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Made in us
Been Around the Block





2000 pt SM Army list.

HQ:

Librarian - Epistolary. 150 pts

Troops:

10 man Tac squad (missile launcher + Flame) 170

10 man Tac squad (missile launcher + Flame) 170

Scout Squad (snipers) 75

Transport:

Rhino (plus extra storm bolter) 45

Rhino (plus extra storm bolter) 45

Fast attack:

3 model Speeder Squad (with multi melta + typhoon missile) 300

Elite:

8 man Terminator Assault squad (5 w thunder hammer & storm shield 3 w lightning claws) 320

Sternguard Veteran Squad (w combi-meltas) 150

Heavy Support:

Whirlwind 85

2 Predators (w auto-cannons, Las sponsons) 240

Land Raider 250


I do not own half the models listed. So this is essentially a wish list. want to know if im filling out all the proper rolls I need to.
   
Made in gb
Longtime Dakkanaut




I am really positive about your list. You have some awesomeness in your list.

The stormbolter is already on the rhino. Not sure you need the extra ones.
Whirlwinds are pretty dire, I am afraid, you can remove the lid, to use it as a rhino. Whirlwind may be good vs orks.
Epistolary may be good with the new rules, I am not so sure, I think I would prefer to spend the points elsewhere.

You want a rhino for the sternguard then:

3 rhinos rushing forward, protecting the raider full assault termies, with 2 preds with covering fire is a great idea.
Rhino set up:
you want the three rhinos to complement each other. I like:
2 tac. squads with melta,combimelta, ML as an antitank threat.
Then 6 sternguard with 4 combimeltas and 2 heavy flamers, for antitank, antiifantry and just general coolness.
This gives 3 rhinos worth the same, spreading out threats.
You can play with set ups etc. I still think antitank is most important, as bolters can shoot down infantry well enough.

I like the pred set up.

The raider is dedicated transport. Also I would usually give it extra armour. Some would change the type then bring the librarian in termy armour and SS, for extra awesomeness.
Wait not all the assault marines fit in the raider?
The best mix for assault marines is a bit unclear as of yet, but you have a nice enough mix come what may.

Snipers really want camocloaks, as they are amazing at keeping them alive. Then Telion is just great. You may want extra scouts, this'll give Telion extra wounds else you can decide on the day that you need to combat squad.

The speeders have changed since 6th. I am not sure the best set up for what you want and for 6th edition in general. They seem sensible enough.

Good luck
   
Made in us
Been Around the Block





MFletch wrote:I am really positive about your list. You have some awesomeness in your list.

The stormbolter is already on the rhino. Not sure you need the extra ones.
Whirlwinds are pretty dire, I am afraid, you can remove the lid, to use it as a rhino. Whirlwind may be good vs orks.
Epistolary may be good with the new rules, I am not so sure, I think I would prefer to spend the points elsewhere.

You want a rhino for the sternguard then:

3 rhinos rushing forward, protecting the raider full assault termies, with 2 preds with covering fire is a great idea.
Rhino set up:
you want the three rhinos to complement each other. I like:
2 tac. squads with melta,combimelta, ML as an antitank threat.
Then 6 sternguard with 4 combimeltas and 2 heavy flamers, for antitank, antiifantry and just general coolness.
This gives 3 rhinos worth the same, spreading out threats.
You can play with set ups etc. I still think antitank is most important, as bolters can shoot down infantry well enough.

I like the pred set up.

The raider is dedicated transport. Also I would usually give it extra armour. Some would change the type then bring the librarian in termy armour and SS, for extra awesomeness.
Wait not all the assault marines fit in the raider?
The best mix for assault marines is a bit unclear as of yet, but you have a nice enough mix come what may.

Snipers really want camocloaks, as they are amazing at keeping them alive. Then Telion is just great. You may want extra scouts, this'll give Telion extra wounds else you can decide on the day that you need to combat squad.

The speeders have changed since 6th. I am not sure the best set up for what you want and for 6th edition in general. They seem sensible enough.

Good luck


Very good ideas! I really like freeing up some points by loosing the whirl wind and getting another rhino for the Sternguard. I was also potentially thinking of getting a drop pod for them and deep striking. I wonder if I would need the teleporting beacon for my scouts?

I was on the fence between Speeders and Attack bikes. I know that I need some fast attacking units to get some good positional advantages on an opponent. Speeders can have better fire power than bikes.
   
Made in us
Winged Kroot Vulture





Seattle, WA

If you did decide on the drop pod, I wouldn't worry about a beacon, they're expensive for what they do, and if your scouts aren't near what you want your sternguard to hit, it's wasted. Also drop podding is relatively safe, the only thing you have to worry about is the board edges! Even if it does go off the edge, 33% of the time it goes back into reserves, so as a whole it's a risk worth taking. Practice placing the pod roughly 10" ( at least) from any board edge and strategizing around that. You'll find it's very reliable.

   
Made in gb
Tunneling Trygon






Not sure on where the termies go. I assume the landraider, but then you need the crusader as the termies take up double slots - but then you can't put the librarian in with them whcih is where he should be.

Change whirlwind for a 3rd predator would be good.

"We didn't underestimate them but they were a lot better than we thought."
Sir Bobby Robson 
   
Made in pl
Kelne





Warsaw, Poland

Think about Thunderfire Cannons -they're pretty strong thanks to the new rules.
   
Made in us
Been Around the Block





ruminator wrote:Not sure on where the termies go. I assume the landraider, but then you need the crusader as the termies take up double slots - but then you can't put the librarian in with them whcih is where he should be.

Change whirlwind for a 3rd predator would be good.


Hmmm i don't see swapping out the raider for a crusader being a huge problem. If it's flying fast to the front lines, it will probably be hitting infantry, so the hurricane bolters would come in handy. Not to mention the assault cannon can pack a punch.



Automatically Appended Next Post:
Alkasyn wrote:Think about Thunderfire Cannons -they're pretty strong thanks to the new rules.



I was originally thinking of using them, would be a good replacement for the predators no? albeit more points to field.


Automatically Appended Next Post:
Cottonjaw wrote:If you did decide on the drop pod, I wouldn't worry about a beacon, they're expensive for what they do, and if your scouts aren't near what you want your sternguard to hit, it's wasted. Also drop podding is relatively safe, the only thing you have to worry about is the board edges! Even if it does go off the edge, 33% of the time it goes back into reserves, so as a whole it's a risk worth taking. Practice placing the pod roughly 10" ( at least) from any board edge and strategizing around that. You'll find it's very reliable.


Ahh right they don't scatter onto terrain or models. Nice!

This message was edited 2 times. Last update was at 2012/07/19 15:41:56


 
   
Made in gb
Longtime Dakkanaut




BoniFactor wrote:
ruminator wrote:Ahh right they don't scatter onto terrain or models. Nice!
Importantly they can land in difficult terrain, which then becomes difficult terrain and you can die :(
So ironically it is safer to land as close to the enemy and impassable and dangerous terrain as possible
   
 
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