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Made in us
Annoyed Blood Angel Devastator





Westminister CA

Where is a good place to pick up space marine devastator missile launchers for about the same cost as the devastator set. I need 8 MLs and I wouldn't mind buying just the weapon or the full model itself. Anyone know any good places to look or know of a place that has them on sale for an affordable price?
   
Made in us
Ultramarine Master with Gauntlets of Macragge





Boston, MA

Nope! Missile launchers are the heavy weapon du jour and go for stupid amounts of money online. Fortunately I had years of stockpiled up tactical squad missile launchers so it wasn't a problem for me, but for a lot of folks it's nigh-impossible. The cheapest alternative I've found is to take the hunter-killer missile from the Space Marine vehicle sprue and work with that.

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Made in us
Dakka Veteran





Chesapeake Beach, Maryland

 Brother SRM wrote:
Nope! Missile launchers are the heavy weapon du jour and go for stupid amounts of money online. Fortunately I had years of stockpiled up tactical squad missile launchers so it wasn't a problem for me, but for a lot of folks it's nigh-impossible. The cheapest alternative I've found is to take the hunter-killer missile from the Space Marine vehicle sprue and work with that.



And it will only go up from here when they add the flak missiles.

   
Made in us
Annoyed Blood Angel Devastator





Westminister CA

Thats exactly why I am dead set on getting some asap! Found some for 8.50 ea figuring 4 of those is only 26 bucks its cheaper still than the dev squad set and I already have the torsos/legs/heads/packs and bases. I'm all set and can't wait for flakk
   
Made in ie
Jovial Junkatrukk Driver





Angloland

 Brother SRM wrote:
Nope! Missile launchers are the heavy weapon du jour and go for stupid amounts of money online. Fortunately I had years of stockpiled up tactical squad missile launchers so it wasn't a problem for me, but for a lot of folks it's nigh-impossible. The cheapest alternative I've found is to take the hunter-killer missile from the Space Marine vehicle sprue and work with that.


Same here, i have 7 ML marines (+1 scout) from different sets and boxes.

motyak wrote:[...] Yes, the mods are illuminati, and yakface, lego and dakka dakka itself are the 3 points of the triangle.
 
   
Made in us
Calm Celestian




Florida, USA

And I'm suddenly reminded why I'm glad I have 60+ Steel Legion Missile Launcher teams...

There is a fine line between genius and insanity and I colored it in with crayon. 
   
Made in us
Fixture of Dakka





Los Angeles

Keep in mind that with LasCans being AP2, and thus +1 on the VhclDamRslt chart, it'd be good to supplement your Devs/Long Fangs with one or two of those ...

"You can bring any cheesy unit you want. If you lose. Casey taught me that." -Tim S.

"I'm gonna follow Casey; he knows where the beer's at!" -Blackmoor, BAO 2013

Quitting Daemon Princes, Bob and Fred - a 40k webcomic 
   
Made in ca
Renegade Inquisitor with a Bound Daemon





Tied and gagged in the back of your car

Brothererekose wrote:
Keep in mind that with LasCans being AP2, and thus +1 on the VhclDamRslt chart, it'd be good to supplement your Devs/Long Fangs with one or two of those ...


Not really. Lascannons aren't nearly as versatile. They can't hit massed numbers for any decent amount of damage, and they are useless against flyers. Furthermore, with the way vehicle damage is worked out in 6th, the advantages that Lascannons give are almost negligible.
   
Made in au
Fixture of Dakka





Melbourne

 Evil Lamp 6 wrote:
And I'm suddenly reminded why I'm glad I have 60+ Steel Legion Missile Launcher teams...
What?? I demand pictures of these 60+ ML teams.

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Made in us
Calm Celestian




Florida, USA

 Snrub wrote:
 Evil Lamp 6 wrote:
And I'm suddenly reminded why I'm glad I have 60+ Steel Legion Missile Launcher teams...
What?? I demand pictures of these 60+ ML teams.
Why did I think someone was going to ask that.

Here's some of them; if I feel like being less lazy, I'll see about getting a shot of most of them in one go:
Spoiler:





Each of those two upside-down bases is a ML team. You can see some of them not upside-down.

