Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2012/07/18 13:11:59
Subject: Are Heavy Bolters making a comeback?
|
 |
Veteran Wolf Guard Squad Leader
|
In 5th edition, you didn't see many people taking heavy bolters as upgrades to their tactical and / or devastator squads. But now in 6th you can move and shoot snap shots with your heavy bolter and you can use it for overwatch to protect against charges.
So let's discuss ; Why didn't we see many heavy bolters in 5th ed, and will we see more of them in 6th?
|
2500 pts
Horst wrote:This is how trolling happens. A few cheeky posts are made. Then they get more insulting. Eventually, we revert to our primal animal state, hurling feces at each other while shreeking with glee.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/07/18 13:18:05
Subject: Re:Are Heavy Bolters making a comeback?
|
 |
Devestating Grey Knight Dreadknight
|
for IG players anyway, the HBs for LRBT sponsons are definately becomming more popular in that it's extra shots all around.
For a useful anti-flier varient or just anti-light transport/infantry the exterminator is rather useful. Fitted with sponsons you can dump quite alot into a flier.
Do need 6's to glance but might be enough to strip enough HP's away.
Personally though, I think flamers are the biggest bang for the buck now a days what with we're expecting to see alot more dismounted infantry now a days
|
+ Thought of the day + Not even in death does duty end.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/07/18 13:38:11
Subject: Are Heavy Bolters making a comeback?
|
 |
Been Around the Block
|
Sisters of Battle also use Heavy Bolter's now particularly on their heavy support squads since (if they pass faith tests) they rend a 6 anyway.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/07/18 14:03:03
Subject: Re:Are Heavy Bolters making a comeback?
|
 |
Mekboy on Kustom Deth Kopta
|
even in 5th one of the guys i play with took one squad of heavy bolter long fangs. 5 heavy bolters in one unit is alot of hurt
|
10000 points 7000
6000
5000
5000
2000
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/07/18 14:07:02
Subject: Are Heavy Bolters making a comeback?
|
 |
Long-Range Land Speeder Pilot
|
That's what I thought. Because what kroot/ork/etc. unit is going to want to charge a full unit or SM Devastators that would get 12 S5 shots and 10 S4 shots when being charged.
|
Space Marines, Orks, Imperial Guard, Chaos, Tau, Necrons, Germans (LW), Protectorate of Menoth
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/07/18 14:11:26
Subject: Re:Are Heavy Bolters making a comeback?
|
 |
Veteran Wolf Guard Squad Leader
|
G00fySmiley wrote:even in 5th one of the guys i play with took one squad of heavy bolter long fangs. 5 heavy bolters in one unit is alot of hurt
I was thinking about doing this with my long fangs too. Then I'll attach a Divination Rune Priest and use the primaris power to re-roll to hit.
The thing that's really nice I think is that you can move them and still shoot snap shots. And who wants to charge them when you're looking at 15 S5 AP4 overwatch shots?
EDIT : And as a bonus, the heavy bolters are dirt cheap at 5 points a pop.
|
This message was edited 2 times. Last update was at 2012/07/18 14:13:13
2500 pts
Horst wrote:This is how trolling happens. A few cheeky posts are made. Then they get more insulting. Eventually, we revert to our primal animal state, hurling feces at each other while shreeking with glee.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/07/18 14:14:36
Subject: Are Heavy Bolters making a comeback?
|
 |
Daemonic Dreadnought
|
Especially if you can sit them on the Mysterious Objective that give unts within 3" the Skyfire special rule.
15 S5 Shots that hit at normal BS? Decent chance of wreckgin a flyer methinks.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/07/18 14:32:21
Subject: Are Heavy Bolters making a comeback?
|
 |
Veteran Wolf Guard Squad Leader
|
Praxiss wrote:Especially if you can sit them on the Mysterious Objective that give unts within 3" the Skyfire special rule.
15 S5 Shots that hit at normal BS? Decent chance of wreckgin a flyer methinks.
Good point! And SW's are otherwise lacking in reliable anti-aircraft.
|
2500 pts
Horst wrote:This is how trolling happens. A few cheeky posts are made. Then they get more insulting. Eventually, we revert to our primal animal state, hurling feces at each other while shreeking with glee.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/07/18 14:36:43
Subject: Are Heavy Bolters making a comeback?
|
 |
Longtime Dakkanaut
|
I am definitely putting HB's on my LRBT sponsons, that way i can move and shoot both my battle cannon and lascannon at BS and then snap fire the HB's averaging 1 hit per turn so usually a kill per turn(on infantry), and at 20 points it gives the LRBT 2 extra weapons that keep it doing something if it gets a weapon destroyed result, rather than just being a very expensive lascannon(which has happenend to me all to many times...)
