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Uber Entertainment have started a Kickstarter Project for their latest game - an RTS following in the steps of Total Annihilation but on a larger scale.
The game features warfare across entire planetary systems.
Fight across Lava planets rich in resources or plunder the atmosphere of Gas Giants. Vie with your enemies for control of long dormant battle stations the size of a small moon. Send submarines after hostile naval units beneath water worlds.
Fight from planet to planet with a range of orbital units.
And if that isn't big enough fire up the re-playable Galactic War multi-player campaign mode to fight for an entire...well...galaxy!
The project is only collecting money for another day or so. So hurry over to their site if you want to take part. The game itself is hoped to release sometime in the middle of next year.
The absolute best way to make a game soundtrack come alive and stand the test of time is to record it using live musicians. We will record the soundtrack for the game using the Northwest Sinfonia, the same orchestra that performed the soundtracks for Total Annihilation, Halo, and many Hollywood film scores.
Orchestral recording is expensive and difficult to produce, but the layers of texture and overall quality of a live performance cannot be beat. We want to deliver the absolute highest quality game experience that we can and a world class orchestral score is truly something Uber.
Also, Howard says he will add +Sing to the game if we can reach this goal!
GALACTIC WAR
"... a replayable single and multiplayer metagame. Play locally by yourself or co-op with your friends against our world class Skirmish AI’s. Or play on the live multiplayer servers and try to conquer the galaxy!"
" features include:
[*]Procedurally generated galaxy map, play a different galaxy every time!
[*]Single player and co-op for local play
[*]Online multiplayer mega-battles. Join a faction and plunder the universe!
[*]Clan wars servers for fighting the galactic war between clans
[*]Dynamic story system that logs your fight and generates exciting counter attacks and special missions that up the challenge level
Many of you have asked for more single player action. We think that a replayable Galactic War metagame is going to deliver much more long term fun than a pre-scripted campaign!
Please let us prove it by helping us reach the goal.
"PLANETARY ANNIHILATION brings Real-Time Strategy to a new generation of gamers in a way they’ve never been seen before: Total Annihilation-inspired gameplay on a planetary scale."
We all know that the RTS genre has taken a hit. There just aren’t that many quality original RTS games coming out. If you love to play games like Total Annihilation your options are pretty limited. This is where Planetary Annihilation comes in. It is meant to be a truly innovative spin on what RTS games can and should be.
Expand your empire to harness the resources of entire solar systems to create vast armies with which to annihilate enemy planets, destroy rival systems and win the Galactic War!
Play a quick skirmish with a friend on a single planet map with a low unit cap or a 12+ hour game with 40 of your closest frenemies and thousands of units. You can also hone your skills against Planetary Annihilation’s AI or team up with a friend against multiple AI’s.
Planetary Annihilation’s order queuing interface allows you to control massive armies spread across multiple worlds with ease. Get strategic views of the action anywhere, anytime by zooming in and out of the war zone, and use split interfaces and multiple windows to keep an eye on multiple battlegrounds at once.
Create custom or randomized maps with our procedural planet creator. Like what you see? Save them and share them with the Planetary Annihilation community.
Planetary Annihilation’s rendering engine is brought to you by the team that developed the rendering engines for Total Annihilation and Supreme Commander. Our engine will allow you to explore vast, new procedural worlds with diverse terrain and build on everything from small, airless rocks to huge earth-type planets. No two maps are exactly alike.
CLIENT-SERVER NETWORKING ARCHITECTURE
Other than Total Annihilation, which was asynchronous, most Real-Time Strategy games use a synchronous networking model, which means that all the computers in a given game are held back by the slowest machine. The Planetary Annihilation engine uses a client-server model so that the “heavy lifting” can be done on a game server, freeing up gamers’ machines to engage in bigger battles with more players!
ADVANCED MODDING FEATURES
Create new units, gametypes, maps and planet archetypes. Run your own servers with your own sets of units and game modes.
Planetary Annihilation Pledge Rewards
The basic game can be pre-purchased for $20.
Alternatively, you can support the project further by increasing your pledge - higher levels of pledge entitle you increasingly better rewards such as Alpha Access, exclusive in-game commander models, T-Shirts, planets named in your honour, etc.
This message was edited 13 times. Last update was at 2012/09/13 06:40:01
I know a couple of these guys, your money is going to people that genuinely love making games and are currently, actively trying to resist the massive producers that stifle innovation and fun.
