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Made in au
Dakka Veteran





So.. spore mines are just there to use up a turn of shooting fromone squad?

Deep strike the spore mine.. it scatters onto enemy (as your trying to get it close) and you mis hap. Maybe It scatters within a few inches but then cant assault and so gets shot at next turn and dies?

And.. as its deep striking you have to reserve roll it so you cant co-ordinate multiple units of them or reliably take away any one turn of shooting from enemy units?

Ugh...

Good generals will just move away from it if it scatters away and/or shoot it with a redundant weapon that isnt in range of your other troops anyway.

This message was edited 1 time. Last update was at 2014/01/11 01:16:33


 
   
Made in us
Longtime Dakkanaut





So, random quibble... but this is the first Codex I bought directly from Black Library (so for eReaders/Kindle formats, etc...) and man are they ugly.

Really? White backgrounds? You couldn't even give it the aesthetic of the print book?

I can't believe they're going to make me download a .pdf from someone to enjoy the reading, even though I happily paid my $36 or whatnot...

11527pts Total (7400pts painted)

4980pts Total (4980pts painted)

3730 Total (210pts painted) 
   
Made in us
[DCM]
Dankhold Troggoth






Shadeglass Maze

I though the hive commander rule only let a troop unit outflank?
   
Made in us
Decrepit Dakkanaut





The Golden Throne

tag8833 wrote:
1) Hive Commander granting any unit outflank is pretty powerful. Which unit is more attractive to outflank? Tyranofexr, Carnifex, Zoanthrope?

2) Do Zoanthropes still have synapse?

3) Spore mines deep strike. Even if the enemy just kills them the next turn, 30 points for a distraction of that magnitude seems cheap. Will they become auto take in the same way that Doom in a Pod was?

4) Imagine you did want to take down something like a Heldrake. Is there any reasonable way Besides Tentaclids and Vector Strikes? Hive Guard with Impaler? Dakkafexes? Warp Lance?

5) It feels like Deathleaper is the key to much awesome. I just can't figure out what. Infiltrate him, and then Deep Strike Mawlocs?


1. Up to you.

2. Yes

3. Up to you.

4. Flyrant?

5. Up to you.


Automatically Appended Next Post:
 RiTides wrote:
I though the hive commander rule only let a troop unit outflank?


True, only troops.

This message was edited 1 time. Last update was at 2014/01/11 01:17:49


 
   
Made in us
Blood Angel Terminator with Lightning Claws






 Byte wrote:
Have codex. Will squawk. Sorry no scans, don't ask.


Rules for Old One Eye please!

GW: "We do no demographic research, we have no focus groups, we do not ask the market what it wants" 
   
Made in us
Terminator with Assault Cannon





Florida

So Tau and Eldar have T8 MC's but the Nids max at 6? Yeah... not very excited any more.

SickSix's Silver Skull WIP thread
My Youtube Channel
JSF wrote:... this is really quite an audacious move by GW, throwing out any pretext that this is a game and that its customers exist to do anything other than buy their overpriced products for the sake of it. The naked arrogance, greed and contempt for their audience is shocking.
= Epic First Post.
 
   
Made in us
Jovial Plaguebearer of Nurgle






Not liking that they took biomancy from swarmylord, also hive guard lost a bs which is pretty huge to me. They were one of the few solid shooty options i liked bringing. But i've only looked through the codex for a few minutes.
   
Made in us
Tunneling Trygon






Is there any limit on Fortifications, and what are the rules for the three Hive Tyrant upgrades (Old Adversary, Hive Commander, etc.) I think I know everything else. Oh, and can Spore Mines assault the turn they are launched by a Biovore if they miss?


 
   
Made in us
Tough Tyrant Guard





bodazoka wrote:
So.. spore mines are just there to use up a turn of shooting fromone squad?

Deep strike the spore mine.. it scatters onto enemy (as your trying to get it close) and you mis hap. Maybe It scatters within a few inches but then cant assault and so gets shot at next turn and dies?

And.. as its deep striking you have to reserve roll it so you cant co-ordinate multiple units of them or reliably take away any one turn of shooting from enemy units?

Ugh...

Good generals will just move away from it if it scatters away and/or shoot it with a redundant weapon that isnt in range of your other troops anyway.


Need to clear up a few points for you.

1) No more scatter. Tyrnid player can move them at will. 1/2 movement though.

2) Shooting doesn't make them explode. They just die. You shoot one of six and 5 Are still there, just drops one off the explosion.

points cost are 5pts each up to 6 in a brood. So 30 for a full brood.

This message was edited 1 time. Last update was at 2014/01/11 01:31:15


 
   
Made in us
Depraved Slaanesh Chaos Lord




Inside Yvraine

30 points to force a squad to shoot at it for a turn is pretty decent.

BUT, I had forgotten about the fact that they're at the mercy of reserves. That does indeed make them a bit less awesome.
   
