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Made in us
Freaky Flayed One




Thank you for posting your list Bosskelot, it looks like a lot of fun, I think I am going to try something similar out to see if I like it. Debating on what to use to fill up my 3rd Heavy slot (only have 2 DDAs and own 0 Heavy Destroyers). Might try a counts as Transcendant C'tan.
   
Made in us
Nurgle Veteran Marine with the Flu





Eaton Rapids, MI

C'tan aren't heavy slots.

Fly Molo of Dark Future Gaming!
http://darkfuturegaming.blogspot.com/ 
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

 Brymm wrote:
C'tan aren't heavy slots.


Actually, they are. Nightbringer and Deceiver are elites and named characters.
The Transcendent C'tan is heavy and generic.

This message was edited 1 time. Last update was at 2018/07/19 21:59:08


What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in us
Nurgle Veteran Marine with the Flu





Eaton Rapids, MI

My mind has just been rewired.

Makes me want to try out some different lists now!

Fly Molo of Dark Future Gaming!
http://darkfuturegaming.blogspot.com/ 
   
Made in de
Nihilistic Necron Lord






Germany

I have something to unrewire your brain. My 2×10 Tesla immortals buffed with MWBD each scored 64 hits on an ork trukk. So much for our standard troops are bad, not worth using.
   
Made in dk
Loyal Necron Lychguard






 Drider wrote:
I'm thinking about getting into Necrons. I've got the necrons from the forgebane box and have arranged to split a box with a friend for another lot of them. I also think i'm going to pick up a start collecting box as it seems good value, I think all that together will give me a selection of decent/mainstay units, so i'll probably throw some cash on picking up a few other purchases to fill out a list.

I've got very little experience with them on the table, only 1 game and that was pre-codex, so it would be great if you guys could take a look at my list. I'm aiming for a 1750 list suitable for ITC champion missions. Without further a do, here's my first crack at building a necron list.


Battalion Detachment
Dynastic Heirlooms: Dynastic Heirlooms: 1 Extra Artefact (-1CP)
Dynasty Choice: Dynasty: Novokh

+ HQ +
Catacomb Command Barge: Artefact: Lightning Field, Resurrection Orb, Tesla Cannon, Warscythe
. Warlord: Warlord Trait (Codex 5): Implacable Conqueror
Cryptek: Artefact: The Veil of Darkness, Chronometron, Staff of Light

+ Troops +
Immortals: 9x Immortal, Tesla Carbine
Immortals: 10x Immortal, Tesla Carbine
Necron Warriors: 20x Necron Warrior

+ Elites +
C'tan Shard of the Deceiver
Lychguard: Hyperphase Sword and Dispersion Shield, 10x Lychguard

+ Fast Attack +
Canoptek Wraiths: 6x Canoptek Wraith

Remove a Warrior so your opponent gets 3 for Reaper instead of 4. Take Anrakyr instead of the CCB, I understand if that isn't feasible because of what you own, but I think it would be more competitive. Read up on some melee tactics online to get the most out of your Lychguard, if you just push them into one unit at a time you'll lose.

 Avatar 720 wrote:
the difference in being able to spit out a potential 24 wounds vs a potential 48 wounds with its main weapon alone is massive, and would probably warrant either a cut to the number of attacks, or a price hike.

A DDA can cause 56 wounds to a titan, it's so OP!!! Even at D2 the average damage output of an AB against a vehicle/monster is very lacklustre. ABs are bad in general and useless at killing almost every vehicle due to hit modifiers that flimsy Eldar vehicles get cancelling Tesla and heavy vehicles having 10 times at much durability as last edition. The only thing it would really do is make fluffy Ork players who use Nobz flip tables, not be the new OP.

 Rismonite wrote:
Hello! I have a friend who has both Start Collecting Necrons boxes.

What should they do with the other two Overlords?

What is an ideal theme to build for with beyond those two boxes?

How does MWBD and the Triarch Stalker debuff interact?

