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![[Post New]](/s/i/i.gif) 2012/07/31 05:48:09
Subject: Warlord traits
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Devious Space Marine dedicated to Tzeentch
Australia
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Of the three Warlord Trait tables, is there one that people think is particularly good (or bad)? Are there particular abilities in one table that - despite the rest being terrible - cause you to choose to roll on that table?
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2000 pts
Compel wrote:
Because in a universe where the basic weapon is a rocket propelled grenade machine gun, with gigantic battletanks, 5 kilometer long spaceships, huge robots and power armoured supersoldiers, the most powerful guy you want to field on a battlefield is a bloke in a pointy hat carrying a stick. |
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![[Post New]](/s/i/i.gif) 2012/07/31 05:51:08
Subject: Warlord traits
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Manhunter
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Conqueror of Cities on a city fight board. Guardsmen with a 3+ cover save, nice.
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Proud to be Obliviously Blue since 2011!
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![[Post New]](/s/i/i.gif) 2012/07/31 06:32:52
Subject: Warlord traits
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Ladies Love the Vibro-Cannon Operator
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Well, it all depends on the army you're playing.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2012/07/31 12:13:20
Subject: Warlord traits
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Liche Priest Hierophant
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As a tyranid player one of them is really good while the two others are rubbish.
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![[Post New]](/s/i/i.gif) 2012/07/31 12:20:13
Subject: Warlord traits
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Dakka Veteran
Reading - UK
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Niiai wrote:As a tyranid player one of them is really good while the two others are rubbish.
Which one are you rolling on for Nids?
I tend to go Strategic atm. I'm aiming to ensure nightfighting, or reroll my reserve rolls or give him -1 to reserves.
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![[Post New]](/s/i/i.gif) 2012/07/31 12:20:15
Subject: Re:Warlord traits
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Boosting Space Marine Biker
The Halo Stars
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I may be pointing out the obvious, but DON"T TAKE COMMAND IF YOU'RE USING SICARIUS OR CALGAR. You have a one in six chance of not getting any ability at all if you roll on command.
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About 3000 |
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![[Post New]](/s/i/i.gif) 2012/07/31 12:26:50
Subject: Re:Warlord traits
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Agile Revenant Titan
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For Eldar, I always go Strategic with my Farseer; I just like it the most
Iranna.
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![[Post New]](/s/i/i.gif) 2012/07/31 14:13:18
Subject: Warlord traits
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Nasty Nob
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The furious charge one is literally useless to models that already have the special rule. I hope you can reroll any traits that give you special rules that you already have.
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![[Post New]](/s/i/i.gif) 2012/07/31 14:16:32
Subject: Warlord traits
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Pyro Pilot of a Triach Stalker
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Personal traits for all my armies. The ability to make an HQ scoring or to give outflank is just too valuable not to take. There are also no 'bad' traits on the chart either, just the higher dice rolls are so valuable compared.
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01001000 01100001 01101001 01101100 00100000 01101111 01110101 01110010 00100000 01001110 01100101 01100011 01110010 01101111 01101110 00100000 01101111 01110110 01100101 01110010 01101100 01101111 01110010 01100100 01110011 00100001 |
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![[Post New]](/s/i/i.gif) 2012/07/31 14:17:12
Subject: Warlord traits
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Longtime Dakkanaut
Somewhere in the confinds of central Jersey
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In general I find strategic to be the best.
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![[Post New]](/s/i/i.gif) 2012/07/31 14:22:37
Subject: Warlord traits
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Stone Bonkers Fabricator General
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CuddlySquig wrote:The furious charge one is literally useless to models that already have the special rule. I hope you can reroll any traits that give you special rules that you already have.
yes for DE, whose HQs probably have Furious charge and FNP the personal traits are rather useless.
I tend to risk it all to get night fighting and am sorely disapointed when i get anything else.
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Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++ |
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![[Post New]](/s/i/i.gif) 2012/07/31 15:02:26
Subject: Warlord traits
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Decrepit Dakkanaut
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Once rolled the FNP result. Hilarious! Immortals with T5 (Thans Szeras!), a 3+, 5+ FNP and THEN 4+ RP. Laughed. A lot. Immortals indeed.
