Switch Theme:

1999 Fortress of redemption IG  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Killer Klaivex




Oceanside, CA

Command Platoon, master of ordnance, company banner (hiding inside providing orders and re-rolls)
Command platoon, master of ordnance, camo cloaks (on roof maning emplacement lascannon)
2x3 ratlings
2x Vets, 3 flamers each
Chimmera
Platoon Command (no upgrades) (on roof, providing orders)
2x Infantry Squads, heavy bolters (inside main bunker)
2x Heavy weapon teams with lascannons (6 lascannons total, inside)
Heavy Weapon team with missile launchers (on roof)
Heavy weapon team with Autocannons (on roof)
2x Scout Sentinel with search light and multi-laser
Valkyrie with missile pods and lascannon
2x Russ Executioner (no sponsons)
Basilisk (hides behind fortress)
Fortress of Redemption with 2 heavy bolters, Krak Storm (S9 5" ordnance AP3) and twin-linked Icr-cannon

All of the Commands and infantry (except vets and ratlings) bunker down in or on the Fortress (it can hold 8 units in and on it).
Russes and Chimmera push toward an objective supported by the Valk with more vets.
Sentinels job is to search light an opponent, and allow the 4 Indirect ordnance shots to rain down.
Ratlings job is a take up space and force opponent out of good scouting locations.
I know I'm going to see a lot of Hammernaters who simply can't crack the fortress. At best they glance, whichs kills a guy inside. I know I'll also see a healthy mix of flyers and a twin-linked BS4 S9 interceptor shot should help thin that down.

It's more static than I want to be, but we don't have a Fortification option between the 4 Bunker fortress and the single bunker Bastion.

-Matt

 thedarkavenger wrote:

So. I got a game with this list in. First game in at least 3-4 months.
 
   
Made in gb
Rough Rider with Boomstick






Can you explain why you've put 3 flamers on each of your vet squads? You might as well get a SWS w/ 3 Flamers and a ML/HB chimera instead of them, saving you 50 points to stick elsewhere.

EDITS: Emprah Feth It, SPS and "instead them"?
I need to read my posts before I post em.

This message was edited 2 times. Last update was at 2012/08/09 21:50:35


 
   
Made in ie
Devestating Grey Knight Dreadknight





Limerick

Executioners? There's a 42% chance every time you fire that you will lose a Hull Point.

Read Bloghammer!

My Grey Knights plog
My Chaos Space Marines plog
My Eldar plog

Nosebiter wrote:
Codex Space Marine is renamed as Codex Counts As Because I Dont Like To Loose And Gw Hates My Army.
 
   
Made in gb
Rough Rider with Boomstick






Executioners without sponsons don't have the Gets Hot! rule.
The sponsons do, the main cannon does not.
   
Made in us
Killer Klaivex




Oceanside, CA

Blaggard wrote:Can you explain why you've put 3 flamers on each of your vet squads? You might as well get a SWS w/ 3 Flamers and a ML/HB chimera instead of them, saving you 50 points to stick elsewhere.

EDITS: Emprah Feth It, SPS and "instead them"?
I need to read my posts before I post em.


I have vets, because I need a 2nd troop choice. Being down range, the vets might need the better leadership and extra bodies that you can't pack in a SWS.
If I had more points, I'd run 2 SWS with flamers and 2x vet squads with 3x plasma. But I don't have points for both, so that vets are slightly wasting their BS4 and packing my flamers.
At some point the vets had a Democharge and melta bombs, but I cut that instead of the ratlings.
Oops.
Ratlings out, melta bombs in.

-Matt

 thedarkavenger wrote:

So. I got a game with this list in. First game in at least 3-4 months.
 
   
Made in gb
Longtime Dakkanaut




It always gets complicated with the fortress.

I would think about something to go out and grab objectives. I am thinking aeroplanes of guardsmen.

Maybe taking vanilla marines just to bring Telion to man one of the guns. Else SoB can make one of the gun pinning or TL, this would give FNP troops to give a meat shield to prevent cc with the fortress when needed, or bring the actual angel as she tends not to die.

Otherwise my imagination fails me, maybe make it easier for me to work out in my little head. Take care, x
   
 
Forum Index » 40K Army Lists
Go to: