Switch Theme:

Zooming Flyers can only move 18" or 36"? YMDC!  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Longtime Dakkanaut





Pasadena

This came up at our FLGS and I disagree with the idea on several levels. I rarely post in this forum but I wanted to get some feedback on this particular rules query before making my argument further at our FLGS.

P. 80 under ZOOM

"If a Flyer Zooms, it has a Combat Speed of 18" and a Cruising Speed of 56""

The argument is being made that the passage specifically state exact distances for each speed, not up too as per other rules. So what's the call? Can they only move 18" exactly and 36" exactly or can I move my flyer 18-36"?

Las Vegas Open Head Judge
I'm sorry if it hurts your feelings or pride, but your credentials matter. Even on the internet.
"If you do not have the knowledge, you do not have the right to the opinion." -Plato

 
   
Made in gb
Excited Doom Diver






Shrewsbury

I think the idea here (and in fact how the rule should be read) is that they work just like any other vehicle.

Their Combat Speed is >0" up to 18"
Their Cruising Speed is >18" up to 36"

But with the proviso that if they do not move a minimum of 18" when zooming, they crash.

So what this in effect means is that their Combat speed is fixed at 18" But their Cruising Speed is >18" to 36"

It's actually quite hard to see how a careful reader of the rule could reach any other conclusion, but I've found a few rules in 6th are capable of misinterpretation if taken in on a quick glance.

This message was edited 2 times. Last update was at 2012/07/23 05:25:19


Follow these two simple rules to ensure a happy Dakka experience:

Rule 1 - to be a proper 40K player you must cry whenever a new edition of the game is released, and always call opposing armies broken when you don't win.

Rule 2 - Games Workshop are always wrong and have been heading for bankrupcy within 5 years since the early 90s.  
   
Made in us
Longtime Dakkanaut





Pasadena

Blood and Slaughter wrote:I think the idea here (and in fact how the rule should be read) is that they work just like any other vehicle.

Their Combat Speed is >0" up to 18"
Their Cruising Speed is >18" up to 36"

But with the proviso that if they do not move a minimum of 18" when zooming, they crash.

So what this in effect means is that their Combat speed is fixed at 18" But their Cruising Speed is >18" to 36"


I agree but there is nothing in the actual rules to support that unfortunately. Combine that with the "knee-jerk flyers are op" reactions going around and using this as a way to nerf the power of flyers has become irresistible to many.

Las Vegas Open Head Judge
I'm sorry if it hurts your feelings or pride, but your credentials matter. Even on the internet.
"If you do not have the knowledge, you do not have the right to the opinion." -Plato

 
   
Made in us
Loyal Necron Lychguard





St. Louis, MO

Hard to say. I personally think the intent is for them to have a variable speed, but it was badly written. I could easily be proved wrong on that with the right (wrong) FAQ, however.

In the rules it lists 18" for Combat and 36" for Cruising in the flyer section, yet the speed listed in the summary section is (18-36") not (18" or 36"). If it's variable, how do you define the break point between the two speeds if you get velocity locked? Another reason it seems a little wonky is that you have a very clearly variable flat out speed for flyers: 12-24" (or 18-36" if supersonic.)

Right now, by RAW I'd have to say it's locked to either speed. I can't see any other consistant way to play it without just pulling a number out of your butt as the break point between combat and cruising speeds. Hopefully it will be addressed in a FAQ.

11,100 pts, 7,000 pts
++ Heed my words for I am the Herald and we are the footsteps of doom. Interlopers, do we name you. Defilers of our
sacred earth. We have awoken to your primative species and will not tolerate your presence. Ours is the way of logic,
of cold hard reason: your irrationality, your human disease has no place in the necrontyr. Flesh is weak.
Surrender to the machine incarnate. Surrender and die.
++

Tuagh wrote: If you won't use a wrench, it isn't the bolt's fault that your hammer is useless.
 
   
Made in gb
Excited Doom Diver






Shrewsbury

Actually, having followed my own advice and read carefully, I see the issue, it's the only movement where 'up to' is not used for Cruising Speed. You can see why they didn't use up to for Combat Speed, mind.

However, given universal pre-measuring and the limited turn arc of fliers, coupled with the fact that a fliers' base can't move withing 1" of an enemy model, if the rule is in fact 18" or 36" then it will be rather easy for horde armies to wreck fliers simply by model placement.

