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![[Post New]](/s/i/i.gif) 2012/08/24 16:42:57
Subject: Eldar Players in the 6th Edition: If you could choose only 1 Heavy Support which would it be?
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Dakka Veteran
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I feel like the real choices are:
Falcon Grav - This provides fire support plus valuable transport capabilities for my Fire Dragons.
War Walkers x3 with Scatter Lasers - This provides useful scouting troops and a mass number of powerful shots for harassment.
Wraithlord - Heavy weapons battery with incredible durability.
I have no idea which to choose or even if these are the only options. I would love to know your thoughts fellow people on DakkaDakka.
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![[Post New]](/s/i/i.gif) 2012/08/24 16:44:43
Subject: Eldar Players in the 6th Edition: If you could choose only 1 Heavy Support which would it be?
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Ladies Love the Vibro-Cannon Operator
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Well, Eldar should always max out Elites and HS.
If only one would be available, I'd go for 3 Warwalkers.
This is an absolutely amazing unit which never disappointed me.
Wraithlords are too vulnerable and Falcons are meh.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2012/08/24 17:03:49
Subject: Re:Eldar Players in the 6th Edition: If you could choose only 1 Heavy Support which would it be?
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Crushing Clawed Fiend
Eau Claire, WI
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3 war walkers, OR the Night Spinner. I know nobody else likes that unit but me.
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This message was edited 1 time. Last update was at 2012/08/24 20:27:05
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![[Post New]](/s/i/i.gif) 2012/08/24 17:09:46
Subject: Eldar Players in the 6th Edition: If you could choose only 1 Heavy Support which would it be?
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Land Raider Pilot on Cruise Control
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Scatter-Walkers FTW. I love to use a pair of Fire Prisms also, but the Walkers provide so much mid-strength shooting. Fire Dragons will take care of the heavy armor, and the 'Walkers can shoot up the light armor and heavy infantry.
The only other thing I might consider would be a decked-out Falcon as a transport for a Seer Counsel, but even then, probably not. Not if I have to give up my 'Walkers and Prisms.
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![[Post New]](/s/i/i.gif) 2012/08/24 17:15:07
Subject: Eldar Players in the 6th Edition: If you could choose only 1 Heavy Support which would it be?
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Ladies Love the Vibro-Cannon Operator
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wtwlf123 wrote:Scatter-Walkers FTW. I love to use a pair of Fire Prisms also, but the Walkers provide so much mid-strength shooting. Fire Dragons will take care of the heavy armor, and the 'Walkers can shoot up the light armor and heavy infantry.
The only other thing I might consider would be a decked-out Falcon as a transport for a Seer Counsel, but even then, probably not. Not if I have to give up my 'Walkers and Prisms.
A small Council on foot may struggle. Even more so, since it can no longer charge from a stationary transport.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2012/08/24 18:11:26
Subject: Eldar Players in the 6th Edition: If you could choose only 1 Heavy Support which would it be?
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Dakka Veteran
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wuestenfux wrote:Well, Eldar should always max out Elites and HS.
If only one would be available, I'd go for 3 Warwalkers.
This is an absolutely amazing unit which never disappointed me.
Wraithlords are too vulnerable and Falcons are meh.
If you could go with two then would you pick fire prisms?
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![[Post New]](/s/i/i.gif) 2012/08/24 18:18:44
Subject: Eldar Players in the 6th Edition: If you could choose only 1 Heavy Support which would it be?
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Ladies Love the Vibro-Cannon Operator
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warpspider89 wrote: wuestenfux wrote:Well, Eldar should always max out Elites and HS.
If only one would be available, I'd go for 3 Warwalkers.
This is an absolutely amazing unit which never disappointed me.
Wraithlords are too vulnerable and Falcons are meh.
If you could go with two then would you pick fire prisms?
Fire Prisms work best in pairs. I would take them naked.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2012/08/24 18:49:43
Subject: Eldar Players in the 6th Edition: If you could choose only 1 Heavy Support which would it be?
