex coming out, yeah I'd probably switch if it's bad... but at the same time I'd be hesitant to do so because of time I've spent painting models nicely. Personally, I dont ever want to play with non-fearless troops, and if I'm forced to do that then I'd almost definitely switch. So, dakka, would you switch? And what would you switch to? or do you know?
   
Made in us
Hurr! Ogryn Bone 'Ead!





Actually, I hate to admit it, but I go the other way. When a codex comes out for an army I play and it's generally considered 'too strong' I'll often stop playing that army. I'll continue to collect and paint the models, I just won't play them, or I'll specifically avoid entries that are considered 'powerful'.

I did that with GK, when they came out I stopped playing them. I just collected.

And when the IG codex came out I avoided Vets in Chimeras and Vendettas.

Honestly kinda waiting for them to get nerfed.


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Yup. 
   
Made in us
Fixture of Dakka





Chicago

I think it depends on the history of the army.

For example, if you've been playing BA for the past few years, enjoying the OPness of the codex, and the next codex comes out and is terrible, tough luck, you stick it out.

But, if you've been playing Tau for the past few years, and been suffering through a terrible cycle for you, and the next codex comes out and is terrible, you've already shown your loyalty and willingness to tough it out, so you're free to switch.

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Made in us
Grim Rune Priest in the Eye of the Storm





Riverside CA

Nope, I have been a Space Wolf Player since the 1st Edition Rouge Trader Days. I have been playing Guard and Marines since 2nd Edition, Orks since 3rd Edition, Dark Angels since 4th edition, Blood Angels and Grey Knights since the beginning of 5th.
With 6th coming out I am planning on playing Chaos Marines no mater what the Codex is like. The only reason I have not already started Chaos Marines is I don’t have the models and I loathe playing using Proxy Non-WYSIWYG Armies.
I do have a side project of building an 1,500 army for every Codex out there. Just to make sure I have enough for new players to join or to use as Allies.

I don’t understand the Codex jumping that everyone does. I still have every army I ever played except for my Orks that I gave to an Ork player who just did not have many models to play 2k plus game.

Space Wolf Player Since 1989
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Made in us
Shas'o Commanding the Hunter Kadre





Richmond, VA

If, for example, a new ork codex came out and was awful, I'd still play orks.

However, I also play iron hands. If the new vanilla codex came out and still allowed me to play my guys the way intended, I'm cool with that, but if an iron hands codex was released (trust me it won't) I'd switch even if it was worse than sisters.

And still win games.

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Made in us
Hardened Veteran Guardsman




Greensboro, NC

Anpu42 wrote:
...I don’t understand the Codex jumping that everyone does...


Maybe the playstyle you enjoy is eliminated in the new codex. Let's hypothetically say that you enjoy a playstyle that is done very well in Army A Codex 1. Army A Codex 2 comes out and can not do that playstyle anymore. You could switch to Army B Codex 1 that might be able to do the playstyle closer to Army A Codex 1 that you liked, that you aren't allowed to play anymore. (Right? you can't play old editions of codices once the new edition comes out, is this correct?)
And then maybe you could go on the swapshop forum and trade your army A for someone elses similar points of Army B
   
Made in us
Been Around the Block





Depends on if it sucks because it is under power or suck because it is boring. I'll play and underpowered army but not a dull or uninteresting one.
   
Made in us
Lone Wolf Sentinel Pilot





Fort Benning, Georgia

No. I play Imperial Guard and Chaos because I like the units and the fluff. Not because they are good on the table top or because they are the flavor of the month.

Actually, I liked it more in third and fourth edition when Imperial Guard sucked (or maybe I just sucked) and it was a struggle to even tie. It makes the game more fun for me. I'm an excellent sportsman, and I feel bad if I just put units on the table and know I'm going to win right off the bat. I like handicaps. It shows your true skill.

Those who care so much about winning that they would jump ship after their army became worse aren't playing in the spirit of the game. That and it's a personal connection to your army when you play them. I could never just drop my guard.
   
Made in us
Insect-Infested Nurgle Chaos Lord





Oregon, USA

I have done, several times.

The new Codex Nids was such a pile that i traded my army in disgust. I like the models, but the new dex really didn't fit my playstyle or my tastes.

Same with Necrons. They are now really powerful, but they aren't the necrons i played for years before the new dex, and i'm not a fan of the new fluff (such as it is), the new models (on the whole..couple of good ones there) or the new playstyle.

My Orks are the one army i will never drop, having played them since RT.

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Made in us
Grim Rune Priest in the Eye of the Storm





Riverside CA

Phragonist wrote:
Anpu42 wrote:
...I don’t understand the Codex jumping that everyone does...


