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![[Post New]](/s/i/i.gif) 2012/07/20 14:18:58
Subject: Death Company - Bolters, or Pistol + Chainsword?
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Stealthy Warhound Titan Princeps
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Which is better? I'm leaning towards bolters... at the cost of -1 attack in hand to hand, they get to rapid fire before they charge (relentless, so they can), an additional overwatch shot if they are charged, and the ability to fire at 12"-24" ranges. Not much, but they can do SOMETHING now at ranges longer than 12".
Of course, that hand to hand attack is str5, and if with a chaplain, it re-rolls to hit and to wound. Its a very good strength 5 attack
I'm leaning towards bolters, but anyone else got any opinions?
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![[Post New]](/s/i/i.gif) 2012/07/20 14:21:23
Subject: Re:Death Company - Bolters, or Pistol + Chainsword?
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Sure Space Wolves Land Raider Pilot
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Bolters are always a solid choice, 6E has made them even more viable.
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![[Post New]](/s/i/i.gif) 2012/07/20 14:46:07
Subject: Re:Death Company - Bolters, or Pistol + Chainsword?
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Longtime Dakkanaut
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bolt pistol+power axe my friend.
Say hello to 5 (!!!) WS5 S6 AP2 attacks on the charge. All for 35 points.
Throw in a reclesiarch for re-rolls to hit and to wound and you have a unit that can kill any other infantry unit in CC bar none.
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Unnessesarily extravegant word of the week award goes to jcress410 for this:
jcress wrote:Seem super off topic to complain about epistemology on a thread about tactics. |
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![[Post New]](/s/i/i.gif) 2012/07/20 14:47:51
Subject: Re:Death Company - Bolters, or Pistol + Chainsword?
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Stealthy Warhound Titan Princeps
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well yea testify, I'm doing that for 2 marines in each squad, with a third packing a power fist / thunderhammer.
The OTHER 7 guys though... bolters or bp/ccw?
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![[Post New]](/s/i/i.gif) 2012/07/20 16:02:36
Subject: Re:Death Company - Bolters, or Pistol + Chainsword?
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Mekboy on Kustom Deth Kopta
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Horst wrote:well yea testify, I'm doing that for 2 marines in each squad, with a third packing a power fist / thunderhammer.
The OTHER 7 guys though... bolters or bp/ccw?
maybe he runs 30 death company blob with dual wielding thunder hammers and jet packs and an infernus pistol on each bett
only 3300 points, then have them lead by lemartes
3450 for a 30+1 man squad!
better take astorath and tkae 2
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This message was edited 1 time. Last update was at 2012/07/20 16:03:10
10000 points 7000
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![[Post New]](/s/i/i.gif) 2012/07/20 19:37:20
Subject: Death Company - Bolters, or Pistol + Chainsword?
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Banelord Titan Princeps of Khorne
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Bolters are always good.
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![[Post New]](/s/i/i.gif) 2012/07/20 19:45:58
Subject: Death Company - Bolters, or Pistol + Chainsword?
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Longtime Dakkanaut
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Bolters, you don't need the extra attack, and they are relentless. The math on the bolters is better in a generic opponent fight and its the cheapest option. You should put in a sprinkle of power weapons because DC die like any other mooks to a truly dedicated CC unit.
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![[Post New]](/s/i/i.gif) 2012/07/20 20:30:27
Subject: Death Company - Bolters, or Pistol + Chainsword?
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Stone Bonkers Fabricator General
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I would go half and half.
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Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++ |
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![[Post New]](/s/i/i.gif) 2012/07/20 21:27:54
Subject: Re:Death Company - Bolters, or Pistol + Chainsword?
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Perturbed Blood Angel Tactical Marine
Toronto
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Bolters are good for all the reasons listed above but do not benefit from furious charge which is built into the cost per model, and aren't effected by the presence of a chaplain which is really what makes DC shine in my opinion.
I think it also depends on whether you're running a single squad of DC or multiple squads due to Astorath. Having one or two small squads with bolters may not be a bad idea.
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This message was edited 1 time. Last update was at 2012/07/20 21:28:11
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![[Post New]](/s/i/i.gif) 2012/07/20 21:58:45
Subject: Death Company - Bolters, or Pistol + Chainsword?
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Furious Fire Dragon
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If I were to take a big unit, like 20, I'd consider half and half or all bolters with maybe a couple special weapons, otherwise I will probably do chainswords and bolt pistols. As for weapons, yeah, due to volume of attacks I'd probably not get too many power weapons but maybe one power fist, and power weapons of the generic sort. Losing initiative is a bummer but I'd probably opt for a couple power axes, just because it's absolute insanity on those fellas.
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No one Provokes me with Impunity
Atlas' Blood Oath - In progress, 22W 14L 4T (2012) - 14W 6L 0T (2013)
Craftworld Mymeara 440 points - in progress (....sort of a given ) - 4W 2L 0T (2013)
DQ:90S++G+M-B--IPw40k13++D++++A+/fWD-R++T(T)DM+
Where beautiful and brilliant people go to hang out - Lord Sanguinius' fb page |
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![[Post New]](/s/i/i.gif) 2012/07/20 22:01:06
Subject: Re:Death Company - Bolters, or Pistol + Chainsword?
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Stealthy Warhound Titan Princeps
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I should probably post the list I'm using them in...
HQ - Astorath the Grim - 220 points
HQ - Imperial Guard Company Command Squad (Autocannon) - 60 pts
Elite - 5x Assault Terminators (4x hammer/ss, 1x claw) - 220 pts
Troops - 10 man Death Company (2x power ax, Thunder Hammer, 7x bolters) - 260 pts
Troops - 10 man Death Company (2x power ax, Thunder Hammer, 7x bolters) - 260 pts
Troops - Imperial Guard Platoon Command Squad (Autocannon) - 40 pts
Troops - Imperial Guard Infantry Squad (Autocannon) - 60 pts
Troops - Imperial guard Infantry Squad (Autocannon) - 60 pts
Heavy - Stormraven (TL MM, TLLC) - 200 pts
Heavy - Stormraven (TL MM, TLLC) - 200 pts
Heavy - Stormraven (TL MM, TLLC) - 200 pts
Fortification - Aegis line w/ comms relay
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