Made in us
Decrepit Dakkanaut





The Golden Throne

 Ferrum_Sanguinis wrote:
 Byte wrote:
Have codex. Will squawk. Sorry no scans, don't ask.


Rules for Old One Eye please!


s10, t6, w4, a4, l8(fearless) 3+ claws, talons, scythe, regen, IB feed.
Any unit unit 12" can use his leadership... yea!
For every successful "to hit" roll, one additional to hit for each. No more after the first round.
Basically FnP because of warlord trait.
   
Made in us
Sneaky Lictor





Weird it wasn't a double post so here we go again:

I pre ordered the codex on iBooks...does anyone know if/when I can download the codex? How/when will I know when it's available for download?
   
Made in ie
Norn Queen






Dublin, Ireland

So Tau and Eldar have T8 MC's but the Nids max at 6? Yeah... not very excited any more.


QFT

Even Old One Eye, the daddy of them all is t6? I mean come on, give us one hardcore geezer, even if his stats arent great.

Hell the DE Talos is tougher than old Swarmy?!

To laugh or cry? :(

Hissy, cry tonight, cry a bit Ratiusssss

I know Hissy, hang in there though.

Dman137 wrote:
goobs is all you guys will ever be

By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.

"Feelin' goods, good enough". 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

 BlaxicanX wrote:
30 points to force a squad to shoot at it for a turn is pretty decent.

BUT, I had forgotten about the fact that they're at the mercy of reserves. That does indeed make them a bit less awesome.

They might be at the mercy of reserves, but apparently Lictors now have Locator Beacons so...that's an option.
   
Made in ie
Norn Queen






Dublin, Ireland

^^ interesting option #1 I have seen so far.

Dman137 wrote:
goobs is all you guys will ever be

By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.

"Feelin' goods, good enough". 
   
Made in gb
Infiltrating Broodlord






 jifel wrote:
Is there any limit on Fortifications, and what are the rules for the three Hive Tyrant upgrades (Old Adversary, Hive Commander, etc.) I think I know everything else. Oh, and can Spore Mines assault the turn they are launched by a Biovore if they miss?


Old Adversary: re-rolls all failed To Hit and To Wound rolls of 1 when fighting in close combat (so doesn't transfer to her troops, and doesn't work for shooting).

Hive Commander: can stack with multiple tyrants but no bonus to reserve roll: "for each Hive Tyrant with this upgrade, choose a single troops selection from the same detachment. All models in the selected unit gain the Outflank special rule."

Indesc Horror sounds like before: opponent rolls an extra dice for Fear test and uses highest two results.


Automatically Appended Next Post:
roxor08 wrote:
Weird it wasn't a double post so here we go again:

I pre ordered the codex on iBooks...does anyone know if/when I can download the codex? How/when will I know when it's available for download?

It seemed to go up in the UK at midnight, I guess same for u, altho I'd have no idea how that is affected by the Time Zone.

This message was edited 1 time. Last update was at 2014/01/11 01:52:31


   
Made in pl
Longtime Dakkanaut




tag8833 wrote:
5) It feels like Deathleaper is the key to much awesome. I just can't figure out what. Infiltrate him, and then Deep Strike Mawlocs?


Doom in the pod, obviously.

Sorry couldn't resist.

From the initial Age of Sigmar news thread, when its "feature" list was first confirmed:
Kid_Kyoto wrote:
It's like a train wreck. But one made from two circus trains colliding.

A collosal, terrible, flaming, hysterical train wreck with burning clowns running around spraying it with seltzer bottles while ring masters cry out how everything is fine and we should all come in while the dancing elephants lurch around leaving trails of blood behind them.

How could I look away?

 
   
Made in us
Tunneling Trygon






 Hivefleet Oblivion wrote:
 jifel wrote:
Is there any limit on Fortifications, and what are the rules for the three Hive Tyrant upgrades (Old Adversary, Hive Commander, etc.) I think I know everything else. Oh, and can Spore Mines assault the turn they are launched by a Biovore if they miss?


Old Adversary: re-rolls all failed To Hit and To Wound rolls of 1 when fighting in close combat (so doesn't transfer to her troops, and doesn't work for shooting).

Hive Commander: can stack with multiple tyrants but no bonus to reserve roll: "for each Hive Tyrant with this upgrade, choose a single troops selection from the same detachment. All models in the selected unit gain the Outflank special rule."

Indesc Horror sounds like before: opponent rolls an extra dice for Fear test and uses highest two results.


Automatically Appended Next Post:
roxor08 wrote:
Weird it wasn't a double post so here we go again:

I pre ordered the codex on iBooks...does anyone know if/when I can download the codex? How/when will I know when it's available for download?

It seemed to go up in the UK at midnight, I guess same for u, altho I'd have no idea how that is affected by the Time Zone.


Thank ye. Points? The horror still blows and OA sounds pretty bad, but hive commander... maybe.


 
   
Made in ca
Executing Exarch






Spore mines are MVPs so far, soaking up overwatch and blowing up stuff with possible S10.