This message was edited 3 times. Last update was at 2012/08/24 01:11:35


There is a fine line between genius and insanity and I colored it in with crayon. 
   
Made in us
Annoyed Blood Angel Devastator





Westminister CA

Brothererekose wrote:
Keep in mind that with LasCans being AP2, and thus +1 on the VhclDamRslt chart, it'd be good to supplement your Devs/Long Fangs with one or two of those ...


Personally I fnp bubble MM attack bikes and arm one of my assault squads with 3 meltas. (infernus and 2 melta guns) On top of that I run two dev squads with no arms as missile launchers manning an ADL BA ftw.
   
Made in us
Fixture of Dakka





Los Angeles

Fafnir, you're prolly a great guy and we should have a beer, but those are some turrible, awful 'arguments'. So, I'm gonna trash 'em.

Not you, just what ya said.

Fafnir wrote:
Brothererekose wrote:Keep in mind that with LasCans being AP2, and thus +1 on the VhclDamRslt chart, it'd be good to supplement your Devs/Long Fangs with one or two of those ...
Not really. Lascannons aren't nearly as versatile. They can't hit massed numbers for any decent amount of damage,
This non-Anti-I is a given, therefore a non-issue. The primary focus of ML Devs/LFs is anti-T, not to lay down one of the least effective anti-Horde templates in the game (so many others have better STR and AP). Once orks are all on foot, then sure, bust out the scatter die and laugh at the frag's AP5 tearing 'em up!

But you miss something important, given the new system of allocating wounds. AP2 means that you can have the opponent roll the AP3 or AP2 Saves strategically per model, and that will be important when plowing your way through the inevitable Termie Deathstars, that ought to be making the rounds (given the AP3 nerf for power weps). There will be AssCans or CMLs to say, "Oh, wait, now roll a save against the LasCan wound," ... or (worse) Storm Shielded TDA libbies 'tanking' wounds (Reecius/Front Line Gaming's term for it).

Fafnir wrote: and they are useless against flyers.
Awful, awful Relativst fallacy http://www.nizkor.org/features/fallacies/relativist-fallacy.html. *ML*s are lousy against flyers too. Both hit on s , but actually LCs are better, because of the AP2.

Fafnir wrote:Furthermore, with the way vehicle damage is worked out in 6th, the advantages that Lascannons give are almost negligible.
Hm. Okay.

1 in 6 chance to blow it up, 16 point somethin' percent for an ML.
2 in 6 chance to blow it up, 33% for a LasCan.

"almost negligible" ? C'mon. Dude.

Please do take all that in the spirit it was meant, argumentation for the sake of a good debate. Ya know, given all the smiling emoticons.

I plan to supplement my LFs with an LC or two. Not much more, given their filthy high point cost (like gasoline, dammit). *And*, going back to my original point for the OP, it'll help me stretch my 9 ML models into 3 full strength Long Fang crews.



"You can bring any cheesy unit you want. If you lose. Casey taught me that." -Tim S.

"I'm gonna follow Casey; he knows where the beer's at!" -Blackmoor, BAO 2013

Quitting Daemon Princes, Bob and Fred - a 40k webcomic 
   
Made in ca
Regular Dakkanaut





So glad I got my 4 missile havocs together before 6th arrived
   
Made in au
Frenzied Berserker Terminator






If you don't mind the pre-Heresy style, you can try the Forgeworld Special Weapons Pack. It'll give you a bunch of meltaguns and flamers, too (or you can trade those off with friends to offset the cost of the MLs).

They're a bit pricey, but good luck finding a bitz stockist that has MLs in stock for a reasonable price.
   
Made in us
Longtime Dakkanaut




St. George, UT

I scrounged around for all those tank H/K missile launchers. A little creativity in their placement and you can have a squad of missile launcher guys who arn't all sharing the same pose. But those come at a cost... collecting imperial vehicles for one army or another for the last 12 years or so.