Maybe the playstyle you enjoy is eliminated in the new codex. Let's hypothetically say that you enjoy a playstyle that is done very well in Army A Codex 1. Army A Codex 2 comes out and can not do that playstyle anymore. You could switch to Army B Codex 1 that might be able to do the playstyle closer to Army A Codex 1 that you liked, that you aren't allowed to play anymore. (Right? you can't play old editions of codices once the new edition comes out, is this correct?)
And then maybe you could go on the swapshop forum and trade your army A for someone elses similar points of Army B


Maybe I stated it wrong, but for example:
The 2nd Edition Space Wolves had some great Characters like Björn. They could Teleport into battle. You could build and entire 20 man Wolf Guard armed with Assault Cannons and Cyclone Launchers. The only time I quit playing my Space Wolves was when I went to a local tournament just after the 2nd Edition Codex came out and of the 12 armies 8 were Space Wolves.

Then the 3rd Edition came out. No more Teleport, No more Björn, no more Assault/Cannon Cyclone Wolf Guard and Njal just sucked. I griped a little and moved on. Then 4th edition came, now new Codex and some rules were not available, I continued and moved on and kept on playing my Space Wolves.
Then finally in the last half of 5th I got my Codex. Here I lost my beloved Leman Russ that I had used for many years and have had spend the last few years living with the cries of “Cheese”. However I got a lot of new stuff, some are very powerful, some not so powerful.

Why do I play Space Wolves, because I enjoy them, not for there power level, it’s nice they have some, but that is not important.
What I don’t understand is those who have played lest say Orks for over 2 decades all of a sudden abandoning them because of a rules change. I whoever quit playing Orks because they got board with them, that I would understand.


Space Wolf Player Since 1989
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Made in us
Irked Necron Immortal





NoVa

I won't say that I'd stop playing an army completely, but it would definitely get less play time.

I play Chaos, I've played it since very early in 4th Ed. I had to deal with CSM going from a fun fun army with a huge variety of options, down to a gakky, sub-par army with very few options.
   
Made in us
Killer Khymerae



Kansas

I will not, will not, play a trueborn venom spam DE list. I was sad enough to put my mandrakes away as it is. I will maybe, just maybe will play a flesh circus with wracks and grotesques just because it is interesting but my wych/raider army will be the army for me, even though it sucks (IMO)

I got rid of mandrakes and WWP so im kind of a traitor already, but they just got hit too hard.

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Made in us
Shas'o Commanding the Hunter Kadre





Richmond, VA

On that note, I wish mandrakes were good, but they are so terrible, it's a wonder GW even made models.

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Lt. Coldfire wrote:Seems to me that you should be refereeing and handing out red cards--like a boss.

 Peregrine wrote:
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Made in ca
Evasive Pleasureseeker



Lost in a blizzard, somewhere near Toronto

I hate codex hoppers who drop an army simple because the new book apparently 'sucks hard-core.' It shows you have no backbone and no real spirit imho. Sure, the percieved power level of every army goes up and down over each edition of the rules and their codex re-writes, but outside of 1 specific case, there's no such thing as a 100% auto-lose army. Sure there's uphill battles that feel like you're getting hosed at every turn, but then every single army has at least one or two horrific match-ups.

If my army gets mauled by the 'nerf bat', then instead I try to look at it as a new & refreshing challenge to keep on going and try to win with the army! (IG before their 5th ed book & Daemons ftw!!!) Having a top tier army kinda spoils the fun and any challenge there is in a game, and really, when you're pounding the crap out of everyone because you're playing the newest flavour of the month power list, you're not actually proving you're a better player, only that you have deeper pockets.
The only real complaints I've had in recent years were;
a) 8th edition utterly killed undead until their new army books came out. Playing undead anywhere outside of a beer&pretzels type of mindset led only to utter fustration.
b) GK's are simply too OTT vs Daemons. I won't play them against pretty much all the local GK players because it simply isn't any fun. (having my fingernails pulled out would actually be fun by comparision!)

But then, I've never understood the mentality of those people who treat the game like it's some kind of professional sport and always have to play the hardest, most abusive lists possible. And if they don't win, apparently their world is about to end.

 
   
Made in ie
Jovial Junkatrukk Driver





Angloland

I doubt GW would make massive changes to a codex that would make an army totaly useless... *pauses and thinks for a sec* at least i hope so.

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Made in gb
Stern Iron Priest with Thrall Bodyguard



UK

Space wolf since 2nd ed 1996 not going to change armies just because of a bad codex, i'm a fenrisian at heart and always will be.
   
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Boosting Space Marine Biker




England, West sussex.

To be honest my army I want to do is nids so anything is going to be an improvement lol.

