Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2012/08/16 03:03:15
Subject: space marine snipers
|
 |
Yellin' Yoof
29 palms
|
Are snipers even worth taking in 6th edition. If so are they effective.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/08/16 03:34:36
Subject: space marine snipers
|
 |
Member of the Ethereal Council
|
Its Iffy, they can do good camping a far objective but its kinda well wothless w/o support like a dread or something. But with presicion shot and if you are lucky rending with that shot you could take out weapons easily
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/08/16 03:48:08
Subject: space marine snipers
|
 |
Steadfast Grey Hunter
|
I use them as objective sitters for those spots I dont think much action will take place. Plus they could annoy some squads my precision/rend shooting a special weapon or sergeant.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/08/16 03:50:48
Subject: Re:space marine snipers
|
 |
The Conquerer
Waiting for my shill money from Spiral Arm Studios
|
They're ok for objective sitting and occasionally taking out a special weapon.
|
Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/08/16 04:08:11
Subject: Re:space marine snipers
|
 |
Slippery Scout Biker
|
I think with 6th edition snapfire it gives them a little more potential.
What I would do is take 9 straight up snipers and a ML with camo cloaks then infiltrate them to the left or right of the central objectives by a foot and ahalf.
Then what they will do is shoot troop choices that are foot slogging to that objective and get that rending against them even if its one or two rends.
Troops in vehicles? ok. you can pop with krak missle shots
If You've got a unit moving to attack your Scouts then move them away, and have them snap fire at that squad
In My Opinion: I think people might be overlooking how effective scouts can be. which you could use for your advantage.
But Don't take my word for it. Take some scouts and try some different combo's with them and see which one you like and works for you.
I have taken out one of my opponent's strongest models one game with only a scout squad before he could even use it first turn one game.
Hope this gives you some ideas on what you could do with them
|
92% of teens have moved on to rap. If you are part of the 8% who still listen to real music, copy and paste this into your signature.. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/08/16 04:55:57
Subject: space marine snipers
|
 |
Storming Storm Guardian
|
A few games ago, I had a SM player use his scouts to take out my Avatar and Wraith lord. So yeah if your positioning is good and your dice are good Scouts can tear it up.. But however if not placed well scouts are vulnerable. Scouts are very unforgiving is not used well.
|
6th Edition Eldar W:15 L:7 D: 1
Eldar with Marine allies |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/08/16 06:18:32
Subject: space marine snipers
|
 |
Death-Dealing Ultramarine Devastator
|
I always take my 10man unit of scouts with telion. They are awesome for camping objectives and for taking out MCs. I back them up with my sternguards though incase something nasty gets close I can unleash furry from my combi plasmas.
|
There is no such thing as innocence, only varying levels of guilt. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/08/16 07:43:40
Subject: space marine snipers
|
 |
Stubborn Dark Angels Veteran Sergeant
Ontario
|
Well I've taken a ten man unit of Scout snipers in all of my 6th edition games. So far I've been underwhelmed. I usually only get 1 rend a turn and maybe two casualties. The only time they've been really useful was against Thunderwolf Cavalry. They simply don't have the ballistic skill they need to be truly effective snipers.
|
DCDA:90-S++G+++MB++I+Pw40k98-D+++A+++/areWD007R++T(S)DM+ |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/08/16 08:14:23
Subject: space marine snipers
|
 |
Sure Space Wolves Land Raider Pilot
|
Space wolf scouts with a wolf priest. hitting on 3s re-rolling, wounding on 4s re-rolling.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/08/16 09:36:32
Subject: space marine snipers
|
 |
Stubborn Dark Angels Veteran Sergeant
Ontario
|
They only re-roll 1's.
|
DCDA:90-S++G+++MB++I+Pw40k98-D+++A+++/areWD007R++T(S)DM+ |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/08/16 09:53:17
Subject: space marine snipers
|
 |
Annoyed Blood Angel Devastator
|
In my opinion a marine list isn't complete (or at least a fun list) without 5-10 scouts. I gamble with 5 and LOVE sniping special weapons/sergeants. You have pretty good chances with 5-10 snipers to get a precision+rend at least once every game.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/08/16 10:04:58
Subject: space marine snipers
|
 |
Roaring Reaver Rider
|
I've had a lot of fun with sniper scouts with camo cloaks infiltrating in a nice well covered place and (hopefully) firing off precision shots at special weapons from the first turn forward.
|
I shall rule the world someday utilizing my cuteness. And I already have one minion to help me do it!
Hollowman wrote:
Of course it makes sense. When there are a bunch of BDSM clowns doing Olympic gymnast routines throughout your unit, while also cutting off heads, you tend to get a bit distracted.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/08/16 14:14:52
Subject: space marine snipers
|
 |
Land Raider Pilot on Cruise Control
|
They're not great, but they have their uses and they're fluffy. If you're taking an Aegis Defense Line I think they're pretty cool. Especially with Telion. He'll give the whole squad a 2+ cover save, and he can fire the Quad Gun with Precision Shooting and BS6. It's a nice way to camp an objective, get extra anti-flier shooting and some precision shots for killing off special weapons. It really depends on what you expect to face off against. They're pretty good against high toughness targets and exposed infantry. If you can get off a precision shot or two, or a rending shot or two, they can really be worth it. Taken with Lysander's bolster defenses ability, they can turn a 5+ forest save into a 2++. Thanks to BD +1, Cloak +1 and Stealth +1. :p
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/08/16 14:25:46
Subject: space marine snipers
|
 |
Longtime Dakkanaut
|
I've not had great luck with them. But I have a friend who uses 15-20 in his 2k lists and crushes with them. He take a 10 man with snipers and heavy bolter. And another 5-10 man with 5 snipers, and 5 shotguns. The shotgun squad combat squads down with the shotguns outflanking the other 5 sit on a quad gun. The 10 man typically sits in a bolstered ruin with 2+ cover save picking out special weapons and characters with precision shots.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/08/16 14:34:28
Subject: space marine snipers
|
 |
The Conquerer
Waiting for my shill money from Spiral Arm Studios
|
Ratbarf wrote:Well I've taken a ten man unit of Scout snipers in all of my 6th edition games. So far I've been underwhelmed. I usually only get 1 rend a turn and maybe two casualties. The only time they've been really useful was against Thunderwolf Cavalry. They simply don't have the ballistic skill they need to be truly effective snipers.