Follow these two simple rules to ensure a happy Dakka experience:

Rule 1 - to be a proper 40K player you must cry whenever a new edition of the game is released, and always call opposing armies broken when you don't win.

Rule 2 - Games Workshop are always wrong and have been heading for bankrupcy within 5 years since the early 90s.  
   
Made in us
Manhunter






Little Rock AR

Its RAW that the Flier can go 18 or 36. However i See it as RAI that its 18-36. It makes more sense that way.

Proud to be Obliviously Blue since 2011!

 
   
Made in us
Loyal Necron Lychguard





St. Louis, MO

I think Blood and Slaughter has the right of it for the intention of the rule. Sadly, GW hires crack-addicted baboons to proof-read and edit their books.

11,100 pts, 7,000 pts
++ Heed my words for I am the Herald and we are the footsteps of doom. Interlopers, do we name you. Defilers of our
sacred earth. We have awoken to your primative species and will not tolerate your presence. Ours is the way of logic,
of cold hard reason: your irrationality, your human disease has no place in the necrontyr. Flesh is weak.
Surrender to the machine incarnate. Surrender and die.
++

Tuagh wrote: If you won't use a wrench, it isn't the bolt's fault that your hammer is useless.
 
   
Made in bg
Cosmic Joe





Bulgaria

Pg.71 "Vehicle Movement":
Combat Speed is anything bigger than 0" and up to 6"
Cruising Speed is anything bigger than 6" and up to 12"

Pg.80 "Zooming"
Change Combat Speed to 18"
Change Cruising Speed to 36"
Aditionaly if ti moves move less than 18" it dies.

Zooming isn't it's own movement rule, it modifies the normal vehicle movement rules, if zooming worked in a vacuum then we'd have no way to legally move flyers as we won't have a definition of Combat Speed and Cruising Speed.


Nosebiter wrote:
Codex Space Marine is renamed as Codex Counts As Because I Dont Like To Loose And Gw Hates My Army.
 
   
Made in gb
Excited Doom Diver






Shrewsbury

I can see it both ways.

To me it makes sense that Combat Speed is locked at 18" and Cruising Speed is variable at >18" to 36". However there's the fact that when immobilised a zooming flier must continue to move at Combat or Cruising Speed. that makes no sense if Cruising Speed is in fact variable. as common sense would otherwise suggest. Then again, if velocities are fixed at 18 and 36, why is Flat Outing variable?

FAQ (either way) would seem highly desireable.


Automatically Appended Next Post:
I do agree that RAW it's 18" or 36" with nothing in between

This message was edited 1 time. Last update was at 2012/07/23 06:06:44


Follow these two simple rules to ensure a happy Dakka experience:

Rule 1 - to be a proper 40K player you must cry whenever a new edition of the game is released, and always call opposing armies broken when you don't win.

Rule 2 - Games Workshop are always wrong and have been heading for bankrupcy within 5 years since the early 90s.  
   
Made in se
Hurr! Ogryn Bone 'Ead!



Sweden

It's easy.

Pg 425 of the rulebook. under movement phase summary:

"Flyer (Zoom mode) 18"-36" (Limited to a single 90degree pivot at the start of its move)

18" - 36" means between 18" and 36", not 18" OR 36".
   
Made in gb
Excited Doom Diver






Shrewsbury

Ah! thankyou, I knew I'd seen that somewhere. I now revert to my original position.

Follow these two simple rules to ensure a happy Dakka experience:

Rule 1 - to be a proper 40K player you must cry whenever a new edition of the game is released, and always call opposing armies broken when you don't win.

Rule 2 - Games Workshop are always wrong and have been heading for bankrupcy within 5 years since the early 90s.  
   
Made in fi
Dakka Veteran




A word of warning: Some of the summaries contradict actual rules. For example, for exploding vehicles summary states that "passengers must disembark 3 inches" whereas actual rules text is quite different.
   
Made in se
Hurr! Ogryn Bone 'Ead!



Sweden

Luide wrote:A word of warning: Some of the summaries contradict actual rules. For example, for exploding vehicles summary states that "passengers must disembark 3 inches" whereas actual rules text is quite different.