Rick Priestley said it best:
Bryan always said that if the studio ever had to mix with the manufacturing and sales part of the business it would destroy the studio. And I have to say – he wasn’t wrong there! The modern studio isn’t a studio in the same way; it isn’t a collection of artists and creatives sharing ideas and driving each other on. It’s become the promotions department of a toy company – things move on!
 
   
Made in gb
Infiltrating Broodlord






 jifel wrote:


Thank ye. Points? The horror still blows and OA sounds pretty bad, but hive commander... maybe.

Hive Commander has come down by 5 points , OA is 10 pts cheaper, I Horror by 15.

So, like quite a few things not totally a nerf, as I don't think the old one stacked. Now we can outflank two troop choices if we have 2 flyrants. .. and, hey, look on the bright side, we have no mycetic spores on wich we need that roll bonus!


   
Made in au
Pustulating Plague Priest




What's with the bulky and very bulky rules? Are they getting transports? Were transports removed in a lazy manner?

This message was edited 1 time. Last update was at 2014/01/11 02:17:48


There’s a difference between having a hobby and being a narcissist.  
   
Made in us
Huge Bone Giant





Oakland, CA -- U.S.A.

Joyboozer wrote:
What's with the bulky and very bulky rules
There are weapons/rules that can (or cannot) affect models with said rules.

This message was edited 2 times. Last update was at 2014/01/11 02:19:38


"It is not the bullet with your name on it that should worry you, it's the one labeled "To whom it may concern. . ."

DQ:70S++G+++MB+I+Pwhfb06+D++A+++/aWD-R++++T(D)DM+ 
   
Made in us
Badass "Sister Sin"






Camas, WA

Joyboozer wrote:
What's with the bulky and very bulky rules? Are they getting transports? Were transports removed in a lazy manner?

Consistency. Just makes sure that all units have it, as appropriate.

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in us
Ambitious Acothyst With Agonizer





Murfreesboro, TN

And how many can fit in buildings.

I'm currently taking commissions.
Phil's Minis.
Contact me at my site.
Phil's Minis
Use coupon code NWSTRT5 for 5% off EVERYTHING! 
   
Made in us
Blood Angel Terminator with Lightning Claws






 pretre wrote:
Joyboozer wrote:
What's with the bulky and very bulky rules? Are they getting transports? Were transports removed in a lazy manner?

Consistency. Just makes sure that all units have it, as appropriate.


That and the new IA books look you take Heirophants are transports (20 model limit).

GW: "We do no demographic research, we have no focus groups, we do not ask the market what it wants" 
   
Made in us
Yellin' Yoof




Yeah...so I'm pretty much going to ignore this codex, any nid player that wants to play me with their 5th ed is welcome too, treat the new mcs as you might a supplement.

I've heard a few other players saying they might proceed as such too.

I love me a good Kan Kan Dance 
   
Made in us
Tunneling Trygon






Honestly, just give us back Biomancy and I would be happy. Maybe ML upgrades on some Psychic units. Perfectly happy, content, and satisfied. As it is I'm miffed but not hopeless.

@Hive Fleet Oblivion: Much appreciated, the points drops help there.

This message was edited 1 time. Last update was at 2014/01/11 02:43:43



 
   
Made in us
Rampaging Carnifex





South Florida

Got my book. Couple thoughts and things that caught my eye:

Deathleaper's -d3 Ld debuff can be used against any Character in your opponents army, rather than just the Warlord. So this allows you to selectively target a particularly problematic model, like a Ethereal, or the Farseer (of the pair) that has a particular power, like Fortune.

The Horror seems like it may be the key to making CC builds work. Being able to pin a unit down at 24" will actually allow us to catch the unit without being shot off the board or having it run away. Jetseer Council? Pin that thing down by blanketing it in Synapse, and Horror it till the game ends. Not reliable, but a nice strategy to deal with the unit, potentially?


   
Made in us
Longtime Dakkanaut






 SickSix wrote:
So Tau and Eldar have T8 MC's but the Nids max at 6? Yeah... not very excited any more.


Riptides are only T6. Don't lump them in with the T8 Eldar MCs. Still plenty to be jealous of the Tau, but not T8.
   
Made in us
Tunneling Trygon






rollawaythestone wrote:
Got my book. Couple thoughts and things that caught my eye:

Deathleaper's -d3 Ld debuff can be used against any Character in your opponents army, rather than just the Warlord. So this allows you to selectively target a particularly problematic model, like a Ethereal, or the Farseer (of the pair) that has a particular power, like Fortune.

The Horror seems like it may be the key to making CC builds work. Being able to pin a unit down at 24" will actually allow us to catch the unit without being shot off the board or having it run away. Jetseer Council? Pin that thing down by blanketing it in Synapse, and Horror it till the game ends. Not reliable, but a nice strategy to deal with the unit, potentially?



Daemons and Jetbikes are immune to pinning, so yay. However, forcing morale checks on Jetseer units is very viable.


 
   
 
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