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Shrieking Guardian Jetbiker
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I've been have a good time with my Footdar so far in 6th. I run my heavy support with 2 Wraithlords both with BL, EML, flamers. For my 3rd choice its always Warwalkers with scatter lasers. The Warwalkers have consistently been my MVPs.
that being said I tend to play eldar in friendly games only I play my necrons in the more competitive games so I cant say my Footdar are really tearing it up against top tier lists.
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2k
2k |
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![[Post New]](/s/i/i.gif) 2012/08/24 20:07:40
Subject: Eldar Players in the 6th Edition: If you could choose only 1 Heavy Support which would it be?
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Dakka Veteran
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wuestenfux wrote:warpspider89 wrote: wuestenfux wrote:Well, Eldar should always max out Elites and HS.
If only one would be available, I'd go for 3 Warwalkers.
This is an absolutely amazing unit which never disappointed me.
Wraithlords are too vulnerable and Falcons are meh.
If you could go with two then would you pick fire prisms?
Fire Prisms work best in pairs. I would take them naked.
Thank-you for the awesome advice!
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This message was edited 2 times. Last update was at 2012/08/24 20:57:08
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![[Post New]](/s/i/i.gif) 2012/08/24 21:12:01
Subject: Eldar Players in the 6th Edition: If you could choose only 1 Heavy Support which would it be?
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Shas'o Commanding the Hunter Kadre
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War walkers work for most any eldar list, so war walkers it is.
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![[Post New]](/s/i/i.gif) 2012/08/24 21:52:45
Subject: Eldar Players in the 6th Edition: If you could choose only 1 Heavy Support which would it be?
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Decrepit Dakkanaut
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A Warp Hunter.
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Mandorallen turned back toward the insolently sneering baron. 'My Lord,' The great knight said distantly, 'I find thy face apelike and thy form misshapen. Thy beard, moreover, is an offence against decency, resembling more closely the scabrous fur which doth decorate the hinder portion of a mongrel dog than a proper adornment for a human face. Is it possibly that thy mother, seized by some wild lechery, did dally at some time past with a randy goat?' - Mimbrate Knight Protector Mandorallen.
Excerpt from "Seeress of Kell", Book Five of The Malloreon series by David Eddings.
My deviantART Profile - Pay No Attention To The Man Behind The Madness
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![[Post New]](/s/i/i.gif) 2012/08/24 21:58:04
Subject: Eldar Players in the 6th Edition: If you could choose only 1 Heavy Support which would it be?
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Deacon
Eugene, OR
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In my area, it would have to be reapers, all i get to face is MEQ, so the ap3 is invaluable. There's just not much mech around these parts.
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2k
3300
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![[Post New]](/s/i/i.gif) 2012/08/25 03:44:43
Subject: Eldar Players in the 6th Edition: If you could choose only 1 Heavy Support which would it be?
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Furious Fire Dragon
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GOLD :-)
I call them M1-Abrhams. Best damn battle tank around.
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6th edition Eldar/Dark Eldar stats total- W:14 L:3 T:2
V.S. -5/1/1 -1/0/0 -0/1/0 - 0/1/0 -1/0/0 -2/0/1 4/0/0 1/0/0
PLEASE click my Dragons to feed them :-)
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![[Post New]](/s/i/i.gif) 2012/08/25 04:56:36
Subject: Eldar Players in the 6th Edition: If you could choose only 1 Heavy Support which would it be?
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Storming Storm Guardian
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I love my warwalkers. Scatter laser all the way.. Give me a laser light show and Im happy
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6th Edition Eldar W:15 L:7 D: 1
Eldar with Marine allies |
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![[Post New]](/s/i/i.gif) 2012/08/25 05:21:07
Subject: Eldar Players in the 6th Edition: If you could choose only 1 Heavy Support which would it be?
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Ladies Love the Vibro-Cannon Operator
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dpal666 wrote:In my area, it would have to be reapers, all i get to face is MEQ, so the ap3 is invaluable. There's just not much mech around these parts.
In the mech world of the 5th edition, Dark Reapers were not often seen at the battle field.
This might change in the new edtion, since armies are often semi-mech and the cover save has been reduced.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2012/08/25 06:11:43
Subject: Re:Eldar Players in the 6th Edition: If you could choose only 1 Heavy Support which would it be?
