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![[Post New]](/s/i/i.gif) 2012/08/01 21:22:18
Subject: Should 40k Background history be more accurate to the game.
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Guardsman with Flashlight
Terra, drinking tea with the High lords.
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This is a poll to see what you guys think on this topic.
I sometimes get frustrated when the Warhammer 40k background doesn't match the characters in game.
For example: In W40k novels space marines often perform amazing feats like taking out huge numbers of enemies or besting powerful opponents. However in game they always seem much weaker and can be outmatched by a unit of guardsmen.
Does anyone else find this frustrating or do you think it helps to make the background of 40K more interesting?
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This message was edited 1 time. Last update was at 2012/08/01 21:23:17
"What I cannot destroy with the might of my infantry I will crush under the treads of my tanks!" |
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![[Post New]](/s/i/i.gif) 2012/08/01 21:29:15
Subject: Should 40k Background history be more accurate to the game.
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Confessor Of Sins
WA, USA
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They should be separate entities. If you struggle to match the two, you damage the game and you damage the novels.
The novels suffer from damage by the authors having to essentially 'playtest' their stories and the stories are going to start looking very similar in a big hurry. And not to be blunt, but most of the time, a game of 40k does not make for a real compelling story. Now obviously, there are times where a game does produce a good story, but on your average game, it just isn't novel material. Nobody is interested in a story where a squad of marines stays within a unit's "no rally" bubble and marches them off a battlefield.
The game suffers by having to conform to fantastic standards. I'm assuming that you want Marines to be stronger, great, now the entire game has to be rebalanced. And since there are dozens of authors with dozens of interpretations of the fluff, how exactly do you determine who is right?
No. They're fine as is.
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Ouze wrote:
Afterward, Curran killed a guy in the parking lot with a trident.
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![[Post New]](/s/i/i.gif) 2012/08/01 21:30:18
Subject: Should 40k Background history be more accurate to the game.
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[MOD]
Solahma
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I think they should be treated as separate universes in terms of the stats. I can't imagine it would be fun to play against Marines as capable as those who serve as protagonists in BL novels. On the other hand, I can't imagine reading a novel where characters randomly die for sometimes absurd reasons would be too fun, either (unless it was about the Imperial Guard).
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![[Post New]](/s/i/i.gif) 2012/08/01 21:31:42
Subject: Should 40k Background history be more accurate to the game.
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Hallowed Canoness
Ireland
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Voting for Yes.
I absolutely understand the desire for epic stories - "300"-style, to name just one contemporary adaption of an ancient legend. On the other hand, it gets confusing if the "power level" of protagonists and antagonists jumps up and down, drastically twisting their perception in the fanbase. I have always supported consistency in a setting, and greater adherence to a singular clear source is obviously an efficient means to secure just this.
Won't happen, though - for good or for bad, the concept of "alternate interpretations" and artistic license for fans and writers alike is too firmly entrenched in the franchise as a whole.
Manchu wrote:On the other hand, I can't imagine reading a novel where characters randomly die for sometimes absurd reasons would be too fun, either (unless it was about the Imperial Guard).
But what about the middle ground? I don't think anybody would support characters "dying randomly for absurd reasons" - but what would be wrong about pandering to certain expectations gleaned from the abstracted stats (A stronger than B) in the tabletop? You don't have to go 1:1 on it, but I believe there is a better balance to be found, and many 40k novels have already succeeded in doing so. Read Gav Thorpe's "Know Thine Enemy" for what I consider to be a good example. Marines are actually dying in there, yet still you get away with the clear impression that they are superhuman warriors. Basically, it's the small but important difference between Superhuman and Superman.
It all comes down to considering the source material when thinking about how many antagonists to put up against the protagonists, and how obvious you want to make the casualties. This isn't a new concept, that's Basic Writing 101. I'm just under the impression that a lot of "bolter porn" shies away from it because people like to read about warrior gods rather than warrior monks.
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This message was edited 2 times. Last update was at 2012/08/01 21:51:20
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![[Post New]](/s/i/i.gif) 2012/08/01 21:49:21
Subject: Should 40k Background history be more accurate to the game.