Contradict? Not really, just what it is - a summary In the case of the explodes results "within 3" of the vehicle, as you place the models where the vehicle used to be, which should be within 3" of where it used to be, so it's not actually wrong, just poorly worded hehe

In this case with flyer movement though, its pretty clear.

This message was edited 3 times. Last update was at 2012/07/23 08:04:34


 
   
Made in gb
Proud Triarch Praetorian





I agree with Tjolle79, but I'd like to throw another interpretation (my FLGS' one) into this discussion:

A Flyer must Zoom on from Reserve @ 18" OR 36", after that it can move anywhere between them. When velocity is locked, it is whichever it was closest to in it's last movement phase, so 18.1"-26.9" = locked at 18", >27" = locked at 36".

That's how my FLGS plays the rules

Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k  
   
Made in gb
Longtime Dakkanaut





HoverBoy wrote:Pg.71 "Vehicle Movement":
Combat Speed is anything bigger than 0" and up to 6"
Cruising Speed is anything bigger than 6" and up to 12"

Pg.80 "Zooming"
Change Combat Speed to 18"
Change Cruising Speed to 36"
Aditionaly if ti moves move less than 18" it dies.

Zooming isn't it's own movement rule, it modifies the normal vehicle movement rules, if zooming worked in a vacuum then we'd have no way to legally move flyers as we won't have a definition of Combat Speed and Cruising Speed.

This. People need to stop trying to find loopholes that aren't there. You only HAVE to move a certain distance if the rules explicitly state that you have to, hence why the rules say that a flyer has to move at least 18". There is no such caveat for 36".

Unnessesarily extravegant word of the week award goes to jcress410 for this:

jcress wrote:Seem super off topic to complain about epistemology on a thread about tactics.
 
   
Made in us
Fixture of Dakka





It's 18 or 36. There's nothing in between. The rulebook states "up to" in every single other occurrence of movement.

"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


Freelance Ontologist

When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. 
   
Made in us
Freaky Flayed One




DarknessEternal wrote:It's 18 or 36. There's nothing in between. The rulebook states "up to" in every single other occurrence of movement.


The GW Necron FAQ Ruling for Invasion beams seems to disagree with you. As it implies moving 24 inches as an option. It could be read the way you state I suppose, but then why make mention of 24".
   
Made in us
Loyal Necron Lychguard






Luide wrote:A word of warning: Some of the summaries contradict actual rules. For example, for exploding vehicles summary states that "passengers must disembark 3 inches" whereas actual rules text is quite different.


?? No, it says they disembark but are limited to a 3" move, same as wrecked but with the addition of the hits taken.

While I agree that the summary and the rule are worded differently, it does still operate the same and as it should.
   
Made in gb
Excited Doom Diver






Shrewsbury

Kevin949 wrote:
Luide wrote:A word of warning: Some of the summaries contradict actual rules. For example, for exploding vehicles summary states that "passengers must disembark 3 inches" whereas actual rules text is quite different.


?? No, it says they disembark but are limited to a 3" move, same as wrecked but with the addition of the hits taken.

While I agree that the summary and the rule are worded differently, it does still operate the same and as it should.


In fairness the rule says 'Surviving passengers are placed where the vehicle used to be', which is quite different to the summary's 'must disembark but are limited to a 3" move'

I see no special reason to give precedence to the narrative rules over the summary but in both cases (flyer Zooming moves and transport Explodes results), only one -- or neither -- can be correct.

Follow these two simple rules to ensure a happy Dakka experience:

Rule 1 - to be a proper 40K player you must cry whenever a new edition of the game is released, and always call opposing armies broken when you don't win.

Rule 2 - Games Workshop are always wrong and have been heading for bankrupcy within 5 years since the early 90s.  
   
Made in us
Longtime Dakkanaut




Indiana

It says it is locked velocity, so if you only moved 18 and it was immobilized then it would not be able to go faster than 18. However if it went 18.1 to 36 then it could move any of those speeds in any turn as they are all considered cruising speed. It specifies between the two categories not the exact amount. Also the summaries are reminders of the rules from the main section, and as someone pointed out it is just modifying the values for cruising speed and combat speed.