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Longtime Dakkanaut
Getting my broom incase there is shenanigans.
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In 6th edition we will see eldar move away from vehicles.
Yes in 5th edition war walkers were very good but now that they have only 2 hull points they get killed very easily. A GK psybolt dreadnaught will take them apart and at 12" farther than the war walkers can fire.
Wraithlords are still very durable and they offer good anti-tank. I took Dark Reapers all through 4th edition because they were so good at killing a lot of things, not only MEQs, but also monstrous creatures and if you give the exarch a missile launcher they can kill tanks. I dropped them in 5th edition because of the Dawn of War scenario but now that they aways start on the board I am going to start to use them again.
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This message was edited 1 time. Last update was at 2012/08/25 06:12:36
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![[Post New]](/s/i/i.gif) 2012/08/25 06:53:20
Subject: Eldar Players in the 6th Edition: If you could choose only 1 Heavy Support which would it be?
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Ladies Love the Vibro-Cannon Operator
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Dark Reapers excel against MEQ units, but they struggle vs. TEQ and they are less useful vs. hordes.
A problem with Dark Reapers is that as soon as the enemy recognizes their presence, they will be targeted and then they crumble. Fortuning them would be an option but this would be a too large investment. Its generally better to fortune a Council or an Avatar.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2012/08/25 07:10:33
Subject: Re:Eldar Players in the 6th Edition: If you could choose only 1 Heavy Support which would it be?
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Longtime Dakkanaut
Getting my broom incase there is shenanigans.
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It is not their firepower I question it is their durablity.
I am thinking about switching my war walkers to warp spiders. They have about the same firepower, but the spiders exchange range for durability.
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![[Post New]](/s/i/i.gif) 2012/08/25 15:54:12
Subject: Re:Eldar Players in the 6th Edition: If you could choose only 1 Heavy Support which would it be?
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Ladies Love the Vibro-Cannon Operator
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Blackmoor wrote:It is not their firepower I question it is their durablity.
I am thinking about switching my war walkers to warp spiders. They have about the same firepower, but the spiders exchange range for durability.
One can do crazy things with Warp Spiders. Once I took a full squad and when the Nids were close to my front ranks, the Spiders stepped forward in the swarm,
shooting the Warriors further back and then jumped into a ruin behind the swarm. My opponent got nuts.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2012/08/25 17:04:36
Subject: Re:Eldar Players in the 6th Edition: If you could choose only 1 Heavy Support which would it be?
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Dakka Veteran
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wuestenfux wrote: Blackmoor wrote:It is not their firepower I question it is their durablity.
I am thinking about switching my war walkers to warp spiders. They have about the same firepower, but the spiders exchange range for durability.
One can do crazy things with Warp Spiders. Once I took a full squad and when the Nids were close to my front ranks, the Spiders stepped forward in the swarm,
shooting the Warriors further back and then jumped into a ruin behind the swarm. My opponent got nuts.
I <3 my warp spiders. I have run a 5 man squad, accompanied by my Autarch (warp generator, fusion gun, mandiblasters, & power sword) nearly every game and they are consistently my most valuable unit.
Mind you all I have had up to this point is:
5x Rangers/ - decent
10x Dire Avengers (Exarch inc) - decent
6x Fire Dragons - die every time
3 Shining Spears (w Exarch) - solid unit
7x Harlequins (w troop master & shadowseer) - good but not warp spiders
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![[Post New]](/s/i/i.gif) 2012/08/26 22:32:41
Subject: Eldar Players in the 6th Edition: If you could choose only 1 Heavy Support which would it be?
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Impassive Inquisitorial Interrogator
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I was looking at the point cost of S6 hits for Scatter Walkers and Spiders the other day actually. The Walkers only come out slightly ahead at 15 poinge per hit. While spiders seem more expensive, they're still quite efficient in these terms because of their BS.
Blackmoor's point about resiliency and the fact of Spiders' short range should be the deciding factors. If you can protect the spiders from AP 1,2,3, and if you can support them while they're quite close to the enemy, they should do well for you.