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Rough Rider with Boomstick
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The game, these days, is just something I do every now and then, but the background is the driving force behind my interest in the 40k setting. I've never really gotten on with the 40k tabletop game, I do rather like 6th Edition but for me it's nowhere near as enjoyable as Mordheim or Necromunda or Blood Bowl. Or Victory at Sea or Saga, etc. Making the background more uniform with the game may damage it for those of us for whom the game is not the priority - I'm going to be like the Imperium on this one. Change?! By the God-Emperor, NOOO!
Lynata wrote:On the other hand, it gets confusing if the "power level" of protagonists and antagonists jumps up and down, drastically twisting their perception in the fanbase
But often creates wonderful discussions with different viewpoints giving different ideas, examples & interpretations.
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![[Post New]](/s/i/i.gif) 2012/08/01 21:55:10
Subject: Should 40k Background history be more accurate to the game.
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Hallowed Canoness
Ireland
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Sparks_Havelock wrote:But often creates wonderful discussions with different viewpoints giving different ideas, examples & interpretations.
Interpretations are already different enough thanks to the many gaps in the fluff, though. They don't have to be increased by conflicting multiple iterations of what we actually have.
I dunno, I just think that more of a "common ground" would make a lot of discussions easier, or at least limit them to more interesting topics. Debates about someone's "power level" are rarely constructive, anyways.
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![[Post New]](/s/i/i.gif) 2012/08/01 21:57:37
Subject: Re:Should 40k Background history be more accurate to the game.
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Imperial Guard Landspeeder Pilot
On moon miranda.
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To be fair, it should also be more accurate to itself. It is wildly inconsistent and contradictory, with settings and events power levels of various characters varying highly depending on author.
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IRON WITHIN, IRON WITHOUT.
New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts. |
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![[Post New]](/s/i/i.gif) 2012/08/01 22:02:27
Subject: Should 40k Background history be more accurate to the game.
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Dakka Veteran
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Manchu wrote:I think they should be treated as separate universes in terms of the stats. I can't imagine it would be fun to play against Marines as capable as those who serve as protagonists in BL novels. On the other hand, I can't imagine reading a novel where characters randomly die for sometimes absurd reasons would be too fun, either (unless it was about the Imperial Guard).
The worst thing would be the 1+ Plot Armor save.
It all sort of depends on how the story is flowing. As long as it doesn't break the suspension of disblief I'm OK with it. So Marine duder mowing down 20+ gaunts isn't as big a deal because they're mooks, but if he does that, then blows away one carnifex with a melta while cramming a grenade down the throat of another, then there had better be some damn good writing to back that up.
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![[Post New]](/s/i/i.gif) 2012/08/01 22:18:21
Subject: Should 40k Background history be more accurate to the game.
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Ancient Venerable Dreadnought
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Would I like it? Sure. Is it possible? No.
Nobody wants to buy 200 Guardsmen, or Tyranids, or Dark Eldar just to have them get mulched by the guy who only had to buy 20 Marines, lol. In order to keep the game feasible for both people to play, and for Games Workshop to continue to support financially (by selling enough models), the rules are adjusted to make it fun.
The rules in some of the alternate games like Dark Heresy and Inquisitor have tried to make more "realistic" depictions, but even they haven't done that great of a job. Sometimes the Marines end up being ridiculously overpowered. Which seems like it would be hard to do with 7 foot tall genetically engineered superhuman warriors encased in light tank armor, lol.
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![[Post New]](/s/i/i.gif) 2012/08/01 23:01:15
Subject: Re:Should 40k Background history be more accurate to the game.
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Willing Inquisitorial Excruciator
Croatia
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Can someone tell me which overrides "which"? I' mean who is first to look - novels or codex...
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ADB: I showed the Wolves revealing the key weakness at the heart of the World Eaters; showing Angron that his Legion was broken and worthless compared to the others; that he was the one primarch who couldn't trust his own warriors, and that they didn't care if he lived or died; showing that loyalty to brothers and sons is the heart of success for the Legiones Astartes, to the point even Lorgar makes a big deal out of saying the World Eaters and their primarch were massively outclassed by Russ, and Angron was too stupid to see the lesson Russ had sacrificed time, sweat, and blood, to teach. We're talking about a battle the Wolves won, by isolating the enemy general through pack tactics, and threatening to kill him, without a hope of defending himself. It was a balance, 50/50 - Angron overpowered Russ, and the Wolves were losing ground to the World Eaters; but Russ and his warriors had Angron by the balls, and barely broke a sweat. They won, no question. Lorgar even says: "The Wolves won, meathead."