This message was edited 1 time. Last update was at 2012/07/23 20:22:18


People who stopped buying GW but wont stop bitching about it are the vegans of warhammer

My Deathwatch army project thread  
   
Made in gb
Excited Doom Diver






Shrewsbury

Leth wrote:It says it is locked velocity, so if you only moved 18 and it was immobilized then it would not be able to go faster than 18. However if it went 18.1 to 36 then it could move any of those speeds in any turn as they are all considered cruising speed. It specifies between the two categories not the exact amount. Also the summaries are reminders of the rules from the main section, and as someone pointed out it is just modifying the values for cruising speed and combat speed.


Yeah, that's what I'd assume if the 18"/>18"-36" rule is correct. it's not quite as daft as I first thought as it would limit you to a fixed 18" if you were immobilised at combat speed (though were you immobilised at cruising speed there'd be hardly any effect at all, which would be a bit odd perhaps).

Follow these two simple rules to ensure a happy Dakka experience:

Rule 1 - to be a proper 40K player you must cry whenever a new edition of the game is released, and always call opposing armies broken when you don't win.

Rule 2 - Games Workshop are always wrong and have been heading for bankrupcy within 5 years since the early 90s.  
   
Made in us
Fixture of Dakka





Yes, the Locked Speed rule is pointless if "up to 36" inches exists, which is a good indicator that it does not.

"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


Freelance Ontologist

When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. 
   
Made in us
Longtime Dakkanaut





Pasadena

DarknessEternal wrote:Yes, the Locked Speed rule is pointless if "up to 36" inches exists, which is a good indicator that it does not.


Sorry I feel particularly dense today and I am not following your train of thought. Could you explain?

Las Vegas Open Head Judge
I'm sorry if it hurts your feelings or pride, but your credentials matter. Even on the internet.
"If you do not have the knowledge, you do not have the right to the opinion." -Plato

 
   
Made in us
Fixture of Dakka





San Jose, CA

The way I understand "locked" is that you have to move at the same speed. Thus if you went 24" and then get immobilized, then you have to continue moving at 24".



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Longtime Dakkanaut





jy2 wrote:The way I understand "locked" is that you have to move at the same speed. Thus if you went 24" and then get immobilized, then you have to continue moving at 24".



That is the way I understand it too. You are locked at the previous turn's movement rate whatever that may be.
   
Made in gb
Proud Triarch Praetorian





Kevlar wrote:
jy2 wrote:The way I understand "locked" is that you have to move at the same speed. Thus if you went 24" and then get immobilized, then you have to continue moving at 24".



That is the way I understand it too. You are locked at the previous turn's movement rate whatever that may be.
Which means if you moved 23.87", you have to move 23.87" again

Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k  
   
Made in gb
Decrepit Dakkanaut




Necron flyers can move 24", as was pointed out....
   
Made in us
Fixture of Dakka





Find an example where it gives a movement distance that states an absolute value and means "up to" that value without saying "up to" then.

"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


Freelance Ontologist

When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. 
   
Made in gb
Excited Doom Diver






Shrewsbury

DarknessEternal wrote:Find an example where it gives a movement distance that states an absolute value and means "up to" that value without saying "up to" then.


Moving Walkers p. 84

'They move 6" in the Movement phase.'

Note for true pedants this is an absolute. Not they may move 6" but they do. so literally your walkers must always move 6" every movement phase.

Of course the end of the sentence says 'just as infantry can' but one could argue that merely applies to the Run and charge phrases as the Movement phrase is an absolute. And also to be fair it sas immediately above that they move using the rules for infantry. Yet the 'They move 6" in the Movement phase' is still an absolute instruction which surely overrides any previous general instruction.

This message was edited 2 times. Last update was at 2012/07/24 13:00:10


Follow these two simple rules to ensure a happy Dakka experience:

Rule 1 - to be a proper 40K player you must cry whenever a new edition of the game is released, and always call opposing armies broken when you don't win.

Rule 2 - Games Workshop are always wrong and have been heading for bankrupcy within 5 years since the early 90s.  
   
Made in gb
Decrepit Dakkanaut




DarknessEternal wrote:Find an example where it gives a movement distance that states an absolute value and means "up to" that value without saying "up to" then.


All moveent is defined as "up to" as a general rule. So you would need a specific rule stating that this "up to" is excluded.
   
 
Forum Index » 40K You Make Da Call
Go to: