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Made in us
Death-Dealing Devastator




United States

Hi Dakka. So what would be the best loadout for a Tzeentch Lord or Sorcerer?

May your dice roll eternal 6's

 
   
Made in us
Tzeentch Aspiring Sorcerer Riding a Disc






Battle Barge Impossible Fortress

Hey, got the message

Tzeentch Lord-
If you run CSMs, this is a good way to give them Fearless under 6th edition. Power Fist is a good setup, now that you can just refuse a challenge if you're afraid of enemy Fists. If you accept, the 4+* helps keep you alive. Demon Weapons are crap. If you want Ap3, you've got Tsons for it.

Tzeentch Sorcerer-
165pts for Doombolt+Bolt of Change is the best setup. 2 rolls on the new rulebook powers, or one roll and keep Bolt of Change***. It's imperative to keep the sorcerer cheap because of the dangers of Perils of the Warp in 6th.

195pts for a sorcerer with 3 powers is not a waste, however if you want 3 powers you should be taking Ahriman because he can do 1+1+1 or 2+1 as far as Warp Charge is concerned.

*** On that note, before anyone pitches a fit, I am suggesting that because they did it in the WD battle report with the Demon Prince. I know what the faq says, but there should be no problem playing it like this among friends since the book will be invalidated soon anyways! Trading doombolt for a telepathy power and keeping BoC is great. If it's a serious issue, that's fine... Trade them both in for a chance at Hallucination and Invisibility. Then people will be pissed they made you do it.

Hope this helps. I highly recommend the Sorcerer with 2 powers, but remember that he is not Fearless if you join termies or CSMs that aren't cult.
   
Made in us
Death-Dealing Devastator




United States

Thanks! How about Terminator armour?

May your dice roll eternal 6's

 
   
Made in us
Tzeentch Aspiring Sorcerer Riding a Disc






Battle Barge Impossible Fortress

Terminator armor is great if:

-You're afraid of small arms fire and put the Termie up front of a foot-slogging squad, thanks to new wound allocation in mixed-armor units

-You want to use Vortex of Doom after moving

-You want your HQ in the enemy deployment zone fast and enjoy the DS option
   
Made in us
Stone Bonkers Fabricator General





Beijing, China

Brometheus wrote:Terminator armor is great if:

-You're afraid of small arms fire and put the Termie up front of a foot-slogging squad, thanks to new wound allocation in mixed-armor units

-You want to use Vortex of Doom after moving

-You want your HQ in the enemy deployment zone fast and enjoy the DS option

2+ saves are nice now that power weapons are AP3


Automatically Appended Next Post:
on another note, I would wait a month unitl the chaos codex is out before i start considering what the optimum loadout is.

This message was edited 1 time. Last update was at 2012/07/27 04:23:05


Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++  
   
Made in us
Tzeentch Aspiring Sorcerer Riding a Disc






Battle Barge Impossible Fortress

Indeed !
   
Made in au
Frenzied Berserker Terminator




In your squads, doing the chainsword tango

Brometheus wrote:Hey, got the message

Tzeentch Lord-
If you run CSMs, this is a good way to give them Fearless under 6th edition. Power Fist is a good setup, now that you can just refuse a challenge if you're afraid of enemy Fists. If you accept, the 4+* helps keep you alive. Demon Weapons are crap. If you want Ap3, you've got Tsons for it.

In one of the other CSM thread, someone posted up the mathhammer of Abaddon's AP3 daemon weap vs Lysanders SS/fist of dorn. Abaddon wins out in the fight. Daemon weapons are still pretty choice, especially when you consider any melee AP2 weapon is swinging the same time as a fist. And uhhh... my lord NOT fighting in melee is NOT what I buy my beatstick for, so cowering away from challenges means my big tough lord i spent a big chunk of points on is hiding like a little girl. I fail to see the benefit.

The new codex is really worth waiting for OP. Who knows what new options will be available, or which current ones will change?
I've been playing my 3 power T sorc with terminator armor and full pyromancy skills. The only one I don't like too much is the primaris power, but soulburn has proven useful vs multiwound models- outside of that, the primaris power just doesn't do it for me. The rest, however, give me nothing but glee as i spontaneously combust squad leaders and special weapons (my psychic tests have been rolling like a boss!), add an extra melta shot to my terminator bodyguards combiweapons, firey form is pretty punchy... It puts out a satisfying amount of pain to the enemy. I'm dieing to try the telepathy powers though, before I start building a pyromantic Tsorc

I think for Tzeentch, sorc beats the lord in this codex/edition. The new powers can be very powerful, force weapons are better now, but the lord is just a beatstick- nothing more. And when my beatstick can get beaten down in a single powerfist swing...it makes switching to nurgle too tempting.

   
Made in gb
Been Around the Block





I used to run a fully pimped out tzeentch sorcerer in terminator armour with bolt, warp time (before they changed it) and a familiar so i could take gift of chaos or wind of chaos.

I'll be honest he never preformed that great but it was always fun to use and changing people into spawn is always fun! plus the sorcerer terminator is a pretty good looking model

Tzeentch lords aren't so great, but i always need to take daemon weapon on my lord and the tzeentch one is overshadowed by the insta kill of slaneesh or the pure butchery of the khorne weapon (possible 12 extra attacks!!!)