Dorn won’t help you either. He’s too busy being the Emperor’s groundskeeper, hiding behind the palace walls. The Wolf is too busy cutting off heads as our father’s executioner, while the Lion holds on to his secrets, and has no special fondness for you. Who else will come? Not Ferrus, certainly. Nor Corax either. Even as we speak, I suspect he flees for Deliverance. Sanguinius?’ Curze laughed cruelly. ‘The angel is more cursed than I. The Khan? He does not wish to be found. So who is left? No one, Vulkan. None of them will come. You are simply not that important. You are alone.’ Konrad Curze to Vulkan
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![[Post New]](/s/i/i.gif) 2012/08/01 23:08:01
Subject: Re:Should 40k Background history be more accurate to the game.
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Hallowed Canoness
Ireland
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DatrhMarko wrote:Can someone tell me which overrides "which"? I' mean who is first to look - novels or codex...
There is no override. According to comments by various game developers and novel authors alike, it's all meant to co-exist as "different interpretations". It all comes down to what the individual player prefers. Some value Codex material for being the "original source", some value the outsourced products for their increase in detail.
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![[Post New]](/s/i/i.gif) 2012/08/01 23:50:09
Subject: Re:Should 40k Background history be more accurate to the game.
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Willing Inquisitorial Excruciator
Croatia
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So basically " you take which you like the most "...well.....for example- In codex Russ hit's Magnus in the aye (tactical move),knowing it's his only weaknes(pure logic) and in novel he strucks him blindly in rage (like lucky shot)....so what's the point of al these talk's when they are from different sources...
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ADB: I showed the Wolves revealing the key weakness at the heart of the World Eaters; showing Angron that his Legion was broken and worthless compared to the others; that he was the one primarch who couldn't trust his own warriors, and that they didn't care if he lived or died; showing that loyalty to brothers and sons is the heart of success for the Legiones Astartes, to the point even Lorgar makes a big deal out of saying the World Eaters and their primarch were massively outclassed by Russ, and Angron was too stupid to see the lesson Russ had sacrificed time, sweat, and blood, to teach. We're talking about a battle the Wolves won, by isolating the enemy general through pack tactics, and threatening to kill him, without a hope of defending himself. It was a balance, 50/50 - Angron overpowered Russ, and the Wolves were losing ground to the World Eaters; but Russ and his warriors had Angron by the balls, and barely broke a sweat. They won, no question. Lorgar even says: "The Wolves won, meathead."
Dorn won’t help you either. He’s too busy being the Emperor’s groundskeeper, hiding behind the palace walls. The Wolf is too busy cutting off heads as our father’s executioner, while the Lion holds on to his secrets, and has no special fondness for you. Who else will come? Not Ferrus, certainly. Nor Corax either. Even as we speak, I suspect he flees for Deliverance. Sanguinius?’ Curze laughed cruelly. ‘The angel is more cursed than I. The Khan? He does not wish to be found. So who is left? No one, Vulkan. None of them will come. You are simply not that important. You are alone.’ Konrad Curze to Vulkan
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![[Post New]](/s/i/i.gif) 2012/08/02 00:00:23
Subject: Should 40k Background history be more accurate to the game.
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Insect-Infested Nurgle Chaos Lord
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I would like the fluff/books to match the background to the game, rather than the other way around.
Most of the BL books are a tad fanboi about SM. The Guard ones are better.
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The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
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![[Post New]](/s/i/i.gif) 2012/08/02 00:02:12
Subject: Should 40k Background history be more accurate to the game.
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Gore-Soaked Lunatic Witchhunter
Seattle
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I would like the table-top to match the fluff.
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It is best to be a pessimist. You are usually right and, when you're wrong, you're pleasantly surprised. |
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![[Post New]](/s/i/i.gif) 2012/08/02 00:03:22
Subject: Should 40k Background history be more accurate to the game.
