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![[Post New]](/s/i/i.gif) 2012/07/18 04:43:11
Subject: Space Marine HQ choice for ally army
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Sinister Chaos Marine
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I run Black Templars, and want to field a Space Marine ally detachment. It will consist of a unit of scout snipers with Sergeant Telion for my Troops choice and may eventually include a Stormtalon as well. However, I'm having a hard time picking an HQ unit, so I need some help.
I can't run a psyker (it's a rule in the Templar codex) so the Librarian is out. My Templars are pretty shooty, so I'm dubious of the Chaplains, although Chaplain Cassius seems pretty good. Should I go with a Captain, and if so, what wargear? And is it worth it to take the Command Squad with him?
Sometimes, I feel like HQs are mostly designed for assault, and since assault isn't as effective as it used to be, now I feel like some of them are just point-sinks designed to draw fire.
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![[Post New]](/s/i/i.gif) 2012/07/18 04:50:48
Subject: Space Marine HQ choice for ally army
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Stealthy Warhound Titan Princeps
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If you wanna go marines, consider a master of the forge with conversion beamer. Some serious long range firepower, the best your gonna get from marines.
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![[Post New]](/s/i/i.gif) 2012/07/18 04:51:32
Subject: Space Marine HQ choice for ally army
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Member of the Ethereal Council
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MAster of the forge. Conversion beamer=120 points.
Keep him far away, bolster the ruins that the scouts are in and with telion they will have a 2+ save.
Tried and trusted tactic.
Edit: Darn, Beaten to the punch, Foiled again.
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This message was edited 1 time. Last update was at 2012/07/18 04:52:10
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![[Post New]](/s/i/i.gif) 2012/07/18 05:12:51
Subject: Space Marine HQ choice for ally army
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Stone Bonkers Fabricator General
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hotsauceman1 wrote:MAster of the forge. Conversion beamer=120 points.
Keep him far away, bolster the ruins that the scouts are in and with telion they will have a 2+ save.
Tried and trusted tactic.
Edit: Darn, Beaten to the punch, Foiled again.
put him on a bike and run him all over the place.
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Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++ |
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![[Post New]](/s/i/i.gif) 2012/07/18 06:25:26
Subject: Space Marine HQ choice for ally army
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Stealthy Space Wolves Scout
Auckland, New Zealand
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Then take two extra dreadnoughts (elite and heavy support) for extra firepower.
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 I am Blue/White Take The Magic Dual Colour Test - Beta today! Created with Rum and Monkey's Personality Test Generator.I'm both orderly and rational. I value control, information, and order. I love structure and hierarchy, and will actively use whatever power or knowledge I have to maintain it. At best, I am lawful and insightful; at worst, I am bureaucratic and tyrannical.

I find passive aggressive messages in people's signatures quite amusing. |
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![[Post New]](/s/i/i.gif) 2012/07/18 20:14:44
Subject: Space Marine HQ choice for ally army
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Longtime Dakkanaut
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Khan on a bike with command squad on bikes, with BT chaplain on a bike. Equip sensibly. If you are going assault. (the chaplain can not give LoH but does give fearless)
Otherwise MotF is probably best. Bring two rifledreads, which will sit nicely with your shooty termies and ven. dread.
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![[Post New]](/s/i/i.gif) 2012/07/18 20:16:34
Subject: Space Marine HQ choice for ally army
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Secretive Dark Angels Veteran
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MotF + Scouts + 2 Dreadnoughts + Stormtalon. Not a bad ally list and it cost ~700 points.
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