See pics of my Orks, Tau, Emperor's Children, Necrons, Space Wolves, and Dark Eldar here:


 
   
Made in au
Devestating Grey Knight Dreadknight





Australia

 Fafnir wrote:
Not really. Lascannons aren't nearly as versatile. They can't hit massed numbers for any decent amount of damage, and they are useless against flyers. Furthermore, with the way vehicle damage is worked out in 6th, the advantages that Lascannons give are almost negligible.


I disagree. Lascannons are much more effective anti-tank. Anything AV14 is going to laugh at Missile launchers, and Lascannons are also more effective against fliers: both need 6's to hit, but a lascannon has a better chance to penetrate and adds +1 to the damage roll when it does. Lascannons are almost always going to have a viable target, be it vehicles, monstrous creatures, or terminator equivalent models, while missile launchers are only really effective against light vehicles and light infantry.

It's a trade-off, IMO. Missile Launchers are better at killing infantry than Lascannons, and better at killing tanks than Heavy Bolters, but they're not particularly effective at anything. If you're not sure what to take, you'll always get some use out of missile launchers, whereas HBs and Lascannons can be hit or miss. Which is as it should be. You're right when you say Lascannons aren't nearly as versatile, but they are much more effective at dropping vehicles (fliers included) than missile launchers.

"Did you ever notice how in the Bible, when ever God needed to punish someone, or make an example, or whenever God needed a killing, he sent an angel? Did you ever wonder what a creature like that must be like? A whole existence spent praising your God, but always with one wing dipped in blood. Would you ever really want to see an angel?" 
   
Made in au
Fixture of Dakka





Melbourne

 Evil Lamp 6 wrote:
 Snrub wrote:
 Evil Lamp 6 wrote:
And I'm suddenly reminded why I'm glad I have 60+ Steel Legion Missile Launcher teams...
What?? I demand pictures of these 60+ ML teams.
Why did I think someone was going to ask that.

Here's some of them; if I feel like being less lazy, I'll see about getting a shot of most of them in one go:
Spoiler:





Each of those two upside-down bases is a ML team. You can see some of them not upside-down.
Congratulations sir. You have an inordinate amount of Steel Legion Missile Launcher teams. How did get so many? Did you slowly collect them or did you get lucky and aquire en masse?

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Made in ca
Guarded Grey Knight Terminator





Calgary, Alberta

There's another tradeoff for lascannons as well. Usually lascannons will cost more points, so the real point of contention is whether or not the increase in damage against tanks is worth the points. I'd argue that this has to be evaluated on a case-by-case basis for each unit and maybe even codex. If you're talking Blood Angels, it's 190 v 130 for lascannon Devastators vs Missiles. But if you're looking at Guard, it's 105 v 90 for heavy weapon teams.

One unbreakable shield against the coming darkness, One last blade forged in defiance of fate.
 
   
Made in us
Calm Celestian




Florida, USA

 Snrub wrote:
Congratulations sir. You have an inordinate amount of Steel Legion Missile Launcher teams. How did get so many? Did you slowly collect them or did you get lucky and aquire en masse?
Job security, disposable income, and a metric crap-ton of these. Just to finish off the last order of lasguns I needed, I ordered forty (yes 40!) of those boxes. Each of those 40 boxes comes with a Missile Launcher team. None of those 40 are assembled yet, nor were they pictured. I purchased several back in in 4th for the 4th ed IG codex and ran Heavy Weapon Platoons in my HS slots. Back in 4th, Missile Launchers didn't suck as much and could still destroy AV 14 on a glance. Now that you reminded me of those, I would like to correct my original statement to say that I have over 100 Missile Launcher teams.

As to the OP's quandary, I would just buy some Devastator boxes. They aren't a terrible deal for what you get, and if you buy several, you make get a discount through your FLGS. Also, assuming you just want the Missile Launchers, you could recoup some of your expenditure by trading or reselling the other bits that you don't need or want. Failing that, the converted Hunter-killer vehicle Missile Launchers actually seems like a good idea too for very little money.

There is a fine line between genius and insanity and I colored it in with crayon. 
   
Made in us
The Marine Standing Behind Marneus Calgar





Upstate, New York

I have a number that I scratchbuilt out of the old RT marine sprue and bits.