This person is considering more warriors and destroyers, this good?

Thanks for your time

Get 40 more Tesla Immortals and use them all as regular Overlords. Or convert one into a Cryptek with the Triarch Praetorian bits from Forgebane if you can get ahold of that, make the other one into a Lord somehow.

Get another 10 Tesla Immortals and run Mephrit. Get Destroyers, Wraiths and Scarabs and make an offensive list.

Hit on 2s re-rolling 1s. 35/36 shots hit.

Warriors are okay, I'd prefer more Immortals due to all the Overlords he has since Tesla Immortals benefit more from MWBD than Warriors. If he uses Ebay he should buy Warriors that include Scarabs since those are very good as well. Destroyers are amazing, you might not use them every game but I don't think you'll regret buying them... before they get nerfed. Advise him not to spam the best units until we get the point update, would be sad to see ABs suddenly doing a bazillion (possible) damage and then having invested all your money in Destroyers.

I won an ITC game with Anrakyr and Szeras against Astra Militarum with one of the new big Knights. He charged forwards with his 3 Hellhounds, I charged them and destroyed all but one, he had nothing to shoot turn 2. He gave up when he had nothing but the Knight and a some Basilisks left. Don't remember how many times I forgot MWBD and Szeras, but I think we were playing really casual and my opponent allowed to do it anyway. I'm not sure if I would have won if the game had continued.

Played a turn or two against an Ork player, he quit after a turn or two against Anrakyr and Szeras. Not much of a game, but I'm pretty sure the game was over regardless.

Played a game against a different Ork player, he surrendered turn 3 or 4, didn't make his charge T1 with Da Jump and I wiped out two or three units each turn and he did no damage to me.

Played a game against Custodes with Guilliman with Szeras and Anrakyr, forgot to DS my Destroyers, Szeras, forgot to generate objectives before moving, moved badly, surrendered.

Played a Maelstrom game against Guilliman with Anrakyr and Szeras, a little bit of Ultramarines firepower and then two big squads of BA Death Company. Death Company got screened and shot and I had more firepower left after the first few turns than he did, he surrendered around turn 4 or 5 because I had 13 VP to 0. I used Szeras' ability once.

This message was edited 1 time. Last update was at 2018/07/20 08:44:59


 
   
Made in de
Regular Dakkanaut




A bit offtopic but how do you guys feel on Killteam for Necrons. Since the stuff has been leaked (kinda) i feel like with all the -1 to hit Tesla will be nearly useless und the low durability could aswell be the bane of this game.
   
Made in us
Loyal Necron Lychguard





Biasn wrote:
A bit offtopic but how do you guys feel on Killteam for Necrons. Since the stuff has been leaked (kinda) i feel like with all the -1 to hit Tesla will be nearly useless und the low durability could aswell be the bane of this game.

Tesla is going to suck, for sure, but I think Necrons are otherwise in a pretty good position. Reanimation Protocols in KT is amazing and Necrons are going to be largely immune to Nerve tests with ld10.
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

Yeah, RP in KT actually looks pretty strong, unlike in 8th ed.
Deathmarks might be useful too in KT. Can't go wrong with a sniper.

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in gb
Furious Fire Dragon




UK

DudleyGrim wrote:
Thank you for posting your list Bosskelot, it looks like a lot of fun, I think I am going to try something similar out to see if I like it. Debating on what to use to fill up my 3rd Heavy slot (only have 2 DDAs and own 0 Heavy Destroyers). Might try a counts as Transcendant C'tan.


More than anything else I have a lot of fun playing it, not just because I win with it lots. It's fast and mobile and puts out tons of damage.

Nazi punks feth off 
   
Made in gb
Decrepit Dakkanaut






UK

 vict0988 wrote:

A DDA can cause 56 wounds to a titan, it's so OP!!!


Look, I quit at the start of 6th, so all this ridiculousness is still very new to me. Why not drop the attitude, huh?

