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Heroes
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* General: Saurus Scar-Veteran with Sword of Strife, Venom of the Firefly Frog, Light Armour, Shield = 143 pts
* Skink Priest (Lore of Heavens/Lvl 1) with a Dispell Scroll = 90 pts
Core
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34 Saurus Warriors with Standard Bearer/Musician (Scar-Vet will go here) - 392 pts
10 Skink Skirmishers with Blowpipe/Hand Weapon = 70 pts
10 Skink Skirmishers with Blowpipe/Hand Weapon = 70 pts
Special
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* 5 Saurus Calvary with Standard Bearer (enchanted banner)/Musician and Jaguar Standard
Rare
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none
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Points Total: 995 pts
* I made the Saurus Scar-Veteran extra killy, his Sword of Strife gives him +2 attacks and his Firefly Frog Venom makes his attacks poisoned as well as magical (if they were already poisoned, he could re-roll misses).
* The Skink Priest is there to help out during the magic phase.
* The Saurus Calvary are there for flank attacks, annoyance and basically a maneuverable meat shield against something I wouldn't want charging into my other units. Their Jaguar Standard lets them roll an extra D6 to their pursuit rolls which will make chasing down broken units a little easier. I was torn between this and the Flaming Banner which gives flaming attacks.
Anyways, here's my 1k point Lizardmen list, tell me what you think, what I should take into consideration, and what I should look at changing. Also. I'm still pretty new to the whole wargaming experience (I have yet to actually play a game, all I've managed to do so far is build lists and think about the units/paint) wrapping my around the armor saves. My Saurus Scar-Vet for example has a shield and light armor which gives him a 5+ armor save. He also has scaly skin which gives him a 5+ save. So, does this mean he has an armor save of 5++ or 4+? OR, am I over thinking this, thus making this more confusing for myself. If someone could explain this to me, that would be awesome!
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