|
Frigian 582nd "the regulars" with thousand sons detachment
5th Edition
W : L : D
23 : 20 : 7
6th Edition
W : L : D
Don't Know...alot of each
Bretonnians
W : L : D
4 : 2 : 0
"Those are Regulars! By God!" -Major General Phineas Riall
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/07/18 15:18:25
Subject: Are Heavy Bolters making a comeback?
|
 |
Decrepit Dakkanaut
|
People didn't take heavy bolters because of cover, mostly, not lack of snap fire. Now that cover is worse, more difficult to get, and is focus fireable around, heavy bolters are certainly going to be more useful.
We're not going to see an explosion of them, though, as mech lists got stronger relative to foot lists in this edition (yes, even with hull points for transports), and heavy bolters are still only a nuisance weapon against rhinos and the like.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/07/18 15:21:38
Subject: Re:Are Heavy Bolters making a comeback?
|
 |
Fixture of Dakka
|
They're definitely back on the menu.
Transport spam is going to be far less prominent. Even if someone is still doing it, mass heavy bolter fire ruins Marine and DE transports.
Move and fire 3 shots at BS 1 is much more appealing than move and fire one shot at BS1 for Tactical squads. Speaking of Tac Squads, since they've returned to a useful role (they can now kill things while moving to objectives and not everything always has a 4+ cover save anymore), it brings the heavy bolter up with them.
|
"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."
This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.
Freelance Ontologist
When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/07/18 15:21:44
Subject: Re:Are Heavy Bolters making a comeback?
|
 |
Man O' War
|
I used alot of heavy botlers because of there AP3 because my usual opponants were space marines, but yes, i agree, they will be more present in 6th because of the new move + shot rules
|
Khador 75p
Menoth 35p
Circle 25p
Legion 25p |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/07/18 15:22:54
Subject: Are Heavy Bolters making a comeback?
|
 |
Fixture of Dakka
|
Ailaros wrote:mech lists got stronger relative to foot lists in this edition
I'm not convinced that is accurate.
|
"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."
This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.
Freelance Ontologist
When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/07/18 15:31:49
Subject: Are Heavy Bolters making a comeback?
|
 |
Decrepit Dakkanaut
|
Foot lists relied heavily on cover, which now just got much worse. Meanwhile, vehicles just got much easier access to cover than they had before. Transports may have been made weaker with hull points, but they are now relatively more durable than foot lists.
Meanwhile, mech lists are still cheaper, and faster to play, and still dovetail best with the way tournaments alter 40k. As go tournament lists, as go the masses. Mech lists may be glassier hammers, but they're still the best hammer, especially since assault-oriented armies just got hosed.
Then add to that the specifics of certain popular foot lists. Power blobs are dead now, and so are green tides. Anyone trying to make footdar work is in for a rude surprise now that Ap matters again.
Assault got worse, and popular foot lists are now non-viable. Meanwhile, mech lists only got a bit more fragile while also being a bit more killy, while not actually needing to make any substantial changes in the way they're built or played.
6th ed is going to be mechier than 5th.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/07/18 15:39:32
Subject: Re:Are Heavy Bolters making a comeback?
|
 |
Speedy Swiftclaw Biker
Scotland
|
How exactly is green tide dead?
Most of the ork threads on the board are leaning towards green tide lists atm.
|
evilsponge wrote:Lots of Little Napoleons in this thread. Half the people in here should never have authority over anyone |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/07/18 15:42:33
Subject: Are Heavy Bolters making a comeback?
|
 |
Longtime Dakkanaut
|
Ailaros wrote:Foot lists relied heavily on cover, which now just got much worse. Meanwhile, vehicles just got much easier access to cover than they had before. Transports may have been made weaker with hull points, but they are now relatively more durable than foot lists.
Meanwhile, mech lists are still cheaper, and faster to play, and still dovetail best with the way tournaments alter 40k. As go tournament lists, as go the masses. Mech lists may be glassier hammers, but they're still the best hammer, especially since assault-oriented armies just got hosed.
Then add to that the specifics of certain popular foot lists. Power blobs are dead now, and so are green tides. Anyone trying to make footdar work is in for a rude surprise now that Ap matters again.
Assault got worse, and popular foot lists are now non-viable. Meanwhile, mech lists only got a bit more fragile while also being a bit more killy, while not actually needing to make any substantial changes in the way they're built or played.
6th ed is going to be mechier than 5th.