Mandorallen turned back toward the insolently sneering baron. 'My Lord,' The great knight said distantly, 'I find thy face apelike and thy form misshapen. Thy beard, moreover, is an offence against decency, resembling more closely the scabrous fur which doth decorate the hinder portion of a mongrel dog than a proper adornment for a human face. Is it possibly that thy mother, seized by some wild lechery, did dally at some time past with a randy goat?' - Mimbrate Knight Protector Mandorallen.

Excerpt from "Seeress of Kell", Book Five of The Malloreon series by David Eddings.

My deviantART Profile - Pay No Attention To The Man Behind The Madness

"You need not fear us, unless you are a dark heart, a vile one who preys on the innocent; I promise, you can’t hide forever in the empty darkness, for we will hunt you down like the animals you are, and pull you into the very bowels of hell." Iron - Within Temptation 
   
Made in us
Pyro Pilot of a Triach Stalker





Somewhere over the rainbow, way up high

Yeah, if I run a kill team for Necrons its gonna be 3-4 Immortals with Gauss, and 1-2 Deathmarks imo

Modifiers being moved from armor bonuses to to hit modifiers is gonna make tesla worthless. Womp Womp.

Wait. Won't to hit modifiers also mean that snipers are gonna have an awful time ever managing to get a mortal wound? I believe since its a 6+, a minus 1 prevents mortal wounds, just like it prevents tesla from proccing

This message was edited 1 time. Last update was at 2018/07/20 12:30:14


Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts

MajorStoffer wrote:
...
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum. 
   
Made in jp
Proud Triarch Praetorian





 iGuy91 wrote:
Yeah, if I run a kill team for Necrons its gonna be 3-4 Immortals with Gauss, and 1-2 Deathmarks imo

Modifiers being moved from armor bonuses to to hit modifiers is gonna make tesla worthless. Womp Womp.

Wait. Won't to hit modifiers also mean that snipers are gonna have an awful time ever managing to get a mortal wound? I believe since its a 6+, a minus 1 prevents mortal wounds, just like it prevents tesla from proccing

I'd assume the Sniper specialists get something that would let them ignore that -1 (otherwise there'd be no point in taking them).

For Necron models, we don't know if the KT points per model are going to be the same as the codex points per model, do we?
If they do remain the same I was thinking this might be worth trying out-
Spoiler:
• Deathmark (19 pts)
• Flayed One (17 pts)
• Flayed One (17 pts)
• Immortal (17 pts)
• Immortal (17 pts)
• Warrior (12 pts)
Total = 99 pts
As far as I could work it, that would give me the best guys-to-points ratio.
That gives me at least one of each to see how they run.
I can see if I want to switch out a FO for another Immortal (or the Immortals for more FOs) depending on how they perform.

 
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

 skoffs wrote:
 iGuy91 wrote:
Yeah, if I run a kill team for Necrons its gonna be 3-4 Immortals with Gauss, and 1-2 Deathmarks imo

Modifiers being moved from armor bonuses to to hit modifiers is gonna make tesla worthless. Womp Womp.

Wait. Won't to hit modifiers also mean that snipers are gonna have an awful time ever managing to get a mortal wound? I believe since its a 6+, a minus 1 prevents mortal wounds, just like it prevents tesla from proccing

I'd assume the Sniper specialists get something that would let them ignore that -1 (otherwise there'd be no point in taking them).

For Necron models, we don't know if the KT points per model are going to be the same as the codex points per model, do we?
If they do remain the same I was thinking this might be worth trying out-
Spoiler:
• Deathmark (19 pts)
• Flayed One (17 pts)
• Flayed One (17 pts)
• Immortal (17 pts)
• Immortal (17 pts)
• Warrior (12 pts)
Total = 99 pts
As far as I could work it, that would give me the best guys-to-points ratio.
That gives me at least one of each to see how they run.
I can see if I want to switch out a FO for another Immortal (or the Immortals for more FOs) depending on how they perform.


