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Made in au
Devious Space Marine dedicated to Tzeentch




Australia

Of the three Warlord Trait tables, is there one that people think is particularly good (or bad)? Are there particular abilities in one table that - despite the rest being terrible - cause you to choose to roll on that table?

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Hamburg

Well, it all depends on the army you're playing.

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Liche Priest Hierophant





Bergen

As a tyranid player one of them is really good while the two others are rubbish.

   
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Reading - UK

Niiai wrote:As a tyranid player one of them is really good while the two others are rubbish.


Which one are you rolling on for Nids?

I tend to go Strategic atm. I'm aiming to ensure nightfighting, or reroll my reserve rolls or give him -1 to reserves.
   
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The Halo Stars

I may be pointing out the obvious, but DON"T TAKE COMMAND IF YOU'RE USING SICARIUS OR CALGAR. You have a one in six chance of not getting any ability at all if you roll on command.

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Agile Revenant Titan





Scotland

For Eldar, I always go Strategic with my Farseer; I just like it the most

Iranna.

 
   
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Nasty Nob





Canada

The furious charge one is literally useless to models that already have the special rule. I hope you can reroll any traits that give you special rules that you already have.

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The Eternity Gate

Personal traits for all my armies. The ability to make an HQ scoring or to give outflank is just too valuable not to take. There are also no 'bad' traits on the chart either, just the higher dice rolls are so valuable compared.

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Somewhere in the confinds of central Jersey

In general I find strategic to be the best.
   
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Beijing, China

CuddlySquig wrote:The furious charge one is literally useless to models that already have the special rule. I hope you can reroll any traits that give you special rules that you already have.


yes for DE, whose HQs probably have Furious charge and FNP the personal traits are rather useless.

I tend to risk it all to get night fighting and am sorely disapointed when i get anything else.

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Once rolled the FNP result. Hilarious!

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This message was edited 1 time. Last update was at 2012/07/31 15:02:53


   
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Canada

Command strikes me as particularly crappy. Strategic and Personal are both very handy (although each chart typically will have 1 trait that's practically useless for your army).

   
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Los Angeles, CA

Warlord trait tables vary from amazingly good to totally useless, rather than trying to find the table with the most mediocre choices that fit you, I tend to roll on the table that gives me a 1 or 2 in 6 chance of having a game breakingly good rule.


This is all competitively speaking of course. It is hard to discuss correct choices in a casual setting.


For my dark eldar army, one of my two archons gets warlord status, and always rolls on personal. Counter-attack is unlikely to be useful, harlequins already have furious charge, I'm unlikely to outflank the unit due to the fortune timing, but legendary fighter can get comical when fighting paladins/nobs and is quite good even in a normal setting to counteract losing first blood, feel no pain when denying an objective can certainly come up, and making him a scoring unit is just all kinds of swingy. that can turn a close win into a massacre or a draw into a win.

For my IG army, I go for strategic. When I am running my no-flyer list, I deploy everything on the table and run a master of the fleet, if i can roll divide and conquer then I just laugh at flyer armies. If I do have flyers then strategic genius can get mine on the table or possibly keep one off the table if the enemies fliers haven't arrived yet. Stealth (ruins) can be hysterical for vehicles using ruins as cover.

I haven't really found a good use for command traits yet. Master of the vanguard seems pretty good for a horde army that wants to move quickly across the board.

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Personal traits are completely useless to orks. Counter-Attack in your own deployment zone is not going to happen, and even then it's useless due to getting the FC bonus when being assaulted. Orks already have furious charge army-wide so that's useless too. A scoring HQ is also a waste most of the time, as orks tend to stick their HQs with troops anyways. A 50% chance to roll nothing but junk is enough to simply ignore this table, though both outflanking and the challenge trait are nice.

So you can either roll on strategy with the reroll to outflanking one being useless most of the times, and get an army-wide buff, or you roll on command traits to get a bubble buff for warlords which are in the middle of my army anyways, like KFF meks.

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Imo, if you got flyers: pick the third one, else pick the second one, at least the last 3 traits are borderline useful.

   
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Can't remember which one, but every time I roll on it, I seem to get the Night Fighting one. And I have IG.

This message was edited 1 time. Last update was at 2012/10/22 15:54:47



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I usually just roll a D3 to pick the table. I can never decide which one to use unless I'm playing chaos, then I use the one in the codex.

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UK

I once had a group of 8 Ogryns with #5 personal (feel no pain within objective)

It was multiple objectives on the map, and I was camping the middle map one in ruins cover

For once, my Ogyrns were the best unit on the battle

 
   
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Baron Sathonyx always rolls on the personal warlord traits.

Since he's rolling with a beast pack, who does not benefit from power from pain, getting my 5 wound razorwing flocks to have feel no pain, or giving them strength 4 on the turn they charge (which they can re-charge thanks to hit and run) or getting them to be scoring? Pretty damn useful.

Or, if I roll the outflank trait, stick Sathy with a unit of jetbikes to heat lance something important the turn they come in.

The only time I'm ever really disappointed is the counter-attack in my own deployment zone. My beasts rarely stay in my own deployment zone for long.
   
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Atlanta

For my marines I usually go for Strategic. Sometimes Personal if I feel adventurous.

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Beijing, China

as DE i always try the strategic one to try and get night fighting. The rest are pretty meh (oooo outflanking!) but nightfighting is that good for my DE.

For CSM i always take the CSM one, doubly so if I am going up against any kind of SM.

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Nevada

depends on the army or the warlord you wish to give it to in general...

Dark eldar do well on the tactical tree
Tyranids do better from the personal traits
space* marines do ok from command but really they are ok with any tree...

It really just depends.

This message was edited 1 time. Last update was at 2012/10/22 23:17:55


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I always roll strategic if I have choose a single warlord section. Normally at our flgs we roll 1 dice and choose across all 3.

My army is very 12-36" range oriented and I want night fighting or re roll my reserves any chance I can get.
   
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I usually go for Personal, but I really don't put much into planning for a particular asset.

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Definitely strategic. I play IG and the personal and command tables are full of options that are worthless to me. The strategic options aren't always the best, but at least all of them offer something.

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Leicester

Likewise for Tau, personal and command are oriented around the commander model and (for me anyway) Tau commanders don't sit in the middle of your forces charging at the enemy. They're bouncing round on he flanks or in the backfield with maybe a couple of additional suits.

Strategic table all the way!

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England

Personnal - My warlord currently is a Chaplain with a Jump Pack and the personnal table suits him best. 'Legendary Fighter' is simply fantastic, an extra VP for killing a warlord can really turn the tables. And the one where he can become a scoring unit is great, it has helped me with recovering objectives.

Also when playing the relic, If a jump-pack chaplain has the ability to be a scoring unit. Can he travel 12 inches like he normally does or does he have to travel 6 inches?

This message was edited 1 time. Last update was at 2012/10/23 10:28:23


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Atlanta

The rules for The Relic tell you what happens if you move more than 6". So yeah, walk it chaplain.

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Limerick

I always run strategic, as they are not reliant on your Warlord's prescence, and most of the results are useful in every game.

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