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Made in ie
Norn Queen






Dublin, Ireland

I'll temper this straight up by saying I've only played 1000 point games to date but to me 6th seems to move faster than previous editions (?).
Setting up imo takes a little longer as you have to track things like Warlord traits, mysterious terrain, forest types, objective types etc but in general what do you guys think?
Is it simply a perceptual flaw on my behalf?

Has nothing changed significantly since 5th so players are still fairly familiar witht he core game mechanics, only needing to brush up on a few things (new traits/abilities names etc?).
I dont mean that negatively btw, simply that GW didnt go nutty with things like new movement rules, new shooting mechanics (such as 2nd ed minus modifiers etc) etc.

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Been Around the Block




If you use characters the way they want you to use characters, 6th's wound allocation can take forever because you have to do a ton of rolling one or two dice at a time, and then look out sirs, etc.
   
Made in us
Grim Rune Priest in the Eye of the Storm





Riverside CA

Each time we play it gets quicker, I thnk it could be quicker. I knw we have actualy been finishing 1850 games rather than having to call them for time now that I think about it.

Space Wolf Player Since 1989
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Made in us
Imperial Guard Landspeeder Pilot




On moon miranda.

No. It's very definitely a longer game, about the only thing that sped up at all is wound allocation. There's more dice rolling, more actions, silly stuff like challenges, specified terrain setup rules, etc, that all add more time to the game.

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Devestating Grey Knight Dreadknight





Overland Park, KS

I finished my tournament games (1500pts) in about record time when I was playing... most of them less than an hour.

To clarify, all of the tables were pre-set with terrain; so there was no back-and-forth setting it up. Although, when I play with friends or at the FLGS we always have someone set up a table for us beforehand anyway.

This message was edited 1 time. Last update was at 2012/08/16 19:15:10


   
Made in us
Decrepit Dakkanaut





Vallejo, CA

Umm... yes? I dont' know.

A couple of weeks ago I played two 1850 point games in a single night, which I can't imagine having pulled off in 5th ed.

It's probably a combination of more stuff starting off the board, and fewer of my minis getting to roll for cover saves.

Perhaps it's just that 6th ed ruined my ability to move my 150 guardsmen up the field, so I spend less time in the movement phase...


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Mutating Changebringer





New Hampshire, USA

My first game of 6th was 1500pts. 5 hours.

Second game was 500 points. 1 hour.

Third game was 1750 points. 4 hours and I concieded on turn 4 so I could pack up and head home... it was getting late.

Edit: #rd =/= Third.

This message was edited 1 time. Last update was at 2012/08/16 19:22:28


Khorne Daemons 4000+pts
 
   
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Tzeentch Aspiring Sorcerer Riding a Disc






Battle Barge Impossible Fortress

Depends on who I'm playing.

If it's someone with LoS wound allocation character units, be prepared for an extra 5 minutes each time you cause wounds.
   
Made in us
Badass "Sister Sin"






Camas, WA

It isn't five minutes per wound allocation unless your opponent is really slow or you are causing 50 wounds.

Seriously, it isn't that tough.

It has been getting faster the more I play.

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Devestating Grey Knight Dreadknight





Overland Park, KS

Geez, LOS rolls really aren't that time-consuming. Sheesh.

   
Made in us
Badass "Sister Sin"






Camas, WA

Worst case scenario is a character with a fail=save changes mechanic (i.e. Archon).

Then you just roll them one at a time and look for ones.

When you've failed one, you start LOS'ing.

Or, if you are afraid it is going to die, you LOS first (still a 2+ one at a time) and then save on the second model.

It is more time consuming then rolling them all at once, but remember that we didn't roll them all at once in 5th either. Sorting dice into groups and then rolling them took some time as well.

