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It's a very competative list, but I don't like the Scar-Vet. If you run him in the unit Warriors you're putting over half of your army in one place, with a movement of 4. I would give up some warriors and put the Scar Veteran on a cold-one, so you can run him alone with a 1+ save, or run him with the cold ones to make your hammer even hammier.
If you find the points you could make the Priest a lvl2 (It's worth it) and you could consider plaque of Tepok instead of the scroll, because 3 spells on a 115 pts mage is almost too good to ignore in small battles.
Also: Venom of the Firefly gives poison only to mundane weapons, so you can save another 10 pts there.
edit: And your Scar Veteran has 3+ for his Armour Save (5+ starting point, +1 for the shield, +1 for the light armour), on a Cold one that's 1+ (5+ scaly, +1 shield, +1 light armour, +2 Cold one)
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