In other words I am encouraging you to donate
If I had the cash offhand I'd probably go to the $1000 tier myself.
This message was edited 1 time. Last update was at 2012/08/16 01:08:45
Godforge custom 3d printing / professional level casting masters and design:
https://www.etsy.com/shop/GodForge
I think I'll donate some money after checking my account balance.
This message was edited 1 time. Last update was at 2012/08/16 01:52:12
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
I know. It's MY account balance that I'm checking.
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
If they keep even half of the pace they're at, they'lll make it. In one day they have gotten about 170k or so.
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
With the galaxy as large as it is the odds of the average guardsmen seeing and fighting a marine or MEQ are relatively slim. Unfortunately the guardsmen in your (and anyone else who plays IG's) army are the REALLY, REALLY LUCKY ones that fight marines ALL the time...
200k already, and not even two days in. I think they'll make it.
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
Craftworld Uaire-Nem pics "Like shimmering daggers of light our fury shall rain down and cleanse this battlefield." Autarch of Uaire-Nem
BlueDagger's Nomad pics - "Morality, my friend, is merely a price tag." - BlueDagger, Contraband Dealer. Holo-recording played during the murder trial of an undercover PanOceania officer. Court Record 9002xaB, . Infinity Nomads - Come see what it's all about! |Looking for War-gaming matches in the Colorado area? Colorado Infinity
AlexHolker wrote:The scale is inspiring, but at the same time it seems to just be about yellow mecha-mooks grinding against red mecha-mooks.
Check out some of the larger battles in Total Annihilation or Supreme Commander 1
You dont get much individual character, nor do you care about it when you are commanding an army of thousands backed by an economy of dozens of bases.
Also realize this game isn't even being made, that was a video representation of what they want to do when they make it, it will change.
This message was edited 1 time. Last update was at 2012/08/16 21:38:21
Godforge custom 3d printing / professional level casting masters and design:
https://www.etsy.com/shop/GodForge
Yeah, if you want a personal story, dawn of war 2 is what you'd go for. This isn't about that.
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
The Planetary Annihilation guys must be pretty fething happy about this
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
We are happy to announce that our first stretch goal is a set of naval units and extended support for water planets. One of the most popular questions we receive is whether or not naval warfare is going to be supported. We like naval warfare and want to have it in the game, but it’s going to be quite a bit of additional work. We want to not only support naval units but to do a great job at it. Likewise we want great support for water in the engine and the ability to create amazing planets that are largely water. First class support for naval means you will be able to have a combination of water and land planets as well as ice asteroids. Huge water only planets to play out all kinds of naval only scenarios will also be supported. Asteroid tsunamis FTW! Some of the water units we can expect include subs, amphibious units, floating buildings and of course battleships!
$1,300,000 - Gas Giants and Enhanced Orbital units
Many of you are excited about the idea of more planet types and more gameplay to take specific advantage of those planets. This stretch goal is to add gas giant planets (similar to saturn or jupiter) to the game and an expanded set of orbital units with unique gameplay. Gas giants have no land in the real world but we may allow some buildable areas on “high mountains” on these planets. Imagine massive fusion reactors sucking helium-3 right out of the atmosphere and giant orbital defense lasers. A more expanded set of orbital recon units, space platforms and other types of orbital units based on your ideas will be added as well.
See our goal visualization below. Let's destroy those planets.
Naval units, feth yeah! Good luck, Planetary Annihiation!
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
I don't normally play rts games but this looks really interesting. Personally I would like to see planets splitting into smaller parts and still be operational.
Every time I hear "in my opinion" or "just my opinion" makes me want to strangle a puppy. People use their opinions as a shield that other poeple can't critisize and that is bs.
If you can't defend or won't defend your opinion then that "opinion" is bs. Stop trying to tip-toe and defend what you believe in.
I think that its safe to say that this will make it.
RegalPhantom wrote: If your fluff doesn't fit, change your fluff until it does
The prefect example of someone missing the point.
Do not underestimate the Squats. They survived for millenia cut off from the Imperium and assailed on all sides. Their determination and resilience is an example to us all.
-Leman Russ, Meditations on Imperial Command book XVI (AKA the RT era White Dwarf Commpendium).
Its just a shame that they couldn't fight off Andy Chambers.
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