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My 40k Blog: Rollin' 2d6 Deep
Rumors, Links, Analysis, Modeling, Painting, Fiction |
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![[Post New]](/s/i/i.gif) 2012/08/27 19:26:56
Subject: Eldar Players in the 6th Edition: If you could choose only 1 Heavy Support which would it be?
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Deadly Dark Eldar Warrior
Colorado
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i threw my vote in for Walkers.
I load mine out with double ShuriCannons. While Scatterlasers are nice with the extra 6 shots, and 12'' range, they have major problems.
AP6 sucks. Almost everyone is getting a save. AP5 on the Cannons isnt much better, but better nonetheless.
180 points vs 120 points. For 60 points more, you only get 6 more shots and 12'' range. The range is really needed if outflanking (I do 90% of the time). WWs are huge bullet magnets for opponents and if you deploy them, they will die first turn almost every game.
I'll throw in a vote for Warp Spiders as well for being very useful. i run 5 with an Exarch and double Spinners. 127 points for 12 Str 6 shots. 8 hitting on 3s, 4 hitting on 2s. They pretty much kill any tank a turn. Plus with the ability to DS and take the extra move in the assault move makes them a lot more survivable than most people know. A 3+ save helps a little as well.
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7th Edition Tournament Record:
15-2
War in the Mountain GT: Best Overall, 6-0 Dark Eldar
Bugeater GT: 4th, Tournament Runner Up, 5-1 Dark Eldar
Wargamescon: 7th, Best Dark Eldar. 4-1
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![[Post New]](/s/i/i.gif) 2012/08/27 19:53:31
Subject: Eldar Players in the 6th Edition: If you could choose only 1 Heavy Support which would it be?
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Ladies Love the Vibro-Cannon Operator
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Warwalkers with shuricannons are too short ranged. If they can shoot a Marine squad, the Marines can eventually shoot back. This would be bad news for AV10 models.
In the last RTTs, I ran 2 WW squads, one with scatterlasers and one with shuricannons. The one with scatterlasers did much better.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2012/08/27 20:13:40
Subject: Eldar Players in the 6th Edition: If you could choose only 1 Heavy Support which would it be?
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Regular Dakkanaut
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Warp hunter. Seriously, a pie plate of 2+ = dead bad guys. And its ap2 and on a fast skimmer. That's probably the best 125 points you could ever spend with eldar.. And even give a like number of points from any other code a run for its money.
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![[Post New]](/s/i/i.gif) 2012/08/27 20:18:27
Subject: Eldar Players in the 6th Edition: If you could choose only 1 Heavy Support which would it be?
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Furious Fire Dragon
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Warp hunters/ M1 abrahms main battle tank is spectacular. But it wontbe accepted in some places. If it is, then you my friend will have an awesome tank. It is probably the best 125 pts to spend. If forgeworld isnt as widely accepted where you play, ten I would say war walkers are the best bang for the buck. Specificlly scatter laser walkers.
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6th edition Eldar/Dark Eldar stats total- W:14 L:3 T:2
V.S. -5/1/1 -1/0/0 -0/1/0 - 0/1/0 -1/0/0 -2/0/1 4/0/0 1/0/0
PLEASE click my Dragons to feed them :-)
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![[Post New]](/s/i/i.gif) 2012/08/27 23:35:55
Subject: Re:Eldar Players in the 6th Edition: If you could choose only 1 Heavy Support which would it be?
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Crushing Clawed Fiend
Eau Claire, WI
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Yeah I love the warp spiders. It is nice to see a forum that actually like more than just Farseer's, fire dragons, Dire Avengers, and war walkers and/or fire prisms. I'm not saying that any of those units are bad or shouldn't be brought in a list, and by all means bring what you like. But I love autarchs and avatars. I think harlequins and guardians got a big boost this edition also. But for the warp spiders; they are besides the Harlequins my favorite unit in the codex. I just like their fluff and how they look and what they can do. But I have run them with an Autarch (w warp jump generator, fusion blaster, and power word also). I also run my exarch with power blades, and on occasion spinneret rifle (ap1 or 2, dtrength 8) as an extra anti tank shot to go with the fusion gun. But having the two characters with power weapons gives you some anti meq also. so you can jump, shoot a squad, and then assault what is left over.