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Grim Rune Priest in the Eye of the Storm





Riverside CA

Now I admit that we are not putting Terminator Armor with our Power Armored Squads and we are not using the “Blocking Characters” bit. Other than my Wolf Guard we generally have kept things simple with our set ups. Even with the Multi-Wound shenanigans of 5th we never really made each model different to take advantage of it so not much has been changing. Even with my Wolf Guard it was, either I go off on I4 or I1 so that has not changed, what has changed is “What Do I Wound ON? And What AP am I Dealing with? When it come to Close Combat things are actually moving quickly, we take our casualties out of the mix and keep going, it is starting become smoother as we go.
With Shooting it’s still the same, but with more Re-Rolls sometimes. Cover has made a small difference, but not that much.
Vehicles are also running more smoothly, there is a lot less, “Is it Stunned or Shaken?” from Glancing Hits, you just add a Wound Marker and move on.

So other than the Pre-Game Setup the game moves much quicker at least for us.

Space Wolf Player Since 1989
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Camas, WA

Yeah, I think a lot of people are avoiding the alternating terrain bit. It just seems time-consuming.

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Riverside CA

pretre wrote:Yeah, I think a lot of people are avoiding the alternating terrain bit. It just seems time-consuming.

Yes especially when you get those who try to set up the perfect terrain.
What we do is simply set up the 2”x2” Squares and then we roll the one die for each and have everyone take turns setting the piece or pieces in each square. Then we arrange the terrain from there. We can do it real quick. Now we have not pulled out Fortifications yet so we are not sure how that is going to work yet.
That an every other game someone sets up specific terrain for the game.

Space Wolf Player Since 1989
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Camas, WA

I recommend just putting terrain on the table and coming to an agreement. Then drop forts. Done.

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The Conquerer






Waiting for my shill money from Spiral Arm Studios

IMO, its faster.

Wound allocation can be slower if the right situation happens, but at the least its intuitive and CAN be done quickly if you know how to do it.

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[ARTICLE MOD]
Fixture of Dakka






Chicago

Every game my group has played has taken longer.

The key reasons that we're finding are (in order of time sink):

1) It takes much longer to think through your moves to position key guys in key places for the next shooting phase.

2) LOS rolls, especially on big diversified units.

3) Too many times having to stop and look up what the random terrain/objective is doing. These are tables that we're not going to memorize, and flipping the book for them sucks.

4) Pre-measuring during the movement phase to set up for the shooting phase, making sure that everyone you want to get in range is, while staying as far from charges as possible (this may be considered part of 1) I guess).

   
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Shas'o Commanding the Hunter Kadre





Richmond, VA

LOS rolls are the only thing slowing it down really.

This message was edited 1 time. Last update was at 2012/08/16 20:02:43


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Riverside CA

Redbeard wrote:Every game my group has played has taken longer.

The key reasons that we're finding are (in order of time sink):

1) It takes much longer to think through your moves to position key guys in key places for the next shooting phase.
2) LOS rolls, especially on big diversified units.
3) Too many times having to stop and look up what the random terrain/objective is doing. These are tables that we're not going to memorize, and flipping the book for them sucks.
4) Pre-measuring during the movement phase to set up for the shooting phase, making sure that everyone you want to get in range is, while staying as far from charges as possible (this may be considered part of 1) I guess).

1] Stop thinking about it, if everybody did it the game would go real quick.
2] Have not Noticed
3] I am making Terrain/Objective Cards to either have ready to look at or place next to it. The Same for the Warlord Powers.
4] See #1

These are both serious and not so serious suggestions. Other than putting the Flamers in the front ranks and the Plasma Guns near in the rear most of my group just puts them out there and see what happens. I think we use the “Oh Well Happens” method of playing.

Space Wolf Player Since 1989
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Camas, WA

Redbeard wrote:Every game my group has played has taken longer.

It will get better.

The key reasons that we're finding are (in order of time sink):

1) It takes much longer to think through your moves to position key guys in key places for the next shooting phase.

2) LOS rolls, especially on big diversified units.

3) Too many times having to stop and look up what the random terrain/objective is doing. These are tables that we're not going to memorize, and flipping the book for them sucks.

4) Pre-measuring during the movement phase to set up for the shooting phase, making sure that everyone you want to get in range is, while staying as far from charges as possible (this may be considered part of 1) I guess).

1) This does take time until you get used to it. I used to have to remind myself to get my meltas closer. Now I need to remind myself to put my meltas in the second row.
2) Again, this gets easier with time.
3) This will get easier, again, with time. After a couple games, you'll know the difference between sabotaged and skyfire, etc.
4) Same as 1.