The ML is basically just a tube with some bits glued on, not that hard to make yourself.

   
Made in us
Sneaky Lictor





Oakland, CA

Do you have one ML? Cast it with green stuff or Procreate and make as many as you'd like, problem solved.

"To crush your opponents, see their figures removed from the table and to hear the lamentations of TFG." -Zathras 
   
Made in se
Perfect Shot Ultramarine Predator Pilot





France

Another solution (I love the idea of using HK missile launchers, by the way) could be to buy some ML from other companies.
I painted one from WarForge recently, it looks pretty good to me.


My P&M blog : http://www.dakkadakka.com/dakkaforum/posts/list/406869.page
! Go watch my gallery !

 
   
Made in se
Ferocious Black Templar Castellan






Sweden

Brothererekose wrote:

Fafnir wrote: and they are useless against flyers.
Awful, awful Relativst fallacy http://www.nizkor.org/features/fallacies/relativist-fallacy.html. *ML*s are lousy against flyers too. Both hit on s , but actually LCs are better, because of the AP2.



Missile Launchers will probably get Flak Missiles though, I'm pretty sure Lascannons won't.

For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. 
   
Made in au
Devestating Grey Knight Dreadknight





Australia

 AlmightyWalrus wrote:
Missile Launchers will probably get Flak Missiles though, I'm pretty sure Lascannons won't.


I think if missile launchers were going to get blanket, game-wide access to flak missiles, they would have done that in the FAQs or the core rules.

I think that some units will have access to flak missiles, probably cyclone missile launchers and similar.

"Did you ever notice how in the Bible, when ever God needed to punish someone, or make an example, or whenever God needed a killing, he sent an angel? Did you ever wonder what a creature like that must be like? A whole existence spent praising your God, but always with one wing dipped in blood. Would you ever really want to see an angel?" 
   
Made in ca
Bane Lord Tartar Sauce




 Kaldor wrote:
 AlmightyWalrus wrote:
Missile Launchers will probably get Flak Missiles though, I'm pretty sure Lascannons won't.


I think if missile launchers were going to get blanket, game-wide access to flak missiles, they would have done that in the FAQs or the core rules.

I think that some units will have access to flak missiles, probably cyclone missile launchers and similar.


From the rumours I've heard, what will happen is that missile launchers will have ability to upgrade to flak missiles. The rumors seem to be undecided on whether this is a direct upgrade (ie, you would have access to frag, krak, and flak if you bought it), or if it would replace the ability to fire frag and/or krak missiles, although the rumours seem to be leaning towards the later, but with how rumours propagate, take this with a grain of salt. Additionally, from the rumors I heard, the cost would be set at about 5 points per model for tactical and devastator squads, but not available at all to non-standard missile launchers.
   
Made in us
Stone Bonkers Fabricator General





Beijing, China

RegalPhantom wrote:
 Kaldor wrote:
 AlmightyWalrus wrote:
Missile Launchers will probably get Flak Missiles though, I'm pretty sure Lascannons won't.


I think if missile launchers were going to get blanket, game-wide access to flak missiles, they would have done that in the FAQs or the core rules.

I think that some units will have access to flak missiles, probably cyclone missile launchers and similar.


From the rumours I've heard, what will happen is that missile launchers will have ability to upgrade to flak missiles. The rumors seem to be undecided on whether this is a direct upgrade (ie, you would have access to frag, krak, and flak if you bought it), or if it would replace the ability to fire frag and/or krak missiles, although the rumours seem to be leaning towards the later, but with how rumours propagate, take this with a grain of salt. Additionally, from the rumors I heard, the cost would be set at about 5 points per model for tactical and devastator squads, but not available at all to non-standard missile launchers.


that is what i have been hearing
if it replaces krak and frag, its nearly worthless. Sure you can have your 5 long fangs all with Flakk for cheap, but then they cannot hurt anything that isnt a flyer or a skimmer.

If it is in addition to krak and frag, and only 5 points per model, then the 4 missile launcher dev squad / 5 missile launcher long fang squad becomes the new required unit in every army.

Dark Mechanicus and Renegade Iron Hand Dakka Blog
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London

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