Here's hoping they go back to their 4th edition stats.
Right now, they are WS/BS3 marines with a 4+ save. In 4th they were WS/BS4 humans with a 4+ save.
|
Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/08/16 14:43:26
Subject: space marine snipers
|
 |
Longtime Dakkanaut
Beaver Dam, WI
|
In 6th, the only advantage is to designating who needs to save versus 6 rolls. So let's look at it mathematically,
Half will hit.
1/3 of hits will hit a specific target.
1/2 of hits will wound.
1/3 of wounds will be rending.
So assuming you need 1 kill on that PITA sergent with the powerfist or the guy with the plasma cannon in a tac squad.
1 rending wound requires 6 rolls of a six to hit. To get 6 targeted hits, it requires only 36 sniper hits.
Bottom line it is a cool threat but not as dependable as even a devastator squad with 4 heavy bolters shooting at it.
Snipers are improved in value but they remain a supplemental gimmick to throw at an opponent They are not something you can count on to kill something.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/08/16 15:13:09
Subject: space marine snipers
|
 |
Ultramarine Scout with Sniper Rifle
Cleveland, OH
|
wtwlf123 wrote:They're not great, but they have their uses and they're fluffy. If you're taking an Aegis Defense Line I think they're pretty cool. Especially with Telion. He'll give the whole squad a 2+ cover save, and he can fire the Quad Gun with Precision Shooting and BS6. It's a nice way to camp an objective, get extra anti-flier shooting and some precision shots for killing off special weapons. It really depends on what you expect to face off against. They're pretty good against high toughness targets and exposed infantry. If you can get off a precision shot or two, or a rending shot or two, they can really be worth it. Taken with Lysander's bolster defenses ability, they can turn a 5+ forest save into a 2++. Thanks to BD +1, Cloak +1 and Stealth +1. :p
Oops! Bolster Defences is only usable on a single ruin, sir.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/08/16 15:27:19
Subject: Re:space marine snipers
|
 |
The Conquerer
Waiting for my shill money from Spiral Arm Studios
|
Actually, it can be used on any terrain piece now(except purchased terrain)
|
Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/08/16 18:08:46
Subject: space marine snipers
|
 |
Land Raider Pilot on Cruise Control
|
GT wrote:Actually, it can be used on any terrain piece now(except purchased terrain) I thought this was the case, but I can't find it. The FAQ still references bolstering a "ruin" exclusively.
|
This message was edited 1 time. Last update was at 2012/08/16 18:20:09
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/08/16 18:24:47
Subject: space marine snipers
|
 |
Longtime Dakkanaut
|
Really you should only consider snipers.
BS skill doesn't matter so much as it is precision shots that you are really looking for.
Even then do not expect them to kill so many models.
Definitely good as they are scoring, tricky to kill and reasonable killing/neutering ability. However, do not expect them to kill much or not to be easy pickings if the wrong enemy units come walking by.
Telion is pretty awesome, they are worth it just for him. Especially if he gets a lascannon or quadgun to play with.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/08/16 18:26:28
Subject: space marine snipers
|
 |
The Conquerer
Waiting for my shill money from Spiral Arm Studios
|
wtwlf123 wrote: GT wrote:Actually, it can be used on any terrain piece now(except purchased terrain)
I thought this was the case, but I can't find it. The FAQ still references bolstering a "ruin" exclusively.
Darn, forgot that the Vanilla FAQ was different.
It seems GW forgot to put one of their blanket FAQ entries in. The GK and BA FAQ are identicle, they allow Tehcmarines to Bolster Ruins. The Vanilla FAQ is missing the change.
|
Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/08/16 18:58:09
Subject: space marine snipers
|
 |
Land Raider Pilot on Cruise Control
|
Grey Templar wrote:wtwlf123 wrote: GT wrote:Actually, it can be used on any terrain piece now(except purchased terrain)
I thought this was the case, but I can't find it. The FAQ still references bolstering a "ruin" exclusively.
Darn, forgot that the Vanilla FAQ was different.
It seems GW forgot to put one of their blanket FAQ entries in. The GK and BA FAQ are identicle, they allow Tehcmarines to Bolster Ruins. The Vanilla FAQ is missing the change.
I knew I wasn't crazy. The GK/ BA FAQs have the current ruling, as far as the players in my local area are concerned. Most folks just consider those FAQs to be accurate for the Bolster Defenses rule in general, which allows the bolstering of any single piece of terrain in your deployment zone, with the exception of purchased fortifications.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/08/16 19:27:24
Subject: space marine snipers
|
 |
Resolute Ultramarine Honor Guard
|
Snipers + Telion + Cloaks for not Telion + Aegis w/ Icarus is about 300pts. Unless there's only 5 scouts, in which case it's about 230-240pts.
Probably a bit more, but yeah. If you want to go for super sniper lascannon telion, you are paying through the nose for it.
|
warboss wrote:Is there a permanent stickied thread for Chaos players to complain every time someone/anyone gets models or rules besides them? If not, there should be. |
|
 |
 |
|