Interesting analysis. One I only partially agree with, but one that should be closely analyzed.
For a more assault based army, this is more accurate. For a shooty army, less so.
Start a thread in tactics. It should be a good one...
|
This message was edited 1 time. Last update was at 2012/07/18 15:43:07
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/07/18 15:50:18
Subject: Re:Are Heavy Bolters making a comeback?
|
 |
Decrepit Dakkanaut
|
Hetelic wrote:How exactly is green tide dead? 
I suppose I should qualify that. SLUGGA green tides are dead. Fleet no longer allowing you to assault, random assault ranges, no hidden klaw, better rapid fire, no +I from furious charge, and overwatch all ultra-bone slugga lists.
Shootas have their own problems, though, and they also got worse with the new wound allocation allowing your opponent to more easily shoot you out of range. Plus, ork armies generally fare poorly when they don't have the initiative, which is something shoota lists always struggled with. Ork just don't do gunline as well as a lot of other armies, especially now that lootas just lost a point of cover save.
imweasel wrote:Start a thread in tactics. It should be a good one...
done.
|
This message was edited 1 time. Last update was at 2012/07/18 16:19:08
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/07/18 16:03:24
Subject: Are Heavy Bolters making a comeback?
|
 |
Androgynous Daemon Prince of Slaanesh
|
HBs are also AP4, not AP3, just to cover that mistake above. But they do look to be worth their points again!!
|
Reality is a nice place to visit, but I'd hate to live there.
Manchu wrote:I'm a Catholic. We eat our God.
Due to work, I can usually only ship any sales or trades out on Saturday morning. Please trade/purchase with this in mind. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/07/18 16:03:59
Subject: Re:Are Heavy Bolters making a comeback?
|
 |
Mekboy on Kustom Deth Kopta
|
Ailaros wrote:Hetelic wrote:How exactly is green tide dead? 
I suppose I should qualify that. SLUGGA green tides are dead. Fleet no longer allowing you to assault, random assault ranges, no hidden klaw, better rapid fire, no +I from furious charge, and overwatch all ultra-bone slugga lists.
Shootas have their own problems, though, and they also got worse with the new wound allocation allowing your opponent to more easily shoot you out of range. Plus, ork armies generally fare poorly when they don't have the initiative, which is something shoota lists always struggled with. Ork just don't do gunline as well as a lot of other armies, especially now that lootas just lost a point of cover save.
lost a point of cover btu gained an invaluble strategy
lootas now go in an open topped battlewagon with max numbers and a few mek boyz to repair it. 12 lootaz plus 3 meks in a open topped BW with 2 big shootas and a kannon.. nobody will want to get near it they will be overwatched if they try and assault the bw and av14 up front means hard to even glance
as far as green tide i'd argue it is stronger than ever. still best with shoota boys as you shoot in then charge but most armies even with overatch don't put out the same volume of fire as an ork. general.. what MEQ player in thier right mindwants to charge 30 shoota boyz that get 60 overwatch shots in.. in the grand sceme it is 10 hits on meq 5 wounds . 4 1/3 saves so likely to mareines down before they get in combat .. still the right decition as otherwise the orks get 3.3 dead meq befoe the charfge if they shoot but its not a fun decition to make.
|
10000 points 7000
6000
5000
5000
2000
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/07/18 16:12:05
Subject: Re:Are Heavy Bolters making a comeback?
|
 |
Speedy Swiftclaw Biker
Scotland
|
Ailaros wrote:Hetelic wrote:How exactly is green tide dead? 
I suppose I should qualify that. SLUGGA green tides are dead. Fleet no longer allowing you to assault, random assault ranges, no hidden klaw, better rapid fire, no +I from furious charge, and overwatch all ultra-bone slugga lists.
Shootas have their own problems, though, and they also got worse with the new wound allocation allowing your opponent to more easily shoot you out of range. Plus, ork armies generally fare poorly when they don't have the initiative, which is something shoota lists always struggled with. Ork just don't do gunline as well as a lot of other armies, especially now that lootas just lost a point of cover save.
Perhaps =) I see your points, but i still think people will field slugga-tide in the end. A squad of 30 orks, doing 120s4 attacks on the charge is a bit mean, and the removal of fearless wounds really boosts the survivabilty of the unit. What i think you'll see less of is trukk-sluggas; with only 12 models in the unit they are a bit more vulnerable.
|
evilsponge wrote:Lots of Little Napoleons in this thread. Half the people in here should never have authority over anyone |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/07/18 16:12:22
Subject: Are Heavy Bolters making a comeback?
|
 |
Incorporating Wet-Blending
|
Ailaros is dead on. Ork foot horde just got alot more vulnerable to shooting due to worse cover, random charges and overwatch. Snap shooting doesn't do it any favors, either, as HW types can reposition and still fire. Likewise, foot guard really struggle now that you can snipe out key models (no sniper needed, just smart direction of fire and artillery LOL wrecks them), Temies ignore AP3, etc.