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Insect-Infested Nurgle Chaos Lord
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You'd have to pay 600 pts per marine, minimum, then..
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The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
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![[Post New]](/s/i/i.gif) 2012/08/02 01:10:34
Subject: Should 40k Background history be more accurate to the game.
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Longtime Dakkanaut
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Absolutely yes.
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My Armies:
5,500pts
2,700pts
2,000pts
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![[Post New]](/s/i/i.gif) 2012/08/02 01:59:54
Subject: Re:Should 40k Background history be more accurate to the game.
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Battleship Captain
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http://www.belloflostsouls.net/2009/12/40k-playtest-movie-marines-in-5e.html
Movie marines, very accurate to the Ultramarines movie, and points-fair. Very fun to play as, in a friendly game, but a bit obnoxiously powerful.
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![[Post New]](/s/i/i.gif) 2012/08/02 02:27:41
Subject: Should 40k Background history be more accurate to the game.
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Hallowed Canoness
Ireland
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The Ultramarines movie had stunt doubles?
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![[Post New]](/s/i/i.gif) 2012/08/02 02:31:09
Subject: Re:Should 40k Background history be more accurate to the game.
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Manhunter
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TheCaptain wrote:http://www.belloflostsouls.net/2009/12/40k-playtest-movie-marines-in-5e.html
Movie marines, very accurate to the Ultramarines movie, and points-fair. Very fun to play as, in a friendly game, but a bit obnoxiously powerful.
First time seeing the article, you think there would have been pictures of well you know space marines, rather then humans.
I think the fluff and tabletop should be similer, since without the table top there would be no fluff. With that said, there can be some differences since the game is pretty abstract.
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Proud to be Obliviously Blue since 2011!
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![[Post New]](/s/i/i.gif) 2012/08/02 04:26:37
Subject: Should 40k Background history be more accurate to the game.
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Gore-Soaked Lunatic Witchhunter
Seattle
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Without the fluff, there would be no table-top game. Automatically Appended Next Post: Ascalam wrote:You'd have to pay 600 pts per marine, minimum, then.. 
I'd only need 2.
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This message was edited 1 time. Last update was at 2012/08/02 04:26:56
It is best to be a pessimist. You are usually right and, when you're wrong, you're pleasantly surprised. |
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![[Post New]](/s/i/i.gif) 2012/08/02 05:10:48
Subject: Should 40k Background history be more accurate to the game.
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Manhunter
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I'm pretty sure the game came first to sell models. No game, no need to sell models, so no need to have cool backgrounds.
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Proud to be Obliviously Blue since 2011!
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![[Post New]](/s/i/i.gif) 2012/08/02 05:21:39
Subject: Should 40k Background history be more accurate to the game.
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Hallowed Canoness
Ireland
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ObliviousBlueCaboose wrote:I'm pretty sure the game came first to sell models. No game, no need to sell models, so no need to have cool backgrounds.
Well, according to the GW people, both the game and its fluff form a union, as people supposedly have more fun if they can flesh out the conflict on the table with a bit of backstory. To me, this is sound logic, as I myself was drawn to the franchise by its background rather than the models alone. 40k has cool designs, but to me they mean little without all the story attached to them. If one just wanted to play "Blue vs Red", there are cheaper alternatives.
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![[Post New]](/s/i/i.gif) 2012/08/02 05:24:25
Subject: Should 40k Background history be more accurate to the game.
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Fireknife Shas'el
All over the U.S.
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Continuity is a good thing. GW needs to bring the background and the units on table closer to being representative of each other.
By not doing so, GW risks having a stong disconnect between these two parts of their business. Such a strong disconnect can prevent those much needed cross-over sales between the readers and the players.
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Officially elevated by St. God of Yams to the rank of Scholar of the Church of the Children of the Eternal Turtle Pie at 11:42:36 PM 05/01/09
If they are too stupid to live, why make them?
In the immortal words of Socrates, I drank what??!
Tau-*****points(You really don't want to know) |
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![[Post New]](/s/i/i.gif) 2012/08/02 05:29:27
Subject: Should 40k Background history be more accurate to the game.