Apparently Flayed Ones will be 10 pts and Immortals will be 16
I hope Flayed Ones are 10 points in CA. That looks like a much fairer price point than 17. Warriors should probably be 10 as well.
Warriors have the same stat line as a flayed one, but they have a gun. Flayed Ones don't have a gun, but they deep strike. Seems balanced to me.

I don't see why you would take warriors in a kill team though. For 4-5 more points, you get a model with a better save and a better gun.

This message was edited 1 time. Last update was at 2018/07/20 12:44:29


What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in de
Regular Dakkanaut




KT Value if i remember correctly
Warriors 12
Immos 16
FO 10
DM 13-15ish (cant remember them)
   
Made in no
I'll Be Back



Denmark

I played this list vs a custodes army (was designed to battle imperial knights that I had lost badly against):

Spoiler:

Battlalion - Nephrekh
Cloaktek - veil
Lord - warscythe
3 x 5 immortals, gauss+gauss+tesla

6 Destroyers
9 Tomb Blades - Gauss
4 Scarabs

2 DDA

Gauss Pylon


It went ok vs custodes and I only lost because of a few wrong moves, the list was fine.

I did find that the Pylon was very weak against anything but his bikes.
The invul save and very few negated it, plus I placed it in a corner to make him split his guys, but it just ended up costing me the 5++ bubble (even though it wouldn't have mattered much).
---

Unless you are running Imotekh or someone specific reason for Saukteh, then I find the extra D6 range on the advance quite useless. I really don't get the hype around Sautekh.
The abyssal staff is D3 mortal wounds, but that is so rarely useful within 12".

--

Anyway, how are people beating the melee knight meta?

I faced a list like this:
1 regular knight with BC and Gatling
2 armigers with auto-spam-cannons

3 melee knights with 2+ to hit, reroll and missile pods.

I really had to use the ruins to hide in to even have a chance. They were in my face on top of turn 2 and started wrecking anything in their way.
   
Made in de
Nihilistic Necron Lord






Germany

Knights and armigers are OP². Its unlikely for necrons to beat a knight list. All you can do is to hide on the second or third floor of ruins, melee knights must play a stratagem to attack you.

This message was edited 1 time. Last update was at 2018/07/20 13:37:42


 
   
Made in jp
Proud Triarch Praetorian





 CthuluIsSpy wrote:
I don't see why you would take warriors in a kill team though. For 4-5 more points, you get a model with a better save and a better gun.
Yes, but if you don't have enough points left to fit in the 4-5 more points guy but *do* have enough for the Warrior, it's better than just not using the points at all, no?

Biasn wrote:
KT Value if i remember correctly
Warriors 12
Immos 16
FO 10
DM 13-15ish (cant remember them)
Where are you guys getting your info from?

 
   
Made in de
Regular Dakkanaut




There was an unboxing vid on youtube , but it got taken down... he flipped throu the whole book , was hard to see anything but the points were pretty readable
   
Made in se
Grisly Ghost Ark Driver





Biasn wrote:
There was an unboxing vid on youtube , but it got taken down... he flipped throu the whole book , was hard to see anything but the points were pretty readable


What's the game like and why is it different this time?
   
Made in us
Freaky Flayed One




 Bosskelot wrote:
DudleyGrim wrote:
Thank you for posting your list Bosskelot, it looks like a lot of fun, I think I am going to try something similar out to see if I like it. Debating on what to use to fill up my 3rd Heavy slot (only have 2 DDAs and own 0 Heavy Destroyers). Might try a counts as Transcendant C'tan.


More than anything else I have a lot of fun playing it, not just because I win with it lots. It's fast and mobile and puts out tons of damage.


That is why I like it, I've been noticing with my normal battalion lists that I am relying very heavily on Veil of Darkness or The Deceiver to get any sort of mobility on my troops, I think this might be a fun alternative.
   