HPs didn't really hurt Russes, especially with squadrons and HPs also means it is not possible to just stun lock most vehicles. Transports are still cheap, fast and offer better protection than just waiting to catch shots to the face as you plod toward an objective.
|
-James
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/07/18 16:13:24
Subject: Re:Are Heavy Bolters making a comeback?
|
 |
Imperial Guard Landspeeder Pilot
On moon miranda.
|
HB's in 5E weren't popular for many reasons. In many cases, they were overcosted (such as in the Imperial Guard). Also, due to the "defensive weapon" rules, they often weren't of much use if other weapons options existed (e.g. lascannons for predators, hull heavy flamers for IG tanks, etc).
Very easily obtained 4+ cover also really made HB's rather ineffective at killing horde infantry, on average you'd need 2 BS3 heavy bolters to kill a single Ork in cover.
Numbers of enemy infantry also increased over time. Costs for weeny infantry decreased noticeably from the start of 3E into 5E, while the heavy bolter remained largely the same. So numbers of heavy bolters didn't change, but they became less effective at killing while having to simultaneously deal with larger numbers of infantry they needed to kill, where an RoF boost to 4 wouldn't be out of the question.
6E rectifies a couple of these things by making them useable on moving vehicles (even if minimally, it's still something), and reduces most cover to 5+ which means infantry are more vulnerable to heavy bolter fire.
That said, they still do remain overcosted in many armies, and still could use an RoF boost. If Heavy Bolters were 4 shots, you'd see them a whole lot more.
|
IRON WITHIN, IRON WITHOUT.
New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/07/18 16:33:09
Subject: Are Heavy Bolters making a comeback?
|
 |
Speedy Swiftclaw Biker
Scotland
|
jmurph wrote:Ailaros is dead on. Ork foot horde just got alot more vulnerable to shooting due to worse cover, random charges and overwatch. Snap shooting doesn't do it any favors, either, as HW types can reposition and still fire. Likewise, foot guard really struggle now that you can snipe out key models (no sniper needed, just smart direction of fire and artillery LOL wrecks them), Temies ignore AP3, etc.
HPs didn't really hurt Russes, especially with squadrons and HPs also means it is not possible to just stun lock most vehicles. Transports are still cheap, fast and offer better protection than just waiting to catch shots to the face as you plod toward an objective.
Again, i disagree to an extent. Overwatch is a big elephant in the room. I really don't think it's going to be overly effective. It has -potential- to do a lot of damage, but it'll more than likely result in 1 or 2 dead orks each charge. Not a huge loss to the boyz.
Snapfire, on the otherhand is a -boost- to Orks. Orks were designed with a low bs, and given plenty of shooting to compensate. Loota's do d3 str 7 shots at bs 2 normally. If they move, their only dropping 1 bs. Snapfire on orks will reduce the hits by 50%, with it being as high as 75% for Marines.
Random charge is a bit meh, but as a former fantasy player, im more used to it. The average roll on 2 die is 7 anyways, and Gazzy gives a standard 6 for 1 die, and fleet; allowing you to reroll the other charge die. that gives you a range of 6"+ d6 rerollable, which is not outrageously bad.
The worse cover point is true; however, we can't expect everything to go in our favour. Fearless and 30 boy mobs will still make it to the enemy, and a big mek with KFF at least makes that 5+ cover mobile =)
|
evilsponge wrote:Lots of Little Napoleons in this thread. Half the people in here should never have authority over anyone |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/07/18 17:14:36
Subject: Are Heavy Bolters making a comeback?
|
 |
Stone Bonkers Fabricator General
|
Heavy bolters are making a comeback because of the demeching of everything and the possibility to move and fire.
They are also pontentially becomiung more popular as 4+ cover is going away. Geq in 4+ cover isnt really worth your heavy bolter.
|
Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++ |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/07/18 17:25:51
Subject: Re:Are Heavy Bolters making a comeback?
|
 |
Ferocious Black Templar Castellan
|
G00fySmiley wrote:Ailaros wrote:Hetelic wrote:How exactly is green tide dead? 