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Made in us
Decrepit Dakkanaut





Vallejo, CA

40k is too expensive to take such a short-term look at things. If you get an army, you're going to spend so much money (but most importantly, time), that you've got to be willing to take the ups and downs over the years or you won't be long for the hobby. Not to say that starting second and third armies is bad, but you've got to take a much longer-term look at things when making such decisions.

That and you've also got to be willing to change as rules editions and codexes do. When things come out, you wont' be able to play the same army in the same way. The better response is to change the way you play to match what your army has become, rather than to change armies.

For example, I had fun playing power blobs with 5th ed guard, but those days are gone now. No amount of army swapping is going to bring what I had back. Better to just move on.


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Dakka Veteran




Yup, since GW balance is as steady as the tide, i chose an army i knew i would have several options to play with, thus my space wolves are such only in heraldry.
   
Made in us
Grim Rune Priest in the Eye of the Storm





Riverside CA

SalamanderMarine wrote:To be honest my army I want to do is nids so anything is going to be an improvement lol.


I don’t think they are a bad Codex. I play Space Wolves and Grey Knights and Nids still Scare the out of me every time I play them.

Space Wolf Player Since 1989
My First Impression Threads:
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Made in au
Norn Queen






Daemonhammer wrote:I doubt GW would make massive changes to a codex that would make an army totaly useless... *pauses and thinks for a sec* at least i hope so.


Look at the Tyranid 4th edition codex.

Look at the Tyranid 5th edition codex.

Let me know if you still have this doubt.
   
Made in us
Shas'o Commanding the Hunter Kadre





Richmond, VA

Nids are a good codex, you just have to play to it's strengths. Also known as hormagaunts.

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Lt. Coldfire wrote:Seems to me that you should be refereeing and handing out red cards--like a boss.

 Peregrine wrote:
SCREEE I'M A SEAGULL SCREE SCREEEE!!!!!
 
   
Made in no
Terrifying Doombull





Hefnaheim

juraigamer wrote:Nids are a good codex, you just have to play to it's strengths. Also known as hormagaunts.


Oh how I would wish some of the local nids players would realise this, and stop bringing rippers and Teramgaunts. Granted I enjoy killing xenos

But anyhow, I will never abandon my beloved Imperial Guard. or my Sm. Both are close to my hearth, since those are and will be my main armies
   
Made in us
Grim Rune Priest in the Eye of the Storm





Riverside CA

Trondheim wrote:
juraigamer wrote:Nids are a good codex, you just have to play to it's strengths. Also known as hormagaunts.


Oh how I would wish some of the local nids players would realise this, and stop bringing rippers and Teramgaunts. Granted I enjoy killing xenos

But anyhow, I will never abandon my beloved Imperial Guard. or my Sm. Both are close to my hearth, since those are and will be my main armies

Actualy for me its the Infiltrating Geenstralers, 60+ Rending Attacks!

Space Wolf Player Since 1989
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Deathwing Terminator with Assault Cannon





Gillette Wyoming

Well if DA got worse I would crap bricks, but I would still play it, I think it would just teach me the needed tactics that much more. So if/when they got their buff I would hopefully be able to mop the floor with a subpar list let alone a WAAC list.

This message was edited 1 time. Last update was at 2012/07/17 22:22:22



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Made in nz
Pauper with Promise




When the Grey Knights Codex dropped it pretty much destroyed my existing Daemonhunters force which was basically a radical inquisition army centred around three of the old points expensive daemonhosts.

TBH, I have really struggled to embrace the new book since. I have wavered back and forth about selling what I have left and just sticking to my DIY Marine chapter. However the fluff for my chapter and the love of my inquisitor, Lord Kuzco, has got me back to the point where I am redoing my list. Still largely an inquisition force, but with 2 GK units (Grand Master and Techmarine) that will count as reprensatives of my Marine Chapter's librarium.
   
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Sneaky Sniper Drone





Yes. Most of the codices suck anyway. SM; sucks, GK; sucks, Necrons; sucks, BA; sucks, so in short, most suck, and when the new 6th ed codices come out,
they'll suck, so if you switch armies, you may as well not play

 
   
Made in gb
Grim Dark Angels Interrogator-Chaplain





Earth

I have stuck out a crapy codex for quite some time (DA) I can say with 100% certainty that were not gonna get a crapy one when our trn comes, even if it is as simple as bringing it in line with C:SM it will still be an improvement
   
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Eternally-Stimulated Slaanesh Dreadnought





rainbow dashing to your side

I dont understand the question.......I play sisters of battle

the whole reason for me collecting an army is because I like the models not because of how bad the codex is. I would maybe use a more powerfullarmy if I want to win but if I'm just messing around then I dont really care what the dex is like to be honest :/

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Chattanooga TN

I play orks and just started daemons. Call me a masochist I'll play my orks as long as I play 40k just been trying to find that other army I enjoy



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