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![[Post New]](/s/i/i.gif) 2012/08/28 03:01:17
Subject: Eldar Players in the 6th Edition: If you could choose only 1 Heavy Support which would it be?
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Deadly Dark Eldar Warrior
Colorado
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@wuestenfux
Well ShuriCannon WWs and SL Walkers really are two totally different units. You use them differently and take the strengths of each one. Just because each pumps out a bunch of Str 6 doesnt mean you use them the same.
I primarily OF my Walkers to get rear and side armor shots on tanks. If i used SL Walkers, I would probably deploy them instead of OFing them so I can pop things from afar.
The range is nice, the AP6 and 60 more points is not.
@Crimsonking
Remember that the Warp Spider Exarchs Power Blades "ignore saves" not AP3. So he can actually hurt anybody. Its nice, but usually people dont need to assault my unit of 5, they can just shoot them down. But I think I saw you run 10 Spider strong units, so it may be more useful for them. That is one expensive unit though. Hope it works well for you.
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7th Edition Tournament Record:
15-2
War in the Mountain GT: Best Overall, 6-0 Dark Eldar
Bugeater GT: 4th, Tournament Runner Up, 5-1 Dark Eldar
Wargamescon: 7th, Best Dark Eldar. 4-1
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![[Post New]](/s/i/i.gif) 2012/08/28 05:27:28
Subject: Eldar Players in the 6th Edition: If you could choose only 1 Heavy Support which would it be?
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Ladies Love the Vibro-Cannon Operator
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SCP Yeeman wrote:@wuestenfux
Well ShuriCannon WWs and SL Walkers really are two totally different units. You use them differently and take the strengths of each one. Just because each pumps out a bunch of Str 6 doesnt mean you use them the same.
I primarily OF my Walkers to get rear and side armor shots on tanks. If i used SL Walkers, I would probably deploy them instead of OFing them so I can pop things from afar.
The range is nice, the AP6 and 60 more points is not.
Well, I mainly used the shuricannon WW's for outflanking purposes due to the shorter range of the guns, while the scatterlaser WW's stayed often in the backfield to target the enemy.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2012/08/28 13:38:03
Subject: Eldar Players in the 6th Edition: If you could choose only 1 Heavy Support which would it be?
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Longtime Dakkanaut
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If we are only filling a single HS slot then I'd take the walkers, wraith lords are still IMO a solid unit but I've only found them useful in pairs
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DT:80S+++G+++M+B++I+Pw40k00+D++A(WTF)/areWD100R+++++T(T)DM+ |
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![[Post New]](/s/i/i.gif) 2012/08/31 05:02:52
Subject: Re:Eldar Players in the 6th Edition: If you could choose only 1 Heavy Support which would it be?
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Fresh-Faced New User
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Heavy support is rough for me. I am having to seriously re-configure myself for 6th, because as it stood, I took two prisms and a nightspinner in 5th. Prisms did the killing, and with the ablility to over-lay Difficult and dangerous, I used the night-spinner to hold down anything I didn't like moving to fast. And hobbling any army against the speed of the 'dar, makes people nuts.
That being said, I'm feeling this strange attraction BACK to my Falcons. And here's why. For the price of a cheap guide-seer ( we're talking way under 100 pts here) or maybe a guide and doom seer if you willing to go over that a bit, plus a star cannon, youre getting VERY reliable ap2 for under the price of a land-raider. Its expensive, but guide fixes the bs3, and having 4 high str ap 2 shots is great if your having to deal with quality units.
Generally, I run that combination, with a base-line squad of FDs in the back, so that, depending on where I need to throw that guide, either the tank or the elite infantry is gonna feel it, and it make sure that when my unit needs to kill something, i'm pretty well guarenteed of killing it.
that being said, I'm going back to my love of reapers. From MEQs to most monsterous creatures, ap3 at great range and extremely reliable is a huge boon in 6th. And, with an exarch, the ability to reliably sneak two good shots in under thier cover-save is awesome, (and if using the tempest launcher, also possibly pinning, because everyone loves barrage!)
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