I suppose I should qualify that. SLUGGA green tides are dead. Fleet no longer allowing you to assault, random assault ranges, no hidden klaw, better rapid fire, no +I from furious charge, and overwatch all ultra-bone slugga lists.
Shootas have their own problems, though, and they also got worse with the new wound allocation allowing your opponent to more easily shoot you out of range. Plus, ork armies generally fare poorly when they don't have the initiative, which is something shoota lists always struggled with. Ork just don't do gunline as well as a lot of other armies, especially now that lootas just lost a point of cover save.
lost a point of cover btu gained an invaluble strategy
lootas now go in an open topped battlewagon with max numbers and a few mek boyz to repair it. 12 lootaz plus 3 meks in a open topped BW with 2 big shootas and a kannon.. nobody will want to get near it they will be overwatched if they try and assault the bw and av14 up front means hard to even glance
as far as green tide i'd argue it is stronger than ever. still best with shoota boys as you shoot in then charge but most armies even with overatch don't put out the same volume of fire as an ork. general.. what MEQ player in thier right mindwants to charge 30 shoota boyz that get 60 overwatch shots in.. in the grand sceme it is 10 hits on meq 5 wounds . 4 1/3 saves so likely to mareines down before they get in combat .. still the right decition as otherwise the orks get 3.3 dead meq befoe the charfge if they shoot but its not a fun decition to make.
Not to mention the absolute disaster that is charging Burna Boyz.
|
For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/07/18 17:30:38
Subject: Re:Are Heavy Bolters making a comeback?
|
 |
The Conquerer
Waiting for my shill money from Spiral Arm Studios
|
YELLOWBLADES wrote:I used alot of heavy botlers because of there AP3 because my usual opponants were space marines, but yes, i agree, they will be more present in 6th because of the new move + shot rules
Ummm, reread your codex dude. HBs are AP... well, I won't spoil it for you.
|
Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/07/18 17:42:32
Subject: Re:Are Heavy Bolters making a comeback?
|
 |
Decrepit Dakkanaut
|
YELLOWBLADES wrote:I used alot of heavy botlers because of there AP3 because my usual opponants were space marines, but yes, i agree, they will be more present in 6th because of the new move + shot rules
If heavy bolters were AP3, everyone would have already been taking them!
|
DA:70S+G+M+B++I++Pw40k08+D++A++/fWD-R+T(M)DM+
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/07/18 18:39:30
Subject: Re:Are Heavy Bolters making a comeback?
|
 |
Jovial Junkatrukk Driver
|
Hetelic wrote:How exactly is green tide dead?
Most of the ork threads on the board are leaning towards green tide lists atm.
Overwatch is making it slightly harder for them.
|
motyak wrote:[...] Yes, the mods are illuminati, and yakface, lego and dakka dakka itself are the 3 points of the triangle. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/07/20 23:39:42
Subject: Are Heavy Bolters making a comeback?
|
 |
Hurr! Ogryn Bone 'Ead!
|
I love heavy bolters. They might not be a marine killer but I still used them against them. They can cause a lot of wounds to save! I don't use any templates so they help a lot against horde armies.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/07/21 00:10:29
Subject: Re:Are Heavy Bolters making a comeback?
|
 |
Insect-Infested Nurgle Chaos Lord
|
Hetelic wrote:Ailaros wrote:Hetelic wrote:How exactly is green tide dead? 
I suppose I should qualify that. SLUGGA green tides are dead. Fleet no longer allowing you to assault, random assault ranges, no hidden klaw, better rapid fire, no +I from furious charge, and overwatch all ultra-bone slugga lists.
Shootas have their own problems, though, and they also got worse with the new wound allocation allowing your opponent to more easily shoot you out of range. Plus, ork armies generally fare poorly when they don't have the initiative, which is something shoota lists always struggled with. Ork just don't do gunline as well as a lot of other armies, especially now that lootas just lost a point of cover save.
Perhaps =) I see your points, but i still think people will field slugga-tide in the end. A squad of 30 orks, doing 120s4 attacks on the charge is a bit mean, and the removal of fearless wounds really boosts the survivabilty of the unit. What i think you'll see less of is trukk-sluggas; with only 12 models in the unit they are a bit more vulnerable.
120 S 4 attacks would be a bit mean, yes, but realistically you'll get half of that, if that, due to having to footslog through incoming, getting snapshot as you close (a few at least), models being outside of the 'engagement zone' and thus unable to fight, then add in the inevitable casualties you suffer before you get to swing at I 2...
I don't think i've EVER had all 30 boyz able to combat the same unit and get all their attacks in, certainly not in the last 2 editions..
|
The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
|
|
 |
 |
|