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This message was edited 1 time. Last update was at 2012/07/31 15:02:53
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![[Post New]](/s/i/i.gif) 2012/08/01 01:29:31
Subject: Warlord traits
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Dour Wolf Priest with Iron Wolf Amulet
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Command strikes me as particularly crappy. Strategic and Personal are both very handy (although each chart typically will have 1 trait that's practically useless for your army).
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![[Post New]](/s/i/i.gif) 2012/08/01 03:47:43
Subject: Re:Warlord traits
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Longtime Dakkanaut
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Warlord trait tables vary from amazingly good to totally useless, rather than trying to find the table with the most mediocre choices that fit you, I tend to roll on the table that gives me a 1 or 2 in 6 chance of having a game breakingly good rule.
This is all competitively speaking of course. It is hard to discuss correct choices in a casual setting.
For my dark eldar army, one of my two archons gets warlord status, and always rolls on personal. Counter-attack is unlikely to be useful, harlequins already have furious charge, I'm unlikely to outflank the unit due to the fortune timing, but legendary fighter can get comical when fighting paladins/nobs and is quite good even in a normal setting to counteract losing first blood, feel no pain when denying an objective can certainly come up, and making him a scoring unit is just all kinds of swingy. that can turn a close win into a massacre or a draw into a win.
For my IG army, I go for strategic. When I am running my no-flyer list, I deploy everything on the table and run a master of the fleet, if i can roll divide and conquer then I just laugh at flyer armies. If I do have flyers then strategic genius can get mine on the table or possibly keep one off the table if the enemies fliers haven't arrived yet. Stealth (ruins) can be hysterical for vehicles using ruins as cover.
I haven't really found a good use for command traits yet. Master of the vanguard seems pretty good for a horde army that wants to move quickly across the board.
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![[Post New]](/s/i/i.gif) 2012/08/01 06:38:45
Subject: Warlord traits
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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Personal traits are completely useless to orks. Counter-Attack in your own deployment zone is not going to happen, and even then it's useless due to getting the FC bonus when being assaulted. Orks already have furious charge army-wide so that's useless too. A scoring HQ is also a waste most of the time, as orks tend to stick their HQs with troops anyways. A 50% chance to roll nothing but junk is enough to simply ignore this table, though both outflanking and the challenge trait are nice.
So you can either roll on strategy with the reroll to outflanking one being useless most of the times, and get an army-wide buff, or you roll on command traits to get a bubble buff for warlords which are in the middle of my army anyways, like KFF meks.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2012/08/01 07:04:22
Subject: Warlord traits
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Decrepit Dakkanaut
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Imo, if you got flyers: pick the third one, else pick the second one, at least the last 3 traits are borderline useful.
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![[Post New]](/s/i/i.gif) 2012/10/22 14:55:59
Subject: Warlord traits
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Regular Dakkanaut
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Can't remember which one, but every time I roll on it, I seem to get the Night Fighting one. And I have IG.
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This message was edited 1 time. Last update was at 2012/10/22 15:54:47
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![[Post New]](/s/i/i.gif) 2012/10/22 15:03:29
Subject: Re:Warlord traits
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Member of a Lodge? I Can't Say
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I usually just roll a D3 to pick the table. I can never decide which one to use unless I'm playing chaos, then I use the one in the codex.
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“Because we couldn’t be trusted. The Emperor needed a weapon that would never obey its own desires before those of the Imperium. He needed a weapon that would never bite the hand that feeds. The World Eaters were not that weapon. We’ve all drawn blades purely for the sake of shedding blood, and we’ve all felt the exultation of winning a war that never even needed to happen. We are not the tame, reliable pets that the Emperor wanted. The Wolves obey, when we would not. The Wolves can be trusted, when we never could. They have a discipline we lack, because their passions are not aflame with the Butcher’s Nails buzzing in the back of their skulls.
The Wolves will always come to heel when called. In that regard, it is a mystery why they name themselves wolves. They are tame, collared by the Emperor, obeying his every whim. But a wolf doesn’t behave that way. Only a dog does.
That is why we are the Eaters of Worlds, and the War Hounds no longer."
– Eighth Captain, Khârn |
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![[Post New]](/s/i/i.gif) 2012/10/22 15:05:33
Subject: Warlord traits
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Regular Dakkanaut
UK
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I once had a group of 8 Ogryns with #5 personal (feel no pain within objective)
It was multiple objectives on the map, and I was camping the middle map one in ruins cover
For once, my Ogyrns were the best unit on the battle
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![[Post New]](/s/i/i.gif) 2012/10/22 15:30:47
Subject: Warlord traits
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Twisted Trueborn with Blaster
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Baron Sathonyx always rolls on the personal warlord traits.