   
Made in us
Tzeentch Aspiring Sorcerer Riding a Disc






Battle Barge Impossible Fortress

Sorcerers are definitely more popular this edition. If you're looking for the Mastery Level 2 Deny the Witch stuff, he's your go to HQ until the new book drops.
   
Made in au
Frenzied Berserker Terminator




In your squads, doing the chainsword tango

Th0a wrote:
Tzeentch lords aren't so great, but i always need to take daemon weapon on my lord and the tzeentch one is overshadowed by the insta kill of slaneesh or the pure butchery of the khorne weapon (possible 12 extra attacks!!!)


Whilst it isn't as flashy as the other D.weaps, the nurgle one is arguably the most solid in the old book. T5, wounding on a 4+ against anything and rerolling anything T4 or below whilst ignoring armor... The ol' Plaguereaper was a solid performer back in 5th. shame it was on a mediocre platform

   
Made in us
Stone Bonkers Fabricator General





Beijing, China

Jihallah wrote:
Brometheus wrote:Hey, got the message

Tzeentch Lord-
If you run CSMs, this is a good way to give them Fearless under 6th edition. Power Fist is a good setup, now that you can just refuse a challenge if you're afraid of enemy Fists. If you accept, the 4+* helps keep you alive. Demon Weapons are crap. If you want Ap3, you've got Tsons for it.

In one of the other CSM thread, someone posted up the mathhammer of Abaddon's AP3 daemon weap vs Lysanders SS/fist of dorn. Abaddon wins out in the fight. Daemon weapons are still pretty choice, especially when you consider any melee AP2 weapon is swinging the same time as a fist. And uhhh... my lord NOT fighting in melee is NOT what I buy my beatstick for, so cowering away from challenges means my big tough lord i spent a big chunk of points on is hiding like a little girl. I fail to see the benefit.


There are actually a good number of ignoring armor saves and ap1/2 weapons out there that strike at inititive.

Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++  
   
Made in us
Death-Dealing Devastator




United States

So Why not Daemon Weapons? Tzeentch Daemon weapons seem pretty awesome.

May your dice roll eternal 6's

 
   
Made in us
Stone Bonkers Fabricator General





Beijing, China

Iron Father 575 wrote:So Why not Daemon Weapons? Tzeentch Daemon weapons seem pretty awesome.

its not that great a shooting attack to risk a wound on.

Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++  
   
Made in us
Daemonic Dreadnought






AL

A fun one back in 5th was sticking a Tzeentch Lord on a bike and giving him some sort of power weapon (I never really liked daemon weapons). He was fairly survivable at T4(5) and Sv 3+/4++ while being fairly fast. Another favvy was Termi armor and relying on a personal icon to get him to deepstrike where you wanted/needed him and a squad of Termi's.

Gods? There are no gods. Merely existences, obstacles to overcome.

"And what if I told you the Wolves tried to bring a Legion to heel once before? What if that Legion sent Russ and his dogs running, too ashamed to write down their defeat in Imperial archives?" - ADB 
   
Made in us
Death-Dealing Devastator




United States

Well with the new PW variants, I could try out an Axe or Maul...

May your dice roll eternal 6's

 
   
Made in us
Daemonic Dreadnought






AL

Remember that the Maul is AP4 so it's a situational weapon (best used against most of those T3 armies)

Gods? There are no gods. Merely existences, obstacles to overcome.

"And what if I told you the Wolves tried to bring a Legion to heel once before? What if that Legion sent Russ and his dogs running, too ashamed to write down their defeat in Imperial archives?" - ADB 
   
Made in au
Frenzied Berserker Terminator




In your squads, doing the chainsword tango

King Pariah wrote:Remember that the Maul is AP4 so it's a situational weapon (best used against most of those T3 armies)

But the +2S means he will be wounding much more often, on 2+ vs MEQ. More wounds means more chance of failing a save. And with the new force weapons not needing leadership checks, he just needs to land one wound...I think sword and stave are the best for him, unless he has terminator armor. With terminator armor, opponents need an unweildy weapon to penetrate his armor, so an axe doesn't cause him to suffer as much.

   
Made in us
Death-Dealing Devastator




United States

How about Ranged weapons?

May your dice roll eternal 6's

 
   
Made in us
Stone Bonkers Fabricator General





Beijing, China

King Pariah wrote:Remember that the Maul is AP4 so it's a situational weapon (best used against most of those T3 armies)


the maul is great for models with good invunerable saves. A GK libby with warding staff for instance. also anybody with a storm shield. The problem with the force maul/staff is they cant concuss many models in the game. Bloodthirster maybe?

Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++  
   
Made in us
Death-Dealing Devastator




United States

Anyone have advice on Ranged weapons?

May your dice roll eternal 6's

 
   
Made in us
Shas'o Commanding the Hunter Kadre





Richmond, VA

Tzeentch lord: Wings, demon weapon, melta bombs and personal icon ( if you have deep strikers)

This setup gives you the ability to put him were you need him, have some bonus shooting when you otherwise wouldn't and still slap things around in melee.

Tzeentch sorc: Terminator armor, model force weapon as an axe, take melta bombs and familliar, buy the three cheapest powers, trade for telepathy, also personal icon if you have deep strikers.

This guy is your surprise for the enemy. He sits back in a unit, using telepathy powers and wreaking havoc. If they get close enough, he can hold is own against anything.

If you really want to, or are lacking extra anti tank, adding a combi-melta to each of them isn't a bad idea either.


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