It really comes down to getting used to new things. Don't get me wrong. My first few games too FOREVER. Each game is getting faster now. As much as diversified shooting takes longer, non-diversified is super fast. (Shooting at a tac squad. Just go ahead and remove 10 guys. No more, roll 3 for Melta, 3 for sargeant, 12 for squad.)

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[ARTICLE MOD]
Fixture of Dakka






Chicago

Anpu42 wrote:
Redbeard wrote:Every game my group has played has taken longer.

The key reasons that we're finding are (in order of time sink):

1) It takes much longer to think through your moves to position key guys in key places for the next shooting phase.
...

...
1] Stop thinking about it, if everybody did it the game would go real quick.
...


This is the single worst piece of advice I've ever gotten on any forum. Well, the game would be fast if you didn't bother thinking about your moves or trying. Really? That's your answer?

   
Made in us
Mutating Changebringer





New Hampshire, USA

Could the game be sped up if one were to use a hexagonal surface?

I was thinking of picking up a battle mat with hexs on it.

It would reduce the amount of planning and eliminate the need for a tape measurer.

Oh...

1000th post!!!

Khorne Daemons 4000+pts
 
   
Made in us
Badass "Sister Sin"






Camas, WA

Redbeard wrote:This is the single worst piece of advice I've ever gotten on any forum. Well, the game would be fast if you didn't bother thinking about your moves or trying. Really? That's your answer?

I think it was meant to be tongue-in-cheek, but is still not very good advice.

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Made in ca
Stone Bonkers Fabricator General






I thought it would be much slower but it's not so bad so far.

 
   
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Grim Rune Priest in the Eye of the Storm





Riverside CA

Redbeard wrote:
Anpu42 wrote: I said some stuff


This is the single worst piece of advice I've ever gotten on any forum. Well, the game would be fast if you didn't bother thinking about your moves or trying. Really? That's your answer?

Remember I said some of the advice was not serious.

Let me clarify this, I played with a guy who if we used the Metric System wound take for ever to measure out each model Millimeter by Millimeter. So each model is in the perfect position. You should see him playing BattleTech.
It’s not that hard to move quickly with a large group of models. When you place them on the table you place them in their Ranks you want them in. Then when you move them all you have to keep track of are witch two guys that have the Plasma-Guns and the one with the Power Fist. As long as you keep up that routine you don’t have to think about it. That’s what I was basically talking about.

Space Wolf Player Since 1989
My First Impression Threads:
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I am a Furry that plays with little Toy Soldiers; if you are taking me too seriously I am not the only one with Issues.

IEGA Web Site”: http://www.meetup.com/IEGA-InlandEmpireGamersAssociation/ 
   
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Badass "Sister Sin"






Camas, WA

DeffDred wrote:Could the game be sped up if one were to use a hexagonal surface?

I was thinking of picking up a battle mat with hexs on it.

It would reduce the amount of planning and eliminate the need for a tape measurer.

Oh...

1000th post!!!

ugh, not a fan of hex/square battle maps for 40k.

Grats on 1k!

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The Conquerer






Waiting for my shill money from Spiral Arm Studios

Yeah, hexs would ruin the game IMO.

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Slaanesh Chosen Marine Riding a Fiend






The sink.

Grey Templar wrote:Yeah, hexs would ruin the game IMO.


That definitely hasn't happened already.
   
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Badass "Sister Sin"






Camas, WA

Noisy_Marine wrote:
Grey Templar wrote:Yeah, hexs would ruin the game IMO.


That definitely hasn't happened already.

Glad we are in agreement. Assuming you aren't trying to be 'clever' and failing.

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Blood Angel Terminator with Lightning Claws



Sioux Falls, SD

Honestly if their aren't any rule disputes games seem to go very fast now, vehicles seem to go down faster which I have noticed speed up the game significantly.

I like being able to play without needing a specialized battle mats, measuring can take a bit of time but it works fine.

This message was edited 1 time. Last update was at 2012/08/17 03:06:23


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