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This is probably how I would update my MTO crons for 6E. I will keep your Dlord in this list as per your request.
Overlord; MSS, Weave, Shifter, Warscythe -175
CCB - 80
Lancetek x1 - Solar Pulse - 55
D. Lord; MSS, Weave - 160
2 squads of 6 wraiths; 3 whip coils - 240 x2 (don't need the P. Caster anymore as wound alloc. has changed in 6E)
Doom Scythe x2 - 350
8x Scarabs - 120
2x Spyders - Gloom Prism - 115
2 squads of 5x Warriors in Night Scythes - 165 x2
2x5 Warriors - 65 x2
1995
Flyers are the real thing. The more flyers, the better. Just the 2 night scythes have greatly improved this list, as they provide a fast transport, fire power and also anti-flyer shooting.
Mini-scarab farms (2 spyder + scarabs) are still useful. You're playing against the meta and currently, most armies are still mech. So scarabs are still good. And if you play against foot armies, scarabs are now excellent tarpit units due to there being no more No Retreat saves.
Immortals are good, but in a MTO list, you really don't the points left over for them. I think scarabs, wraiths, the lords and scythes take precendence over immortals. Troops should just stay in their transport for as long as possible.
Don't add any more offensive units like wraiths. Then you won't have the ability to deal with enemy flyers. Because 6E is primarily objectives-based, you need a minimum of 4 troop choices. Any fast offensive threats you add should be night scythes for offense, protection for your fragile troops and also anti-flyer shooting.
Don't need to consider allies. Necrons is probably the only codex right now that is balanced enough to not need any allies. Taking them will weaken the list.
Hope that helps.
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