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Dark Angels Librarian with Book of Secrets
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So this will mean that the superhuman dominance of the Space Marine will come to an end?
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![[Post New]](/s/i/i.gif) 2012/08/02 05:54:50
Subject: Should 40k Background history be more accurate to the game.
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Insect-Infested Nurgle Chaos Lord
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Psienesis wrote:Without the fluff, there would be no table-top game.
Automatically Appended Next Post:
Ascalam wrote:You'd have to pay 600 pts per marine, minimum, then.. 
I'd only need 2.
Three
The awesome captain
The grizzled, and equally awesome sergeant
The utter a-hole who you wish would just die...
Got to have all three
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The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
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![[Post New]](/s/i/i.gif) 2012/08/02 06:19:20
Subject: Should 40k Background history be more accurate to the game.
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Manhunter
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Lynata wrote:ObliviousBlueCaboose wrote:I'm pretty sure the game came first to sell models. No game, no need to sell models, so no need to have cool backgrounds.
Well, according to the GW people, both the game and its fluff form a union, as people supposedly have more fun if they can flesh out the conflict on the table with a bit of backstory. To me, this is sound logic, as I myself was drawn to the franchise by its background rather than the models alone. 40k has cool designs, but to me they mean little without all the story attached to them. If one just wanted to play "Blue vs Red", there are cheaper alternatives.
Oh yeah, I got into after someone gave me the first gaunts ghosts omnibus for my birthday. So it was the story that drove me. But if its a what came first question I'm sure Rules first then Story. Which is why I want the fluff to match up with the rules.
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Proud to be Obliviously Blue since 2011!
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![[Post New]](/s/i/i.gif) 2012/08/02 07:07:37
Subject: Re:Should 40k Background history be more accurate to the game.
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Guardsman with Flashlight
Terra, drinking tea with the High lords.
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I've always been a big fan of the Gaunt's Ghosts novels simply because they're very good books. But when you look at why I like them its probably because the stories are much more human. You have characters dying all over the place and that is often my experience in game. It makes events that do happen in the games very cinematic and fun to read but also consistent with the rules and people's idea of what guardsmen are.
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"What I cannot destroy with the might of my infantry I will crush under the treads of my tanks!" |
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![[Post New]](/s/i/i.gif) 2012/08/02 09:43:18
Subject: Should 40k Background history be more accurate to the game.
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Gore-Soaked Lunatic Witchhunter
Seattle
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The story came first. Check out Rogue Trader (the original 40k, not the current FFG RPG). That did not spring into being from a table-top game.
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It is best to be a pessimist. You are usually right and, when you're wrong, you're pleasantly surprised. |
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![[Post New]](/s/i/i.gif) 2012/08/02 09:55:30
Subject: Should 40k Background history be more accurate to the game.
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Dark Angels Librarian with Book of Secrets
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And I guess the OP has never read a single D&D novel either? Not too many player characters are really ever like their novel counterparts...
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![[Post New]](/s/i/i.gif) 2012/08/02 10:14:43
Subject: Should 40k Background history be more accurate to the game.
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Willing Inquisitorial Excruciator
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Psienesis wrote:The story came first. Check out Rogue Trader (the original 40k, not the current FFG RPG). That did not spring into being from a table-top game.
Actually Rogue Trader's fluff was primarily devised to fit the models Citadel were already making, thus saving them some money. Space Marines had already been sculpted for Ansell's earlier game, Laserburn, the Jokaero were put in because they had made an orangoutang model to represent mayor Dave from Judge Dredd, etc. Much the same is true of Warhammer; the original high elf miniatures were initially produced and sold as Melniboneans back when Citadel had the license to make miniatures for Chaosium's Stormbringer game, when that license lapsed, they simply rebranded them, likewise the original Imperial and Brettonnian models were reused from a variety of different sources, some fantasy, some historical.
SoloFalcon1138 wrote:And I guess the OP has never read a single D&D novel either? Not too many player characters are really ever like their novel counterparts...
If the OP has never read a D&D novel, then he is indeed fortunate.
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Red Hunters: 2000 points Grey Knights: 2000 points Black Legion: 600 points and counting |
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