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![[Post New]](/s/i/i.gif) 2012/08/22 10:08:40
Subject: The 'Prisoner' scenario from of Beasts of War
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Joined the Military for Authentic Experience
On an Express Elevator to Hell!!
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Hey guys!
Just in case anyone missed this, and wants a fun scenario to try, there is a link to the mission on Beasts of War:
http://www.beastsofwar.com/infinity/free-mission-prisoner-p-90/
As well as having the mission to download, I would also thoroughly recommend watching the videos. Yes they are a little long, but I found them really useful in clarifying some of the rules and how they work. They are also pretty entertaining in their own right!
As well as that, this was just a new thread to find out if anyone has played the scenario yet and how they have got along with it?
Also, has anyone thought about some specific terrain to use to represent the special components of the board? Of course, you can just say 'building x is the prison', but I thought it might be fun to try and build some specific terrain for this scenario! So specifically, the prison itself (with separate cells?), the command consoles and the escape hatches.
So, any feedback on the scenario, or thoughts about it, would be appreciated!
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This message was edited 1 time. Last update was at 2012/08/22 13:54:42
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![[Post New]](/s/i/i.gif) 2012/08/22 11:58:28
Subject: The 'Prisoner' scenario from the new Paradiso Campaign book, courtesy of Beasts of War
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Anti-Armour Swiss Guard
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It's NOT from the book, but an example of what could be a campaign mission (Bostria said this in one of the interminable fanboy youtube videos from BTP).
I've built the prison block. I'll be testing it out hopefully this weekend. Hopefully I can get pictures of it up before then.
The piece itself WAS going to be a TAG hangar, but with a little rework, got modified into the cellblock. Corner cells, a control 'room' with two entrances, storage space opposite it, and two hatches (sliding) that open (lift up).
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I'm OVER 50 (and so far over everyone's BS, too).
Old enough to know better, young enough to not give a ****.
That is not dead which can eternal lie ...
... and yet, with strange aeons, even death may die.
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![[Post New]](/s/i/i.gif) 2012/08/22 12:18:44
Subject: Re:The 'Prisoner' scenario from the new Paradiso Campaign book, courtesy of Beasts of War
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Martial Arts SAS
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Here's what a player (Mortis) on the Infinity Official Forum did :
Pretty nice =)
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![[Post New]](/s/i/i.gif) 2012/08/22 13:54:21
Subject: The 'Prisoner' scenario from the new Paradiso Campaign book, courtesy of Beasts of War
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Joined the Military for Authentic Experience
On an Express Elevator to Hell!!
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chromedog wrote:It's NOT from the book, but an example of what could be a campaign mission (Bostria said this in one of the interminable fanboy youtube videos from BTP).
Oop! Ok thanks for the clarification, I will amend the title of the thread.
Von Skyfury wrote:Here's what a player (Mortis) on the Infinity Official Forum did :
Pretty nice =)
Those are great, thanks for posting them! Those are pretty harsh prison cell conditions!
Might try to do something similar, perhaps finally a use for empty spray cans..
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![[Post New]](/s/i/i.gif) 2012/08/22 14:05:47
Subject: Re:The 'Prisoner' scenario from of Beasts of War
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Martial Arts SAS
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I found these on Antenociti and they would do well I think for this scenario (let's ignore the part where each of these cost ~6$)
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![[Post New]](/s/i/i.gif) 2012/08/24 18:38:37
Subject: The 'Prisoner' scenario from of Beasts of War
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Rampaging Furioso Blood Angel Dreadnought
Potters Bar, UK
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Downloadable from the Official site now (if it wasnt before)
http://www.infinitythegame.com/forum/showthread.php?tid=12756
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inmygravenimage wrote:Have courage, faith and beer, my friend - it will be done!
MeanGreenStompa wrote:Anonymity breeds aggression.
Chowderhead wrote:Just hit the "Triangle of Friendship", as I call it. |
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![[Post New]](/s/i/i.gif) 2012/08/25 01:43:26
Subject: The 'Prisoner' scenario from of Beasts of War
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Anti-Armour Swiss Guard
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Here's mine. Layout of cellblock 2187.
 .
4 cell doors all open.
External view showing console that must be activated by player (another one on opposite side).
Entry hatch (another on opposite side. These are on the walls that the consoles aren't on. Hatch slides up.
View through the hatch.
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I'm OVER 50 (and so far over everyone's BS, too).
Old enough to know better, young enough to not give a ****.
That is not dead which can eternal lie ...
... and yet, with strange aeons, even death may die.
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![[Post New]](/s/i/i.gif) 2012/08/25 01:52:25
Subject: Re:The 'Prisoner' scenario from of Beasts of War
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Martial Arts SAS
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Nice job !
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![[Post New]](/s/i/i.gif) 2012/08/25 12:38:56
Subject: The 'Prisoner' scenario from of Beasts of War
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[DCM]
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Wow!
Nicely done indeed!
Any chance of a 'how to' in terms of how you made it?
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![[Post New]](/s/i/i.gif) 2012/08/25 13:14:54
Subject: The 'Prisoner' scenario from of Beasts of War
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Stubborn Dark Angels Veteran Sergeant
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Very cool work.
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![[Post New]](/s/i/i.gif) 2012/08/26 20:13:15
Subject: Re:The 'Prisoner' scenario from of Beasts of War
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Focused Fire Warrior
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Fantastic terrain guys, really top notch! The Antenociti workshop stuff looks cool too but is unlikely to make its way over to my neck of the woods. I am a bit of a lazy guy when it comes to making terrain like the wonderful job you guys did. I made a building with a couple Pegasus platformers and was happy with it even if the walls area bit short. As for the scenario I think there is still some clarifications needed as some people are trying to game the scenario (concerning AD and RaI vs RaW) instead of just play it. Still was a great couple of games, I have played it 2x now both times as the attacker and am 1/1/0 with my Yu Jing vs my friends Ariadna.
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Ikasarete Iru
Graffiti from Pompeii: VIII.2 (in the basilica); 1882: The one who buggers a fire burns his penis
Xenophanes: "If horses had Gods, they would look like horses!"
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