Made in us
Pyro Pilot of a Triach Stalker





Somewhere over the rainbow, way up high

Just had a fun 2v2 game with Grey Knights and my Crons vs Ultramarines and Tau. Big slugfest. We focused the Tau pretty hard, and had most of them pretty well dead. But they are quite good at killing doomsday arks with HYMPs.

Regardless, actually, my C'tan Shard of the nightbringer (made it into assault with Broadsides w/o dying, and had a lot of killing left to do by game end, and 3x10 tesla immortals were the stars of the show, keeping them high and tight. For the first time ever, my destroyers got to fire, but did not kill their targets while using EP. Was using Nephrekh Dynasty.

Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts

MajorStoffer wrote:
...
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum. 
   
Made in jp
Proud Triarch Praetorian





Biasn wrote:
There was an unboxing vid on youtube , but it got taken down... he flipped throu the whole book , was hard to see anything but the points were pretty readable

Well, if there really are points decreases this would be massive for us.
If Flayed Ones end being the same price as Warriors but take a hit in performance I think I'd still be okay with that (basically make them CC equivalent Warriors).

Either way, really REALLY gotta find those screenshots of the points page.

[edit] Awesome, found them-
Spoiler:
Also, looks like Flayed Ones still have reroll failed wounds, so for that price I'll definitely be taking some.

Now the only thing we'd need to find out is whether upgrading your guys will cost points.
If not, I'm thinking a team of 4 Immortals with a Deathmark + a couple Flayed Ones for 99 points could be pretty good. (alternatively, depending on whether snipers will get penalized for shots from more than half distance, 5 Immortals + 2 Flayed Ones for 100 could be worth it). I'm not seeing much point in taking Warriors at all, yet.

This message was edited 3 times. Last update was at 2018/07/21 07:39:53


 
   
Made in us
Fixture of Dakka





Why would you assume kill team points translated into 40k points?

"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


Freelance Ontologist

When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. 
   
Made in dk
Loyal Necron Lychguard






 DarknessEternal wrote:
Why would you assume kill team points translated into 40k points?

Because Warriors cost the exact same?

I'm more curious why you think Flayed Ones ever had AP -1?
   
Made in jp
Proud Triarch Praetorian





 vict0988 wrote:
 DarknessEternal wrote:
Why would you assume kill team points translated into 40k points?

Because Warriors cost the exact same?

I'm more curious why you think Flayed Ones ever had AP -1?

Oh wait, yeah, what was I confusing them with?
(sorry, never use FO)

 
   
Made in dk
Loyal Necron Lychguard






 Avatar 720 wrote:
 vict0988 wrote:

A DDA can cause 56 wounds to a titan, it's so OP!!!


Look, I quit at the start of 6th, so all this ridiculousness is still very new to me. Why not drop the attitude, huh?

Why are you commenting on what is or is not OP if you don't understand that possible damage is irrelevant and that what matters is the average damage output compared to the points cost of the unit? Sorry if I hurt your feelings buddy (not sarcastic (not double or triple sarcastic either)), but if you're going to discuss whether or not a change is fair I think it's okay to request a certain amount of knowledge about theoryhammer otherwise we can't really have a constructive argument.

The chances of GW changing Dynasties, Stratagems, C'tan Powers, Warlord Traits, Relics, unit and weapon profiles or abilities through errata is very low.
Spoiler:
But here's a wishlist.

Sautekh can Advance and charge.

Nihilakh adds 12" to all ranges if you don't move instead of allowing you to re-roll 1s.

Nephrekh allows units to Advance while falling back.

...

Self-destruction and Disruption Fields removed. Bomber Scarabs should never have been a thing, Disruption Fields are just a worse version of what Khorne CSM get with +1 to wound.

Mephrit gets Methodical Destruction, except it lets you re-roll hit rolls of 1 in the Fight phase against a single unit you caused a wound to in the Shooting phase. Lets you do multiple things with your army.