Since he's rolling with a beast pack, who does not benefit from power from pain, getting my 5 wound razorwing flocks to have feel no pain, or giving them strength 4 on the turn they charge (which they can re-charge thanks to hit and run) or getting them to be scoring? Pretty damn useful.
Or, if I roll the outflank trait, stick Sathy with a unit of jetbikes to heat lance something important the turn they come in.
The only time I'm ever really disappointed is the counter-attack in my own deployment zone. My beasts rarely stay in my own deployment zone for long.
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![[Post New]](/s/i/i.gif) 2012/10/22 15:44:17
Subject: Warlord traits
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Calm Celestian
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For my marines I usually go for Strategic. Sometimes Personal if I feel adventurous.
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My Sisters of Battle Thread
https://www.dakkadakka.com/dakkaforum/posts/list/783053.page
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![[Post New]](/s/i/i.gif) 2012/10/22 17:19:14
Subject: Warlord traits
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Stone Bonkers Fabricator General
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as DE i always try the strategic one to try and get night fighting. The rest are pretty meh (oooo outflanking!) but nightfighting is that good for my DE.
For CSM i always take the CSM one, doubly so if I am going up against any kind of SM.
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Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++ |
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![[Post New]](/s/i/i.gif) 2012/10/22 23:13:25
Subject: Re:Warlord traits
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Regular Dakkanaut
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depends on the army or the warlord you wish to give it to in general... Dark eldar do well on the tactical tree Tyranids do better from the personal traits space* marines do ok from command but really they are ok with any tree... It really just depends.
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This message was edited 1 time. Last update was at 2012/10/22 23:17:55
Anything will die if you can stab it enough. |
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![[Post New]](/s/i/i.gif) 2012/10/22 23:43:44
Subject: Warlord traits
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Longtime Dakkanaut
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I always roll strategic if I have choose a single warlord section. Normally at our flgs we roll 1 dice and choose across all 3.
My army is very 12-36" range oriented and I want night fighting or re roll my reserves any chance I can get.
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![[Post New]](/s/i/i.gif) 2012/10/22 23:48:19
Subject: Re:Warlord traits
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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I usually go for Personal, but I really don't put much into planning for a particular asset.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2012/10/22 23:56:44
Subject: Re:Warlord traits
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Douglas Bader
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Definitely strategic. I play IG and the personal and command tables are full of options that are worthless to me. The strategic options aren't always the best, but at least all of them offer something.
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There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. |
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![[Post New]](/s/i/i.gif) 2012/10/23 07:12:32
Subject: Warlord traits
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Fireknife Shas'el
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Likewise for Tau, personal and command are oriented around the commander model and (for me anyway) Tau commanders don't sit in the middle of your forces charging at the enemy. They're bouncing round on he flanks or in the backfield with maybe a couple of additional suits.
Strategic table all the way!
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![[Post New]](/s/i/i.gif) 2012/10/23 10:25:36
Subject: Warlord traits
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Adolescent Youth with Potential
England
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Personnal - My warlord currently is a Chaplain with a Jump Pack and the personnal table suits him best. 'Legendary Fighter' is simply fantastic, an extra VP for killing a warlord can really turn the tables. And the one where he can become a scoring unit is great, it has helped me with recovering objectives.
Also when playing the relic, If a jump-pack chaplain has the ability to be a scoring unit. Can he travel 12 inches like he normally does or does he have to travel 6 inches?
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This message was edited 1 time. Last update was at 2012/10/23 10:28:23
'I am a Death Hawk, lost for centuries I have returned to fight once again in the name of the emperor. And purge those who betrayed us' - Chaplain Apollo |
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![[Post New]](/s/i/i.gif) 2012/10/23 11:20:41
Subject: Warlord traits
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Calm Celestian
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The rules for The Relic tell you what happens if you move more than 6". So yeah, walk it chaplain.
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My Sisters of Battle Thread
https://www.dakkadakka.com/dakkaforum/posts/list/783053.page
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![[Post New]](/s/i/i.gif) 2012/10/23 11:37:43
Subject: Warlord traits
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Devestating Grey Knight Dreadknight
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I always run strategic, as they are not reliant on your Warlord's prescence, and most of the results are useful in every game.
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