Novokh gets Talent for Annihilation, the unit ignores all hit modifiers when shooting in addition to getting the extra shots on hit rolls of 6. Lets you do multiple things with your army.

Sautekh gets a Morale related Stratagem, forcing a unit that wouldn't normally take morale to take it could be cool for 3CP. More fluffy and leaves more room to make the Dynasty Trait a little more worthwhile.

Reclaim a Lost Empire the +1 Sv and Atk Nihilakh Stratagem can only be used once each turn and is only 1 CP for units without an invul.

We get a Stratagem to give WL traits to up to two characters for 1 CP to encourage building more character-heavy lists and a Stratagem to deal 1 MW with Gauss weapons on wound rolls of 6 for 3 CP.

Enhanced Reanimation Protocols lets you re-roll all failed Reanimation Rolls for instead of rolls of 1.

Ressurrection Protocols works for any unit, including vehicles and multi-model units.

Wrath of the C'tan 1 CP to use an extra random power for non-Vaults.

Adaptive Subroutines is 2 CP and improves AP and Damage by 1 in addition to existing effects.

Judgement of the Triarch +1 to hit, advance and charge for the entire turn for a Triarch Praetorian unit instead of +1 to hit in a phase.

Cosmic Powers adds +1 Strength until next Movement phase and the C'tan can replace any number of C'tan powers instead of just replacing 1 power.

...

Transdimensional Thunderbolt used by Vault hits nearby units on 3+.

...

Gauntlet of the Conflagrator does D6 MWs to the nearest enemy unit within 8" once per game instead of what it currently does. Cannot be used while within 1" of enemy models.

Orb of Eternity always add +1 to RP rolls for nearby units instead of only once per game.

Lightning Field inflicts a Mortal Wound on a 4+ to the unit that dealt the wound for each succesful save the bearer makes in CC in addition to the 4+ invul.

Sempiternal Weave grants the wearer T10 at the start of your turn until the bearer moves in addition to the +1 T and +1 W.

Timesplinter Cloak gets replaced by Mindshackle Scarabs, the cloak is okay but pretty boring.

Eternal Madness adds a permanent attack in addition to it's existing effects.

Thrall of the Silent King adds 3" to the WLs Movement.

Hyperlogical Strategist becomes available to all dynasties.

Honourable Combatant becomes the Sautekh WL trait and in addition to its existing effects gives you a CP each time an enemy character Falls Back from your WL and gives your opponent a CP when your WL falls back from within 1" of an enemy character.

Merciless Tyrant adds +1 to the Damage of all the wielder's Melee weapons in addition to existing effects.

Precognitive Strike once per game your WL can attack in the Charge phase in addition to the Fight phase.

...

You don't have to use the Necron Objectives. Or faction objectives allow you to either achieve them or take control of the corresponding objective.

...

Canoptek Spyder is a Character.

Monoliths get a 5++ and twice their current firepower.

Obelisks deal D6 MWs to the closest unit with Fly within 24" each turn instead of the random stuff to every unit.


   
Made in us
Regular Dakkanaut





So 4x immortals , 2x flayed ones 1 x deathmark. for me to start.
   
Made in jp
Proud Triarch Praetorian





COLD CASH wrote:
So 4x immortals , 2x flayed ones 1 x deathmark. for me to start.

Yep, same with my thinking above.
I have a feeling this is going to be the go-to for Necron Kill Teams until we can see how they play out.
(unless for some reason FOs end up being REALLY good and we start seeing packs of 10 on every table)

Anyway, now we just gotta figure out what the best combo of specialists and upgrades, etc. will be once the full rules are out.

 
   
Made in au
Freaky Flayed One



Sydney, Australia

Sadly, it looks like there's no way for deathmarks to TP into battle. They had that in SW:A, didn't they? And I thought I heard word about other rules that allowed for models to show up mid-battle, shame if our deep-strikers don't get any of that benefit, and we're left with four slow models.
   
 
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